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Kindred Build Guide by LambWolf

Jungle diamond

Kindred the Solo Carry Machine [11.4]

By LambWolf | Updated on February 20, 2021
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Runes: Basic runes

1 2
Precision
Press the Attack
Triumph
Legend: Bloodline
Last Stand

Domination
Sudden Impact
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #36 in
Jungle Role
Win 49%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Kindred the Solo Carry Machine [11.4]

By LambWolf
Introduction
Hello! I'm LambWolf I've been playing Kindred since season 8. I have achieved 1 Million points on Kindred but, it's across all the accounts. I also have peaked Master 183LP on EUW. I'm here to give simple guide about Kindred for newer Kindred players.

I bet you have more questions, because I didn't cover everything. You can always come ask the questions in my stream.

My stream https://www.twitch.tv/lambwolf
Pros/Cons Back to Top
PROS
+ Mobile
+ Ranged
+ High burst potential
+ High damage out put
+ Can jump over walls
+ Can sneak dragons

Kindred's Dance of Arrows gives Kindred her mobility and attack speed. Using your Dance of Arrows within Wolf's Frenzy makes her q lower coldown.
So miss placing Wolf's Frenzy loses a lot of her mobility and makes her more vulnerable.
CONS
- Squishy
- Very weak if behind
- Coin Flip Ult
- Hard to learn
- Low AA range pre 4 Marks
- Mark system doesn't feel rewarding

Kindred is very squishy. So you really have to watch out for any burst damage. Kindred's ultimate Lamb's Respite helps you keep yourself alive. If you don't have Black Cleaver you have to play like an adc, instead of champ like Graves.
Abilities Back to Top
Mark of the Kindred
Kindred's passive Mark of the Kindred is one of a kind ability in League of legends. It stacks infinitely and enhances her abilities. There is section about marks, in this guide, because there is so much to tell.
Dance of Arrows
Kindred's Dance of Arrows is her main ability. You max this ability first, because your Dance of Arrows cooldown decreases in your Wolf's Frenzy. You can use this ability to hop over walls to avoid choke points and reset your autoattack.
Wolf's Frenzy
Kindred's Wolf's Frenzy lays down an area where Wolf will engage on targetable units. Wolf deals current health damage. Wolf also gives vision so you can place it over a wall to get vision.
Mounting Dread
Kindred's Mounting Dread is her main damaging ability which deals missing health damage. This ability can critical strike to deal extra damage. Conditions for this ability to deal extra damage is that the target has to be below 15% hp but critical strike can increase it to 65% hp.
Lamb's Respite
Kindred's ultimate Lamb's Respite makes units invulnerable when they are at 10% hp or below. After 4 seconds Lamb's Respite heals both allies and opponents for 250/325/400 depending on ultimate lvl. This ability can turn team fights completely.
Runes Back to Top
Press the Attack
Press the Attack is the best rune for Kindred at the moment. It gives you a lot more damage early on. Extra damage helps a lot in ganks and dueling. It gives you a lot of freedom during early game, because of the huge damage procs it gives.
Triumph
Triumph is the best option most of the time, unless you are going manamune that I don't personally like. It gives you a lot more survability and most of the time you survive tower dives just beucase of Triumph.
Legend: Bloodline
Legend: Bloodline gives you the life steal you need. You really can't afford to buy life steal item as kindred if you are going crit. This is most of your sustain. It slows down your clear a bit in start, but this rune outscales Legend: Alacrity by a ton.
Last Stand
Last Stand works in almost every situation. You will be a bit lower on hp when you are dueling. It usually helps with your Mounting Dread, because it's usually procked when enemies are below 50% hp (atleast should be).
Eyeball Collection
Eyeball Collection is taken most of the time, because it increases the true damage of Kraken Slayer. You are building plenty of attack speed so the true damage of Kraken Slayer helps, also extra ad is always helpful.
Ravenous Hunter
Ravenous Hunter gives you a lot of sustain, because omnivamp also heals from onhit effects. So it's kind of an no brainer to take. But most importantly. if opponents have 2+ assasins don't be afraid to take Ultimate Hunter, if you are squishy you will get focused by assasins constantly so it helps to have ult up more often.
Marks Back to Top
- When you have 0 marks will always come to
- First to third marks will come to
- Fourth to Seventh will come to
- eighth+

- After mark is killed it takes 40 seconds to respawn.
- Placing mark on champion takes 8 seconds.
- You can use your mark on enemy to make them back off from pushing.
- If your teammate kills jungle camp which has stack on. You get the stack if you have done damage within 6 seconds to it.
- Best way to get a mark is to predict where it will spawn. Try to track enemy jungler and be there for the stack, don't let the stack be there for you.
Pathing Back to Top
1st pathing
To start you should do 4 camp clear and mostly start from red brambleback and head to wolves to blue sentinel and then take gromp which you use your Smite on. This is the most consistent clear, because you will have your wolves and gromp Tier 2, instead of just gromp.
2nd pathing
You can also skip wolves and go for 3 camp clear red brambleback , blue sentinel , gromp and look for gank at mid and side lane.
3rd pathing
There is also cheesy pathing that is your red brambleback and look to steal opponents blue sentinel and maybe, gromp if you know your opponents pathing. Watch out for agressive junglers, who might go from buff to buff, like Lee Sin.

Remember to Ward
Try to remember to drop a Stealth Ward on river before 50 seconds, so you can recall and get your Oracle's Lens.

All of the pathings above are viable. But remember to react to whats going on the map. Full clear is also an option, but I do not recommend, because Kindred's lvl 3 powerspike is huge and with the help of red buff your ganks are deadly. The earlier you are able to impact the game state. Better you laners will succeed (atleast I hope).

At your first clear you should mostly Smite gromp , because gromp deals a lot of damage.
Ganking Back to Top
Ganking can be hard for starting junglers as Kindred. You don't have cc and you are squishy, so you have to synchronize with your laners.

Kindred is terrifying with early on with red buff. So try to gank as much as you can with your first red buff. You can use Dance of Arrows as gap closer which helps you to apply slow on your enemies from your red buff earlier. They have to burn Flash most of the time, because of that.

For example if you are ganking top after your 3-4 camps that you have already taken. You will have red buff. You can walk behind them and use Mark of the Kindred just before you gank, so you can get your first stack from first gank. If you ganked top the enemy should probably have Teleport try to stick around and be aware if enemy tries to teleport back to lane. If he uses teleport try to regank the lane again.

You can hop over walls with Dance of Arrows to avoid wards. So you can make gank that enemy laners don't have any idea about. For example hopping over Dragon pits wall to get into better position to walk to lanes.

Try to use your Mounting Dread when opponents are around 50% of hp or you will be missing a lot of damage. I have seen many people lose many kills, because they use Mounting Dread too early.

Learning how to dive as Kindred is very important. You can get so many free kills if you know how to use Lamb's Respite during dives. You can for example take the tower aggro attack till you are something like half hp. Walk back to towers max attack range cast your Lamb's Respite. So your teammates can finish of the dive.
I really do not recommend this tactic, because it's hard to do in lower elo and you shouldn't trust your teammates too much. But if you have learned the art of diving use it with your duo, if he knows how to dive aswell.
Invading Back to Top
As Kindred you have to invade to get stacks. You should track enemy jungler to know what camps are up. So you can do process of elimination to find out where your mark will spawn. You are really mobile, because you can jump over walls with your Dance of Arrows. You can be in and out from enemy jungle in an instant.

When you are invading you should always leave one small monster to the camp so it stays on cooldown. For example leave one of the small Murk Wolf to the camp so opposite jungler just finds one and he needs to kill it before jungle camp goes on timer. You need to be very careful about invading champions like Lee Sin, because he is mobile and is very strong early on.

Invading immobile champion like Karthus can get you really easy kills if you catch him by surprise. Remember to dodge Karthuses q's or you don't win against him. If you are able to dodge them make that power farming jungler cry his eyes out. Remember to use Oracle's Lens when invading that you are not standing on a ward. You need to get out of their jungle as soon as possible if you see laners leaving their lanes.
Items Back to Top
This item is very situational againts tanks. You should be building onhit if you are going to build black cleaver.

Is good for example getting out of Mordekaiser's Realm of Death or Malzahar's Nether Grasp. You can also use Quicksilver Sash during knock up to ultimate while you are in air.

or If you need sustain, and they are heavy Ap. But Wit's End can also be good if they have fed ap assasin. The best thing is that it has good onhit damage so don't hesitate to build it instaed of Blade of the Ruined King

Makes you almost impossible to burst. If you build this item and they don't have a lot of cc. You should be able to press your ultimate.

should be built most often when opponents have a lot of healing for example Yuumi or Soraka. If they have like adc who is building lifesteal you don't need to get it. Just use Lord Dominik's Regards.

is very good second item. This gives you a lot of burst and the execute feels amazing. If this is your second item while going crit. You should be able to kill enemy adc within 2.5 seconds.

This is the ultimate Hecarim hater item. I recommend building this most of the times againts Hecarim. Lifesteal you get from this item is just way too good againts him. Build this just to show your dominance againts that piece of :).
Tips and Tricks Back to Top
- You can increase Kindred's Dance of Arrows distance by jumping over some walls.
- You can use your abilities during Dance of Arrows.
- Timing your Mounting Dread while dragon is low on hp and time a smite, you can do super smite.
- You can save Herald from dying with Lamb's Respite.
- You can bait opponents smite by using Lamb's Respite on dragon or baron nashor .
- If Mark of the Kindred spawns on opposite Rift scuttler take another camp and wait till the mark comes to your Scuttle.
- Kindred's Mounting Dread deals missing health damage. So cast it when opponent is around 50% for more damage.
- Kindred's Wolf's Frenzy gives vision, so you can use it over walls to get vision without wards.

I really didn't think you would read this far. Hope I was helpful <3.
League of Legends Build Guide Author LambWolf
LambWolf Kindred Guide
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Kindred the Solo Carry Machine [11.4]

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