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Spells:
Ignite
Flash
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction
Lux
Quoted:
Invented by the noted Cambridge Physicist Dr. Parsons therefore we shall call it.....The Alan Parson's Project
Side note:
This is my first guide for Mobafire, any advice or suggestions would be greatly appreciated. Please enjoy.
| spaaace |
Pros
+Awesome Range +High Damage +Lots of CC +Protective Capabilities +Low Cooldown on Finales Funkeln +Fantastic Damage with |
spaaaaace |
Cons
-Squishy -No escape spells (without -Quite mana dependant -As with most AP carries, once her cooldowns are blown, shes practically useless[/column] |
Greater Quintessence of Health: These quints greatly aid in Lux's early game which will set you up for the later part.
Greater Mark of Magic Penetration: Good all around Marks to have on any AP carry really- greater seal of Replenishment: Lux is incredibly mana dependent, so having these really help with the early game when you lack the extra Mana regen.
Greater Glyph of Cooldown Reduction: These Glyphs somewhat "finish off" what was provided with items. Makes the 24 second cooldown Finales Funkeln possible.
FINALES FUNKELN
Passive:
FINALES FUNKELNYup, this is where
on enemies that it hits, dealing extra damage, afterward, leaving another debuff. This ability is also quite useful with
since the shot would be much easier on a non moving target. The decent damage+long range allows for
I put a point into this immediately in order to gain the bind that will greatly help in all of the other skill shots
I grab a point in this at level 2 and max it first because this is going to be your best friend when you want to harass and get lane control. Maxing this first gives it some great early damage, even when your low on AP.
I used to consider this skill to be worthless on FINALES FUNKELNAs with all ultimates, you will want to put a point into this whenever you can. Getting that cooldown lower will make the enemy qq wondering if your hacking to get such a low cooldown.
For your benefit and mine, I won't be discussing all the items listed in the build order since that would be definitely too long, so here are the main items along with some items that I would definitely understand getting instead.
These are pretty standard for AP carries as they make all of your spells do more damage. Try to get these somewhat early as with
Lux, usually the best defense is not being hit at all.
Deathfire Grasp is debatable. I enjoy it because since
Lux is such a squishy character, a lot of people get too close to try to ensure a kill. Just bind them with
Light Binding, and they are an easy target to use the active on for a fantastic nuke. The extra mana regen and cooldown reduction are also fantastic as you can use your abilities more often, without draining your mana pool.
Once again, for this items mana regen and cooldown reduction this makes for an excellent item on
Lux. The extra 80 ability power aren't bad as well.
Deathfire Grasp and
Morello's Evil Tome have been getting quite the criticism in the comments, and I cannot disagree with it. These items, along with the current runes and masteries tend to get
Lux over the 40% cooldown reduction barrier. The reason that I usually use these is that I don't usually get to have blue buff since I often have a greedy jungler. If you know that your jungler is going to give your blue buff often, or that you can steal the other quite easily, feel free to change these out with
Zhonya's Hourglass or ARCH ANGEL'S STAFF for some nice AP or survivability. Thanks to all in the comments for directing me to clear this up.
Rabadon's Deathcap is what puts the kick in all of your abilities. With the extra AP that this item provides along with your other items, the 30% bonus should get you around 300-400 AP.
Getting RYLAI'S CRYSTAL for it's slow is debatable. I usually get this item just to increase
Lux survivability and dissuade enemies from focusing her immediately, must admit, you don't really want to focus someone with more bars of health than you have.
Lich Bane syncs with
Illumination so well that I consider it a must for late game
Lux when you should have around 700 AP. This items passive combined with
Illumination make for a good 900+ damage auto attack.
Although
Sheen is apart of
Lich Bane I often build this early, as it provides a decent amount of early mana and AP. The biggest reason though, is that although you do build AP, this items passive really adds a kick to early
Illumination hits. In the build guide I didn't get this early, but its really situational depending upon your opponent in mid, such as if they have long enough cooldown you feel safe to use your auto attack quite often on them.
I used to get these a lot, but I found that my damage just wasn't where I wanted it to be. They aren't bad boots, but I just prefer
Sorcerer's Shoes.
Will of the Ancients is fantastic. With the 20% spellvamp, it provides great lane sustainability. I occasionally get this item if it looks like the biggest damage from my team is going to AP, since the spell vamp and additional AP will greatly aid your team during teamfights.
With 100 AP and 75 armor,
Zhonya's Hourglass is a decent replacement for
Rylai's Crystal Scepter. It's also fantastic if your team doesn't really know how to protect its carries and you often find yourself being focused right off the bat.
If you often find that you completely dominate in your lane, then
Mejai's Soulstealer may not be too bad to get. However, in most cases, once people see that you are building this, you are now incredibly popular to the enemy team! It's a good item if your sure to pubstomp the enemy team.
Can't deny, it is a good mid game item to have. It will provide you with some nice HP and AP. However, in my opinion this item somewhat loses importance late game.
If you plan on using this item, I would definitely get
Rod of Ages and perhaps
Banshee's Veil along with it, to maximize the amount of AP you get from your mana. I usually don't get this because I want as much early damage as possible, and with this, it takes a little time to charge your
Tear of the Goddess.
Recommended
These are pretty standard for AP carries as they make all of your spells do more damage. Try to get these somewhat early as with
Once again, for this items mana regen and cooldown reduction this makes for an excellent item on UPDATE:
Getting RYLAI'S CRYSTAL for it's slow is debatable. I usually get this item just to increase
Although Acceptable Replacements
I used to get these a lot, but I found that my damage just wasn't where I wanted it to be. They aren't bad boots, but I just prefer
With 100 AP and 75 armor,
If you often find that you completely dominate in your lane, then
Can't deny, it is a good mid game item to have. It will provide you with some nice HP and AP. However, in my opinion this item somewhat loses importance late game.
If you plan on using this item, I would definitely get Recommended
This is an all around good SS to have. Provides a great escape tool and allows room for you to be sneaky and surprise your opponent in mid. Since
Cannot count how many times this has secured me a kill in mid lane. I almost want to say that it is a must have for Alternatives
Not a bad SS if you want a little more assurance that your laser will hit a low hp enemy, however after awhile you learn where to assume your enemy is going to be.
This SS will probably be useful for you if your trying out any mana dependent AP champ. I used to be so wasteful with mana, but having this SS doesn't really teach you how to conserve it. Use this if you have to, but after awhile you'll learn how to slow down your mana consumption.
I had to put this in here because I often see, or participate in a
This is by far the most important phase of the game for
Lux. Doing well here ensures that not only
Lux will be strong, but your enemy will be weaker than usual and it will be an easy lane to push until team fighting phase. Farming is quite simple,
Lux's attack animation is quite fast, allowing for easy last hitting.
Lucent Singularity also provides an excellent way to lower the minions, then finish them off with
Illumination. When you kill your lane opponent, or just need to go back, grab a couple of wards and pots. When warding, you will want to prioritize certain areas until the team fighting phase begins.
Going against
Keeping your distance is key to fighting against
Though not a common opponent in mid lane,
There is no greater feeling then seeing a
Laning against
If you are going against
NOT a fun champion to go against in mid if she knows what she is doing. Difficult to gank, and some massive damage once she gets to level 6 and learns
Have to love mirrors. Going against
Going against
Prepare to be pushed my friend.
Kinda a fun lane to have. I always enjoy the challenge of going against someone that is quite similar to
Be happy you got your boots first when you go against NIDALEE]. Your best defense here is to dodge [[JAVELIN TOSS] while harassing with [[LUCENT SINGULARITY. If you happen to get hit with
Keep your eye on the ball when going against
Going against mana hungry
Boots are your best friend when going against
Mobility is your friend yet again when fighting against
When fighting
All of ZIGG's abilities are skill shots, which means you can dodge them. However, when it comes to his
]You'll be getting more and more thankful for If you have any suggestions on specific champs I should add to this list please let me know. If you also have any disagreements or editions you would like to tell me, I would be happy to know. I read every comment and always consider the suggestions. Thank you.
During team fights, it is your duty to not only do a decent amount of AoE damage, but also to shield your allies with
Prismatic Barrier.
Lux's wet dream, and any player that learns how to use her, it to find a team fight where all the enemies are grouped up. Throw out a
Light Binding followed by using then immediately detonating
Lucent Singularity and then shoop da whoopin with FINALES FUNKELN for "tons of damage'. All while this is happening throw out a well aimed
Prismatic Barrier and you will shield around 1000-1200 damage for its duration counting your entire team.
In summary,
Lux is an amazing AP nuke that can keep your enemies where they are, and punish them for being out of position. With FINALES FUNKELN, she can secure kills, or just eliminate half of the enemy team's hp in a single blow. Just remember that after you dominate the enemy team you laugh in their faces with the best/worst laugh in the game. Please Upvote if you enjoyed the guide, any advice would be greatly appreciated.
Here is a compilation video I made over about 4 matches with Lux showing some moments I thought were pretty nice.
Must give credit to jhoijhoi for his incredibly helpful guide of making a guide. Here is a link for his guide, this wouldn't have been possible without it. Your text to link here...
Here is a compilation video I made over about 4 matches with Lux showing some moments I thought were pretty nice.
Must give credit to jhoijhoi for his incredibly helpful guide of making a guide. Here is a link for his guide, this wouldn't have been possible without it. Your text to link here...






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