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Choose Champion Build:
Spells:
Smite
Ignite
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Introduction
PLEASE READ THE ENTIRE GUIDE BEFORE DOWNVOTING AND INSULTING IT!!! Some of my ideas may seem strange to you but I explain myself later on so bear with me.
PROS
|
CONS
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Basic Shaco jungle skill setup based around first boxes for quick first buff then emphasizing slow then increased damage over maneuverability.
Backstab: (innate) Shaco deals 20% bonus damage when striking a unit from behind with his autoattacks or abilities.
Deceive: (Active) Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. His next auto-attack in the next 6 seconds will critically strike with modified critical damage (normal critical strikes are 200% damage), dealing physical damage and ending his stealth.
Jack in the Box: (Active): Shaco creates a Jack in the Box at the target location with 150 health. It will stealth after 2 seconds and trigger when an enemy comes near, fearing nearby enemies briefly and attacking them. It deals magic damage, and lasts 60 seconds stealthed or 5 seconds while firing. Casting Jack In The Box breaks stealth.
Two Shiv Poison: (Passive) Shaco's attacks poison his targets, reducing their movement speed for 2 seconds. It also gives affected non-champion units a chance to miss their attacks.
Hallucinate: (Active) Shaco stealths for half a second and creates a clone of himself next to him that will last for up 18 seconds. The clone deals 75% of Shaco's damage and receives 50% extra damage. This clone deals 50% damage to towers and inhibitors. At the end of its duration or when dying the clone will explode, dealing magic damage to nearby enemies.

This is Shaco's extremely strong passive. A massive 20% damage buff!!! For just getting the right positioning!!! Wooh! ^_^ Backstab also applies after a critical strike is achieved. If you were to critically strike for 500 damage, the same critical strike would do 600 damage from behind (500dmg +20% = 600dmg). NOTE: this does not include summoner spells or item effect damage

- Cooldown: 11 seconds after exiting stealth
- Range: 500
- Cost: 90 / 80 / 70 / 60 / 50 mana
- Critical Strike Damage: 140 / 160 / 180 / 200 / 220 %
This is basically Shaco's signature move and it has the most uses. Be Creative ^_^. Use it for ganks, use it for escapes, use it for a damage accelerator in jungle(sparingly), use it to transfer aggro. Just remember, the enemy can see your ability animation which may warn an alert enemy to your imminent gank! Also, you have a whole 3.5 seconds on stealth and a 6 second crit modifier... learn how long that is!
Infinity Edge also adds onto the crit modifier as do masteries and runes. Remember your passive's 20% buff and keep your positioning in check.


- Cooldown: 16 seconds
- Range: 425
- Trigger Range: 300
- Sight Range: 700 (estimate)
- Jack in the Box attack speed: 9 times in 5 seconds
- Cost: 50 / 55 / 60 / 65 / 70 mana
- Fear Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds
- Magic Damage: 35 / 50 / 65 / 80 / 95 (+0.2 per ability power)
This skill does not proc on-hit or spell effects(
Rylai's Crystal Scepter) and will also show a orange puff of smoke like
Deceive with a laugh that can be seen/heard by both teams in fog or war. Despite that this skill is also very flexible. You can use it for warding, for deterring pursuits, stopping enemy escape routes, jungling or teamfight CC and damage. A whole team 1.5 second fear can be devastating. Shaco is the fastest jungler simply because of this move. You can also decide to break your stealth to cut off your opponent's escape route with a box before initiating the crit from deceive. FUN TRICK If you see that someone with a skillshot "first unit hit" ability like
Blitzcrank's
Rocket Grab will be fired at you, a JitB can act as a decoy before it stealths and take the hit for you. This is massively hilarious if you escape a whole team due to the evasion of that one slow/grab/stun/taunt using this technique. CAUTION overuse of this trick will cause opponents to come up with ways to get around this such as waiting for it to stealth. Remember, JitB will lock onto the closest champion you attacked and then onto the closest champion that attacked you. It will prioritize those targets even if they leave range and re-enter.





- Slow: 20 / 22.5 / 25 / 27.5 / 30 %
- Miss Chance to Non-Champion Units: 20 / 22.5 / 25 / 27.5 / 30 %
- Cooldown: 8 seconds
- Range: 625
- Cost: 50 / 55 / 60 / 65 / 70 mana
- Magic Damage: 50 / 90 / 130 / 170 / 210 (+1.0 per ability power) (+1.0 per bonus attack damage)
Shaco's basic damage tool. It massively helps jungling with it's non-champion miss chance to let you tank jungle with just that little extra health. It helps ganks with it's passive slow coupled with
Deceive's jump and stealth can land you a kill/assist with relative ease. However, don't forget that active which does a decent amount of damage based on both AP AND AD!!! plus an aditional slow. Keep in mind that once active you lose the passive slow, however
Rylai's Crystal Scepter does proc on the active(although you wont be getting that for AD shaco). Only use the active to either finish a champion (KS stands for Kill Secured) or if you have no other way to catch up because that passive slow can be far more devastating than that single burst.



- Cost: 100 mana
- Leash radius: 1125
- AoE radius: 250
- Cooldown: 100 / 90 / 80 seconds
- Magic Damage: 300 / 450 / 600 (+1.0 per ability power)
Shaco's ultimate is a massive troll tool >:3. While the ability details part of Shaco's page on the Wiki states that he stealths for 0.5 seconds, he actually disappears from the map entirely, allowing him to dodge anything fired at him, be it
Gangplank's
Parrrley,
Ashe's
Enchanted Crystal Arrow or
Karthus'
Requiem. This however requires skill, timing and lots and lots of practice (or luck) to achieve consistently. This clone can be used for any number of things, from tanking an early dragon, to scouting out a location, to being a decoy or even tanking a towerdive. A good shaco will always micro his clone or even pretend to be the clone himself by standing still or following behind the clone and auto attacking. However, whilst you can easily do this to fool your enemies, YOUR CLONE WILL NOT COPY YOUR AURA BUFFS but will still gain the advantage of nearby allied aura's and will have the same items and on-hit effects that you do such as
Banshee's Veil,
Black Cleaver and
Guardian Angel. There is an old tactic of buying
Sunfire Aegiss because it DOUBLES with your clone. NOTE that using
Hallucinate will not break your stealth from
Deceive so use it before initiating to get the focus away from you as they attack your bomb. Find new ways to experiment with tactics, strategies and items that work with both Shacos and your playing style.












I build a 21/0/9 based around attack and damage in the offensive tree and movement speed plus buff duration in utility. However you could shift all the points from utility in the defensive tree based around physical defense, health or health regen to provide a safer jungle and more durability. This comes at the cost of the buff duration though and as a jungler having longer buffs is a rather large advantage. I grab
Summoner's Wrath
to just buff up ignite, exhaust or surge (depending which one you pick) and as it is a much better pick to get to the next level than any of the others.

Marks
Grab 9


You could also grab


Seals
I take 9


Glyphs
You should grab some



Quintessences
I grab















DONT GET THESE SPELLS!









All other non-mentioned spells are viable depending on the situation and are not particularly useful or useless for jungle Shaco.
(Please note,




REMINDER: This is MY opinion. Anything I have said is not absolute! If you always carry a





Some junglers prefer




















Now it comes down to how the match is going. You have some lovely damage from


- Someone with too much health? Grab madred's bloodrazer and burst down that health wh*re.
- Is there someone with too much armor that your just not hurting? Grab
Last Whisper of if your whole team isn't hurting them a
Black Cleaver.
- Want to attack more and crit more often? Or shift around the map with AMAZING speed? Get a
Phantom Dancer or even Two!
- Do you like throwing your Shivs? Grab a
Frozen Mallet and keep that passive slow! Or use it to buff up your own passive slow.
- Do they have too much CC on their team? Can you not use the full advantage of being a zombie because of
Guardian Angel? Buy a
Quicksilver Sash and cleanse those pesky stuns and silences.
- Feel like some AOE damage that DOUBLES with your clone? Twin tank it with
Sunfire Aegis.
REMEMBER: Whatever you buy your clone gets too so having double slows, double armor reduction, double percentage health burst really kicks butt! Item effects are really handy on Shaco as he technically has two of any unique passive's effect under his control.



Now for the interesting bit. The Jungle Route.

- Blue Buff Golem
- Red Buff Lizards
- Wraiths
- GANK!
OK, game starts and you grab you armor and HP and run down to Blue Buff. Grab a team mate and get them to stand in river to give you vision in case your opponents don't like Shaco and decide to gank you. This is all the leash you need. Blue Spawns at around 1:52 so start stacking your boxes behind where the golem will spawn (place them at the back of the cove) at around 0:56 just to make sure the first box survives until the buff spawns. Wait for the traps to gain aggro a use your passiveBackstab to smash down the golem. Finish off the ranged minions and you'll bump up to level two and grab
Two-Shiv Poison. DO NOT USE SMITE OR POTIONS HERE!!! You shouldn't need to.
Run over to Red Buff and place two boxes out of activation range. Run in and hit the Lizard once, gaining aggro then drag him into your traps. Once again let your traps get the aggro after the fear and backstab the Red Buff. Finish him off with smite then take down his pets. Shaco holds the fastest solo double buff obtaining in the entire game due to this technique. REMEMBER YOUR SHIV'S PASSIVE and hit one minion with it then kill the other, giving both a chance to miss you. Use a health pot and let it work while you head on to Wraiths.
Walk over to Wraiths place a box in the middle of them and take down the big one. Your box can solo one minion so use that to take down the others and you will bump up to level three.
GrabDeceive and look for an opportunity to gank. Is anyone low? Is anyone over extended? Is any lane having trouble? If you answered yes to any of those then go help out that lane. If not then gank mid for a 2v1. A fed mid is the bane of the other team's existance, feed your mid kills whenever you can. Even wasting a flash or forcing a recall is a successful gank. Anything to give your champion the edge over the opponent.
If a champion dies or recalls, cover their lane for them. Harass the enemy withDeceive and
Two-Shiv Poison. You have blue buff, waste mana. Grab some farm but don't take it if your lane could use it. You have the jungle to farm.
KNOW YOUR ENEMY!If you are versing another jungler then you should disrupt them whenever you feel like it. If you want a level 2 invade then grabDeceive instead of
Two-Shiv Poison, grab blue buff then gank them at red. place boxes in bushes forcing them to take the long way round, throw off their jungle timing. Killing them is the most efficient way of doing this but even just wasting their time or stealing their creep camps is enough to ruin most jungle routes. When you steal a camp however, always leave one minion so the camp takes longer to respawn. For example: During
Warwick free week I had a ball. Having owned that champion I was well acquainted with the Top Jungle Guide for that champion and knew his jungle route extremely well.
Warwick goes Golems, Red Buff, Wraiths, Wolves then Blue Buff and repeat until level six. Attain kills. Knowing this I grabbed HIS blue buff (I still have plenty of time to get there for the 0:56 schedule such as for getting MY buff) then stacked boxes just around from Wolves. What do I know and he comes along, unwittingly into my traps. I pop ignite to destroy his life steal and
Deceive over for the kill and then bailing before their mid champ came along. One health pot and Wraiths later and I was ready to gank, double buffed with the other jungle completely ruined. That
Warwick lost 2/9/5 and if anyone knows anything about warwick thats TERRIBLE. This just shows how much you can destroy their ganking opportunites and thus laning and teamfight capabilities just by knowing and ganking your enemy jungle. Remember! Both jungles... are Shaco's jungles!
IMPORTANT NOTE:Lee Sin's reveals totally destroy your ability to escape or hide and must be approached with caution. Do not gank him if he knows you are there or if he may use his AOE reveal
Tempest / Cripple. That said try to shut him down with an early surprise gank to slow him down but there is really nothing you can do against him late game. Just make sure to ward lanes to alert allies and to make sure he doesn't get fed. He normally starts at red then ganks bot so you can counter-gank him bot or jungle trap-gank him on his way to his blue.
PROS
|
CONS
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Depending on how intelligent your enemies are will affect the skill order you choose. For a majority of matches start with
Jack In The Box because of it's fear and damage output. However, most opponents will expect an AP Shaco to do this and so if you ever feel like mixing it up you can chuck a point in
Two-Shiv Poison first to make initiations easier or to give them a false sense of security then baiting them into boxes once you hit level two.
After level three once you have all your skills its time to determine the intelligence of your enemy. After this amount of time you may be fairly sure of their standard and style of play. How many times has the enemy fallen into your traps? What kind of escape mechanisms to they employ to survive those traps? Can they bait your boxes into wasting their active? If they don't even bother giving your trapped bush a second glance and no matter how low you get your health down to they refuse to be baited, if they can fake out your boxes then evade most of the damage, or if they have pets or minions at their disposal that they can use to scout out bushes and spring traps then max
Two-Shiv Poison first. Giving a skill sequence of:
If they continuously run blindly into bushes to face-check you or stand next to an active box hitting you, if they are slow or squishy or have no moves to escape their doom with then max
Jack In The Box first, enabling that 1.5 second fear to keep them in range of your massive burst, giving a skill sequence of:
Seeming as you may not have read the skill explainations in the AD Jungle Guide above here they are again:
Backstab: (innate) Shaco deals 20% bonus damage when striking a unit from behind with his autoattacks or abilities.
Deceive: (Active) Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. His next auto-attack in the next 6 seconds will critically strike with modified critical damage (normal critical strikes are 200% damage), dealing physical damage and ending his stealth.
Jack in the Box: (Active): Shaco creates a Jack in the Box at the target location with 150 health. It will stealth after 2 seconds and trigger when an enemy comes near, fearing nearby enemies briefly and attacking them. It deals magic damage, and lasts 60 seconds stealthed or 5 seconds while firing. Casting Jack In The Box breaks stealth.
Two Shiv Poison: (Passive) Shaco's attacks poison his targets, reducing their movement speed for 2 seconds. It also gives affected non-champion units a chance to miss their attacks.
Hallucinate: (Active) Shaco stealths for half a second and creates a clone of himself next to him that will last for up 18 seconds. The clone deals 75% of Shaco's damage and receives 50% extra damage. This clone deals 50% damage to towers and inhibitors. At the end of its duration or when dying the clone will explode, dealing magic damage to nearby enemies.


After level three once you have all your skills its time to determine the intelligence of your enemy. After this amount of time you may be fairly sure of their standard and style of play. How many times has the enemy fallen into your traps? What kind of escape mechanisms to they employ to survive those traps? Can they bait your boxes into wasting their active? If they don't even bother giving your trapped bush a second glance and no matter how low you get your health down to they refuse to be baited, if they can fake out your boxes then evade most of the damage, or if they have pets or minions at their disposal that they can use to scout out bushes and spring traps then max


Seeming as you may not have read the skill explainations in the AD Jungle Guide above here they are again:

This is Shaco's extremely strong passive. A massive 20% damage buff!!! For just getting the right positioning!!! Wooh! ^_^ Not as impressive for AP Shaco as it only affects his
Two-Shiv Poison toss.


- Cooldown: 11 seconds after exiting stealth
- Range: 500
- Cost: 90 / 80 / 70 / 60 / 50 mana
- Critical Strike Damage: 140 / 160 / 180 / 200 / 220 %
This is basically Shaco's signature move and it has the most uses. Use it as a gap closer for a
Two-Shiv Poison toss, or just as an escape mechanism. Just remember, the enemy can see your ability animation which may warn an alert the enemy of your dissappearance! Also, you have a whole 3.5 seconds on stealth and a 6 second crit modifier... learn how long that is! This is an amazing escape tool which can transverse terrain AND stealths you. The only reason AP Shaco would die less than AD shaco is because of how slippery this move makes him.


- Cooldown: 16 seconds
- Range: 425
- Trigger Range: 300
- Sight Range: 700 (estimate)
- Jack in the Box attack speed: 9 times in 5 seconds
- Cost: 50 / 55 / 60 / 65 / 70 mana
- Fear Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds
- Magic Damage: 35 / 50 / 65 / 80 / 95 (+0.2 per ability power)
This skill does not proc on-hit or spell effects(
Rylai's Crystal Scepter) and will also show a orange puff of smoke with a laugh that can be seen and heard by both teams in fog or war. This means that the enemy may know that you are stacking boxes if they are attentive. Despite that this skill is also very flexible. You can use it for deterring pursuits, stopping enemy escape routes or teamfight CC and damage. A whole team 1.5 second fear can be devastating. This ability is most effective when you stack the boxes, with CDR you can pull off a 5 JitB stack which just pummels the opponent's health down in an instant. What si really fun though is when your attacking the tower and it pops up that you gat a kill and you think "wait... what..?" until you remember those boxes you stacked 30 seconds earier by river which claimed an unlucky jungler attempting a gank to save the tower. FUN TRICK If you see that someone with a skillshot "first unit hit" ability like
Blitzcrank's
Rocket Grab will be fired at you, a JitB can act as a decoy before it stealths and take the hit for you. This is massively hilarious if you escape a whole team due to the evasion of that one skillshot slow/grab/stun/taunt using this technique. Remember, JitB will lock onto the closest champion you attacked and then onto the closest champion that attacked you. It will prioritize those targets even if they leave range and re-enter.




- Slow: 20 / 22.5 / 25 / 27.5 / 30 %
- Miss Chance to Non-Champion Units: 20 / 22.5 / 25 / 27.5 / 30 %
- Cooldown: 8 seconds
- Range: 625
- Cost: 50 / 55 / 60 / 65 / 70 mana
- Magic Damage: 50 / 90 / 130 / 170 / 210 (+1.0 per ability power) (+1.0 per bonus attack damage)
Shaco's basic damage tool. Don't forget that the active does a decent amount of damage based on both AP AND AD!!! plus an aditional slow. Keep in mind that once active you lose the passive slow, however
Rylai's Crystal Scepter does proc on the active. Use this move whenever you feel like it. Harass the hell out of them enemy with this nuke.


- Cost: 100 mana
- Leash radius: 1125
- AoE radius: 250
- Cooldown: 100 / 90 / 80 seconds
- Magic Damage: 300 / 450 / 600 (+1.0 per ability power)
Shaco's ultimate is a massive troll tool >:3. While the ability details part of Shaco's page on the Wiki states that he stealths for 0.5 seconds, he actually disappears from the map entirely, allowing him to dodge anything fired at him, be it
Gangplank's
Parrrley,
Ashe's
Enchanted Crystal Arrow or
Karthus'
Requiem. This however requires skill, timing and lots and lots of practice (or luck) to achieve consistently. Use this clone with creativity! It is a fully functioning mobile suicide bomber! While the aim of this move as an AD Shaco is to get it to trip out your opponents and attack them with both Shacos however all an AP Shaco needs it to do is die next to them for massive win. You can also play eenie meenie minie moe for an escape game and send your clone off one way while you go another, forcing them to pick which one they like best. Clone while low health and bait them into a trapped bush, they risk it all to get the kill on the oh so annoying shaco only to find it blows up in their face while the boxes do their merry work. AP Shaco is all about fun, tricks and games... play with your opponents a little.






You should be building a generic AP damage build in the offense tree with 21 points in it grabbing
Executioner
and then placing points in mana, mana regen and G/per 10 because you want some lane endurance however AP Shaco doesn't get much farm and needs a bit of a gold boost. The is pretty much no point to chucking anything in the defense tree because any minimal sustain he would gain would be lost in the main scheme of things and could be put to better use in terms of helping him spam his moves.

Marks
Grab 9





Seals
I take 9

Glyphs



Quintessences

When choosing what runes you have always think about it. Use common sense and do the maths (or just look it up on the internet if you're lazy, I'm sure its there somewhere) to find the best runes for your tactics or strategies.












kage's lucky pick

















archmage'sNow that your build is nearly complete you can top it all off with some extra mana and AP to help buff up your



When you start the match and if you don't have a jungler, head to the lane that is closest to your blue and enter the grass near the edge of the map. place three boxes at the edge and get your ally to check the other bush and bait your opponents into your traps. If no one is there then head down to blue buff and stack boxes in the bush near it. Once you have 4 boxes set it should have spawned already, hit it and drag it into your boxes and grab the blue buff. Don't worry about the minions there but get back to your lane as soon as possible. Stack boxes in any bush of your choice; River gives you sight and anti-ganking mechanisms but the outer bushes are more traffic prone early game. Once you hit level two spam your shiv toss... you have blue buff so mana isn't a problem and you'll be able to harass the hell out of your opponents. If you get low on health then try dancing or recalling just outside of a trapped bush. It may just bait your enemies into your traps giving you a free kill for nothing. Keep this up all through early game. Remember to head back to base for your kage's lucky pick to buff up your gold unless your REALLY good at last hitting and your lane partner doesn't need it.
Once you get your ultimate then the game becomes even more of a game. Send your clone in to die, run it under the tower, pretend its you so they jump on it... Its your own personal suicide bomber, use your imagination and play with your opponent's minds a little. Soon they'll learn to not initiate on you as you may be the clone which allows you a hell of a lot more freedom.
Once it becomes late game when everyone is tankier, you'll NEED to use your boxes to deal much damage to anyone at all. Try and get your team-mates to initiate a teamfight then bait them back into your boxes. The fear and damage is sure to pick up a win. Either that or become extremely proficient at baiting yourself, they'll come if your enemies are stupid or over confident.
Once you get your ultimate then the game becomes even more of a game. Send your clone in to die, run it under the tower, pretend its you so they jump on it... Its your own personal suicide bomber, use your imagination and play with your opponent's minds a little. Soon they'll learn to not initiate on you as you may be the clone which allows you a hell of a lot more freedom.
Once it becomes late game when everyone is tankier, you'll NEED to use your boxes to deal much damage to anyone at all. Try and get your team-mates to initiate a teamfight then bait them back into your boxes. The fear and damage is sure to pick up a win. Either that or become extremely proficient at baiting yourself, they'll come if your enemies are stupid or over confident.
Shaco is an extremely strong dominion player due to his massive amount of defensive power, his disruptive abilities and his maneuverability around the map. As you should know, towers stop attacking when the start being captured by a champion who in turn is stopped when they receive damage from another champion. Shaco has the ability to force enemies to follow him or target him instead of the point due to his long range and AoE fear and damage created by his jack in a boxes and can hold a point indefinitely against up to three people for a reasonable amount of time. His abilities to duke and trap opponents really comes into play with his clone and boxes to protect him during captures and, with both having AoE effects, disrupting enemy captures.
Grab
Ghost and
Heal or
Ignite for your spells and grab a kage's lucky pick and
Boots when you spawn. Once the barrier goes down run over to your enemy's closest point (run through the middle). Evade the champion who stayed back to capture it and place 2 boxes in the bushes just inside the jungle circle then start grabbing the point. This may cause the champions up the very top to split up giving your team the advantage or they may ignore you, giving your team a free point. If they do choose to come for you they will often be given the shortest route by the computer... through your boxes, possibly giving you enough time to grab the point or deal enough damage to them that you can finish them with a shiv.
Continue the rest of the game harassing low health players causing them to stop capturing points or going to the points where they aren't and stealing them. Just generally be a nuisance. It's what Shaco does best.
Grab




Continue the rest of the game harassing low health players causing them to stop capturing points or going to the points where they aren't and stealing them. Just generally be a nuisance. It's what Shaco does best.
Massive thanks to jhoijhoi for her guide-making guide which really helped me compile my ideas and put them out in an interesting way. Hope you guys liked my Shaco guides and if you have any questions or queries don't be afraid to chuck a comment down below or pop me a PM. Have fun with your new found ownage character :P
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