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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
About this Build
I play Nasus as a jungler. Apart from allowing him to farm his Q in peace, Nasus is exceptionally quick at clearing camps, can solo dragon with ease, has good sustain and can duel and gank successfully. With this guide I present to you an utility centered build. I also do not get a

Please note that this guide assumes you already know the basics about LoL, I won't explain in detail, since I want to make this guide as short as possible. For more detailed information I suggest you first read jhoijhoi's Nasus guide.
- Why no
Sheen (and
) ? - Champions with On-Hit effects all profit from Spellblade items and Nasus is no exceptions. But are they neccessary and cost-effective on Nasus ?
In terms of damage they provide more burst but less DPS than pure AD. So I would say they are even or slightly in favor of Spellblade items, since they allow for easier Q-farm. But look at the rest of the stats they provide. They give you early Mana and Ability Power, both wich are weak for a jungle Nasus. When looking at a way to solve Mana problems, stacking Mana will require him to recall to base mor frequently and it will run out in the crucial stages of the game. Mana Regeneration is far superior and we already get a bunch of MReg items, so sadly, the Mana from spellblade items is superflus. And regarding the fact that his ult damage doesn't profit from AP (due to a maximum damage cap) I'd say AP is also weaker than AD. The last and most controversal thing about these items are the slowing effects. They pretty nice - thats the reason people buy them - but they are redundant. Unless you really need to slow several targets, yourWither is the only thing you need. The really expensive slowing effects are not needed on Nasus - unlike other junglers.
To sum it up, AD is cheaper and works more reliably, spellblade items are just too expensive, trust me. I really advise you go forHexdrinker or
Spirit of the Elder Lizard if you need damage.
- Why
instead of
s ? - Because saving 180g (the equivalent of one jungle clear) is quite amazing early game. It means you can afford boots and wards when the other jungler can't, something that can snowball a game in your favor.
- Why CDR runes and no MR ? - Since MR is useless in the jungle and you will get an early
anyway I do not see MR Glyphs as the best option. CDR items are more expensive than MR items and the CDR Glyphs got buffed recently. I really love them, give them a try.
- Why don't you max
or
at lvl 9 ? - The reason is simple: You don't need that to farm or gank or fight. Ranking
Siphoning Strike first allows for more Q-farm but makes your clear speed (overal farm) and ganks weak.
Spirit Fire first makes your clear speed explode but your Q-farm and ganks drop and gives you mana issues. 1x
3x
5x
around lvl 9 is what works best for me.
Summoner Spells take




My masteries go deep into utiliy with only some points into offense (CDR) and defense (reduced minion damage). We get the utility tree for


Runes are AD/Armor/CDR/MS and as many Lifesteal Quints as you need to stay at high health in the jungle (I usually take 2). Intrestingly Spellvamp quints give just as much sustain and you may also decide in favour of them. You can also take attack speed (AS) marks, but they won't improve your clearspeed since it is always the waiting time for your Q that matters the most.






















Get one point into






Your





Please keep in mind that you have no points into defense. Always buy early resistances, especially if you have CDR Glyphs!
Depending on how well the game is going, you want to upgrade your boots, get some CDR and buy your first major item:









Since the changes to










This is where games usually end and only occasionally you will get to the full build:
Note that this build is very balanced and will work in most cases; however, there are times that call for different items, so you might end up with something like this:
(But before you post, think about this: Its a miniguide, so takes those 60 seconds to completely read it and your confusions might be gone.
- I explain my skill order but I will never impose it on you. If you like to max Q early, be my guest.
- Runes are as always what each player individually thinks works best to win early game. Just because I take a CDR glyphs, doesn't mean you should, too.
- Masteries really don't need explanation, look at them, get the gist and put them where you please.
- If you don't want a specific item, well... don't get it.
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