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Recommended Items
Runes:
Sorcery
Resolve
Spells:
Flash
Teleport
Items
Ability Order
Rage Gene (PASSIVE)
Gnar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fiora
Don´t get hit by her Q and her passive. Fight her when she used her W, so you can stun her. She can be bursted but watch out for her ultimate.
Ideal
Strong
Ok
Low
None
Introduction
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Hi I am Calesh and I play League on the EUW-Servers.
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What or who is Gnar? Gnar is a tanky toplaner, which is especially good in teamfights, when he is Mega Gnar. On the left and on the right side you can see Gnar´s abilitys when he is Mini
![]() ![]() ![]() News: You can build the new ![]() ![]() |
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This is one of the most important thing
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Stats
Gnar´s passive gives Gnar:
- It makes Mini Gnar ranged and gives him speed (good to kite)
- Makes Mega Gnar Tanky (good for teamfights)
- He has no Mana - he uses Rage; If you reach 100 rage,
Gnar triggers a transformation after 5 seconds or using the next ability
- Unable to transform intro Mega Gnar for 13 seconds (sleeping time)
- Get more Rage while dealing damage or taking damage (
Sunfire Aegis´s passive will stack it too!)
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RANGE: 1100
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Width: 55 units out and 75 units on return
This is the main ability to farm if you have a hard matchup. If you catch your boomerang you will get less cooldown. If you hit many enemies with the boomerang, you will stack
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- Always max it first
- Try to catch the boomerang as often as possible, the cooldown goes up to 60 % if you do
- Use to slow enemies and keep them away from you (maybe if they engage you)
- Play safe to catch the boomerang
- Only the first target gets full damage
- It only deals damage once to an enemy
- Shares cooldown with
Boulder Toss (if you are mega)
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RANGE: 1100
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Width: 90 Units
In a fight this is the main damage tool you have as Mega Gnar. It has a short cooldown, if you pick it up. It can slow multiple targets and can deal full damage to all of them. It hase a long range to poke and her***.
- Try to hit at close range (to pick it up easily)
- Good waveclear
- Easy to hit if the enemies are stunned (maybe use your
Wallop first)
- Try not to use it to poke in the early game / levels if you can´t pick it up, because it has an very large cooldown if you can´t pick it up. Your enemies will normally engage you, if they know you don´t have your
Boulder Toss /
Boomerang Throw (if you got Mini).
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This is why
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- Max after Q against immobile / tanky champs
- Try to proc it before your transformation
- Great for escaping or chasing. You get the speed boost from all enemy targets you hit.
- Spells and auto attacks stack. If you reach 3 stacks you will get a speed boost and you deal some extra damage to the target.
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With this spell you can stun enemy targets up to 3 seconds. It is good to set up a gank or just to zone your enemy. You can use it for a combo with your other spells (W+Q+... / E+W+Q+...). Later you can use it after your
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- You can stun multiple targets
- Use it if your enemy tries to last hit
- You can also use it before you are transforming to mini. It doesn´t share the cooldown, because your
Hyper has no cooldown.
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COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
It has a hight cooldown, so use it if you really need it. If you used it, play a bit passive to get killed or out traded. You gain an attack speed boost for 3 seconds and also stacks, like every other spell, your
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- Max after your Q against very mobile champs or low max. health
- Use
Hop to get the attack speed bonus, if you push a tower. But be sure that you can get ganked.
- If you use hop on a champion / minion, you get a double jump.
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COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
This is similar to Mini Gnar´s
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- Enemies get slowed if they are directly under Gnar
- Scales with you max. health, so decide if you use
Hop or
Crunch.
- You can also use it with
Randuin's Omen. Jump in and use it to slow all enemies next to you.
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COOLDOWN: 120 / 100 / 80
This has 2 parts, a passive which increases
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- Does more damage if the enemies hit a wall.
- It will stun if the enemies hit a wall.
- On lane, try to ult the enemy under your tower and stun them. They will get tower aggro, if they have
Sunfire Aegis.
- Try to aim your ult to the wall and stun the enemies. Otherwise they just get knocked away from you.
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![]() ![]() Item Stats: 50 Attackdamage, 20 % Cooldown Reduction, 300 Health |
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![]() ![]() Item Stats: 40 Attack Damage, 650 Health |
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![]() Item Stats: 50 Armor, 500 Health |
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![]() ![]() ![]() ![]() ![]() Item Stats: 100 Armor |
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![]() ![]() ![]() ![]() ![]() Item Stats: 25 Magic Resistance, 45 Movement Speed |
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![]() ![]() ![]() Item Stats: 60 Armor, 500 Health |
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![]() Item Stats: 50 Armor, 500 Health |
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![]() ![]() ![]() ![]() Item Stats: 55 Magic Resistance, 500 Health, 10 % Cooldown Reduction, 200 % Base Health Generation |
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![]() ![]() ![]() Item Stats: 40 Magic Resist, 55 Attack Damage, 10 Armor Penetration |
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![]() ![]() ![]() ![]() ![]() Item Stats: 25 Attack Damage, 40 % Attack Speed, 20 % Cooldown Reduction, 250 Health, 250 Mana, 5 % Movement Speed |
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![]() Item Stats: 60 Armor, 40 Magic Resistance |
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With the ![]() Item Stats: 800 Health, 10 % Cooldown Reduction, 200 % Base Health Generation |
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With the ![]() Item Stats: 30 Armor, 45 Movement Speed |
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With the ![]() Item Stats: 55 Movement Speed |
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(will be updated shortly)
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(will be updated shortly)
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Flash is the most important Spell for almost every Champ. You can get out of fights, maybe turn fights or loose fights, if you fail your flash. So don´t waste it and use it, if you really need it. You can ![]() |
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In my opinion ![]() ![]() |
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Good to know: Skilling Order #1. ![]() 1 / 4 / 5 / 7 / 9 Cooldown: 13 Range: 260 Deals: 10 / 30 / 50 / 70 / 90 (+0.4/0.45/0.5/0.55/0.6 of total attack damage) #2. ![]() 3 / 14 / 15 / 17 / 18 Cooldown: 11 / 10 / 9 / 8 / 7 Range: 250 Dealing: 50 / 80 / 110 / 140 / 170 (+1.0 per bonus attack damage) #3. ![]() 2 / 8 / 10 / 12 / 13 Cooldown: 10 / 9 / 8 / 7 / 6 Range: 325 Dealing: 90 / 120 / 150 / 180 / 210 (+1.0 per bonus attack damage) #4. ![]() 6 / 11 / 16 Cooldown: 130 / 95 / 60 Range: 900 Dealing: 80 / 120 / 160 (+ 60% bonus AD) |
Recommended Start items: ![]() ![]() Your first 2 items: Get ![]() ![]() ![]() 2nd ability, you max: Skill ![]() ![]() ![]() ![]() Tips: You can fight ![]() ![]() The matchup is very hard, if you play against a good ![]() If you play against a normal / bad ![]() ![]() ![]() ![]() If ![]() - poke with your ![]() - wait until she used the 3rd proc of her Q - poke with your auto attacks, if she has no Q If ![]() - wait until the shield is on cooldown an poke with your Q and auto attacks - poke, poke, poke until she reached level 2 / 3 - her damage is very low now (because her shield - E - does no damage) To fight against a level 2 ![]() ![]() So if you hit level 2, skill your E ( ![]() ![]() You can fight ![]() The most dangerous time on lane is, if she hits level 6. She is able to deal tons of damage, using her ult, so be careful and try to farm safe and poke, poke, poke... You can fight her if she used her ultimate and her Q. Try to get Mega ![]() |
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Good to know: Skilling Order #1. ![]() 2 / 14 / 15 / 17 / 18 Cooldown: 14 / 12 / 10 / 8 / 6 Range: 650 Deals: 20 / 50 / 80 / 110 / 140 (+1.2 per attack damage) #2. ![]() 3 / 4 / 5 / 7 / 9 Cooldown: 15 Range: - Dealing: 15 / 30 / 45 / 60 / 75 (adds this as truedamage + her pysical damage) #3. ![]() 1 / 8 / 10 / 12 / 13 Cooldown: 8 Range: 425 Dealing: 80 / 120 / 160 / 200 / 240 (+50% of ability power) #4. ![]() 6 / 11 / 16 Cooldown: 110 / 85 / 60 / 50 Range: 1200 Dealing: 80 / 120 / 160 (+50% of ability power, +0.6 per bonus attack damage) |
Recommended Start items: ![]() ![]() Your first 2 items: Get ![]() ![]() 2nd ability, you max: Skill ![]() ![]() ![]() ![]() Tips: This is a skill matchup to both champs. You can deal lots of damage to her but she starts dealing massive damage at level 4 - 5. She isn´t a hard counter, but a mistake from you or ![]() Try to harass her in the first 2 levels, to keep her down. If she lost some waves, she will be under the tower and farm. Max your ![]() ![]() ![]() ![]() If ![]() - poke with your ![]() - stay away from low minions (your minions) and poke if she farms If ![]() - stay away from her and don´t get stunned - poke, poke, poke until she reached level 2 / 3 Try to have good vision - ward the whole time, if ![]() ![]() ![]() Also try to 'bait' her mana to farm and if she reachs level 6 to use her ult to wave clear. You have no mana, so if she is OOM (out of mana), she has to go back or she will lose trades. You can fight her, if she already used her ult, because she gets so much life back, that you can´t fight her. You can build ![]() ![]() ![]() ![]() ![]() Get ![]() ![]() |
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Good to know: Skilling Order #1. ![]() 1 / 5 / 8 / 9 / 12 Cooldown: 8 Range: - Deals: 30 / 55 / 80 / 105 / 130 (+0.4 per attack damage) #2. ![]() 3 / 14 / 15 / 17 / 18 Cooldown: 24 / 23 / 22 / 21 / 20 Range: - Dealing: it´s a shield that reduces 30% of the damage #3. ![]() 2 / 4 / 7 / 10 / 13 Cooldown: 9 Range: 325 Deals over 3 seconds: 14 / 18 / 22 / 26 / 30 (+0.34 / 0.35 / 0.36 / 0.37 / 0.38 per attack damage) #4. ![]() 6 / 11 / 16 Cooldown: 120 / 100 / 80 / 50 Range: 400 Dealing: 175 / 350 / 525 magic damage (+28 / 33 / 40% of the target's missing health) |
Recommended Start items: ![]() ![]() ![]() ![]() Your first 2 items: Get ![]() ![]() 2nd ability, you max: Skill ![]() ![]() ![]() ![]() Tips: This matchup is normally very easy, if you know how to play against ![]() ![]() ![]() If ![]() - poke with your ![]() - stay away from him - poke and harass with your auto attacks and ![]() - you can easily win a trade now! If ![]() - also stay away from this spell (it´s his main damage in early, so it hurts) - also use ![]() - his damage is very low now, so you can trade If ![]() ![]() ![]() If he used his Q and he activates his spin (E), try to fight him if the spell is near the end, because this spell is the main damage, so it hurts. On level 1 poke him with your ![]() ![]() ![]() ![]() ![]() Important is that you poke with your ![]() ![]() |
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Good to know: Skilling Order #1. arcane smash 2 / 4 / 5 / 7 / 9 Cooldown: 8 / 7.5 / 7 / 6.5 / 6 Range: 700 Deals: 70 / 115 / 160 / 205/color] / 250 (+40% of ability power) #2. ![]() 3 / 8 / 10 / 12 / 13 Cooldown: 13 / 12 / 11 / 10 / 9 Range: 525 Dealing: 9 / 10 / 11 / 12 / 13% of its maximum health(+3% of ability power) #3. ![]() 1 / 14 / 15 / 17 / 18 Cooldown: 12 Range: 1100 Deals: 40 / 60 / 80 / 100 / 120 (+40% of ability power) on impact and 80 / 120 / 160 / 200 / 240 (+60% of ability power) if it explodes #4. ![]() 6 / 11 / 16 Cooldown: 60 / 50 / 40 / 50 Range: 475 Dealing: 100 / 150 / 20 magic damage (+50% of ability power) |
Recommended Start items: ![]() ![]() ![]() ![]() Your first 2 items: Get ![]() ![]() ![]() ![]() ![]() 2nd ability, you max: Skill ![]() ![]() ![]() ![]() Tips: This matchup is a bit difficult if you dont know how to play against ![]() ![]() If ![]() - stay away from him until he used it on minions - now you can trade with him by using ![]() - poke with your auto attacks, if he wants to farm If ![]() - try to dodge the impact and the explosion - now you can easily win a trade - poke with your auto attacks, if he wants to farm If ![]() ![]() ![]() ![]() ![]() ![]() On level 1 poke him with your ![]() ![]() ![]() ![]() ![]() ![]() ![]() Important is that you poke with auto attacks and ![]() ![]() ![]() |
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All these example itembuilds depend on the enemy team. This is just, like the name says, an 'example itembuild' with some explanations why you can! pick these items, you don´t have to.
Against AD Top & Jungle
If you play against
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If you don´t have any problems on your lane, you can build
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If you play against
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Your 3rd item could be
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Against a full AD Team
If you play against a full AD team, your enemy toplaner & jungler make AD damage, so if you got no problems on your lane, you can build
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If you play against
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If you play against
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The boots, you are going to build are the
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You should always build
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Against a (almost) full AP Team
A full AP team does not exist, because there is always an AD-Carry, which deals AD damage. So if you got no problems on your lane, you can build
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If you got problems, because you lose trades etc. you can build
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GAINFOGA
You can also rush
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Against
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You should also build at least one armor item like
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You can also build
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Information / Tip:
You can also build
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If you reached the Midgame, your job is to be the initiatior of a teamfight, or just following up a teamfight, depending on who is in your team and which items do you have.
Before the team fight starts, try to zone their team with your boomerang and try to proc
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If your team engages:
First of all get Mega
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If the enemy team engages:
Try to use your
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Most of the time, if you don´t fight or don´t take dragons / barons, you try to split push, unless your team is ahead. You can teleport into fights, if you splitpush, but in the lategame teamfights you could be to late with
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Keep warding all time if you chase someone or if you splitpush, because 1 teamfight can win or lose the game in the late with long death timers!
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- Extremely High CC (
Boomerang Throw /
Boulder Toss,
Wallop,
GNAR!)
- Great Base Damage
- Shreds Tanks (
Hyper)
- Scales into late game
- Very mobile champ (
Hop /
Crunch)
- Free Stats (passive+ult)
- Good Poke (
Boomerang Throw+
Hyper)
- Manaless
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- Squishy early game (Mini
Gnar)
- High Skill Champion
- Short ranged for ranged champion
- Cannot switch forms without rage
- Ultimate is unavailable in Mini Form
- Weak to all-in Champions
26.06.2016 |
Reworked the whole, unpublished guide Started to rework the whole design |
27.06.2016 | Added more situational items |
28.06.2016 |
Edited the item explanations Reworked Items / Runes / Masteries |
05.07.2016 | Added Matchup / Laningphase / Teamfight |
06.07.2016 |
Added more / edited Matchups (![]() ![]() |
27.03.2018 | Reworked some parts of the guide. |
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