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Naafiri Build Guide by Kyle007

Middle (Phoenix Approved) Naafiri MID - The Pack Survives

Middle (Phoenix Approved) Naafiri MID - The Pack Survives

Updated on June 12, 2025
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League of Legends Build Guide Author Kyle007 Build Guide By Kyle007 7,788 Views 1 Comments
7,788 Views 1 Comments League of Legends Build Guide Author Kyle007 Naafiri Build Guide By Kyle007 Updated on June 12, 2025
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Runes: Electrocute

Domination
Electrocute
Sudden Impact
Grisly Mementos
Ultimate Hunter

Precision
Triumph
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+2% Movement Speed
+10-180 Bonus Health

Spells:

1 2 3
Early Damage
LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

(Phoenix Approved) Naafiri MID - The Pack Survives

By Kyle007
Introduction
Welcome.
When the snows fall and the white winds blow, the lone wolf dies but the pack survives.
Naafiri is one of the best Midlaners and helps your jungle win all objectives.
Are you ready to hunt your prey down.

Other usefull Guides
[/td]
Abilities
We Are More (passive)
Naafiri spawns packmates that attack the target of her attacks and abilities.
Advanced Tip: Try to keep your pack alive!
(Q) Darkin Daggers
Naafiri hurls up to two daggers, each inflicting bleed, or bonus damage is the target is already bleeding.
Advanced Tip: Punish enemies for farming. Use trading stance and attack around your Electrocute.
(W) The Call of The Pack
Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increaseed move speed and attack damage.
Advanced Tip: This dodges everything including turretshots.
(E) Eviscerate
Naafiri Dashes and damages all enemies in an area around her, recalling her packmates and fully healing them.
Advanced Tip: You can recall half hp packmates to heal them and keep them alive.
(R) Hounds' Persuit
Naafiri and her packmates dash at a champion, dealing damage. On Takedown she reveals all enemies and she can recast the ability once to repeat the damage and gain a shield.
Advanced Tip: The cooldown starts on first cast and can be reduced already by items and runes. If the cooldown gets reduced enough you can repeat the first cast after the 2nd.
Gameplay
- Drafting
You should try let toplaner last pick and counter while you pick naafiri because enemies usually don't expect you to pick this mid. They will assume you are jungler. If your jungler refuses to trade last pick with you then hover 7-8 diffrent junglers that only go in the jungle before locking in naafiri. The enemy will be confused and not counterpick you.

- Level 1-6: Early Game
This ward will be crucial for jungle trackcing.
Trade around your Electrocute and try deny opponents any Manaflow Band
When the jungler goes for objective(s) you should always be able to clear the wave quickly with the pack and roam to target.
After pushing the first or first 2 waves you can land a ward on the raptors.

- Level 6-11: Mid Game
Try force fights in river or in enemy jungle. The ultimate does alot of damage and the recast is a great reset. In case of 2 ap champions Hexdrinker into Maw of Malmortius is a great option to prevent lethal damage and gain sustain. This will always win you the lane.

If you don't go Maw of Malmortius but Hubris then you want to take fights in river to reset your Hounds' Pursuit and stack up the Hubris as soon as possible. Either use Hounds' Pursuit in jungle and tranfer to top or bot or go bot to use Hounds' Pursuit on both the support and ADC.
Make sure not to go in first and get bursted down. Let your teammates engage and if they die to quickly abort.
Advanced Tip: Maw of Malmortius stacks good with ocean, chemtech and mountain dragon.

- Level 11-16: Late Game
Move around and seek kills everywhere. Find squishy targets and let your hubris grow. Make sure the stack's don't time out so your attack damage stacks infinitly. If you lose the stacks only go for the last hit on someone to regain them and start snowballing again.
Advanced Tip: Make sure to target Mejai's Soulstealer champions.
Spells
Ghost is pretty useless as you can dash from fairly far away.
Ignite is pretty valuable as the cooldown is low and the damage helps kills enemies
Teleport is valuable to cheater recall, especially against mages that teleport back after you ignite them.
Flash is not useless but not valuable either. Having a dash every 5 seconds will be enough to catch up or escape when needed. This is why I recommend playing without.
Exhaust is something I won't recommend as you just lose out on to much value from taking another spell.
Heal is probably something you wish to avoid. Your packmates will also get healed but I just don't recommend it as there are better options.
Barrier Seem kind of useless as there are better alternatives.
Unsealed Spellbook seems a little scuffed and I don't recommend it.
Combo
Q + Q + El
Darkin Daggers + Darkin Daggers + Electrocute

E + Q + Q + el (+d) + w
Eviscerate + Darkin Daggers + Darkin Daggers + Electrocute (+ Ignite) + The The Call of the Pack
With ignite you will regain turret agro after The Call of the Pack
Without using ignite you will lose turret agro after The Call of the Pack

R (+d) E + Q + Q + W
Hounds' Pursuit + Eviscerate (+ Ignite) + Darkin Daggers + Darkin Daggers + Electrocute + The Call of the Pack
Jump your target, Ignite, Dash, Max Damage and then get out.

W + R (+d) Q + Q + el + E
The Call of the Pack + Hounds' Pursuit + Darkin Daggers + Darkin Daggers (+ Ignite) Electrocute + Eviscerate
First summon 2 extra packmates will significately increase your damage on the next 3 spells but you won't be able to dodge anything.

W + R (+d) Q + Q + el + E +R2 + Q + Q
The Call of the Pack + Hounds' Pursuit + Darkin Daggers + Darkin Daggers (+ Ignite) Electrocute + Eviscerate
First summon 2 extra packmates will significately increase your damage on the next 3 spells but you won't be able to dodge anything. Upon getting the kill on either Q you can use Hounds' Pursuit again and user Darkin Daggers twice again
Items
Items.
Maw of Malmortius will make you immortal if you are up against 3+ AP champions, specially Jungle and Mid combo. It will give you sustain as soon as the shield procs so stay in combot to fully heal up again.

Lethality options
- Hubris
- The Collector
- Serpent's Fang
- Axiom Arc
- Voltaic Cyclosword

Crit options
- Infinity Edge
- The Collector
- Lord Dominik's Regards or Mortal Reminder

Anti-heal options
- Mortal Reminder

Anti-Shield options
- Serpent's Fang

Anti Tanks options
- Eclipse

Armor options
- Guardian Angel
- Death's Dance
Secrets
- Using Darkin Daggers twice on a target will proc Electrocute because the first cast would be the ability and the bleed.

- The Collector will help secure kills.

- Axiom Arc will reduce the cooldown from the first cast of Hounds' Pursuit even tough the cooldown won't be visible because you can still cast it a 2nd time. The cooldown can almost be reduced to 1-5 seconds after the 2nd cast is complete.
Using Eviscerate wrong could get you damaged as your wolfs will block skillshots for you.

- The Call of the Pack Will NOT Remove any Damage Over Time (DOTS)
Random. Packmates will just farm for you for free and only last hit minions if their are idle and nearby.

- When you cast Hounds' Pursuit Naafiri travels all the way to the target following them through any Flash, or dash and appear at the target unless they are in a hexgate or teleport, then Naafiri will just stand still where they interacted.

- Petting.
Press ctrl+1 twice and then press ctrl+2 at the end of the first animation. Press ctrl+3 at the end end of the 2nd animation.
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League of Legends Build Guide Author Kyle007
Kyle007 Naafiri Guide
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(Phoenix Approved) Naafiri MID - The Pack Survives

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