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Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction

Hi, i'm ShortyHUN and this is my second guide on MOBAFIRE, this time for ![]() ![]() ![]() People usually say that he falls off late-game, but actually it's not true, he is pretty insane even late-game, you just have to think when to jump in and lay waste to the battlefield. |

PROS![]() |
CONS![]() |
+ Insane sustain + Very high mobility + Can jump trough walls + Built in armor reduction + High AOE threat + Very high burst + Hard to counter + Sudden HP increase from ![]() |
- Needs cooldown reduction - Hard to learn - Cannot initiate fight - Armor reduction is situational - Needs fury management |
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As you can see ![]() ![]() |
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![]() Defensive![]() Going 9-21-0 gives ![]() ![]() ![]() ![]() ![]() There might be some questionable parts, like not puting points into ![]() ![]() ![]() ![]() ![]() ![]() Why not taking ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Offensive![]() 21-9-0 masteries grant ![]() ![]() Not taking ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Runes are one of the most argueable part of a build, they differ depending on playstyle, champion, and sometimes people can't afford the best runes. Runes are meant to ease early-game, they are not meant to skyrocket your late-game. Usually you should choose runes which help you early to mid game, don't be suprised if they fall of late game. |
Main Runes
greater mark of armor penetration |
Armor Penetration MarkArmor penetration marks seem to be the most effective for the most bruisers. They are the best marks along with magic penetration and attack speed ones. Armor penetration marks are actually so effective that they make a bigger difference than flat AD ones. Hitting low armored targets (minions, carries) they can greatly increase the damage, against higher armors you got your other armor penetration stuff to support these. |
greater mark of armor penetration |
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Flat Attack Damage QuintUnlike marks, the best quints are flat AD, flat AP, Gold/sec and movement speed. AP and gold are a waste to ![]() ![]() ![]() ![]() |
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Alternative Runes
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Flat Attack Damage MarkAlthough they are not as good as armor penetration ones, they still work for ![]() |
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Movement Speed QuintWell already mentioned these above. They are good, they perform well, but i just don't like them on ![]() ![]() ![]() ![]() ![]() |
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Life Steal QuintIf ![]() ![]() ![]() ![]() |
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Well luckily there aren't too many viable spells for ![]() ![]() |
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Recommended Spells
Ignite![]() |
This summoner spell is great, mostly used to grab a kill, but it has some other nice things too. With
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Ghost![]() |
While using ![]() ![]() ![]() ![]() |
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Alternative Spells
Exhaust![]() |
A very evil summoner spell... Slows down the enemy, making it easier to chase him/her down. Halving his/her attack speed which is actually really devastating to AD carries, and gratis lowering their damage by 30%. This spell again can be used for both offensive and defensive way. Sometimes you can even save an ally by putting ![]() |
Flash![]() |
Yea i already discussed why no ![]() ![]() ![]() ![]() |
Heal![]() |
Not a typical ![]() ![]() |
Teleport![]() |
Not really fond of it, but it works for solo top. You can use it to gank other lanes or to get back to yours fast. It can be used to save a turret too, when casted on turret (or minion) it becomes invincible, which can potentially save a turret. Despite it's uses, it has barely any use late game for ![]() |
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![]() ![]() ![]() ![]() Basically ![]() ![]() ![]() Which is more important between ![]() ![]() ![]() ![]() |
Focusing on ![]() ![]() ![]() |
Stun focused order too, the difference is you start with ![]() |
This skilling order has increased mobility with the lower ![]() ![]() |
Increased mobility with and more harassing power with this order. Has some risks but works perfectly. Many ![]() |
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![]() ![]() The core items aim at this, ![]() ![]() ![]() Starting ItemsI mentioned 4 ways of starting ![]() ![]() ![]() ![]() ![]() ![]() This start might seem a little odd to some, which is not suprising, it's a little tricky. It doesn't has increased fix stats like HP, movement speed, AD, armor or anything, instead it has a ward and 4 potions for higher sustain and lane safety. The trick is the ![]() ![]() ![]() ![]() ![]() ![]() ![]() This one shouldn't be discussed too much, it's so basic you can't even measure it. The boots give you mobility and faster movement for early game, while the health potions give you some sustain. End of the line, shouldn't blabber about it more. ![]() ![]() ![]() ![]() ![]() ![]() Another basic start, ![]() ![]() This one is the least safest start probably, gives AD and health, but still you don't have any HP potions. The HP steal (kind of thing) it has is nice, but restores health too slow, you need to hit too many times to see it's effect. Might require you to go back earlier or more often, however becouse of the increased AD and HP it's really effective at harassing and dueling. This is more of an aggressive choice. Early Game![]() ![]() ![]() I usually stay on lane until i get 1000 Gold so i can buy a ![]() ![]() If you didn't start with boots calculate it in on your second back, otherwise just rush ![]() ![]() ![]() ![]() Core Items![]() ![]() First of all after you have your early game items, finish your tier 2 boots of choice. After that, time to finish your ![]() ![]() ![]() ![]() ![]() Building a ![]() ![]() ![]() ![]() From this point on i don't say you should follow a specific order, just find your items that fit your playing style and build them depending on situation or personal favour or anything. Below i will explain why i choose the items on the sheet for ![]() space |
Sometimes i hear people asking which boots should they buy, yea it's more common question from new players, but sometimes it's not as easy to choose at it seems. First of all choosing your boots depends on the enemy team too and in ![]() |
But i think the tenacity is overestimated, most of the hard CC have short duration, so decreasing them by 35% is not that much less, and sometimes even a half second of stun can mean your end. Also tenacity has no effect at all on knockup/knockback effects which makes it further less effective. Soft CC have longer duration, which are decreased more effectively by tenacity, but ![]() ![]() |
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Ionian Boots of LucidityThese boots don't grant you any defense, which is not a good choice in every situation. I recommend buying these boots only if you go DPS ![]() |
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Boot enchantments are an intresting addition to the items, some of them have really big impact on the gameplay, while some are just a minor improvement to oyur boots. Despite their price effect ratio i don't buy them many times, simply becouse there are more important things to get, i'm not even sure when is the right time to get them, so i just buy one if i have money to dump into it. I'd say 4 out of the enchantments worth it for ![]() |
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FurorThis one is intresting, it adds a massive amount of movement speed if an enemy is hit, either minion or champion. Really good for chasing, works like wonders on ![]() ![]() |
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CaptainPush in boots... Basically this lets your team push faster, since ![]() |
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Health
Warmog's Armor![]() |
Pretty obvious, it gives the most HP with a pretty insane HP regen. You can build a ![]() |
Frozen Mallet![]() |
A bit expensive, but a really good item. It gives you huge amount of HP and some AD. The passive makes your auto attacks slow enemies, which helps a lot when chasing someone. Probably has more use than the ![]() |
Armor
Locket of the Iron Solari![]() |
A cheap item with some HP, armor and CDR. Not too big boost but it's cheap and builds from a ![]() ![]() ![]() |
Randuin's Omen![]() |
One of the most tanky item in the game in my opinion, however it's probably less cost effective compared to ![]() ![]() |
Magic Resist
Maw of Malmortius![]() |
Great MR item, you can just buy a ![]() |
Spirit Visage![]() |
Builds from ![]() ![]() ![]() |
Runic Bulwark![]() |
Another extremely tanky item. Gives you both armor and MR along with some HP and hp regen. Whats even better it gives some armor and MR boost to nearby allies aswell. You can build ![]() |
Wit's End![]() |
Not the best item for ![]() ![]() ![]() |
Damage
Last Whisper![]() |
This item is cheap, gives you nice AD and it makes you ignore lot of armor. This item can let you loose, simply increases damage by a lot. Together with ![]() |
Ravenous Hydra![]() |
Pretty much same as ![]() ![]() |
Blade of the Ruined King![]() |
Not too much AD, but still greatly increase your auto attacks and ![]() ![]() |
Zeke's Heraldzeke's herald |
Again another possibility from ![]() ![]() |
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![]() As a bruiser you should have enough sustain to withstand the attacks in the frontline, with sacrificing the least damage. First thing, you are not the tank of the team, you're not the one who should run around with 300 armor and 200 magic resist, instead build only the necessary defensive items and focus on your damage. ArmorArmor is necessary to survive AD carries, since they have the highest sustained damage, armor should be higher. We're lucky that armor builds easier than magic resist, however damage reduction from armor is not linear, so going over a specific amount won't be too effective and too many damage will be sacrificed. |

100 armor gives us 50% reduction, while 200 armor gives 66%, for 100 more armor the difference is not too big, but just 100 armor is clearly not enough. Bruisers usually have 90ish armor at lvl 18, so building 70-90 more is not too hard. 150 armor gives you 60% reduction which is not bad for little effort. If we take into consideration that the enemy might build a ![]() Magic ResistMagic resist is mainly used against mages, however some other champions have abilities that deal magic damage. Since these are single high damage hits, that 50% reduction (100 mr) is more effective than in case of armor. Going further than 100 wouldn't be necessary, since it doesn't have as much effect as that first 100 MR, also it takes more item slots to build high mr, which is not good for a bruiser. The only reason to build a bit more is becouse mages usually have magic penetration shoes and runes, which adds up for a total of 22.8 penetration. Considering this 120-130 MR should be enough, even if they have more penetration from another item you should be fine, the real problem is ![]() HealthStacking lots of armor helps you stay alive, but with out HP it's way less effective. Also HP is the only thing that can save you from true damage. Armor and MR give you effective HP, which means that you don't see it on your HP bar but since they reduce incoming damage % base, your HP takes longer to take down % base. So building high HP is really helpful even with lower armor or MR. Since there are multiple damage items with health in them, i consider this one of the main stats for a bruiesr. Since it's easy to build simultaneously with damage, you can easily reach 3.5-4k HP while maintaining high damage. |
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Laning with ![]() ![]() Farming is also not a big deal, with these runes and mastery you should be last hitting without a problem. You can also use ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You jump in with ![]() ![]() Pushing![]() |

Stay out of the danger zone if you can't see the enemy jungler or someone is missing, despite you have high chance of escaping, you would take unnecessary damage, lots of it. Try farming in the green and yellow zones, you shouldn't have too much problem there. Keep in mind that to use ![]() |
sight ward |
WardingWarding is not the job of the solo top champion, however warding the river bush on top lane helps a lot, might even say it's vital. It gives you lots of vision on the river and keeps you aware of ganks. Just 75 gold wouldn't hurt, and it can save you countless times. |
sight ward |
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Dominus![]() |
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Sometimes when you are low on HP enemies tend to turret dive you, but ![]() When dueling with someone ![]() While chasing someone the ult's magic damage ticking along with a possible ![]() ![]() |
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As bruiser you should focus on the damage dealers, look for the biggest threat and eat him alive. With ![]() ![]() So seek out the biggest threat in the enemy team, kick in your ult and immediately jump to him with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() or ![]() ![]() ![]() ![]() ![]() Use your second ![]() ![]() ![]() ![]() When your ![]() space |

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Check out my other guides:

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