
[S11.1 AGARANDOM GUIDE] RENGAR IS BACK [VERY IN-DEPTH]
By Polarshift | Updated on January 20, 2021





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Runes: CONQUEROR











+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Challenging Smite

Flash
Items



















Ability Order JUNGLE
Threats & Synergies






Poppy
Go for Conqueror.



Ivern
Spawns bushes and thus allows you to close gaps with enemies. Also has the correct tools to support you with. Skirmishing with your team works best with the Conqueror playstyle.


Champion Build Guide

You can chill and ask all your Rengar questions in Agarandom's Discord server: https://discord.gg/GFf9jBYHY6
Come follow his stream, he's insane on Rengar! https://twitch.tv/agarandom
+ Ability sequence, rune setups and smite choice.
+ How to clear your jungle camps while staying healthy.
+ In-Depth Itemization. Read the notes on the builds too.
+ Lots of different combos, tricks and animation cancels.
PROS WHEN PICKING RENGAR
+ Great in jungle duels and skirmishes.
+ Very versatile with runes and item setups.
+ Mechanical, fast-paced and incredibly fun to play.
+ His W is among the most broken abilities in the game.
+ One of the most satisfying champions to master.
CONS WHEN PICKING RENGAR
- Definitely one of the harder junglers in the game.
- Limit-testing is crucial, you will need to play him a lot.
- Your ganks aren't that great till level 6; you'll need to improvise.
- Enemies know where you are when you use your ultimate.
Since Rengar can go for multiple rune-pages I'll go over a few basics here. Remember to read the notes on top of this page as well (the little pencil) since there is information there too!
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Resolve In the Resolve tree you can take Boneplating with Revitalize. This could be an idea in some of the hard early-game matchups. |
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Inspiration In the Inspiration Tree taking Magical Footwear for the gold efficiency is the best. Furthermore, you should take Future's Market now instead of Cosmic Insight. |
There are quite a few options for Rengar depending on your playstyle and the enemy team-composition. Take your time in champselect and decide which runes will work best in that specific game. Attack speed rune shard or double adaptive force rune shards can be changed to your preference, just remember that attack speed is more useful early-game. Don't forget to change the last rune shard to magic resist when absolutely necessary.
With Rengar you have a lot to learn but there also small mechanics and a few tricks you might not know yet:
#1. You have a time-window of 0.25s to jump on a target after you leave a bush; which means that you can do some jumps that you think you couldn't do. Furthermore, because you have a time-window of 0.25s, having more movement speed (e.g. with Fleet Footwork, empowered Q or items like Youmuus) means you can jump further since you have extra time to do the jump and thus can take the jump later; allowing you to close the distance between you and the target. Therefore, movement speed equals jump range.
#2. You can jump to all auto-attackable objects, including objects placed by champions, all wards and jungle plants. This allows you to do cool stuff, for example jumping to a ward and then to an enemy from there. This is very important to keep your ferocity stacks and to move around the map faster.
#3. There is a mechanic that allows you to use your Q thrice; get full ferocity before a fight and wait for all your abilities to go off cooldown (you can see it on the hud from the abilities) and after that just do a normal combo on someone, but now with a Q before it. Remember that you can use your abilities mid-air and that ulting does not remove your ferocity.
#4. You can use Scryer's bloom to get vision of enemies, objectives or camps. Having vision means you'll be able to jump on it, if it is in range. Useful when you want to clear your Red buff or Krugs for example.
#5. Hitting blast cones, scryer's bloom's and honeyfruits allow you to get and keep stacks. Being in combat (also taking damage from camps) will reset your passive. Keeping your stacks, for example, by tanking damage from one small raptor or mini-krug before a gank or fight is also very useful.
#6. Don't immediately jump on a target, especially in low-elo, if they have a dash of some sort. Most of the time if you just show yourself (by walking into their vision-range) they'll use it as a reflex. If you jump after that, they'll have no chance of escaping.
#7. The difference between a decent and a bad Rengar is often which empowered ability they use in different scenarios. Think about what you want to do; sometimes using your bola to root an enemy, to allow your team to kill him, is better than doing just a bit of damage but letting the enemy escape with low-health. Don't use your W too early, this is a mistake a lot of people make; you're a glasscannon with this build; take as much damage as you can before using it to use it for it's fullest potential (given you don't need it to oneshot people).
#8. Don't use your ultimate prematurely; remember that it is also a tool to exert pressure. If you use it too early (way before a fight begins), people can just wait it out and you won't have the same amount of pressure anymore.
#9. If you're playing Teleport, you can use your ultimate ability before the teleport instead of using it after the teleport.
I hope you liked my guide. I hope I have the motivation to make more extensive guides for other champions too so I can help you guys out. Please leave a thumbs-up if you liked the guide and I'd love it if you could follow me on Twitch!
You can ask all your Rengar related questions in Agarandom's Discord server: https://discord.gg/GFf9jBYHY6
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