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Recommended Items
Runes: vs Squishy
1
2
3
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
4
Survival & Hard Lanes
Flash
Teleport
Items
Ability Order STANDARD
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Viktor
Corrupting Potion Start, take Teleport aswell. You rather gonna play with Electrocute or Predator. Jungler help would be needed due to his wave clear,and ability kit that counters you.
Rek'Sai
Ideal
Strong
Ok
Low
None
Rek'Sai



XBLADEMOJO
Hi! I started my adventure in season 3 and pushed my way towards the goals in the game.
Started as top lane main and transitioned to Mid and Jungle to carry my games easier.
Currently, I enjoy playing mid and support the most.
I played a lot of

Rank 1

I have peaked at Challenger EUNE and after that, I focused on growing my coaching services, because I find myself passionate about helping others and being their Mentor.
Currently, I’m playing on EUW in my free-time aiming to get Challenger and help people achieve their goals in the game ❤️
I also create free content to help others with the game on my youtube and Twitch. Feel free to join my discord to become part of my community, a friendly corner for all of us!











Please remember that a guide can only help you understand


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Dive into a treasure trove of in-depth Kassadin coaching sessions on my Patreon, designed to elevate your gameplay.
Support the journey to top-tier play – become a patron today!
Join the Community →


S14 INFO!
The guide is during the Update, you can expect new Item Sections and The Video Incoming. For now, I updated the Items on the top of the guide.
Feel free to Follow Youtube and Twitch to Ask me Questions and stay up to date <3
If you wanna stay up to date please follow my Twitch.tv and Youtube - I stream Daily, and I'm also about to release soon HUGE S14 Guide.
Feel free to Follow Youtube and Twitch to Ask me Questions and stay up to date <3
If you wanna stay up to date please follow my Twitch.tv and Youtube - I stream Daily, and I'm also about to release soon HUGE S14 Guide.
+Simple Mechanically +Always Useful for The Team +Amazing Burst +Huge Impact around the Map +Can change the Game on our Note +Flexible Itemization ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-Extremely dependent on ![]() -No Escape Ability -Can't Facecheck -Poor wave clear -Burst Dependent -Can be outranged by some champions ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


Our




That’s what makes her the strongest, and that’s why you gotta value your








By taking



Making her even more dangerous to get close to and to do a power-play during a gank or a team fight, since all she has got to do to be dangerous is to reach!
Especially in matchups where opponents are High-Range like



It’s important to mention that


We can take



Only take it if you do not feel that confident with




If you prefer the playstyle that is focused on being consistent with your farm and making yourself stable in the laning phase then







Later on in the game









Another choice from
Domination would be
Cheap Shot. It increases your damage against opponents with impaired movement, so for
Annie it would be her ability to Stun. Gives you more kill potential and burst and has only 4 seconds cooldown. In harder lanes I would stick to
Taste of Blood for more sustain.




For each kill you will get more ability power, stacking up to 10 times permanently.
Annie is a champion with strong kill potential early game, which allows her to utilize this rune choice really well and improves her snowball/advantage.

Earn a stack whenever you takedown an enemy or assist in the kill (only one for each enemy champion). Those stacks will increase your out of combat movement speed. Which means it will improve your capability of rotating faster to other sides of map, reaching opponents and making way more pressure connected with
Predator.















Didn’t test it but I know it would work well, it’s not as strong early as
Electrocute but if you can make the opponent low enough will start to benefit you with the damage. Moreover, each time you proc it, will permanently increase your
Dark Harvest damage, so it’s a rune that scales, the question is how often could you make your opponent low enough to benefit :)?


Few more choices from
Domination depending on your playstyle and situation. Take
Taste of Blood when the lane is hard and you are forced to trade with opponent for example;
LeBlanc,
Zoe,
Sylas,
Yasuo.
Treasure Hunter for getting your items sooner and power-spikes if you know you are capable of getting some kills in early game, since it’s an early game rune for snowball.
Ingenious Hunter for shorter cooldowns on items,
Hextech Rocketbelt,
Predator +
Boots,
Luden's Tempest and
Zhonya's Hourglass.
Ultimate Hunter if you like to have your
Summon: Tibbers sooner. Up to your preference
















Take on the lanes that you can’t burst, due to their champions or runes + items; like
Second Wind +
Doran's Shield. Example would be
Akali,
Yasuo,
Yone,
Galio, and many melee champions that can abuse itemization and runes to improve their sustain.
































Most of the time take atleast one
Attack Speed which will allows us to push and manage waves better.

Other Options
VS Easy AP matchups.
Take one
Tenacity and Slow Resist against magic damage opponents in easy matchups, like;
Veigar,
Vladimir,
Kassadin since they are not that strong early or auto attack you a lot.
Take one




VS Hard AP matchups.
Double
Tenacity and Slow Resist in hard matchups or if the enemy jungler is AP aswell.
Zoe,
LeBlanc,
Fizz
Double



















This is an area of effect which deals damage to all targets within range. Since it’s an AOE spell, it’s your main ability to outpush waves efficiently. It can be dodged by opponents who are able to dash behind you like







Use your





There are a few ways of using Tibbers efficiently.
First of all our Ultimate connected with



You can use Tibbers to block abilities like


Or simply use it if you need to clear your wave faster to recall efficiently and get back to lane in time.
Yes, it’s okay to to use your Ultimate to fix a bad wave, trust me. On top of that, you can even spawn it to do

Keep in mind please, that people can easily predict what you are up to, especially since Tibbers has cast time. Without using


Everything is going to be shown in the video below. It is cut into the following parts A.), B.), C.) and D.) and pasted together in one simple Video.
A.) Your first basic combo is Auto Attack (AA) →

That's your basic combo to apply some early pressure on the opponent. Pay attention to your mana and trade wisely. This will as well be used to last hit minions. Your Auto attack range is higher than the


B.)



C.)








D.)








Combat
As




Golden rules for



If there is going to be a situation where you can’t reach the whole enemy team but you see that someone is going hard on your teammates, you should help your allies to kill this threat with your burst first and then strive forward as a team to kill the leftover opponents.
Quite often opponents are going to












Two different orders on how to max your spells as

I’m adding 2 points to


Moreover, if it comes to fighting in early, I would be able to deal damage to multiple enemies and not just a single target.
It’s possible to max


If your playstyle is focused on making rotations and helping the team, then


Up to your playstyle :)

Doran's Ring






Corrupting Potion






Dark Seal






Here I will explain some of
Annie's item choices → when and why you need them.
Luden's Tempst


Shadowflame










Rabadon's Deathcap





Void Staff





Hextech Rocketbelt







Zhonya’s Hourglass








Liandry's Anguish










Demonic Embrace








Morellonomicon











Banshee's Veil

Mejai's Soulstealer


Cosmic Drive

Rylai's Crystal Scepter






Sorcerer's Shoes

Ionian Boots of Lucidity



Mercury's Treads




Before start, I want to mention to you that league of legends is as well a mental game. Without a proper mindset to climb and get better, you might become easily frustrated, depressed, and pressured. there are many factors to it. Like: comparing yourself to friends and social pressure, not seeing any results within a certain period of time, people flaming and judging you and way more.
- There is nothing wrong with comparing yourself if you can use it as Motivation and energy, but not to feel even more down.

That's one of the biggest demons many players are struggling with. Letting go of those emotions and working on it is the key.
It's your quality time, your own journey, goals and story. Don't compare yourself to others to feel even worse about your rank or anything. Everyone progresses in their own time. Never blame other teammates, because it won't help you at all.
The only thing you can truly do to improve as a player is to become open-minded and to fall in love with the process of changing what you can control → Yourself.
I have been doing a lot of motivational speeches about league the in past and during my coachings. I have to admit it, without the proper mental you might not enjoy the game to the fullest, but instead feel bad about it.
It's only you who can change yourself for the better. Focus on it and spend your energy on it. There is no such thing as "My Teammates are keeping me in this elo" that's an illusion. Because if that was the case, there wouldn't be any challenger, master, or grandmaster players.
Would you really be happy with just accepting something like "yeah I'm just unlucky with teams" ? Because I would never. Don't quit, just take it all on your chest and MOVE ON my Friend.

COMING UP WITH CONCLUSIONS FROM YOUR GAME IS THE KEY!!!
Here I'm gonna insert the link for a small Mindset document I made back in 2021 for my Students.
CLICK ME TO HER REDIRECT TO THE GOOGLE DOCUMENT :D
Here I'm gonna insert the link for a small Mindset document I made back in 2021 for my Students.
CLICK ME TO HER REDIRECT TO THE GOOGLE DOCUMENT :D
If any of you ever feel mentally lost in this game, don't hesitate to text me with your case on my discord; xblademojo#9742 for free. We all been there before ;)
Here I will tell you about some of the stuff I always share with my students in order to improve their fundamental knowledge for the Mid-Lane.
I always recommend these following 3 rules:

This is the base that will help you become a more consistent player in your games. That doesn't mean you always have to follow these rules, because League of Legends is a way too dynamic game for a single game pattern. Of course in future you want to limit-test what your champion is capable of, trying out different playstyles and coming up with new conclusions.


Students often ask me what I have to do in order to climb? You can climb without amazing mechanics as long as you can improve your Map Awareness and Laning Phase. The ability to analyze your map dynamically connected to your decisions is one of the keys to start winning more. Being proactive means: noticing opportunities on the map and analyzing what’s the best decision to make with current circumstances. Chances like: Roams, Priority to join your jungler, Invading, Efficent Recalls, helping team and way more.
The more you see, the more you are capable of doing. League is not only about beating your opponent 1 vs 1. I recommend making your map slightly bigger in HUD.


For everyone with a locked screen.
I can already tell you this is the thing we gotta work on. You don’t need the whole vision around you while playing with locked camera. For example you don’t need to know what’s happening behind you when you move forward towards your opponent. This sometimes even makes you lose track of what’s happening right in front of you like what spells were used in a teamfight, just simply because your camera is centred around your Champion instead (I know even worse cases from coaching experiences). My recommendation here is to unlock your camera completely and start using your thumb on the spacebar to hold and direct the camera on you. Whenever you wanna see some more, just let go of the spacebar and expand your vision of the camera with mouse. Trust me on this and Good Luck.


You want to know where the enemy jungler is starting, same goes for your jungler.
Which scuttler on the map are they gonna path towards and contest? Are they going to meet on the same side river?
Every good Jungler is going to be on the river at around 3:15 mins into the game, which is the spawn time of the Scuttlers. Gank is going to have a place before or after this timer. The optimal ward time is around 2:40.
Before that time you should ward the side he is pathing towards. Trying to get priority for the river around 3:15 timer for your jungler sounds great, but don’t force it if you can’t.
Most importantly = be rational.
4:20 is the time where the jungle camps again. If the enemy jungler did



What is Mid-lane? Mid-lane is one of the most impactful and the hardest role to play. You have many ways of impacting the game in your favour thanks to the possible rotations it offers. Keep in mind the lane is hard to play because of the many angles you can get ganked from.
Winning doesn’t necessarly mean killing your opponent 1 vs 1 on the lane.There are way more possibilities to get a lead on the Mid-Lane:
1. Wave Management
2. Proper Lane Warding
3. Rotations aka Roaming
4. Trading


First of all, I would like you to get in touch with the basics of waves management like:
-Slow Pushing (Building up the wave to achieve something: dive, recall, longer rotations / roam, or to feel safer against the opponent inside of your huge wave)
-Fast Pushing (Getting priority for X reason like a dragon / fight,roam, setting up a fast recall, making opponent stuck under the turret)
-Freezing (Zoning opponent from resources and keeping wave away from him, denying his cs, forcing him to walk to you; Aswell used while you are behind)
-Handshake Wave / Equal Wave (Using equal waves esp. Cannon ones to recall or rotate when the wave is literally on the middle of the lane)
Being aware of those basics will help you. The Video on top of the guide includes further explanations which will help you to understand those principles.


People are overthinking too much about how warding around Mid-Lane works. What you need to know is Jungle Tracking (Chapter Above). It will make you more capable of working on a solid and safe vision around your lane. How and where you ward depends on your goal, priority, vision and the state of the map. Sometimes you might die trying to put a ward somewhere without any other priority or clue where the opponents might possibly be. In my opinion warding should come naturally to you, but there are a few great places to ward around the Mid that I put in the screenshot below.
Green = Good Warding Spots
Red = Not Enough Vision
Purple = Ways the Enemy Jungler could path towards you



After you push the wave and gain some time, it’s recommended to think about what you can do right now. And here comes Map Awareness. I often see people standing and doing circles on the lane, without even seeing an opportunity to go for vision / rotation / efficient recall or helping your teammates by making a play with your jungler for example – fundamentally missing out on those.
Roaming is basically the meaning of using your time efficiently to impact the map while still being rational - seeing a chance doesn’t mean you have to take it.
You really need to consider:
-What is my wave state? How much would I lose if I roamed?
-Is it efficient to still roam while I have so much gold?
-Maybe opponents are too strong and I could die while roaming?
Most importantly I can tell you to be rational and don’t force things. Be open-minded about possibilities and don’t be tunnelled vision on your lane only. The safest and longest roams are while the cannon wave is coming to lane or when the wave already crashed and plenty of allied minions are under your opponent’s turret.


Basically, that’s called fighting with your opponent on the lane- making trades. A lot of this stuff should come naturally with experience, and I’m not a fan of making people a “zombie” of following patterns, but I will share some tips with you on what to look for.
How to trade well and what to consider?
Usually you can easily look for a trade when an opponent is busy executing a minion. That’s the time his moves are usually easier to predict and he won’t be able to answer back due to his auto-attack/spell animation on the minion. You can also get punished that way while getting a minion. How well you can punish and trade with your opponent depends mostly on how well or how bad you guys are clicking. Positioning and dynamically adjusting clicks for the best results is the golden key.
In “League of Legends”-Language it’s called spacing: to either achieve the most comfortable position for you to be in or causing the biggest discomfort to the opponent. Pay attention to how you click and position yourself. Minions are as well a huge factor to consider, the amount of them could simply give you an advantage or disadvantage.
That’s why the one who is able to push early and gets priority in the number of their allied minions is usually the one who can trade more freely without worrying about getting too much aggro from the enemy. To put it simply, the more minions you have compared to the opponent, the safer and stronger you are. If your opponent is pushing into you with a bigger minion wave, that's his moment to win trades most of the time.
Another trading pattern is when the opponent uses his important spell on the wave. For example







Before laning phase starts, try to look for advantages that you have against the enemy champion.
- Sustain difference?





- What is the opponent's win condition in trades on the lane? There are some incoming examples. Let's say






- Level 2 and 6 are a time-window in which you can abuse your opponent. On the solo lane, killing one melee minion of the second wave is going to get you the Level 2. For the bot lane, 3 minions of the second wave are going to give you the same. That can be an angle to punish and surprise.
I want you to analyse and RATIONALLY think about what you can do in certain matchups, and what you cannot.
When the lane starts, try to feel the enemy's body language and what he is up to. Read his moves and how he plays – adapt and respond. Often you will be able to notice if he is good or not by just simply how he clicks. Moreover, you might even notice the change in your opponent’s behaviour is a signal of his jungler being around.
When the lane starts, try to feel the enemy's body language and what he is up to. Read his moves and how he plays – adapt and respond. Often you will be able to notice if he is good or not by just simply how he clicks. Moreover, you might even notice the change in your opponent’s behaviour is a signal of his jungler being around.
I could write a book about this chapter, but we are still in an
Annie guide.

Please keep in mind that the amount of things that can be done depends on how good/bad the opposing laner is, as each player’s skill-level differs





Being capable of transitioning your lane pressure to help your Jungler around the

Use your amazing Auto-Attack range to harass the opponent on lane and connect it with



Most of the time you are capable of one-shotting squishy opponent with your full combo at level 6 after the first base with



At some point, it’s impossible to kill your opponent because he will be constntly catching the waves under his turret. Sometimes the lane becomes Ping-Pong when both laners are just exchanging waves and it's quite stagnant on the lane; That’s the moment you need to realize what’s happening right now and look for rotations around the map, to snowball your teammates or yourself. Being Pro-Active is the key.

First I need to say that there are a few different Ways on how to Lane
Annie depending on the enemy champion. The fewer factors to consider, the easier the matchup.



Easy lanes would be against champions that cannot easily punish

There are some matchups where you only need to keep track of a single main ability in your enemies’ kit. If you manage to play around this spell, you will get an opportunity to bully your enemy and win lane. Examples for this:












In those matchups feel free to start with






Skilled matchups are the ones that require you to consider way more factors: reaction time, dodging and good positioning.
Here are examples on what you have to think about before the laning















Don't force anything that doesn't feel comfortable in those matchups, sometimes it’s better to just stay efficient and wait for your Jungler to help you. Play around your



Take








Have you ever thought that melee matchups are easy, and that you can poke the opponent for free? - I thought so too and then I died million times :D.
You are often going to encounter champions like






Why and how? Simply their champion can do that due to them having a stronger level advantage, and yours (even though is ranged) can’t really answer to their all-in. You are burst dependent and most of them out-trade you while going-in on you, which might lead you to burn your

What we can do against those matchups is, to connect the second wave to the third one to build up a slow push towards the enemy. Thanks to it they won't be able to contest you and you will be able to safely recall / rotate.
Many of those champs can abuse


It's essential to keep your


In mid-game



As I mentioned before, not everything is about 1 vs 1 and stomping your lane opponent. The longer the laning takes, the more it's going to be about transitioning your pressure on the whole Summoners Rift and helping your allies to snowball in order to open the map.
Usually I would recommend trying to open a Tier 1 Turret bot-lane and help your bot-laners, since it’s 2 allies and they in general offer more pressure than just one person. Once you help them open that turret with your rotations and pressure, that's where the real mid-game starts.
You are a walking one-shot and a stunning champion, aka

Keep








Late game for




At this point of the game one good


Find a win-condition and play for objectives like Dragon Soul,





If I had to summarize how I view the mid and late game, it would be like this:
1. The present map standing in your game tells you a lot about the current state of the match. I always say: there are two teams, fighting over a good game flow - they are like surfers trying to catch a good wave and go with the flow. Once they catch this good flow of the game, they are the ones winning and controlling their opponents; but if they lose it, that's the moment the other team can come back to the game.
2. I always used to call the teams “Prey and Predators”: Predators are controlling the map and the state of the game which enables them to hunt their Prey; The Prey might risk losing the game whenever they face-check even their own jungle bushes simply because they are overall behind in the game. Predators must make a mistake which will then allow the Prey to work on building up a healthy map standing again, working on pressure, and getting back into the game in general.
3. In cases where you are winning, I always say: Don't force, play for objectives, and keep good map pressure. Keep your priority around the side of the river that you guys would like to contest objectives in like


Thank you for taking your time to read my guide. I believe that every single one of you can achieve what you want as long as you stay dedicated to the insights you gained from this guide. Believe in yourself, don’t give up, and always push yourself further! Remember that growing as a player and to get better in the game is a marathon and not a sprint. It takes time and practice.
If you would like to see me playing

Big thanks to the Maniouz for the amazing graphics! To my girlfriend Anja for spending a lot of time checking my grammar ^ ^. Katasandra for a lot of help with bbcode back in the days.
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