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Choose Champion Build:
-
AP Assassin
-
AP Bruiser
-
Hybrid Bruiser
Spells:
Smite
Flash
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction

Welcome, and thank you for taking the time to read this. First and foremost, this is a work in progress. I just randomly had this idea, tested it, and it works. Jungle

Right. You should know that this is a jungle


Once again, thank you for coming, and I hope that this guide will at least make you consider jungle



Pros
+ Strong early game damage + Fast clear time + 6v4 teamfights + Flexible item buid + Monster shield + Not blue buff reliant |
Cons
- Squishy early game / jungle - Prone to counter-jungling - Able to be kited easily before having a slowing item - Often needs a hard engage from the lane to get off ganks |
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IRON MAN: A portion of ability damage dealt is converted into a damage-blocking shield. This is one of the reasons that jungle ![]() |
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MACE OF SPADES]: The next attack strikes up to three additional targets, or deals extra damage to an isolated target. This is mainly what gives ![]() ![]() |
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CREEPING DEATH: The target unit gains defenses and damages enemies nearby. While it might not look like much, ![]() ![]() ![]() |
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SIPHON OF DESTRUCTION: Damages all enemies in a cone. Combo’d with ![]() |
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CHILDREN OF THE GRAVE: Steals health from the target champion. If they die under this effect, a ghost is resurrected and serves under ![]() ![]() ![]() ![]() ![]() |
Take your pick of skill sequencing.
Standard ![]() ![]() ![]() ![]() |
Maxing ![]() ![]() ![]() |
Standard ![]() ![]() ![]() ![]() |
AP Assassin
It’s really up to you and your team what you do here. This is the just about the standard AP burst jungling set, taking a bit of extra attack speed with









In Defense, I believe this is the standard jungling nine-mastery setup. Four points in




AP Bruiser
I don’t hugely recommend this, but it could work. Take four points in



As for Defense, this is obviously your focus tree. Use the same nine points as the first set, then take the more champion-centred survivability masteries. The whole line of






Hybrid Bruiser
Just something I've recently been playing around with. I don't use these exact masteries, but they're a good start. Four in each of







In Defense, it's much the standard nine-point setup, but taking two points in each of



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My personal choice. The extra attack speed helps out with your jungle clear, and helps if you plan to siege/backdoor late game. |
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Another valid choice. Makes your burst that much… burstier. Shreds tanks late game. |
greater mark of hybrid penetration |
Could work, due to ![]() |
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This is really the only seal I can recommend for any jungler. Unless you’re ![]() ![]() |
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Personal favorite. You usually take these as an AP mid; they just help with your damage so much late game. |
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Decent pick if you decide to go tankier. The extra magic resist helps in the mid and late-game teamfights, especially if you don’t normally build magic resist. |
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A possible choice, but not recommended. |
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A strong choice for any burst ability power champion. Helps with your early jungle by giving you an extra ~9 damage on either ability per hit. |
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My secondary choice. ![]() ![]() |
Recommended
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A required Summoner’s ability for a jungler that isn’t ![]() ![]() |
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The old favorite of many, and is still strong. Gives mobility, a much-needed escape, and a chance to keep up with your opponent. |
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A potential pick. Gives ![]() |
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Backdoor ![]() |
Not Recommended
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You really shouldn't need the additional sustain in the jungle. Life-saving-team-heals are fun, but you best leave that to the support. |
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...moving on. |
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Without any hard-to-line-up skillshots or being a support, this is a wasted slot. sight wards give the same amount of vision for longer, and only cost 75 gold. |
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You really don’t have the built-in escapes or chasing potential you need to be able to run jungle ignite. For an example of someone who can, see ![]() |
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Has a 10 minute cooldown. Not exactly worth it for what you want to be doing. |
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This isn't exactly the kind of mobility you’re looking for. |
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This is where things get interesting.
Mordekaiser has so many build options; he scales well hybrid on
Mace of Spades, has great ratios for
Children of the Grave, and has high base attack values. The primary thing in any kit is to give him some sort of spellvamp, and a slow.



Starting Items
The mandatory starting item for junglers in Season 3. Should be obvious. |
Don't let the image deceive you. You actually want five of these. These are absolutely required for jungling early, because until you get spellvamp, ![]() |
Core Items
These help you get around everywhere. You can only move so fast, so ![]() |
This will be your first upgrade. Yes, you slightly waste stats, but no one cares, because it builds into one of two items you will use: ![]() ![]() |
If you need a slow earlier than ![]() ![]() ![]() ![]() ![]() |
On the other hand, ![]() ![]() ![]() |
Recommended AP Assassin Items
There should be no explanation necessary. Gives you a buttload of AP, and magnifies that further. |
With only three (instantly) damaging spells, you want to do as much damage with them as possible. Playing an assassin, you want to kill someone as fast as possible. These two ideas had a child, and it was named ![]() |
The finishing items. Take your pick, based on their team. If you want damage vs. tanky comps, either of the first two is good. If you're getting bursted, grab a ![]() |
Recommended AP Bruiser Items
Makes you more resilient and gives more damage. Should be obvious. |
Unfortunately, this doesn't work with ![]() ![]() |
Amplifies your healing through spellvamp and ![]() |
Don't be afraid to buy these if the support hasn't. The jungler often plays a support-tank role anyway, and these will not detract from that. Team items are good. |
Optional Techs
I'll be honest, you waste about 1000g on mana here. However, this item is amazing on ![]() ![]() ![]() ![]() |
Just a random idea. The new passive makes it a more damaging item, so it could have some success. I don't recommend getting this normally, but just if you want to try something new / are really fed. |
If you're behind, you can buy a kage's lucky pick to try and catch back up, then build into this. Alternatively, use this to counter that pesky AP ![]() |
The Basics of Jungling
The jungler is a fifth player not assigned to any one lane; rather, for gold and experience, the jungler farms the neutral monsters located in the jungle between lanes. The camps are as follows:

Credit to flatline-lol.net.
Each jungle camp spawns at 1:55, and has a variable respawn rate depending on what it is. The minor camps (wolves, wraiths, and golems) have a 40 second respawn time, while the buff camps (Lizard Elder and Ancient Golem) have a 5 minute respawn time. While the minor camps only grant gold to the killer and experience to nearby champions, the buff camps will grant a buff to the killer (


The Dragon and Baron Nashor are special jungle monsters. Dragon spawns at 2:30 and respawns 6 minutes after being killed. Killing the dragon awards 25 gold to the killer, plus 190 gold to the killer's team, as well as 400 experience. Baron Nashor spawns at 15:00 and respawns 7 minutes after death. Killing him awards 300 gold and 900 experience to the killer's team, plus granting the

As mentioned, the jungler farms their team's jungle. Their job is also to keep control of Dragon, Baron Nashor, and their own jungle by using wards. Wards will grant vision and allow the team to see if enemies are nearby. In addition to this, junglers are expected to help out the other lanes, by providing ganks. Ganks involve the jungler assisting in the lane member(s) for a quick kill, or to alleviate pressure from the lane. I won't teach how to gank, because that's a long lecture. Look up stonewall008 on YouTube for his extensive jungle play.
Jungling as Mordekaiser
A word of note: sustain is an issue. This isn't like jungle


Anyway. I personally start at the Lizard Elder camp for assistance in clear time, moving onto wraiths, wolves, then to the Ancient Golem, and then gank if you have the health from a good leash. Use a health potion at each camp, because your sustain is that ****.
MORE COMING SOON.

In any case, give this a try. You won't know if you like it unless you do. Thank you once again for reading, and please drop any advice or criticism down below for me :)
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