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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Hecarim
Haven't seriously won any top lane against Hecarim, very hard encounter.
Ideal
Strong
Ok
Low
None
Introduction
Hey guys, I've seen that this guide actually got some views and very constructive Feedback, so I've got to say, that now that I have some time at hand, I will eventually update this guide for the new reworked Fiora. So heads up and maybe look it up after some time.
Thank you very much Mobafire Community, yours sincerily,
HQ Kuma. (PS. Yes I had a name Change)
!!! IMPORTANT !!!
![]() |
Hello fellow people of the interwebs, my name is XtremeDarkness, I am currently (S5) placed Platinum I and am a ![]() ![]() ![]() Some may say that ![]() If, after you read this guide, have more questions or don't understand stuff, feel free to ask. You can also add me ingame if you want to (Please don't just send a friend request, but also a message, as I am getting a lot of bot friend requests and will most likely decline "empty" friend requests) Enough talk, let's get to the Content. |
Here are some general Information about Fiora:
Her Lore:
Spoiler: Click to view
Also some statistic about her Damage:
Chart of
Fiora's Damage Composition:

Source: champion.gg
As you can see ~90% of her damage is physical damage, meaning if the enemies builde items like
Thornmail,
Randuin's Omen,
Frozen Heart or
Sunfire Aegis, your damage output is significantly reduced. That's the reason I build at least 2 ArPen items.
Fiora in general has high peaks throughout the game, as shown in this chart below.
Her Winrate [%]:

Source: champion.gg
As shown in this chart,
Fiora has the highest Peak between 20 and 30 minutes. This happens mostly because her
Blade Waltz can decide an entire Teamfight and she has a high carry and snowball potential.
Also below is some information about
Fiora's deaths, assists, kills, damage dealt, damage taken, gold earned and winrate.
Fiora compared to the average toplaner:

Source: champion.gg
As you can see, Fiora has less deathswhich is good and assistsnot that good than the average toplaner, and many more kills, much more gold earned and a much higher winrate than the average toplaner.
Her Lore:

Also some statistic about her Damage:
Chart of


Source: champion.gg
As you can see ~90% of her damage is physical damage, meaning if the enemies builde items like




Fiora in general has high peaks throughout the game, as shown in this chart below.
Her Winrate [%]:

Source: champion.gg
As shown in this chart,


Also below is some information about



Source: champion.gg
As you can see, Fiora has less deathswhich is good and assistsnot that good than the average toplaner, and many more kills, much more gold earned and a much higher winrate than the average toplaner.
![]() Pros+ High Damage + Great 1v1 + Great Teamfighting + Insane Snowball + High Mobility + Great Global Pressure due to ![]() + High Carry Potential |
![]() Cons- Weak Early and Mid-Game if behind - Squishy - No CC - Easy to kill if locked down - People often tend to overestimate themselves and throw won games - Needs good reflexes and timing - Hard to Master |
I recommend taking
Flash and
Teleport, as
Fiora is an insane splitpusher AND teamfighter. The enemy Team will pretty much always need at least two people to stop you from pushing and you can easy turn a fight at dragon/midlane/botlane/where ever you want, just by TP
Blade Waltz.
Another option is taking
Flash
Ignite, this will take away your global presence and pressure, but will most likely win you most trades and fights on the toplane. Not my favorite, but pretty much essential vs
Volibear or
Swain.




Another option is taking




Standard Runes
Runes





Those Runes are pretty much a hybrid build between early game power, not getting stomped early game by dying and not getting killed in the late game too early when going HAM on the enemy carries. I go for Flat AD Quints for the raw brutal damage and the ArPen Marks because


Against AP-Top
Runes





By exchanging the Armor and Armor/level Seals with Flat HP, you will become more tenacious against Poke, just remember to use your W and you don't have to worry about AA DMG.
Against Hard Lane (See matchup Table)
Runes






You should mostly use this Rune Page when playing against



Using 2 LS Quints and 1 Flat AD Quint in combination with Flat AD Marks, your


You won't die as often with these runes and will still be able to CS or fight when your jungler comes for a gank. You will still need some MR later in the game, so 3 MR/level are thrown in there too. The MR/level Glyphs will grant you 0,51 MR at level 1 and 9,18 MR at level 18.
Standard Masteries
This is my standard mastery page, when playing Fiora. I personally like the CDR more than the AS, as with



Also due to my high risk, high outcome play style, I normally take





Defensive Masteries
If I have got a feeling, like the lane is going to be hard, I use these Masteries. They give me more lane sustain, and I don't use

Skill Order
My standard skill maxing priority is:




I always Max




Depending on how aggressive I intend to play around level 2/3/4 and on how high the risk on loosing the trade are, I switch between putting another point in


The Abilities explained:

Duelist
Regenerates 7 + (1 x level) health over 6 seconds each time she deals physical damage, stacking up to four times, Max 28 + (4 x level).
This sounds like it was nothing but it just helps so insanely, as you can stack your passive up to 4 times without having to trade, just by using the passive and active of


Lunge
40/65/90/115/140 (+0.6 per bonus attack damage) Max 80/130/180/230/280 (+1.2 per bonus attack damage)
This is your only gapcloser, and the first spell you Max, as it just gives you free damage between the AAs, it scales well with your passive



Riposte
Bonus Attack Damage: 15/20/25/30/35
Magic Damage: 60/110/160/210/260 (+1.0 per ability power)
This skill is your main survival skill, as it completely blocks skills that count as Auto Attacks like







Burst of Speed
Attack Speed: 60/75/90/105/120%
Movement Speed: 7/9/11/13/15%
Max Movement Speed: 21/27/33/39/45 %
This skill already looks super badass, with it's super AS and MS steroid and having a reset on kill, allowing you to go on a crazy rampage, but the best part is hidden: IT'S AN AUTOATTACK RESET! You can hit your opponent crazy often if you use this correctly and drain the best out of it.

Blade Waltz
Physical Damage per Strike: 125/255/385 (+.9 bonus attack damage)
Max Damage (Single Target): 325/663/1001 (+2.34 bonus attack damage)
Max Damage (Every hit a different Target): 550/1110/1694 (+3.96 bonus attack damage)
An insane Ability and THE Ability that makes









The three start item builds are pretty much the only one you will need, I sometimes take
Boots and 4x
Health Potion against Champignons like
Cassiopeia.
Get this item either at your first (best case) or your second B.
Tiamat will simply pump your damage output and survivability by like 80%, as your passive triggers everytime you deal normal damage and not when you AA or use skills. Knowing this you can just AA minions with your opposing laner near them and trigger your passive up to four times without getting minion Aggro or starting a trade.
This is an item i get almost every third game, as I usually win my lane and get at least five stacks out of each teamfight, boosting my damage up significantly.
I wouldn't recommend buying it if you try to learn
Fiora though, as it can backfire pretty heavy.
Is an item incredibly strong for pushing, trading and catching an enemy. Together with ArPen and CDR it's one of the best items for
Fiora to buy early game, and is keeping it's awesomeness up until late, as it's temporary boost of MS and AS is just that little boost,
Fiora needs to safely get a kill and thus her reset on her
Burst of Speed.
Build
The Brutalizer or instant buy
Youmuu's Ghostblade, the CDR and ArPen are helping you more than that fizzy 50g and 10% crit you get from
Avarice Blade.
Is usually th item I build after
Youmuu's Ghostblade, as it just increases your damage INSANELY.
But sometimes I go for
Black Cleaver or
Blade of the Ruined King too. Depending on the enemy team: are they stacking HP? --> Get
Blade of the Ruined King, and on my team: Are many members of my team AD? --> Get
Black Cleaver.
These items are depending on either your lane matchup or the enemy team.
This is the item I go, when I am reolling pretty good, but I have a feeling like the enemy team might try to seriously focus me one day. It can help you a lot, as your
Blade Waltz is procing the Lifesteal and will heal you up in a teamfight or in a 1v1 situation, this can turn the tides.
An item built out of
Quicksilver Sash, it has it's active and thats what you want to get if they have someone with immense CC like
Morgana or
Veigar or they focus you with all their CC, so you can get rid of it and instantly use
Blade Waltz.
I usually tend to build GA as a last item or if I have all 20 Stacks on my
Sword of the Occult. GA is a very good last item, giving you resistances and the ability to revive. This is especially good if you get hard focused at the begin of a fight, so you can revive mid fight and then clean up.
If they have strong AD-Champs and you feel like you are not tanky enough. If the enemy team consists pretty much purely out of AD-Champs (except maybe Supp) this is a must buy item.
Also very good if you have to follow up or need to escape often.
If they have strong AP-Champs and you feel like you are not tanky enough. If the enemy team consists pretty much purely out of AP-Champs (except maybe ADC) this is a must buy item.
Also good if they have strong poke.
Good if you Splitpush all day and never come to teamfights, due to your team fighting very good, as you get a strong boost to your 1v1 power with this item. Also a very nice item if the enemies stack HP.
Good for teamfighting especially with
Tiamat or
Ravenous Hydra, as you reduce the armor of all enmies caught in the AoE (Area of Effect) damage. Together with your Ult you can reduce the defense of all enemies in a teamfight significantly. This item is even more valuable if you have many AD-Champignons in your team.
It is pretty much up to you, what exactly you build but I normally pick
Black Cleaver and
Guardian Angel, as they just work best with how I play (YOLO mode killing ADC --> dying/Ulting --> respawning --> repeating). And I like ArPen...



Tiamat
Get this item either at your first (best case) or your second B.

Sword of the Occult
This is an item i get almost every third game, as I usually win my lane and get at least five stacks out of each teamfight, boosting my damage up significantly.
I wouldn't recommend buying it if you try to learn

Youmuu's Ghostblade
Is an item incredibly strong for pushing, trading and catching an enemy. Together with ArPen and CDR it's one of the best items for



Build



Last Whisper
Is usually th item I build after

But sometimes I go for




Situational Items
These items are depending on either your lane matchup or the enemy team.
Bloodthirster
This is the item I go, when I am reolling pretty good, but I have a feeling like the enemy team might try to seriously focus me one day. It can help you a lot, as your

Mercurial Scimitar
An item built out of




Guardian Angel
I usually tend to build GA as a last item or if I have all 20 Stacks on my

Randuin's Omen
If they have strong AD-Champs and you feel like you are not tanky enough. If the enemy team consists pretty much purely out of AD-Champs (except maybe Supp) this is a must buy item.
Also very good if you have to follow up or need to escape often.
Banshee's Veil
If they have strong AP-Champs and you feel like you are not tanky enough. If the enemy team consists pretty much purely out of AP-Champs (except maybe ADC) this is a must buy item.
Also good if they have strong poke.
Blade of the Ruined King
Good if you Splitpush all day and never come to teamfights, due to your team fighting very good, as you get a strong boost to your 1v1 power with this item. Also a very nice item if the enemies stack HP.
Black Cleaver
Good for teamfighting especially with


It is pretty much up to you, what exactly you build but I normally pick


Easy/Trading Combos:
Standard Combo: (





Combo vs mobile champs: (





Combo vs Tanks: (





Harder/All-In Combos:
Easy-Peasy-Combo: All of the above +

Slapping-Combo-Of-Justice: (






Video

In the early Game, your priorities are: Farming and keeping your enemy from farming. There are three different situations and three different strategies on farming with
Fiora.
First: You are getting Pushed:
Let yourself get pushed, if you trade worse than your opponent, you are getting camped, your jungler wants to gank or your enemy just went back and you were somewhere else (will explain further). If he pushes you under your tower, wait for the tower to attack Melee Minions two times, then lasthit it, and if the tower attacks Ranged Minions, wait for it to attack once, then lasthit (should work if you have
Riposte skilled and are using any of my runesets.). If the Minion survived your attempt on assassinating it, use
Lunge, and adjust your lasthitting. If your opposing laner is trying to farm, punish him hard, he is most likely to eat some tower shots if he tries to trade back.
Second: The lane is even:
The lane should be even, when you and your enemy are trading somewhat even, you can zone him or if you just started the game. If the lane is even (in the middle between your and the enemie's tower), concentrate on farming and remember to trade, when the enemy Champignon has just used one of his core trading skills to farm (For example
Riven's
Broken Wings or
Darius'
Decimate).
Most of the time it's a skill that deals tons of damagetm or has a lot of utility (like a shield/blink/etc.). If you manage to zone him, punish him for every step he takes on accomplishing ANYTHING.
Third: You Push him:
You should push him into the tower, if he went back and your entrances are warded, he looses extremely hard and you feel like you can roam/counterjungle, he went roaming, even though he doesn't/didn't win the lane. If he went back, push the lane into the tower, by doing this, you deny him a lot of CS and EXP. He will either freeze or push back.
If he is pushing back, just stay in lane, as it will be even soon, just be sure to have enough wards.
But if he freezes, you should either go get some money in your own jungle (Wolves/Krugs/Rift Scuttler), go counterjungle the top side of the other team or go roam midlane or even botlane.
If you decide to get some gold in your team's jungle, be sure to leave Gromp to you jungler, the buff it gives is comparable to the buff of the Blue Sentinel or the Red Brambleback.
If you decide to get some gold in the enemy jungle, make sure to have enough vision and then steal everything you can, even his life, if you encounter him somewhere in there. There are just two things you have to be cautious of while doing so, ALWAYS assume it's warded, and ALWAYS assume missing laners are on their way to you.
If you decide to go roaming, be sure to make your team aware of it. If you roam, your damage on the Slapping-Combo-Of-Justice should already be higher than Snoop Dogg, so killing the enemy midlaner, who is (most of the times) a squishy champ shouldn't be that much of a problem. If you did so and got an Assist or even a kill out of it, look to your lane, if he is still freezing, go for dragon/ a tower/the botlane together with your midlaner. If he is now aware that you didn't just went to base, and is pushing now, just go back to the toplane and farm (this is the situation I stated with you being somewhere else in the "getting pushed" part.
If you have difficulties with farming, try this: CS like a Challenger

First: You are getting Pushed:
Let yourself get pushed, if you trade worse than your opponent, you are getting camped, your jungler wants to gank or your enemy just went back and you were somewhere else (will explain further). If he pushes you under your tower, wait for the tower to attack Melee Minions two times, then lasthit it, and if the tower attacks Ranged Minions, wait for it to attack once, then lasthit (should work if you have


Second: The lane is even:
The lane should be even, when you and your enemy are trading somewhat even, you can zone him or if you just started the game. If the lane is even (in the middle between your and the enemie's tower), concentrate on farming and remember to trade, when the enemy Champignon has just used one of his core trading skills to farm (For example




Most of the time it's a skill that deals tons of damagetm or has a lot of utility (like a shield/blink/etc.). If you manage to zone him, punish him for every step he takes on accomplishing ANYTHING.
- If he tries to ward: Fight him!
- If he tries to get in range of EXP: Fight him!
- If he tries to CS even once: Fight him!
Third: You Push him:
You should push him into the tower, if he went back and your entrances are warded, he looses extremely hard and you feel like you can roam/counterjungle, he went roaming, even though he doesn't/didn't win the lane. If he went back, push the lane into the tower, by doing this, you deny him a lot of CS and EXP. He will either freeze or push back.
If he is pushing back, just stay in lane, as it will be even soon, just be sure to have enough wards.
But if he freezes, you should either go get some money in your own jungle (Wolves/Krugs/Rift Scuttler), go counterjungle the top side of the other team or go roam midlane or even botlane.
If you decide to get some gold in your team's jungle, be sure to leave Gromp to you jungler, the buff it gives is comparable to the buff of the Blue Sentinel or the Red Brambleback.
If you decide to get some gold in the enemy jungle, make sure to have enough vision and then steal everything you can, even his life, if you encounter him somewhere in there. There are just two things you have to be cautious of while doing so, ALWAYS assume it's warded, and ALWAYS assume missing laners are on their way to you.
If you decide to go roaming, be sure to make your team aware of it. If you roam, your damage on the Slapping-Combo-Of-Justice should already be higher than Snoop Dogg, so killing the enemy midlaner, who is (most of the times) a squishy champ shouldn't be that much of a problem. If you did so and got an Assist or even a kill out of it, look to your lane, if he is still freezing, go for dragon/ a tower/the botlane together with your midlaner. If he is now aware that you didn't just went to base, and is pushing now, just go back to the toplane and farm (this is the situation I stated with you being somewhere else in the "getting pushed" part.
If you have difficulties with farming, try this: CS like a Challenger
In the mid game, force as many Objectives as possible, the mid game is the part of the game, where you can go into a teamfight without having to be scared of being CC'd and instant killed, as you are further built as the enemies most of the time. Pick the Carries if they are out of position, kill the jungler if he split from his team to get gromp, blue or red buff, stomp the support if he goes to ward drake/baron and destroy the toplaner if he goes split pushing. All of this can be done by
Fiora without
Blade Waltz, if you play well. Then force Dragon/Baron, push the midlane as five or go top/bot and push that tower, while your team is holding or fighting mid.
But at this time of the game, it's EXTREMELY important, that you understand, that a KDA isn't going get you win this game, but winning teamfights and getting objectives DOES.


But at this time of the game, it's EXTREMELY important, that you understand, that a KDA isn't going get you win this game, but winning teamfights and getting objectives DOES.
In the late game, you are nothing more than that guy, that gets in after the main engage happens, focuses the ADC until either the ADC is dead or he gets focused and then ults. That's it. This is
Fiora in late game fights.
Of course you can still splitpush like a beast, but this is only possible if your team can win or at least withstand 4v5 teamfights without loosing turrets or objectives. Then and ONLY then you should splitpush. If your team wins 4v5 teamfights, you should splitpush to the extreme. You will either force two or at least one of them to come and stop you, allowing your team to stomp the other team without hesitation, or you will get objectives for your team, while they are keeping the other team busy by running away.
Either way, NEVER just spend time doing nothing, try to make the game end ASAP, you are better built than the enemies or even full build, but they will soon catch up, making throws harder punished and fights more difficult.

Of course you can still splitpush like a beast, but this is only possible if your team can win or at least withstand 4v5 teamfights without loosing turrets or objectives. Then and ONLY then you should splitpush. If your team wins 4v5 teamfights, you should splitpush to the extreme. You will either force two or at least one of them to come and stop you, allowing your team to stomp the other team without hesitation, or you will get objectives for your team, while they are keeping the other team busy by running away.
Either way, NEVER just spend time doing nothing, try to make the game end ASAP, you are better built than the enemies or even full build, but they will soon catch up, making throws harder punished and fights more difficult.
Here's a good example of a game where everything happens (Teamfighting/Splitpushing/winning lane/...) Jay Sea also explains what he is doing, and why he is doing it. I'd recommend everyone who wants to play Fiora, to watch that video:
Playing Fiora by Jay Sea.
So much from my side, if you have more questions, feel free to ask them. I will answer them ASAP and maybe also refresh my Guide. For those of you, who wonder how my KDA normally is, here are some games of mine:
Playing Fiora by Jay Sea.
So much from my side, if you have more questions, feel free to ask them. I will answer them ASAP and maybe also refresh my Guide. For those of you, who wonder how my KDA normally is, here are some games of mine:

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