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Fiora Build Guide by XtremeDarkness

Assassin [S5] [Patch 5.7] [HIGH ELO] In-Depth Fiora Guide

Assassin [S5] [Patch 5.7] [HIGH ELO] In-Depth Fiora Guide

Updated on August 7, 2015
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League of Legends Build Guide Author XtremeDarkness Build Guide By XtremeDarkness 16 2 759,084 Views 12 Comments
16 2 759,084 Views 12 Comments League of Legends Build Guide Author XtremeDarkness Fiora Build Guide By XtremeDarkness Updated on August 7, 2015
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LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None



Hey guys, I've seen that this guide actually got some views and very constructive Feedback, so I've got to say, that now that I have some time at hand, I will eventually update this guide for the new reworked Fiora. So heads up and maybe look it up after some time.

Thank you very much Mobafire Community, yours sincerily,

HQ Kuma. (PS. Yes I had a name Change)

Hello fellow people of the interwebs, my name is XtremeDarkness, I am currently (S5) placed Platinum I and am a Fiora toplane Main. Why am I playing Fiora you ask? Well she CAN have a quite high damage output, if played well. But due to wrong builds, runes, masteries, playstyle and so on, this is rather uncommon. Well this is my attempt on changing this. This guide won't make you a Fiora pro, she needs very good timing and reflexes, but those come with practice.

Some may say that Fiora is an "OP-Champ", but considering she hasn't seen any hate in the Forums and on Reddit, I consider her being in a good place at the moment, being a situational Champignon pretty much only played by mains (that's why her winrate is that high).

If, after you read this guide, have more questions or don't understand stuff, feel free to ask. You can also add me ingame if you want to (Please don't just send a friend request, but also a message, as I am getting a lot of bot friend requests and will most likely decline "empty" friend requests)
Enough talk, let's get to the Content.
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About Fiora

Here are some general Information about Fiora:
Her Lore:
Spoiler: Click to view

Also some statistic about her Damage:

Chart of Fiora's Damage Composition:


As you can see ~90% of her damage is physical damage, meaning if the enemies builde items like Thornmail, Randuin's Omen, Frozen Heart or Sunfire Aegis, your damage output is significantly reduced. That's the reason I build at least 2 ArPen items.

Fiora in general has high peaks throughout the game, as shown in this chart below.

Her Winrate [%]:


As shown in this chart, Fiora has the highest Peak between 20 and 30 minutes. This happens mostly because her Blade Waltz can decide an entire Teamfight and she has a high carry and snowball potential.

Also below is some information about Fiora's deaths, assists, kills, damage dealt, damage taken, gold earned and winrate.

Fiora compared to the average toplaner:


As you can see, Fiora has less deathswhich is good and assistsnot that good than the average toplaner, and many more kills, much more gold earned and a much higher winrate than the average toplaner.
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Pros / Cons


+ High Damage
+ Great 1v1
+ Great Teamfighting
+ Insane Snowball
+ High Mobility
+ Great Global Pressure due to Teleport and/or roaming potential
+ High Carry Potential


- Weak Early and Mid-Game if behind
- Squishy
- No CC
- Easy to kill if locked down
- People often tend to overestimate themselves and throw won games
- Needs good reflexes and timing
- Hard to Master
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Summoner Spells

I recommend taking Flash and Teleport, as Fiora is an insane splitpusher AND teamfighter. The enemy Team will pretty much always need at least two people to stop you from pushing and you can easy turn a fight at dragon/midlane/botlane/where ever you want, just by TP Blade Waltz.

Another option is taking Flash Ignite, this will take away your global presence and pressure, but will most likely win you most trades and fights on the toplane. Not my favorite, but pretty much essential vs Volibear or Swain.
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Standard Runes


Fleet Footwork
Dark Harvest
Phase Rush

Those Runes are pretty much a hybrid build between early game power, not getting stomped early game by dying and not getting killed in the late game too early when going HAM on the enemy carries. I go for Flat AD Quints for the raw brutal damage and the ArPen Marks because Fiora already gets 15 bonus AD from her [riposte]. The Seals will give you 4 Armor at level 1 and 21 at level 18, the Glyphs will give you 5 Mres at level 1 and 22 at level 18. It takes survivability out of your early game, without crushing you too hard, as you have your Riposte to block some damage, and your passive to heal back up.

Against AP-Top


Fleet Footwork
Dark Harvest
Phase Rush

By exchanging the Armor and Armor/level Seals with Flat HP, you will become more tenacious against Poke, just remember to use your W and you don't have to worry about AA DMG.

Against Hard Lane (See matchup Table)


Press the Attack
Lethal Tempo

You should mostly use this Rune Page when playing against Pantheon/ Hecarim/ Jax/... as they may be stomping you if they aren't bad at playing their Champignon.

Using 2 LS Quints and 1 Flat AD Quint in combination with Flat AD Marks, your Riposte passive and active and your Duelist passive should give you enough lane sustain (Lifesteal+Block+Regeneration). Now I've put 5 Flat Armor and 4 Armor/level Seals together with 6 Flat Armor Glyphs, as they mostly deal AD damage. The Armor and Armor/level Seals and Glyphs will give you 9,88 Armor at level 1 and 21,44 Armor at level 18.

You won't die as often with these runes and will still be able to CS or fight when your jungler comes for a gank. You will still need some MR later in the game, so 3 MR/level are thrown in there too. The MR/level Glyphs will grant you 0,51 MR at level 1 and 9,18 MR at level 18.
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Standard Masteries

This is my standard mastery page, when playing Fiora. I personally like the CDR more than the AS, as with Ionian Boots of Lucidity, Black Cleaver and Youmuu's Ghostblade you end up with 40% CDR.
Also due to my high risk, high outcome play style, I normally take Dangerous Game and Double-Edged Sword . Spell Weaving and Blade Weaving will come in handy, as I will normally do three AAs before using Blade Waltz and after that I am most likely to AA even more.

Defensive Masteries

If I have got a feeling, like the lane is going to be hard, I use these Masteries. They give me more lane sustain, and I don't use Dangerous Game in this page.
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Skill Order

My standard skill maxing priority is: > > >

I always Max Lunge or Riposte (rather uncommon) first, depending on the matchup on the toplane, and Burst of Speed last as I mostly use it for the AA reset. It only becomes truly strong when teamfighting due to resets. Sometimes, Burst of Speed can be maxed 2nd but only when your trades last longer than the Slapping-Combo-Of-Justice, because then you will need that AS and MS Steroid.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Depending on how aggressive I intend to play around level 2/3/4 and on how high the risk on loosing the trade are, I switch between putting another point in Lunge at level 3 instead of Burst of Speed.

The Abilities explained:


Regenerates 7 + (1 x level) health over 6 seconds each time she deals physical damage, stacking up to four times, Max 28 + (4 x level).

This sounds like it was nothing but it just helps so insanely, as you can stack your passive up to 4 times without having to trade, just by using the passive and active of Tiamat, giving you back HP and helping you in and after trades.


40/65/90/115/140 (+0.6 per bonus attack damage) Max 80/130/180/230/280 (+1.2 per bonus attack damage)

This is your only gapcloser, and the first spell you Max, as it just gives you free damage between the AAs, it scales well with your passive Duelist and Riposte as it has a great Bonus AD scaling and triggers the regeneration effect. It is highly advised to Max it first, as when you hit level 9 (with tiamat and doran's blade) you can deal up to 370 Damage to your enemy between slapping him with your stick of justice.


Bonus Attack Damage: 15/20/25/30/35
Magic Damage: 60/110/160/210/260 (+1.0 per ability power)

This skill is your main survival skill, as it completely blocks skills that count as Auto Attacks like Jax Empower, Darius Crippling Strike or Nasus Siphoning Strike. Thus it is highly advised to trade only when it is up.

Burst of Speed

Attack Speed: 60/75/90/105/120%
Movement Speed: 7/9/11/13/15%
Max Movement Speed: 21/27/33/39/45 %

This skill already looks super badass, with it's super AS and MS steroid and having a reset on kill, allowing you to go on a crazy rampage, but the best part is hidden: IT'S AN AUTOATTACK RESET! You can hit your opponent crazy often if you use this correctly and drain the best out of it.

Blade Waltz

Physical Damage per Strike: 125/255/385 (+.9 bonus attack damage)
Max Damage (Single Target): 325/663/1001 (+2.34 bonus attack damage)
Max Damage (Every hit a different Target): 550/1110/1694 (+3.96 bonus attack damage)

An insane Ability and THE Ability that makes Fiora well... Fiora. You are rendered untargetable and deal 5 superloads of damage. Seriously, at 3rd rank and without any bonus AD, you would still deal 1001 Damage. If you go into a Teamfight and hit four different enemies (first and last hit the same target), you deal 1694 Damage without AD, also Blade Waltz is procing on-hit effects, like Ravenous Hydra, Blade of the Ruined King or Trinity Force, not even to speak of the synergy of Ravenous Hydra + Black Cleaver + Blade Waltz. This is making it one of the most valuable pure damage ultimates in the game.
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The three start item builds are pretty much the only one you will need, I sometimes take Boots and 4x Health Potion against Champignons like Cassiopeia.


Get this item either at your first (best case) or your second B. Tiamat will simply pump your damage output and survivability by like 80%, as your passive triggers everytime you deal normal damage and not when you AA or use skills. Knowing this you can just AA minions with your opposing laner near them and trigger your passive up to four times without getting minion Aggro or starting a trade.

Sword of the Occult

This is an item i get almost every third game, as I usually win my lane and get at least five stacks out of each teamfight, boosting my damage up significantly.

I wouldn't recommend buying it if you try to learn Fiora though, as it can backfire pretty heavy.

Youmuu's Ghostblade

Is an item incredibly strong for pushing, trading and catching an enemy. Together with ArPen and CDR it's one of the best items for Fiora to buy early game, and is keeping it's awesomeness up until late, as it's temporary boost of MS and AS is just that little boost, Fiora needs to safely get a kill and thus her reset on her Burst of Speed.

Build The Brutalizer or instant buy Youmuu's Ghostblade, the CDR and ArPen are helping you more than that fizzy 50g and 10% crit you get from Avarice Blade.

Last Whisper

Is usually th item I build after Youmuu's Ghostblade, as it just increases your damage INSANELY.

But sometimes I go for Black Cleaver or Blade of the Ruined King too. Depending on the enemy team: are they stacking HP? --> Get Blade of the Ruined King, and on my team: Are many members of my team AD? --> Get Black Cleaver.

Situational Items

These items are depending on either your lane matchup or the enemy team.


This is the item I go, when I am reolling pretty good, but I have a feeling like the enemy team might try to seriously focus me one day. It can help you a lot, as your Blade Waltz is procing the Lifesteal and will heal you up in a teamfight or in a 1v1 situation, this can turn the tides.

Mercurial Scimitar

An item built out of Quicksilver Sash, it has it's active and thats what you want to get if they have someone with immense CC like Morgana or Veigar or they focus you with all their CC, so you can get rid of it and instantly use Blade Waltz.

Guardian Angel

I usually tend to build GA as a last item or if I have all 20 Stacks on my Sword of the Occult. GA is a very good last item, giving you resistances and the ability to revive. This is especially good if you get hard focused at the begin of a fight, so you can revive mid fight and then clean up.

Randuin's Omen

If they have strong AD-Champs and you feel like you are not tanky enough. If the enemy team consists pretty much purely out of AD-Champs (except maybe Supp) this is a must buy item.
Also very good if you have to follow up or need to escape often.

Banshee's Veil

If they have strong AP-Champs and you feel like you are not tanky enough. If the enemy team consists pretty much purely out of AP-Champs (except maybe ADC) this is a must buy item.
Also good if they have strong poke.

Blade of the Ruined King

Good if you Splitpush all day and never come to teamfights, due to your team fighting very good, as you get a strong boost to your 1v1 power with this item. Also a very nice item if the enemies stack HP.

Black Cleaver

Good for teamfighting especially with Tiamat or Ravenous Hydra, as you reduce the armor of all enmies caught in the AoE (Area of Effect) damage. Together with your Ult you can reduce the defense of all enemies in a teamfight significantly. This item is even more valuable if you have many AD-Champignons in your team.

It is pretty much up to you, what exactly you build but I normally pick Black Cleaver and Guardian Angel, as they just work best with how I play (YOLO mode killing ADC --> dying/Ulting --> respawning --> repeating). And I like ArPen...
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Easy/Trading Combos:

Standard Combo: ( Youmuu's Ghostblade) --> Burst of Speed --> Lunge --> Lunge --> AA --> Ravenous Hydra --> AA

Combo vs mobile champs: ( Youmuu's Ghostblade) --> Burst of Speed --> Lunge --> AA --> Ravenous Hydra --> Lunge --> AA

Combo vs Tanks: ( Youmuu's Ghostblade) --> Lunge --> AA --> Ravenous Hydra --> Burst of Speed --> Lunge --> AA --> AA...

Harder/All-In Combos:

Easy-Peasy-Combo: All of the above + Blade Waltz at the end.

Slapping-Combo-Of-Justice: ( Youmuu's Ghostblade) --> Lunge --> AA --> Burst of Speed --> AA --> Ravenous Hydra --> Lunge --> AA --> AA... (--> Blade Waltz)

Spoiler: Click to view
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Early Game

In the early Game, your priorities are: Farming and keeping your enemy from farming. There are three different situations and three different strategies on farming with Fiora.

First: You are getting Pushed:
Let yourself get pushed, if you trade worse than your opponent, you are getting camped, your jungler wants to gank or your enemy just went back and you were somewhere else (will explain further). If he pushes you under your tower, wait for the tower to attack Melee Minions two times, then lasthit it, and if the tower attacks Ranged Minions, wait for it to attack once, then lasthit (should work if you have Riposte skilled and are using any of my runesets.). If the Minion survived your attempt on assassinating it, use Lunge, and adjust your lasthitting. If your opposing laner is trying to farm, punish him hard, he is most likely to eat some tower shots if he tries to trade back.

Second: The lane is even:
The lane should be even, when you and your enemy are trading somewhat even, you can zone him or if you just started the game. If the lane is even (in the middle between your and the enemie's tower), concentrate on farming and remember to trade, when the enemy Champignon has just used one of his core trading skills to farm (For example Riven's Broken Wings or Darius' Decimate).

Most of the time it's a skill that deals tons of damagetm or has a lot of utility (like a shield/blink/etc.). If you manage to zone him, punish him for every step he takes on accomplishing ANYTHING.
  • If he tries to ward: Fight him!
  • If he tries to get in range of EXP: Fight him!
  • If he tries to CS even once: Fight him!

Third: You Push him:
You should push him into the tower, if he went back and your entrances are warded, he looses extremely hard and you feel like you can roam/counterjungle, he went roaming, even though he doesn't/didn't win the lane. If he went back, push the lane into the tower, by doing this, you deny him a lot of CS and EXP. He will either freeze or push back.

If he is pushing back, just stay in lane, as it will be even soon, just be sure to have enough wards.

But if he freezes, you should either go get some money in your own jungle (Wolves/Krugs/Rift Scuttler), go counterjungle the top side of the other team or go roam midlane or even botlane.

If you decide to get some gold in your team's jungle, be sure to leave Gromp to you jungler, the buff it gives is comparable to the buff of the Blue Sentinel or the Red Brambleback.

If you decide to get some gold in the enemy jungle, make sure to have enough vision and then steal everything you can, even his life, if you encounter him somewhere in there. There are just two things you have to be cautious of while doing so, ALWAYS assume it's warded, and ALWAYS assume missing laners are on their way to you.

If you decide to go roaming, be sure to make your team aware of it. If you roam, your damage on the Slapping-Combo-Of-Justice should already be higher than Snoop Dogg, so killing the enemy midlaner, who is (most of the times) a squishy champ shouldn't be that much of a problem. If you did so and got an Assist or even a kill out of it, look to your lane, if he is still freezing, go for dragon/ a tower/the botlane together with your midlaner. If he is now aware that you didn't just went to base, and is pushing now, just go back to the toplane and farm (this is the situation I stated with you being somewhere else in the "getting pushed" part.

If you have difficulties with farming, try this: CS like a Challenger
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Mid Game

In the mid game, force as many Objectives as possible, the mid game is the part of the game, where you can go into a teamfight without having to be scared of being CC'd and instant killed, as you are further built as the enemies most of the time. Pick the Carries if they are out of position, kill the jungler if he split from his team to get gromp, blue or red buff, stomp the support if he goes to ward drake/baron and destroy the toplaner if he goes split pushing. All of this can be done by Fiora without Blade Waltz, if you play well. Then force Dragon/Baron, push the midlane as five or go top/bot and push that tower, while your team is holding or fighting mid.

But at this time of the game, it's EXTREMELY important, that you understand, that a KDA isn't going get you win this game, but winning teamfights and getting objectives DOES.
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Late Game

In the late game, you are nothing more than that guy, that gets in after the main engage happens, focuses the ADC until either the ADC is dead or he gets focused and then ults. That's it. This is Fiora in late game fights.

Of course you can still splitpush like a beast, but this is only possible if your team can win or at least withstand 4v5 teamfights without loosing turrets or objectives. Then and ONLY then you should splitpush. If your team wins 4v5 teamfights, you should splitpush to the extreme. You will either force two or at least one of them to come and stop you, allowing your team to stomp the other team without hesitation, or you will get objectives for your team, while they are keeping the other team busy by running away.

Either way, NEVER just spend time doing nothing, try to make the game end ASAP, you are better built than the enemies or even full build, but they will soon catch up, making throws harder punished and fights more difficult.
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Here's a good example of a game where everything happens (Teamfighting/Splitpushing/winning lane/...) Jay Sea also explains what he is doing, and why he is doing it. I'd recommend everyone who wants to play Fiora, to watch that video:

Playing Fiora by Jay Sea.

So much from my side, if you have more questions, feel free to ask them. I will answer them ASAP and maybe also refresh my Guide. For those of you, who wonder how my KDA normally is, here are some games of mine:

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League of Legends Build Guide Author XtremeDarkness
XtremeDarkness Fiora Guide
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[S5] [Patch 5.7] [HIGH ELO] In-Depth Fiora Guide

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