This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Smite
Exhaust
Ability Order
Scalemail (PASSIVE)
Shyvana Passive Ability
Introduction
So... after picking up Shyvana in January of this year, I think I've reached the point where I can teach others how to play her effectively. She's pretty much my main champion that I go to for scrims/events/ranked fives, and it seems to be working pretty well.
Great fighting capabilities
Not mana dependent
Tanky
Initiator
Mobile
Cons
Needs a team built around her
Lacking in crowd control
All melee ranged damage
Because of those cons is the reason why
Basically, just make sure every lane has a form of crowd control and one of them have to work with getting a stun of some sort at level 1 like
Smite: You ALWAYS bring
Exhaust: I almost always run Make sure you try to stay within these runes. My personal rune page is noted above on the top of the page. Personally, I think that's about as good as it's going to get.
The best ones in my opinion are listed in order from left to right. Glyphs are completely optional.
Standard Shyvana Rune Page:
Marks:
Attack Speed Greater Mark of Desolation Armor PenSeals:
Flat ArmorGlyphs:
Scaling Magic Resistance
Flat Magic ResistQuintessences: Greater Quintessence of Desolation Armor Penetration
Health
Movement Speed
Armor
Magic ResistIf you are willing to experiment with other rune pages, then try looking into this guide which helped me with my own rune page for this.
Offensive Tree: Investing 21 points into the offensive tree works best in my experience. A more DPS start with
Defensive Tree: 9 points in the defensive tree. Make sure you take these specific masteries when investing 9 points in this tree, no exceptions since your goal is
If you decide to take 21 points in the defensive tree for some reason, then it's basically just personal preference past the first 9 points. The majority of masteries in this tree are pretty good, but not for an aggressive counter jungler. It's not like you should be building
Utility Tree: You shouldn't really be taking any utility masteries with an aggressive counter jungler like
Another one that people would usually consider is
Dragon's Descent: This ultimate is the only reason why
Burnout: Dragon Form: Activate
Flame Breath: You focus Dragon Form: Now an aoe, and isn't blocked by units so it will hit everything in the cone. Use this first in fights as usual to give the armor debuff.
Twin Bite: You take a point in this at level 2 just to have the extra autoattack, but don't focus it until it's last because it doesn't deal as much damage as Flamebreath would. Use Dragon Form: Instead of single target, it is now an aoe. The same rule applies to this skill in team fights about using it after an autoattack.
, (
/
),
,
Ok so, with
If I'm destroying everything in my way and have a score of 3/0/2 or something of the sort during laning, then I build the
Offensive Choices:
,
,
,
,
,
Defensive Choices:
,
,
,
,
,
,
,
I'll rage if you get
Versus Heavy AD:
Versus Fed AD Carry(s?):
Versus Heavy AP:
Versus Balanced Team:
Tanky Bonus-Magic Damage:
Melee DPS:
If you play a really long game, then you should probably swap
By the way, the metagolem outline is probably my favorite.
Dragon: 6 minutes (attempt first at 7-10 minutes after ganking bottom)
Red Buff: 5 minutes
Blue Buff: 5 minutes
Shyvana has no exact jungle rotation. You basically just take enemy buffs and farm your own camps until
In solo queue, it would be best to take the enemy red buff since solo queue is really just about doing your own thing. Going to red buff is safer than blue since there's a lot of room there for escaping.
Arranged fives are different though. If the enemy jungler or mid lane uses mana, then invade the blue buff every time it spawns. This includes at level 1, meaning you need a team composition to make this work such as a
Another thing to note is that if you see the enemy jungler on the other side of the map, then you have free reign over the other side. If the enemy
Amumu: Always starts blue. Invade blue at level 1 as a team, and then coordinate invasions on the spawns.
Cho'Gath: A very safe pick. Not mana hungry at all, so just invade red at level 1, and then coordinate invasions on his blue buff every time they spawn (from 7:00 and on) so their mid lane can't have it.
Dr. Mundo: I've seen
Fiddlesticks: Bully him around as much as possible, he's really vulnerable to it. Invade blue buff at level 1 as a team, and then coordinate invasions on blue buff every 5 minutes.
Fiora: Starts blue, and farms to level 4 (according to stonewall008 atleast, I don't see many of these). She doesn't seem very mana hungry so I would just invade red.
Fizz: Invade blue buff. Red afterwards if possible since he's mana hungry, so he can't fight you off.
Gangplank:
Jarvan IV: I've seen
Lee Sin:
Malphite: I rarely ever see a jungling
Maokai:
Master Yi: I haven't seen many of these at all recently, but theoretically, you would win a fight versus him so try stealing his red and just fight him off if he contests it. I would invade his blue buff on every respawn though from then on if their mid lane uses mana. If not, then keep taking red.
Nautilus: Starts on blue 90% of the time. Taking this from him every time would really hurt his jungle.
Nocturne:
Nunu:
Olaf: Probably one of the only champions that can fight
Pantheon:
Rammus: Invade on blue buff to make sure his ganks don't happen. The reason you play
Riven: She starts on red buff to immediately gank afterwards. You can probably invade red to slow her down.
Shaco: Most start at red and gank at level 2, and are known to counter jungle as well. If you steal his blue buff while he takes red, then you will stop him from ganking other lanes since he runs low on mana pretty quickly. Have your support ward your blue buff before going to theirs, and make sure you take your own blue or give it to your mid lane when the ward runs out.
Shen:
Singed:
Skarner: Almost always starts on blue buff since his mana costs are on the higher side. Stealing blue from him would cripple his jungle rotation, and he probably wouldn't be able to gank afterwards.
Trundle: He almost always starts blue . If you're in solo queue, then take red. If arranged five, then invade blue as a team. Don't fight
Tryndamere: I haven't seen many of these in a long time. I say take his red buff since he's manaless.
Udyr: Very quick jungler, and does a lot of damage at level one. Taking his red buff every time would probably be your best option.
Volibear: Usually starts on blue buff, but he's not that reliant on it if I remember correctly. Most gank at level 4, so taking red buff from him would probably net the most advantage.
Warwick: Very safe jungler. Take his red buff from him every time since his only source of cc is
Wukong:
Xin Zhao: Usually starts on blue buff, and his ganks can be ugly because of his abilities. Draining him of mana only means he can't gank, which are usually deadly.
2. Initiate team fights with
3. 21/9/0 masteries > 9/21/0 > anything else (usually)
4. Core: (
5. Time the enemy buffs to make sure that they don't get them.
6. Your team needs a stun in every lane to make ganks work. One of them needs to get their stun at level 1 to make level 1 team fights work.
7. Shyvana has no exact jungle rotation. Just taking enemy buffs, and farming your own minor camps. Gank every time dragon is up, or when a laner asks for one.
Leave a comment and vote on this guide after going through it, even if you hate it. Criticism is encouraged, flaming isn't.
March 28, 2012: I put more of an explanation behind my choices in the masteries.
May 2, 2012: Focus
To do: Add






You must be logged in to comment. Please login or register.