Shyvana
Build Guide by TwoKingzz
Shyvana Top S12!! - Monster 1v5 build updated!!! Insane 4.5k HP One Shot builder
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Recommended Items
Runes: HP ABUSER (Titanic Hydra Style)
1
2
3
4
Resolve
Sorcery
+8 ability haste
+6 Armor
+6 Armor
Spells:
1
2
3
Chad Standard
Ignite
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Soraka
Ideal
Strong
Ok
Low
None
Soraka
Champion Build Guide
Why Shyvana Top?
I stream Shyvana Top on youtube 4 days a week! https://www.youtube.com/channel/UC5esHbHVES_hwernTww5G3A |
+ Winrate Shyvana top has a better winrate Platinum+ than Shyvana jungle. |

+ Top Lane Counter Shyvana counters the most commonly picked top lane champions. |

+ Ignite She is an extremely powerful ignite laner. Her ultimate functions as a flash after level 6. Her W move speed can let you avoid most ganks if you're careful. This allows you to skip flash and take both Ignite AND Teleport for a powerful laning phase and scaling for objectives. |
+ Superior Gold/Experience/Splitpush Shyvana has much more gold income, exp, and splitpush//teleport flank potential due to her unique kit. |
+ Dive Potential Shyvana is basically impossible to dive, but it's ridiculously easy to dive the enemy. Simply walk up in human form E W AA Q AA ignite R out. This works even into tanks and only requires one - two trades before this all in. |
+ Jungle And CS Once you have a lead, you get to own the enemy jungle's camps and easily hit 250 CS. |
+ Big Tank Big Damage Shyvana is naturally more tanky than many tanks and has hidden damage numbers. People will simply kill themselves out of ignorance of your champion. |
+ Slow Pusher She has a very overpowered slow push playstyle which fits the current meta very well. |
+ Weakside Top Shyvana has a specialty for the weakside top strategy. (Slowpushing - freezing - diving) |
Build Path Situations
Shyvana is an extremely versatile champion in both build path and playstyle. You'll need to identify what role your team needs and fill it.
If your team is 3 ranged AD champions and 1 Support- you should do an AP tank build.
If they are all control mages- then go an AD tank build.
Countering your enemy with versatile build paths makes Shyvana Top a good pick into any enemy team with any allied comp.
As you can see at the top of the build, there are a variety of item choices available for Shyvana top. They vary depending on your laning situation.
Boot Choices:
If your team is 3 ranged AD champions and 1 Support- you should do an AP tank build.
If they are all control mages- then go an AD tank build.
Countering your enemy with versatile build paths makes Shyvana Top a good pick into any enemy team with any allied comp.
Expecting Burst Trades? |
These runes are best for burst trades depending on two situations: 1. If you are the tank & need sustain take ![]() 2. If your lane enemy is fiora or darius, ![]() |
Does Your Enemy Outscale You? | Most valuable lategame if you are not the sole tank. Consider grasp otherwise but both are efficient scaling choices. |
Need to Survive a Poke Lane? |
These runes are best for poke lane sustain depending on two situations: 1. The enemy wont give you free grasp procs - quinn / vayne / camille 2. You are not going full tank. (It scales off bonus ad/ap) |
Item Choices:
As you can see at the top of the build, there are a variety of item choices available for Shyvana top. They vary depending on your laning situation.
Need to Kill Tanks? |
These items are best for tank killing depending on two situations: 1. Your team needs to get through the enemy frontline 2. You have at least a tanky support. If not just build ![]() |
Need to Be Really Tanky? |
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Need to go AP Tank? | Riftmaker provides a massive damage spike with its passive + 80 AP. With just riftmaker and Conqeuror stacked you can one shot an adc while completely focusing on tank items. |
Boot Choices:
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If you're laning against someone who will require multiple E pokes in order to kill them, you'll need tons of ability haste. Go ![]() |
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When laning against auto-based champions, it is generally best to go ![]() |
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If you're facing off against a CC comp, ![]() |
Top Lane Basics
Wave Control:
Slow Push |
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Only last hit minions. If you have more minions, or the wave just bounced off your tower, it will build up around 15 minions. |
Things to Keep in Mind Top Lane:
Enemy Junglers gank you when the wave is slow pushing or crashing back to your turret - if its crashing to you they might try to dive if you take poke.
This means DO NOT fight the enemy while they are slow pushing the wave.
Tracking the jungler is extremely important. If your jungler is around, play aggressive. If your jungler is on bot side, play more like a scared dog.
Strongside Top: Your jungler plans on camping the enemy top laner and snowballing your lane. He is usually top side and needs help setting up rifts.
Weakside Top: Your jungler is camping bot lane. He forgot top exists. Expect a 2v1 lane and to be turret dived, so it's extremely important not to take much poke and to farm safely.
Always split push the side opposite of the objective. Dragon up? Push top. Baron? Push bot.
Early Game
Shyvana has a very weak level 1-3 but extremely strong level 5+.
This creates a scenario where in the early game you want the enemy to slow push into your tower while taking as little damage as possible. Farm with E and use W to run up and CS melee minions.
This creates a scenario where in the early game you want the enemy to slow push into your tower while taking as little damage as possible. Farm with E and use W to run up and CS melee minions.
Early Game Fundamentals
Slow Push | Do not shove the wave ever, last hit as slow as possible to build a giant wave. If anyone tries to fight you in it burst them and ignite them for free kills. If they don't die there you can turret dive them with the wave hits the tower if you have ignite up or R. |
Bounce | After the wave slowpushes into the enemy tower and crashes. Recall and by the time you walk back to lane- the wave will be back to your side. |
Weakside Top | Shyvana is weak before level 5 so junglers will camp you. Top is often a 2v1 lane so keep in mind that the enemy jungler sees you as a dragon snack. |
Turret Diving |
If you can build a large wave and kill the enemy when it hits tower you will create a massive exp & Gold lead. Do not dive unless you have built up a large minion wave AND the enemy is low. If you can not dive because its a tank, consider deep warding or farming the enemy jungle. You can even roam mid with Dragon form for some free kills. |
Mid Game
Pay Attention to Vision | If you can't see someone on the map, and you are over extended, just assume they are coming to get you. |
Splitpush Without Dying |
This is important because it always pulls people top away from objectives and creates a numbers advantage for your bot side. The trade-off of this is that most low-elo people feed while trying to split push. But if you can do this while not dying from 200 IQ map control- your win rate will be extremely high. Everytime you pass the first top brush on your side track the jungler & enemy mid laner. People love roaming on splitpushers without flash so you must stay vigilant. |
Timing your Teleport | The best time to teleport is when you're countering a gank on your bot lane that will lead to getting the dragon. It's ideal to teleport away right when you've slow pushed a wave and it hits the enemy turret. By the time you've killed someone bot lane and recalled, you will catch the wave when returning to top lane. |
Wards | Buy a blue trinket @ level 9. Use them defensively if you're losing in your jungle bushes. If you are winning, use them in the jungle entrances or bushes people often don't check. |
Teamfights
There's a common misconception that it's effective to be ulting into 5 people all the time.
But really, usually the most effective way to play her ult is to frontline when in human form, then ult BACKWARDS to then peel the ADC as dragon.
Exceptions to this Rule:
Summoner Spell Usage
Combo Section
Common Combos
Standard Trade |
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AA |
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AA |
Going All In |
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AA |
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AA | AA | AA |
Quick Burst |
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AA |
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Fight Mechanics
((Video Examples Coming Soon))
Tethering / kiting of dragon E
After using Dragon E AUTO Q back off so the enemy walks over the burning E circle. This small step back before you start auto attacking again will bait the enemy into taking at least an extra 100 damage.
End of Dragon R pull
If you R someone running away and hit them with the very tip of the ulti, it will pull them back towards you. This can add an auto or even two depending on your attackspeed leading to more kills.
Combo with titanic
When playing titanic hydra you should usually be very tanky. In this scenario you want to ult onto 3+ people and start with Q cleave then E. This is because the hydra passive is pretty glitchy on dragon form and applies a unique aoe on every target. This means that with just 3 people you will Q them for basically 600 damage. They will be very scared of this scenario and flash out & that's why its proper to start the combo with Q. R in - W Q E AA AA - back off.
Combo with Riftmaker
Combo with Riftmaker - Stack up riftmaker + conq on the enemy tank before ulting + E Q an enemy carry in the backline. This playstyle is most effective with tank items built after the second or third item. This is because with just riftmaker and Conq you are in one shot range on every squishy. Pay attention if they have shieldbow - merc treads - or a stopwatch. This makes this play much more risky.
Shyvana Top S12!! - Monster 1v5 build updated!!! Insane 4.5k HP One Shot builder
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