Shyvana Build Guide by TwoKingzz
Shyvana Top - Tank Monster Perfect 1v5 build updated!! Ap /
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Runes: Delete (Easy)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+10% Attack Speed
+10% Attack Speed
+8 ability haste
Ability Order E max Standard
Threats & Synergies
PTA - Max W - Bramble then hp then steelcaps. Dodge her E she dies every time. When you all in get her to stand on your Dragon circle E
Max e - get oblivion orb - Dance around his Q and bait the cd, R him when its on CD. Early ionian boots + some hp and damage.
Red sweeper - ignite required - beg for jg help - dont take much poke - start D shield and rush ionian or sorc pen. You should one shot her with R, ignite her while flying through air and red trinket. Then E where she rolls. Avoid walls, this is a skill matchup but if you get ahead she dies easily. Go damage - trinity force botrk is good.
Max w - PTA - Steelcaps - bramble - health items - GG
Need to kill her before 6 - ask for ganks go pta + ignite or exhaust. Get damage and armor and grievous wounds. Bait her E she is weak if she misses.
He is a very strong champion if you give him kills. Otherwise get a sunfire and Max E and get ionian boots. Baiting Jax into ganks is extremely easy since he must hard commit. Pretty easy overall.
Go grasp and never give her a true damage auto. Care for her early game E off walls. Bait her E into you for easy ganks. Stack hp and damage - trinity titanic is a good idea.
Bait his E and you can kill him if he misses. Rush Blade of the ruined king & sunderer. Beg for ganks and be careful for the enemy jg. if he gets a lead you can only farm for rest of the game.
Skill matchup - Bait his E cd and Q cd and all in him. Take pta and Attackspeed / armor runes. Bait him with your jungler or all in him with ignite when an important cd is down.
Do not trade autos with garen other then your E W Q run combo. Take grasp & second wind. You outscale him with E max so poke and bait him into making a bad decision. With smart use of ignite & lane control this is an easy lane.
Let her push level 1, start E. Go grasp & D shield. Rush riftmaker tank earlygame and max E. Be careful about hitting E and you should be stronger mid late game. Remember to ping her roams.
Take Conq - rush botrk & sunderer. Then a steraks & stoneplate. You should only all in when ignite is up. Overall easy if you scale up before fighting.
Lethal tempo - max w - get tier 1 boots and blade of the ruined king asap. Play smart and look to dodge his Q and you can get free kills if he overextends. Splitpush him to death and track enemy jg.
Tank + W max + baits all day. Take grasp or pta I usually pta. Focus on baiting him and dodging his E Q. Usually he tries to turret dive you so bait those with ignite. focus on not taking much poke so he fails the dive when the wave crashes.
Second wind - d shield - Conq - Never trade autos - max E he goes oom early game if you dont take bad trades. Easy lane - splitpush and pressure with E. Go ionian boots and save tp for good teamfights / drag flanks. Malphite will.
Wits end KEKW - lethal tempo if brave. 3 points in w max e
Do not trade early game, go riftmaker and ionian then tank. Take conq and dont give her many grasp procs early game. second wind D shield start. You will outscale if she does not get fed pre 6
Champion Build Guide
I stream Shyvana Top on youtube 4 days a week!
Shyvana top has a better winrate Platinum+ than Shyvana jungle.
+ Top Lane Counter
Shyvana counters the most commonly picked top lane champions.
She is an extremely powerful ignite laner. Her ultimate functions as a flash after level 6. Her W move speed can let you avoid most ganks if you're careful. This allows you to skip flash and take both Ignite AND Teleport for a powerful laning phase and scaling for objectives.
+ Superior Gold/Experience/Splitpush
Shyvana has much more gold income, exp, and splitpush//teleport flank potential due to her unique kit.
+ Dive Potential
Shyvana is basically impossible to dive, but it's ridiculously easy to dive the enemy. Simply walk up in human form E W AA Q AA ignite R out. This works even into tanks and only requires one - two trades before this all in.
+ Jungle And CS
Once you have a lead, you get to own the enemy jungle's camps and easily hit 250 CS.
+ Big Tank Big Damage
Shyvana is naturally more tanky than many tanks and has hidden damage numbers. People will simply kill themselves out of ignorance of your champion.
+ Slow Pusher
She has a very overpowered slow push playstyle which fits the current meta very well.
+ Weakside Top
Shyvana has a specialty for the weakside top strategy. (Slowpushing - freezing - diving)
If your team is 3 ranged AD champions and 1 Support- you should do an AP tank build.
If they are all control mages- then go an AD tank build.
Countering your enemy with versatile build paths makes Shyvana Top a good pick into any enemy team with any allied comp.
|Expecting Burst Trades?||
These runes are best for burst trades depending on two situations:
1. If you are the tank & need sustain take Grasp of the Undying
2. If your lane enemy is fiora or darius, Press the Attack burst is op
|Does Your Enemy Outscale You?||Most valuable lategame if you are not the sole tank. Consider grasp otherwise but both are efficient scaling choices.|
|Need to Survive a Poke Lane?||
These runes are best for poke lane sustain depending on two situations:
1. The enemy wont give you free grasp procs - quinn / vayne / camille
2. You are not going full tank. (It scales off bonus ad/ap)
As you can see at the top of the build, there are a variety of item choices available for Shyvana top. They vary depending on your laning situation.
|Need to Kill Tanks?||
These items are best for tank killing depending on two situations:
1. Your team needs to get through the enemy frontline
2. You have at least a tanky support. If not just build Divine Sunderer then tank.
|Need to Be Really Tanky?||Sunfire Aegis provides enough damage to completely spec into resistance. Focus on building up sunfire passive in human form before ulting into the enemy backline to apply sunfire passive.|
|Need to go AP Tank?||Riftmaker provides a massive damage spike with its passive + 80 AP. With just riftmaker and Conqeuror stacked you can one shot an adc while completely focusing on tank items.|
|If you're laning against someone who will require multiple E pokes in order to kill them, you'll need tons of ability haste. Go Ionian Boots of Lucidity.||When laning against auto-based champions, it is generally best to go Plated Steelcaps.||
If you're facing off against a CC comp, Mercury's Treads bought later into the game works well- as long as your enemy laner is not an AD champ.
|Slow Push||Only last hit minions. If you have more minions, or the wave just bounced off your tower, it will build up around 15 minions.|
Enemy Junglers gank you when the wave is slow pushing or crashing back to your turret - if its crashing to you they might try to dive if you take poke.
This means DO NOT fight the enemy while they are slow pushing the wave.
Tracking the jungler is extremely important. If your jungler is around, play aggressive. If your jungler is on bot side, play more like a scared dog.
Strongside Top: Your jungler plans on camping the enemy top laner and snowballing your lane. He is usually top side and needs help setting up rifts.
Weakside Top: Your jungler is camping bot lane. He forgot top exists. Expect a 2v1 lane and to be turret dived, so it's extremely important not to take much poke and to farm safely.
Always split push the side opposite of the objective. Dragon up? Push top. Baron? Push bot.
This creates a scenario where in the early game you want the enemy to slow push into your tower while taking as little damage as possible. Farm with E and use W to run up and CS melee minions.
|Slow Push||Do not shove the wave ever, last hit as slow as possible to build a giant wave. If anyone tries to fight you in it burst them and ignite them for free kills. If they don't die there you can turret dive them with the wave hits the tower if you have ignite up or R.|
|Bounce||After the wave slowpushes into the enemy tower and crashes. Recall and by the time you walk back to lane- the wave will be back to your side.|
|Weakside Top||Shyvana is weak before level 5 so junglers will camp you. Top is often a 2v1 lane so keep in mind that the enemy jungler sees you as a dragon snack.|
If you can build a large wave and kill the enemy when it hits tower you will create a massive exp & Gold lead. Do not dive unless you have built up a large minion wave AND the enemy is low.
If you can not dive because its a tank, consider deep warding or farming the enemy jungle. You can even roam mid with Dragon form for some free kills.
|Pay Attention to Vision||If you can't see someone on the map, and you are over extended, just assume they are coming to get you.|
|Splitpush Without Dying||
This is important because it always pulls people top away from objectives and creates a numbers advantage for your bot side. The trade-off of this is that most low-elo people feed while trying to split push. But if you can do this while not dying from 200 IQ map control- your win rate will be extremely high.
Everytime you pass the first top brush on your side track the jungler & enemy mid laner. People love roaming on splitpushers without flash so you must stay vigilant.
|Timing your Teleport||The best time to teleport is when you're countering a gank on your bot lane that will lead to getting the dragon. It's ideal to teleport away right when you've slow pushed a wave and it hits the enemy turret. By the time you've killed someone bot lane and recalled, you will catch the wave when returning to top lane.|
|Wards||Buy a blue trinket @ level 9. Use them defensively if you're losing in your jungle bushes. If you are winning, use them in the jungle entrances or bushes people often don't check.|
There's a common misconception that it's effective to be ulting into 5 people all the time.
But really, usually the most effective way to play her ult is to frontline when in human form, then ult BACKWARDS to then peel the ADC as dragon.
Exceptions to this Rule:
|Going All In||AA||AA||AA||AA|
After using Dragon E AUTO Q back off so the enemy walks over the burning E circle. This small step back before you start auto attacking again will bait the enemy into taking at least an extra 100 damage.
If you R someone running away and hit them with the very tip of the ulti, it will pull them back towards you. This can add an auto or even two depending on your attackspeed leading to more kills.
When playing titanic hydra you should usually be very tanky. In this scenario you want to ult onto 3+ people and start with Q cleave then E. This is because the hydra passive is pretty glitchy on dragon form and applies a unique aoe on every target. This means that with just 3 people you will Q them for basically 600 damage. They will be very scared of this scenario and flash out & that's why its proper to start the combo with Q. R in - W Q E AA AA - back off.
Combo with Riftmaker - Stack up riftmaker + conq on the enemy tank before ulting + E Q an enemy carry in the backline. This playstyle is most effective with tank items built after the second or third item. This is because with just riftmaker and Conq you are in one shot range on every squishy. Pay attention if they have shieldbow - merc treads - or a stopwatch. This makes this play much more risky.