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Choose Champion Build:
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Slayer of Unknown Beasts
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The Examplar of Top-Lane
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
Abit about Jarvan
At the moment



Quoted:
''There is only one truth, and you will find it at the point of my lance.''
-Jarvan the IVth-
-Jarvan the IVth-
I made this guide since i saw that there is no guide for

This is also my first guide so i hope you like it.
(ps: this is my first guide ever) |

Pros:
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Cons:
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Tankier builds
The cool thing about
Jarvan IV is that he has a lot of versatility in builds and in-game he can take every role that an off-tank has to offer, which makes him such an important aspect to any team.

Core Defensive Masteries
If you want a bruiser Jarvan
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If you want a tanky Jarvan
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AD focused Masteries
For jungle just redistribute your first 9 points of Defense in this way:
Since you need to take less damage from creeps
Movement Spells |
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I recommend this item on any Jarvan, since it Can help you get out of your ![]() |
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This item is really good for Team-players, because you can teleport to wards in bushes and flank bot or mid or top, knock em' up with your Q+E and ![]() |
Other Spells |
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This spell is great for when you play more supportive-ly. You should target with it very AS reliant targets like adcs or fleeing targets, in both cases it is a very powerful tool. |
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Basic Jungle spell (and with reason), It is very useful early game when you are not assisted in jungle and late-game for ![]() |
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Kind of self explanatory, but J4 can also be quite the support tank in TF so yeah. Definitively last pick for me, but it may come in handy. (use it when more people are around you) |
and what i have to tell you about them

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His Passive![]() (check out laning and jungle chapters to learn more about this ability) |
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His Q and main damage dealer![]() ![]() (check out laning and jungle chapters to learn more about this ability) |
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His Shield/AoE-SlowThis ability is an important part of Jarvan's combo as it can give him a shield and a slow, it is perfect for engaging. I recommend using this ability either when you land your ![]() (check out laning and jungle chapters to learn more about this ability) |
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His passive/active AR+AS boostThis Ability is essential for Jungle Jarvan, it gives you extra armor and atack speed, making ![]() (check out laning and jungle chapters to learn more about this ability) |
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His Ult + His 3rd CC and trapThis is the 2nd Greatest Jungler's ult right after ![]() ![]() (check out laning and jungle chapters to learn more about this ability) |
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Usually I prefer to max-out abilities on
Jarvan IV on lvl 10 instead of 9 because it gives me more versatility in the game, be it in the jungle or in the lane.
and all you need to know about them

Jungle Items
Let's get down to business
Basic Items
Tanky![]() This is a great item for tankier Jarvans, as it offers 500 HP and 10% CR and the Tenacity of ![]() |
or |
Aggressive |
Either way

No matter what you choose as your play-style, you need that extra Attack-Speed and Damage to finish off your opponents, this item gives you both, plus it gives you Lifesteal and a miniature passive like ![]() ![]() |
Tanky items
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This Item is great because of it's slow, It works well on jungle and on Top-lane Jarvan,but it is quite expensive to be rushed, so i only take giant's bealt and complete it later when i have the money, i usually rush it as a third item on jungle JIV because it gives you almost as much health as ![]() |
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I used to play alot with ![]() ![]() ![]() ![]() |
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This item works quite well on jarvan since it gives him more health, armor and it does 40 magic damage/per second to all nearby enemies, its range isn't too big, but it covers roughly the same zone as your ![]() |
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This is an okay-ish item on Jarvan since it solves your mana problem plus it gives the 2nd highest amount of armor: 95, it also gives 20% CR and an AttackSpeed AoE-slow. I would pick ![]() ![]() ![]() |
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Warmog is a must have on bruiser builds, but i still prefer ![]() ![]() This item helps alot in situations when you need more health fast and cheap, because you have alot of armor but not enough health. I recommend it on more AD builds because it works great with ![]() ![]() |
Damage Orientated Items
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This item is a good addition to Off-tank and AD focused Jarvans, as the CR reduction and AD boost give you an edge. Because of your abilities you can always get close and personal and reduce the armor of your enemies with this item, in order for your team to melt them down. I recommend this item instead of ![]() ![]() ![]() |
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This item works wonders with ![]() ![]() ![]() ![]() |
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This item + your ![]() ![]() |
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This is now okay-ish on Jarvan. I recommend using it against AP heavy teams, but most of the time ![]() ![]() |
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This item is very important to any kind Of tankier Jarvans as it gives alot of MR and a spell shield, plus it trades health for atack damage, when you have lost 25% of you health it would have surpassed ![]() |
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This item is good on less tanky Jarvans because of its active that ![]() ![]() |
Other Items i don't use but are still good on Jarvan
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With the changes in the 3.8 Patch i actually like this item. If you want you can take it to help you clear jungles faster and give you extra tankiness. Also, DON'T FORGET TO WARD. You have ![]() |
Zeke's Herald | Not a great item on Jarvan, but if you are taking a more supportive role, this item can make a difference to your ADC's attack damage and the extra life steal can help squishier, but powerful team-mates stay in fights for a longer time. |
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For me this item is a meh choice for Jarvan IV, it does give you quite alot of AD and LS plus some health regen and the spread of its passive is about the size of your ult. I recommend activating it right before your ![]() |
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This is quite a good MR item, its passive works great with ![]() ![]() |
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This is a great, but expenssive item for almost any situation. I recommend this item on bruiser focused Jarvans since it gives alot of usefull stuff like slow, AS boost, AD, boost and a lot more. |
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This is a good item on bruiser focused Jarvans because of its tenacity, CR, movement speed and AS boost. I recommend using it with ![]() |
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I recommend ![]() ![]() ![]() |
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This item, as usual, gives you a lot of Critical strike chance, AD and increases critical strike damage from 200% to 250%. I recommend using this item on really AD heavy or assassin Jarvans for when you want to do a lot of damage, but i usually don't recommend it. (You are not ![]() |
Boots
The Jungle Boots![]() Essential for most junglers, these boots work great on Jarvan as they give you a quicker way of transportation between lanes and a way to chase down fleeing opponents. |
The MR Boots![]() These boots are great for taking ap damage and their tenacity can save your life in those nasty situations. I recommend these boots on less tanky Jarvans and when you are playing against alot of ap. |
The Armor Boots![]() These boots give you extra armor and block 10% of enemies basic atacks. I recommend using these boots against AD focused teams and when you have a problem with enemy criters like ![]() ![]() |

Initial Jungling
You should always start with blue and take

Note: If you are counter-Jungling it is better to not use smite, if your counterpart is a fast jungler.
You should now be lvl-2, I recommend taking

Up next are the wolves. They are essential to jarvanIV no matter if he is counter jungling or clearing his own jungle, as long as you don't want to gank quickly, they are essetial. Even when you are opting for an early gank i recommend first clearing the wolves and then proceeding forward.
I don't recommend starting with wolves as you lose some mana, your teammates can take your XP and you don't level up if you successfully clear the camp.
Lets talk about which abilities you wantThe first thing you want is ![]() ![]() You should for that very same reason max-out demacian standart early but you can choose to max out ![]() |
Counter-Jungling
So first of all, When should you play counter? Now, Now... You need 2 requirements in order to counter someone:
1. Are they squishy or do less damage?
Basically can you take them head on or no
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2. Do they have a lot of sustain?
Do they have alot of health-regen ability
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So if 1 is YES and 2 is NO. then you are in luck! Only one more thing to be cautioned about is the possibility of them setting traps like

Most Junglers reach red about the time you have cleared the wolves and you are crossing the River, if not just don't clear the wolves, that leaves you a little before lvl3, since Lizards and Golems give you 95% of the XP required to level up.
Don't worry you still have enough time to position yourself in the bushes on the Lizard (those who let you see the Creature). Wait until the beast is lower than 500 than smite it can E+Q your way in, or if the enemy is too powerful or has back-up just E+Q your way out of there. Either way you just stole red and are now lvl3 while your counterpart is only lvl2, That is a HUGE difference in power.
You can now gank as lvl 3, having a slight advantage over your opponents or just grab your own red to ensure your counterpart doesn't receive the buff, also this puts you in lvl4, and that is a very important thing, although you just ate your 2 reds!
Always look at your mini-map it shows you which creatures have re-spawned, although with a slight delay. And think! You might be able to take their buffs right under their noses if you know what you are doing. Try to deny your counterpart any farm or buffs, and keep him dead for as long as you can :D since you are a medium duelist you should opt for 1v1 if you have, farm, damage, health and level advantage.
If you want to deny your counterpart completely of buffs, go more aggressive and take Attack damage and Attack speed items earlier, for most junglers i recommend taking the

Tips and Builds
What i like to do in jungle is take as much cc and movement speed as possible as early on and turn into a tank late-game, for that i take mostly defensive masteries (9-21-0), armor penetration Quintenstances, armor glyphs, magic resistence seals and 6 ArmPen marks with 3 AttSpeed marks. This gives me early damage and tankiness with

Here are some Jungle paths i use:
Remmember that you can take a sight stone in order to provide wards for top and mid and also get some health. This can also help you to counter the enemy's jungler.
General Info
J4 is Very early gank dependable
If you are off to a bad start, your team might be in serious danger if you don't take some more gold. Since i was inactive for quite some time and descended to bronze 1 (although i am in qualification for silver V at the moment) i found out that if your team is pushing lanes you can't gank, so if your team are a bunch of douschbags don't pick j4 or try to completely destroy the enemy's jungler.
It is very important to avoid wards
So for example lets say you want to gank bot but you know they have a ward on drake or somewhere there, so they will know you are coming miles away, The soution to your problem is to go above drake into the enemy's jungle and then going descending into their bushes,
(Note: it is a general misconseption to then go into the river, DON'T DO THAT, wait for the minion wave to pass and then go down in the direction of the tower, but don't let it hit you )
And pop up behind them and E+Q your way into their rears.
Always think smart and out manouver your opponents, that is the greatest virtue of J4.
I know very well that I should not post incomplete guides, but i don't have the time to finish it in 1 day, heck i started this guide at the beginning of summer.
For those who see some outdated info

I do not play alot of j4 top, although i know how to play him, but if you have tips please tell me, in order to put up a good top lane guide.
I need to rework some stuff and this weekend i will be dedicating at-least 2 hours to polish my work, so if you see something wrong, please tell me i gladly accept feedback and i will respond as soon as i can.
And again please don't post comments saying its incomplete, i know it is but i don't know if i will ever have time to finish it, although i am fairly certain next week i will be releasing the final version of this guide.
And i am not posting this guide for nothing, i am posting it to see how well it works and what people think of it, so i can make it more complete, i just need a bit of inspiration to complete it.
Thank you for reading this and thank you for understanding.
Oh and one day i will bring myself to do the runes, its just tedious since they are kind of apparent and require a bit of my time that i need to complete more important stuff.
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