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Choose Champion Build:
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The Ultimate Tank
-
Tanking The Twisted Treeline
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
puncturing taunt
puncturing taunt
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Hello summoners, my name is Zavlogs (sn: Tig3rbl00db3ast). Welcome to my guide on how to play Rammus. This guide is intended for any situation whether ranked or unranked and any elo. Rammus is played in the jungle as a tank. He can deal damage based on how tanky he is due to his passive ![]() ![]() 0 Rammus is by far my favorite champion to play. He is really underplayed in ranked and solo que so most people do not know how to counter him. His ![]() ![]() Disclaimer: I have been busy with college and haven't been able to update my guide. I will make a full edit the guide when S4 swings around, but for right now I have just updated the items. |
Pros
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Cons
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Attack Damage MarksGet attack damage marks because it helps him clear the jungle faster and deal a little more damage on ganks. |
Armor SealsGet armor seals... seriously, if you have to ask about getting armor on Rammus then you do not know how to play Rammus. |
Magic Resist GlyphsGet flat magic resist glyphs so you can survive The early game without prioritizing ap items. |
Movespeed Quints![]() 335+105 = 440 Standard Movespeed 440*1.045= 460 New Standard Movespeed 440*1.65 = 726 ![]() ![]() A 20 standard and 34 ![]() |
Defensive Masteries
Perseverance gives you extra health regen when jungling
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Summoner's Resolve gives you extra money when using smite
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Durability adds extra health per level making your more tanky late game.
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Tough Skin gives extra sustain in the jungle.
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Hardiness adds extra armor that help out
Rammus a lot in damage and sustain.
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Bladed Armor makes you clear the jungle faster.
-
Veteran's Scars gives bonus health that helps early game in the jungle.
-
Relentless allows the cc reduction of slows so you can gank/escape easier.
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Tenacious allows
Rammus to not be cc'd as long so you can make engages.
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Reinforced Armor allows you to not be destroyed by ad champions therefore increasing your survivability.
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Good Hands makes it so you can get back in the game faster because, you are a tank so you will most likely be the one dying in fights.
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Honor Guard allows you to become the tank because you can tank more damage.
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Utility Masteries
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Summoner's Insight reducs your cooldown on flash allowing you to get into and out of fights.
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Wanderer allows you to get around the map faster which allows more ganks.
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Mastermind gives you extra cooldown reduction on smite and flash.
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Improved Recall makes you get out of sticky situations faster and get back to lane quicker.
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Runic Affinity is a must for any jungler by increasing the buff duration time which allows the jungler to have better ganks with the blessing of the elder lizardbuff or better sustain mana wise with
crest of the ancient golem buff.
0 0 0 Spiked Shell0 0 |
0 0 0 ![]() 0 0 0 0 0 0 0 ![]() ![]() 0 0 0 0 ![]() ![]() 0 0 0 0 0 ![]() ![]() 0 0 0 0 0 0 ![]() ![]() |
Flash




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0
Smite



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Ghost






Rammus's powerful ganks and teamfight ability is from his Taunt. While his mobility is great and taunts are powerful crowd controls, he can be countered. Rammus cannot jump around the map like other junglers, instead he moves in a fast motion towards an enemy, which can leave him wide open. Here are some simple ways to counter the Spiked Armadillo:
Move Impediment![]() ![]() Champions With Stuns/SnaresHow To Fight The Counter![]() ![]() ![]() |
Mobility![]() Mobile ChampionsHow To Fight The CounterMost of these mobile champions don't initially pick there mobile spell so therefore try and get early ganks on the enemy champion. If your early gank is succesful you could get your lane to snowball ahead of the other champion. You can also wait until their spell is on cooldown. Don't hesitate to use ![]() |
Silence![]() ![]() Silencing ChampionsHow To Fight The CounterSilences are effective against ![]() ![]() ![]() |
Spell Shield![]() ![]() Spell ShieldsHow To Fight The CounterRammus is mobile and can get around very easily, so use your mobility to your advantage and have ![]() ![]() ![]() 0 0 |
Hunter's Machete & 5 Health Potions
This setup is the standard for any jungler. The five ![]() ![]() ![]() |
Madred's Razors
I know this item on ![]() ![]() ![]() ![]() ![]() |
Locket Of The Iron Solari
The ![]() ![]() |
Boots Of Mobility
I prefer the ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spirit Visage
![]() ![]() ![]() ![]() |
Banshee's Veil
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Sunfire Cape
![]() ![]() ![]() ![]() |
Warmog's Armor
![]() ![]() |
Randuin's Omen
![]() ![]() ![]() |
Runic Bulwark
The ![]() ![]() |
Thornmail
![]() ![]() ![]() ![]() ![]() |
Welcome to my 3.8 patch jungle update. Since all camps start at 1:55 and the actual buffs give more experience, I have had to change the route you take as a jungler. There are two options to this strategy, you can either gank at level 3 or level 4.
LVL3 Jungle RoutePros+ Earlier ganks+ Prevent Red Buff Steals+ Get first blood+ Help snowball lanesCons- Weaker early game- Force an early recall- Can give up buffs |
LVL4 Jungle RoutePros+ Faster clear times+ Enough money for first recall+ Set up for lane ganks easier+ Helps survivability when gankingCons- Greater chance of counter-jungling- Can't help lanes in need of assistance- Enemies could be stronger than you- Lanes fall behind |
Level 3 Jungle Route
Step 1)
a) Put first point into
Defensive Ball Curl
b) Have nearby lanes help leash blue buff
c) Use two
Health Potion
Remember: DO NOT USE SMITE ON BLUE BUFF!

Step 2)
a) Have your nearby laners back off so you don't lose experience
b) After the buff is killed put a 2nd point into
Powerball

Step 3)
a) Activate
Powerball in the middle of the lane
b) have
Powerball initiate the buff
c) use one or two
Health Potion

Step 4)
a) Alternate between
Defensive Ball Curl and
Powerball
b) Use
Smite to kill red buff

Step 5)
a) Gank a nearby lane

Level 4 Jungle Route
Step 1)
a) Put 1st point into
Defensive Ball Curl
b) have nearby lanes help with blue buff
c) Use one
Health Potion

Step 2)
a) Use
Smite to kill blue buff
c) Put 2nd point into defensive ball curl

Step 3)
a) Use
Powerball to initiate the wolves camp
b) Alternate between
Defensive Ball Curl and
Powerball
c) Use one
Health Potion

Step 4)
a) Activate
Powerball in the middle of the lane
b) Use
Powerball to initiate the wraith camp
c) Alternate between
Defensive Ball Curl and
Powerball

Step 5)
a) Use
Powerball to initiate red buff
b) Use two
Health Potions

Step 6)
a) Alternate between
Defensive Ball Curl and
Powerball
b) Use
Smite to kill red buff

Step 7)
a) Initiate the double golems with
Powerball
b) Alternate between
Defensive Ball Curl and
Powerball
c) Use last
Health Potion
d) Put your 4th point into puncturing taunt

Step 8)
a) Gank a nearby lane

Counter jungling can decide games depending on how good or bad you are at it. The point of counter jungling is to put yourself ahead of other junglers and set the enemy jungler behind. Watch this informative video by Gbay99 about counter jungling.
My guide on how to counter jungler
Step 1
Rammus is a jungler, he is best at staying in the jungle and farming up until you become a late game monster here are some simple jungling tips to help out your jungling experience.
- Always help out lanes if:
- If they are not there. In that case just last hit don't push!
- If they are getting pushed
- If they are far behind and need a gank
- Finally, if there are multiple enemy team members there so the laner does not loose a 3v1 fight and a tower.
- Focus ganking lanes that are:
- Behind (in kills or farm)
- Not warded
- always being pushed past the middle of the lane.
- Buy an
Oracle's Elixir if you get a couple of early successful ganks to clear out wards.
- Always grab a creep camp whenever you can, but not when there are more important matters (
baron nashor,
dragon, team fights, etc.)
- Give up your blue buffs early game to your mid lane if they are mana hungry cahmpions (
Morgana,
Ahri,
Karthus, etc.)
- ASK YOUR MID IF THEY NEED BLUE BUFF! If they don't need blue buff and your top laner is fine then feel free to take it.
- When you reach the mid-game give up your red buffs to the adc (you should have it early on for better ganks)
- Use smite when ever you get a chance early game (but make sure to save it for the buffs), and save it for
dragon and
baron nashor in the late game.
- If you see the enemy jungler anywhere on the map (bot, top, mid, red buff, etc.) Make sure you counter jungle or gank a lane they are no where close to.
- Counter jungling rules:
- make sure the enemy team doesn't know you are in there
- Always grab the larger creep (blue wraith, larger wolf and golem, red buff, and blue buff)
- Leave on of the smaller creeps if possible (turn off your
Defensive Ball Curl if they get close to dying)
- Wait to use smite until you can kill the creep with it (the enemy could smite it and take it from you)
- Use your smite even on the non-buff camps to steal it faster.
- DO NOT RAGE AT YOUR TEAMMATES IF THEY ACCIDENTALLY KILL ONE OF YOUR CREEPS WHILE LEASHING! Remember that it is purely an accident and you create a poor atmosphere which can be detrimental to teams.
- If there is a team fight, BE THERE! Your presence could make the difference from a successful team fight to an ace on their part.
- Always keep a positive attitude! A good mentality can go a long way.
What makes

Here are some simple steps to ganking:
Step 1: Wait until the enemy is past the middle of the lane

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Step 2: Charge Powerball in the bush until you are at full speed

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Step 3: Charge into the lane and hit the enemy with your powerball

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Step 4: Taunt enemy and then activate your Defensive Ball Curl

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Step 5: Tank their damage and let your teammate deal most of the damage

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Step 6: Attack and chase them until they are dead or at their tower
REMEMBER: IT IS A SUCCESSFUL GANK IF THEY BURN A SUMMONER SPELL! SO DO NOT GET GREEDY!

Rammus is an amazing jungler and he is a lot of fun to play, so be a fun guy/gal to play with and follow the Summoner's Code. I find League Of Legends more fun when everyone on my team keeps a good attitude through the thick and thin.
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Thank you for reading my guide on
Rammus! This is my very first guide so any feedback you give me helps me out a lot. I would like to give a shout out to jhoijhoi for her template on making a guide and her BBcode instructions. Give me a +1 if you enjoyed it! I hope this guide was helpful and gave you a basic ideal on how to play
Rammus. Have fun and taunt fear into the enemy summoners!
Guide Edits:
Edit 1(1/27/13): Added

Edit 2(2/07/13): Changed two point in defensive masteries to



Edit 3(2/20/13): Added Twisted Treeline build
Edit 4(3/09/13): Added ganking chapter.
Edit 5(3/19/13): Added Ganking The Rift build
Edit 6(3/20/13): Updated Jungle Route/Ability Usage and updated example build for "the ultimate tank"
Edit 7(3/29/13): Updated the item descriptions. Switched


Edit 8(6/6/13): After playing more ranked games and listening to advice I totally changed my early game strategy on how to play

Edit 9(6/19/13): Redid the items chapters.
Edit 10(6/22/13): Redid the jungling chapter
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