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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction to the Night Hunter

Let us hunt those who have fallen to darkness - Vayne

In my Rune Explanation I will give you roughly the amount you get from nine of that rune. If you are under level 20 I suggest you wait until you are past level 20 to buy runes.
Sorcery
Phase Rush
Greater Mark of Desolation: 15 Armour pen. You may prefer these, but I prefer having some flat AD for easy last hitting in the lane. You can use this if you have a sustain support and can start with
Doran's Blade. However if you are good at last hitting, take these.
Greater Mark of Attack Damage: 9 AD. Makes for easier last hitting, can be used with sustain support (in which you start with
Doran's Blade) and non sustain support (in which you start with
Boots). More CS (creep score/minions slain) means more money, which means you can usually get your first BF sword after 50-75 CS.
Greater Mark of Attack Speed: 15% Attack Speed. Some people love this, but personally flat AD or armour pen. runes are much more effective. This is only worth 420 gold: a
Dagger, and you build a good amount of attack speed from your items. But, in the end it comes down to personal preference, and if you can still CS well without AD.
Sorcery
Phase Rush
Greater Seal of Armor: 13 Armour. This will help you win early damage trades. This can often lead to you surviving first blood, or getting first blood. This will also make sure you take less damage from minion aggro when you are trying to kill/trade with the other AD carry/support.
Greater Seal of Replenishment: 4 Mana regen/5, or 0.8 mana regen per second. I will only suggest this for you IF you are bad at last hitting, and you often spam Tumble to last hit. If you find yourself often using condemn during laning (without
Soraka), then you can also run this, so you can spam.
Greater Seal of Attack Speed: 7% Attack Speed. Yet again, it comes down to personal preference, this helps a bit when there are several low health minions and you need to kill them all, though the other seals are far more effective.
Sorcery
Phase Rush
Greater Glyph of Scaling Magic Resist: 24 Magic Resist at level 18. I suggest these runes because (depending how fed the enemy AP cary is) late game, AP carries such as Malzalhar and Brand do sh*t loads of damage, and that is also my reasoning behind
Banshee's Veil. This will help you in team fights if their AP carry tries to focus you.
Greater Glyph of Replenishment: 3 Mana regen/5, or 0.6 mana regen per second. If you do not like the extra magic resist and you do not have mana regen glyphs, you can run these, for the same reason as the mana regen seals. But do note that these give less mana regen than the seals.
Greater Glyph of Attack Speed: 6% Attack speed. If you do not want magic resist or mana regen, then you can use these runes. This only is 1% short of the 7% attack speed that the seals give. If you plan to run mana regen and attack speed, I suggest you use 9 greater seal of replenishment and 9
Greater Glyph of Attack Speed.
Precision
Fleet Footwork
Greater Quintessence of Attack Damage: 7 AD. When use in conjunction with
Greater Mark of Attack Damage makes devastating AD early game, for easy last hitting, even at the tower. I use these Quintessences because it helps me CS well, as well as Condemn hits for more damage. I figured that early game AD carries and supports do not carry that much armour, making it easy for you to
Tumble>auto attack and deal at least 60 damage at level 1.
Greater Quintessence of Desolation: 10 Armour pen. Not much to explain, ignores 10 armour of your target. If you use this with greater mark of desolation and
Sunder
you will essentially deal true damage for the first few levels. This also affects your
Condemn damage.
Greater Quintessence of Vigor: 8 Health regen/5, or 1.6 health regen per second. I highly recommend the armour pen. or AD runes, but these runes are especially good with a non sustain support, or if you take high harass. This helps your laning drastically but becomes essentially useless afterwards. This will help you keep you in lane until you are ready to go back and shop.
Greater Quintessence of Movement Speed: 4.5% Movement speed. If you start with
Doran's Blade you will have 313.5 movement speed, if you start with
Boots you will have 350 movement speed, and when you have
Berserker's Greaves you will have 386. I find that these are good because Vayne only has
Tumble to run away, and she is tied for lowest base movement speed (300). You can use these to take advantage of your enemy's position and position a
Condemn.
Marks
Runes



Greater Mark of Desolation: 15 Armour pen. You may prefer these, but I prefer having some flat AD for easy last hitting in the lane. You can use this if you have a sustain support and can start with






Seals
Runes




Greater Seal of Replenishment: 4 Mana regen/5, or 0.8 mana regen per second. I will only suggest this for you IF you are bad at last hitting, and you often spam Tumble to last hit. If you find yourself often using condemn during laning (without


Glyphs
Runes





Greater Glyph of Replenishment: 3 Mana regen/5, or 0.6 mana regen per second. If you do not like the extra magic resist and you do not have mana regen glyphs, you can run these, for the same reason as the mana regen seals. But do note that these give less mana regen than the seals.


Quintessences
Runes






Greater Quintessence of Desolation: 10 Armour pen. Not much to explain, ignores 10 armour of your target. If you use this with greater mark of desolation and


Greater Quintessence of Vigor: 8 Health regen/5, or 1.6 health regen per second. I highly recommend the armour pen. or AD runes, but these runes are especially good with a non sustain support, or if you take high harass. This helps your laning drastically but becomes essentially useless afterwards. This will help you keep you in lane until you are ready to go back and shop.






These are the masteries I use:
Summoner's Wrath
: If you decide you want exhaust, take this. If not, place it in
Butcher
Brute Force
: Essential, you're AD.
Alacrity
: Needed for next level.
Weapon Expertise
: Good when you don't have Last Whisper, but doesn't stack with it additively.
Deadliness
: AD, you need it.
Lethality: Makes 260% Critical damage with Infinity Edge.
Vampirism
: Good for sustain in lane if you don't have lifesteal, if you don't want this, put the points in
Havoc
or
Butcher
.
Sunder
: You need armour pen.
Executioner
: Really good for finishing. Best in the offense tree.
Summoner's Resolve
: You might want this if you decide you want heal or cleanse.
Resistance
,
Hardiness
: You want this so you can win your damage exchange in lane.
Vigor
: Helps you stay in lane longer, if you don't want this, you can put these points into flat health
(
Durability
and
Veteran's Scars
).
Offensive Masteries












Defensive Masteries




(


Best Spells

Slows movement speed by 40% and reduces auto attack damage by 70% and ability/item damage by 35%.
Exhaust is a good spell to run on an AD carry, you can chase well, take people out of team fights, and escape. This is best used on the other AD carry, because it reduces a large amount of AD damage, but only reduces AP damage by 35%.

Instantly upon being cast, warps the player's champion toward his/her cursor.
Nerfed recently, but is still a good all around spell. Flash to escape, flash to engage (you shouldn't be doing that), flash to chase. Hint: Do not instantly flash the first chance you get while escaping, they can still catch up to you. Wait until you come across a wall, and flash over it.

Good Spells

Removes all stuns, slows, taunts, fears, snares, silences, blinds and immobilizers and lowers the duration of new ones applied by 65% for 3 seconds.
Buffed recently, removes all debuffs, including summoner spells. HOWEVER, cleanse doesn't remove knock ups, or suppression from










Heal heals oneself for 140 + 25x level and every allied unit for half the amount.
Slightly buffed recently, this is pretty good for heal baiting, or healing everyone in a team fight, and this is especially good when you don't have a sustain support. I suggest using exhaust heal for the heal bait , or take



Other Notable Summoner Spells








Night Hunter
This is what makes Vayne a hunter. This allows her to chase effectively, engage well, and harass well in the lane. I have read on the LoL Wiki here that this has a range of 2000. NOTE that this only works when you are moving towards them, and they have to be in sight, not in a brush, etc. You will be able to see the purple circle under Vayne when you are walking towards enemies.


Tumble
Vayne quickly rolls toward the cursor and enhances her next autoattack within 6 seconds to deal a percentage of her attack damage as bonus physical damage. This enhanced attack will not proc against structures.
This is her bread and butter. Tumble a short distance, then you get more damage on your next auto attack. This is based on % of your AD, so this will be a greater value late game. This is good for repositioning for condemn, or if you need to



















Silver Bolts
Vayne's consecutive attacks and spell hits on a target will mark them with a silver ring. The third consecutive attack or spell hits against the same target will consume the rings, dealing true damage plus a percentage of the target's maximum health as additional true damage. Damage against monsters is capped at 200. The rings on a target are lost after 3 seconds of not attacking them or upon attacking a different target.
This is the reason Vayne is a monster late game, and why she is focused all the time. This essentially scales with attack speed. This deals % health and a base damage of true damage. This will melt all the hp tanks such as





Condemn
Vayne fires a huge bolt at her target, dealing physical damage and knocking them back. If they collide with terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds. This ability also applies one ring of Silver Bolts.
This is is Vayne's one and only cc. This also deals the most burst damage early game (assuming you land the pin). This is to be used when escaping, or to pin an enemy to the wall.


Above you can see the walls in which we can

Ask your support to place wards (depending how pushed you are) in the green circles in the bush, so if they go in the bush you can



Final Hour
Vayne increases her combat skills and improves her abilities for a few seconds. For the duration, Vayne is granted bonus attack damage and the bonus movement speed from Night Hunter is tripled. Additionally, she will stealth for 1 second after using Tumble.
This is what makes Vayne an exceptional chaser and an excellent AD carry. Increases AD, and gives you 90 bonus movement speed (a 60 bonus from 30) if chasing, and a stealth buff to



tl;dr




HOWEVER, if you are new to Vayne, I suggest you start maxing


or if you are new,

Doran's Blade
This is a good starting item, 100 health, 10 attack damage, and 3% lifesteal. The life steal is negligible, but the early 100 health is good for early durability. The 10 AD helps last hit; gives 2 extra damage on level 1









Boots and 3 Pots
This is the other viable starting item(s), giving 35 movement speed (around the speed of your passive) and giving good sustain with pots. This is optimal if you have a non sustain support or tank, because it keeps you in the lane as long as possible. The movement speed is also good when you are laning against a skill shot based champion such as






The Black Cleaver
This is one of Vayne's main items, because she usually hits targets three times for








Phantom Dancer
This is an essential item to this build. It gives critical strike chance, lots of attack speed, and 15% movement speed. Let's do the math. 300 base movement speed+







Infinity Edge
This is one of the best items in the game in terms of AD carries, and is equivalent to a






The Bloodthirster
This is your main lifesteal source, remember to farm up so you can have full stacks of lifesteal and AD before a team fight, that 40 AD will make a difference. If you are struggling early game you can replace







Banshee's Veil
In my opinion, this is one of the best defensive items late game, it could block a critical spell, such as






Guardian Angel
NO, NOT GUARDIAN ANGLE, THAT WOULD BE 90 DEGREES. *Bad joke is bad*
Ok, basically, if the other team has a lot of AD damage, and a fair amount of AP damage, get this. You get a free +1 shroom every 4 minutes. What to replace:



Quicksilver Sash
This is a cheap and good item. A free







Wit's End
This is a good item when the enemy has a





Atma's Impaler
This item is highly situational, as this is quite expensive and does not give much AD to you, as you don't have much health. Buy this, if you want more crit, and if the enemy team has more than 3 AD. What to replace:




Madred's Bloodrazor
This item is extremely good when paired with






Wriggle's Lantern
This item provides decent stats, and gives a fair bit of lifesteal. The passive definitely comes in handy when you are farming, and helps you build up your next item. This is situational because you should be able to farm without the need for a lucky proc, and your support should be warding anyway. However if their AD is doing well try getting this for the bonus armour. You can replace



Trinity Force
This is a really good item on Vayne, but is fairly expensive and hard to farm up. This provides health, attack speed and crit, and the two passives, along with a couple other stats. The






Sword of the Occult
Personally, I never trust snowball items. Only get this if you are extremely fed, or if you are in a bot game. But as Vayne, it's easy to ks with


Thanks to jhoijhoi again for the warding map.
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
Wards are very important throughout the entire game. Remind your support to ward all the time. Especially past 20 minutes, Dragon and Baron should be warded. You can use a



Dragon spawns at 2:30 and respawns every 6 minutes. Try to remember when you finish it and when it respawns so you can prepare for the next one (rape bush). Try to get the AP caster/jungler to tank it because Dragon reduces attack speed. Grants 190 team gold upon Dragon death. (Also has a 25 bonus gold for last hitting). Remember that bot could come up and steal Dragon.
Ancient Golem (Blue Buff) spawns at 1:55 and respawns every 5 minutes. Most of the time, you will not need this, but in the case that no one in your team wants one, take it for the cooldown reduction. Try not to die with this buff, as you will give the killer the buff (which resets the buff duration). If you are on Purple team (Top right) you may need to damage wolves and leash blue for your jungler.
Lizard Elder (Red Buff) also spawns at 1:55 and respawns every 5 minutes. Opposite from blue, you will take this most of the time for the slow. Again, try not to die with this buff. If you are on Blue team (Bottom Left), you may need to leash and protect red for your jungler
Golems spawns at 1:40 and respawns every minute. I have given a special mention to golems because you can get them at level 1 for gold and exp. This should not affect your jungler if you do it correctly. Watch the video below for level 1 golems. This gives you roughly 70 gold.
Early game is pretty simple. Last hit. Last hit. Last hit. Try to kill enemy laner when you can and co ordinate ganks. At around 2100 (If you started with
Doran's Blade) you should recall and buy a b.f. sword and
Boots for easier last hitting due to growing creep health. If you started with
Boots, recall at around 2200 gold and buy a b.f. sword and a
Vampiric Scepter.
Janna, the Storms fury
Janna is not a sustain support, but helps you in many other ways. Her best move in my opinion is her shield. Gives AD as well!
Eye Of The Storm>
Tumble>Auto Attack makes for a great burst, as well as the shield blocks most retaliation. Her knock up and slow make for easier
Condemn placements.
Shen, the Eye of twilight
NO, I'm only joking. Let's see how it goes after the buff.
Well Shen has FINALLY been buffed. I now can see him as a viable support/tank. He can keep your health up if you attack the
Vorpal Blade marked unit. His
Shadow Dash can help you position up for
Condemn, and his
Stand United can save you multiple times if he uses it correctly.
Sona, the Maven of the Strings
Sona is a really good support, zones the enemy, and sustains you! Also the AoE ulti stun is god like in team fights. The speed up can help you position yourself for
Condemn, and the
Hymn of Valor passive aura can help you last hit easily.
Soraka, the Starchild
Soraka is one of the easiest and simplest supports, however sustains very well (watch out for the nerf though). Basically, keeps you alive but cannot help you get many kills (other than silencing). Her
Infuse makes it so you don't run out of mana, and you can spam
Tumble and
Condemn more for harass. Also,
Wish is one of the best ulties, especially against that pesky Karthus'
Requiem.
Taric, the Gem Knight
Taric is highly underestimated and is good sustain and a good kill lane.
Dazzle+
Condemn can make for up to a 3.5 second stun and kill.
Shatter's passive will help you win damage exchanges between the enemy AD carry. Taric is actually quite versatile and has a good balance between offensive and defensive.
Blitzcrank, the Great Steam Golem
Hes a robot with a long robot arm, what more can I say? One of the best kill lanes, but with no sustain. You have about 3-4 seconds of disables if you can get
Blitzcrank to pluck them to the side brush so you can
Condemn. If you lane with Blitz, make sure you get at least a couple of kills to get you ahead during laning.




Supports

Janna is not a sustain support, but helps you in many other ways. Her best move in my opinion is her shield. Gives AD as well!




Well Shen has FINALLY been buffed. I now can see him as a viable support/tank. He can keep your health up if you attack the





Sona is a really good support, zones the enemy, and sustains you! Also the AoE ulti stun is god like in team fights. The speed up can help you position yourself for



Soraka is one of the easiest and simplest supports, however sustains very well (watch out for the nerf though). Basically, keeps you alive but cannot help you get many kills (other than silencing). Her






Taric is highly underestimated and is good sustain and a good kill lane.




Hes a robot with a long robot arm, what more can I say? One of the best kill lanes, but with no sustain. You have about 3-4 seconds of disables if you can get


There are several things to do:
Firstly, before you start pushing, ask your support to ward the river as well as the river brushes. This will save you if the enemy jungler (or other lanes) come down to gank you. Ask your support to use AoE spells (
Shatter,
Starcall, etc.) on the full hp minions, and you can still last hit the minions and push.
Before you start doing Dragon, push the lane (above) and then drop a
Vision Ward nearby Dragon to spot for any wards. Then get your support to place wards (depending which team you are on)
The red circles are where your support should place wards, so that you don't get killed while trying to do Dragon. Make sure you pull Dragon out so that their jungler doesn't steal it with
Smite. With Baron, make sure you ward in the same places (just mirrored) and place a ward behind Baron (on the cliff) so that their jungler doesn't try to steal it.
- Push Tier One tower(s), and Tier Two tower(s) if you can.
- Continue farming towards
Phantom Dancer and
Infinity Edge
- Get Dragon
- Get more map control (need support to ward)
- Possibly get Baron if you are ahead
Pushing Towers
Firstly, before you start pushing, ask your support to ward the river as well as the river brushes. This will save you if the enemy jungler (or other lanes) come down to gank you. Ask your support to use AoE spells (


Dragon
Before you start doing Dragon, push the lane (above) and then drop a


The red circles are where your support should place wards, so that you don't get killed while trying to do Dragon. Make sure you pull Dragon out so that their jungler doesn't steal it with

By now, you should be critting for 500+ damage. Your job is pretty simple in team fights. Aim squishies, or the one who deals the most DPS. For example, if
Brand is wrecking your team, try to
Condemn him to the wall, if not just right click and kill him. You are (most of the time) the biggest threat to their team, so they will try to focus you. This is why
Banshee's Veil is so important, so you don't die in less than 1 second. You should not be initiating team fights, your tank or off tank should be. Wait at the back for a few seconds before coming into the battle, so they will be focusing someone else. This late in the game, you can just right-click and win, but you should be spamming
Tumble so you deal even more damage. Always remember to use
Condemn when you can for the stun.





Runes
For runes in Dominion I use more aggressive runes, and less defensive runes.
Runes





I take

I take


I take

Masteries
For masteries in Dominion, I choose to be more aggressive with 24/6/0Items

This is essential, the 200 health, 20 AD, and 5% lifesteal are way too good to be passed up when you are starting. This will hopefully keep you alive longer in that skirmish at the Windmill.

Typical boots for an AD carry, remember to get this on your first or second trip back, because mobility plays a big part of Dominion.

A heavily underestimated item in Dominion. You may be wondering -Why get Lightbringer?
Well let's see. A good amount of attack speed and a small amount of AD, and a highly underrated passive which grants vision of your target (include stealthed unit). I think this item is also essential for Dominion Vayne. This item is especially good against champions with stealth such as







Not much to explain, just read the explanations in Core items (above).

Since you can't get

Overall, I think Vayne is a wonderful champion, and I greatly enjoy playing her, I hope you feel the same. She can devastate everyone late game. I hope you like this guide ^.^
If you have any good game results, you can upload the screenshot to ImageShack or Photo Bucket and PM me the image URL.
Thanks for reading, and have a good Valentines Day!
If you have any good game results, you can upload the screenshot to ImageShack or Photo Bucket and PM me the image URL.
Thanks for reading, and have a good Valentines Day!

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