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Choose Champion Build:
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction (Read this first)
I have decided to write a guide on Darius the Hand of Noxus because i feel like the way most players tend to build him maybe fitting but there are still alternatives.
Darius is in my personal opinion one of the most potent and versatile champions created for the league so far. His potentials reach from being an offtank/top laner over a jungler to being a glass cannon.
I think that setting him up as a tanky on hit dps top laner is a very effective way to play him.
As i tested him like a week on PBE Servers and extensively after his official release and i feel like my PBE and live experience could offer a fun new way of playing

However: I DON'T CLAIM TO BE PRO, I AM JUST TRYING TO OFFER AN ALTERNATIVE WAY!
So with no further introduction let's jump in.
BTW: This is my first guide ever so please rate, comment and be constructive while doing so! :)
Side note: The name of the guide is a referrence to Sinjustice's awesome Jarvan IV guide so go check it out:

Edit: I will update this guide asap



Also if your enemies choose to build a lot of armor you will still deal a good amount of damage because you have the magic damage output from




By building more AS i aim at achieving as much


I've included 2 build options in the DPS Darius section. I call the secon build maximum lane sustain as it gives you so much sustain through lifesteal and armor you won't need to recall no matter how much harassment.
For those people searching a way to build


Offense Tree




You may ask yourself:
Why did you take 4 points in


Thats pretty easy to explain:
This build doesn't contain a single crit item meaning you will rely more on the bonus magic damage output from your items and

0% crit chance = No use putting a mastery point in [Lethality]
Tier 4:
No points from me sorry Tier 4.
Tier 5:

Tier 6:

Defense Tree

Alternative Masteries
Offense Tree
Defense Tree

This mastery setup should only be used if you plan on either building


Greater Quintessence of Desolation |
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Greater Mark of Desolation, Greater Quintessence of Desolation: Together with
![]() ![]() ![]() The reasons why i take armor penetration runes over other seemingly viable runes like Greater Mark of Stength will be explained in the next section. |
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Greater Mark of DesolationGreater Quintessence of Desolation |

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![]() More Armor = Less Damage = More Survivanility = Good |
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![]() ![]() ![]() |
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![]() |

Who doesn't like some options?
Runes






Runes




Greater Seal of Vigor: Paired with Regrwoth Pendant you will have amazing lana sustain and health regen at early levels.

Runes






Runes









You have probably seen the Champion Spotlight and asked yourself:
Why does Riot suggest building one of the best non carry damage dealers without armor penetration runes?
I think the main reason is because they think Darius Ult will be off CD all the time so he can walk in to the teamfight deal some damage with his abilities and pick up the kill with
Noxian Guillotine.
This couldn't be farther away from reality:
The build suggested by Riot does only contain the 10% armor pen mastery,
Weapon Expertise
!
As the last enemies standing usually are the tanks/offtanks this could break your neck in some situation and mid game this will be a huge disadvantage.
All your non ultimate damage abilities deal physical damage meaning that their damage is mitigated by the enemies armor. This means in conclusion that:
Let's do some maths:
Saying your
Decimate deals 240 physical damage and your enemy mitgates 60% of it due to him having 150 Armor:
240 * 0,60 = 144
240 - 144 = 96
You will deal less then 100 (!) damage to an enemy having 150 armor!
You may think now: Pfff i have 25% bonus armorpen + 10% from
Weapon Expertise
. While this may be true you will max your
Apprehend last which will result in lacking a lot of armor pen in mid game where the teamfights start.
Let's just do more maths including
Weapon Expertise
and one point in
Apprehend:
150 * 0,15 = 22,5
150 - 22,5 = 128,5
128 armor still negates 56% of your physical damage:
240 * 0,56 = 134,4
240 - 134,4 = 105,6
Even with
Weapon Expertise
and one point in
Apprehend you will deal roughly 106 damage.
With armor pen runes ( Greater Mark of Desolation and Greater Quintessence of Desolation) +
Sunder
:
150 - 22,5 - 15 - 10 - 6 = 96,5 Armor
96,5 Armor will only mitigate 50% of your physical damage meaning an increase of 6% in terms of damage output!This means you will deal 120 damage with
Decimate instead of just 105,5.
Well this may sound meh! to you but wait there is more:
Early game you will be able to shred right through the opposing tanky toplaners armor or even deal
Let's say the enemy toplaner has 52 armor at level 2 (where you pick your first point in
Apprehend):
52*0,15 = 7,8
52 - 7,8 - 31 =
52 - 38,8 = 13,3
13,3 armor mitigates 12% of your damage meaning you can deal pretty awesome amounts of damage to the enemy top laner as long as he doesn't purchase
Ninja Tabi.
Even if he purchases
Ninja Tabi you will still deal a good amount of damage as you stil have 15% armor pen at your disposal.
Why does Riot suggest building one of the best non carry damage dealers without armor penetration runes?
I think the main reason is because they think Darius Ult will be off CD all the time so he can walk in to the teamfight deal some damage with his abilities and pick up the kill with

This couldn't be farther away from reality:
The build suggested by Riot does only contain the 10% armor pen mastery,

As the last enemies standing usually are the tanks/offtanks this could break your neck in some situation and mid game this will be a huge disadvantage.
All your non ultimate damage abilities deal physical damage meaning that their damage is mitigated by the enemies armor. This means in conclusion that:
1.) Your abilities will deal less and less damage as the game progresses
2.) Your dps and overall damage dealt will steeply decrease too resulting in you only KSing your fellow teammates
Let's do some maths:
Saying your

240 * 0,60 = 144
240 - 144 = 96
You will deal less then 100 (!) damage to an enemy having 150 armor!
You may think now: Pfff i have 25% bonus armorpen + 10% from


Let's just do more maths including


150 * 0,15 = 22,5
150 - 22,5 = 128,5
128 armor still negates 56% of your physical damage:
240 * 0,56 = 134,4
240 - 134,4 = 105,6
Even with


With armor pen runes ( Greater Mark of Desolation and Greater Quintessence of Desolation) +

150 - 22,5 - 15 - 10 - 6 = 96,5 Armor
96,5 Armor will only mitigate 50% of your physical damage meaning an increase of 6% in terms of damage output!This means you will deal 120 damage with

Well this may sound meh! to you but wait there is more:
Early game you will be able to shred right through the opposing tanky toplaners armor or even deal
TRUE
damage with you autoattacks to their squishy champions!Let's say the enemy toplaner has 52 armor at level 2 (where you pick your first point in

52*0,15 = 7,8
52 - 7,8 - 31 =
52 - 38,8 = 13,3
13,3 armor mitigates 12% of your damage meaning you can deal pretty awesome amounts of damage to the enemy top laner as long as he doesn't purchase

Even if he purchases

My preferred Summoner Spells
![]() |
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Flash: Good for initiations and escapes. Can teleport you over walls or other obstacles but has a fairly long cooldown. I prefer ![]() ![]() ![]() ![]() |
![]() |
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Exhaust:Perfect for shutting down those annoying AD carries or just slow runners. In combination with ![]() |

Other decent choices
![]() |
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Ignite: For those who are to lazy to run after their nearly dead enemies. Great for picking up first blood or finish of running enemies early game. It deals true damage and also reduces the enemies healing by 50% so take it as a counter spell for champions like ![]() |
![]() |
|
Teleport: If you play solo top ![]() ![]() ![]() Replace ![]() |
![]() |
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Ghost: Great for chasing runners and escaping from non CC enemies but can easily be countered by a stun or a snare. As explained before i do not take ![]() ![]() Replace ![]() |
![]() |
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Cleanse: ![]() ![]() This will save you more than once after a disastrous teamfight when the enemy team tries to morph up the survivors. Replace ![]() |

The not so viable rest
![]() |
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You shouldn't need this with your ![]() ![]() ![]() ![]() |
![]() |
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Good for support champs like ![]() ![]() |
![]() |
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So... you plan on dieing ? Never take this it's just not viable unless you like to die. |
![]() |
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No, just no. You are a melee fighter not a mage meaning that you can deal a good amount of damage just with your autoattacks. |
![]() |
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Contraty to the fact that many people jungle with ![]() ![]() ![]() |
![]() |
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Could be viable but the AS boost is too minor to really make a difference and AP is just useless on ![]() |
![]() |
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If you want to troll push some lanes then take promote. Otherwise this is a tool for pushers like ![]() |


Hemorrhage
![]() |
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Your nice little passive. Your autoattacks AND your damaging skills (![]() ![]() ![]() ![]() It deals DoT magic damage to your target and stacks up to 5(!) times. It will help you chasing down wounded enemies and greatly amplify your dps and increasing the damage from your ultimate. Due to the movement speed buff you get for every bleeding champion chasing down survivors after a team fight will be pretty easy. |


Decimate
Your bread and butter skill. Use it for AoE farming and harass. It has extreme harassment potential as it's AoE is quite large and enemies in the outer part of the AoE take 50% more damage. Together with ![]() However: Don't spam this skill, you have a very low mana pool early on! Max this skill first to gain the maximum harassment and farming power early on. |
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![]() |
Tips and Tricks:
+ Try to strike the enemy with the blade of your axe. The damage dealt is significantly higher.
+ Walk into the middle of the minion wave and use

+ Spam




Crippling Strike
![]() At rank 5 your next autoattack will deal 200% of your normal damage and reduce the targets attack and movement speed by 40%. The cooldown of this skill will be reduced for every stack of ![]() This skill is what makes ![]() ![]() ![]() The damage amplifier also applies when attacking turrets and inhibs/nexus! Max ![]() |
|
Tips and Tricks:
+

+ Use

+ Try to use



Apprehend

I take this skill mostly for it's utility not for the passive armor pen because percentage armor pen starts to pay out mid-late game. The passive armor pen allows

You can use it to pull the enemy carry out of positionn or catch annoying runners or initiate a teamfight.
Max

Tips and Tricks:
+ Try to pull the enemy AD carry towards you to mess up the enemies positioning
+ Learn to manage the cooldown on

+ You can pull creeps through walls. Use this to easily steal the enemies buffs (Champions can also be pulled through walls)


Noxian Guillotine
Your ultimate,




This skill helps

Max

Tips and Tricks:
+ Try to place as many


+ Your masteries amplify the true damage by 7,5% if you use it on an enemy below 40% health
+ It works as a gap closer but has a fairly low range
+ Deal as many killing blows with

Max out your Q spell,

You should reach rank 5 in

Max out your W spell,


You should reach rank 5 in

Your E spell,

Because percentage armor pen starts to be effective mid-late game i recommend skilling this last.
Your R spell,




Skill your ultimate whenever possible, at levels 6, 13 and 16.

Standard Farming combo
Step 1: Walk into the middle of the minion wave WITHOUT pulling their aggro.

Step 2: Use
Decimate

Step 3: Profit!

Standard Harassment Combo
Step 1: Walk up to the enemy champion

Step 2: Use
Decimate

Step 3: Follow up with an
Apprehend...

Step 4: ...into a
Crippling Strike

Step 5: Repeat the process until target can be finished with
Noxian Guillotine or dies from the harassment itself
Crucial grapple locations

As you can see you can pull the blue buff/jungle creeps through the wall and steal it/them as well as pulling champions through the base wall.
You can pull enemies into your base or out of their base.
Arrows which go in both directions mark areas where you can initiate a fight very well or just separate high priority targets from the rest of the team.

![]() ![]() |
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Best starting setup for solo top.![]() ![]() |
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![]() ![]() |

![]() ![]() |
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You can also start with ![]() ![]() ![]() As you should use early game to farm and harass as much as possible, ![]() ![]() ![]() By taking ![]() |
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![]() ![]() |

![]() ![]() |
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Some people like to start out with ![]() ![]() You can upgrade your ![]() ![]() ![]() However you won't have the extra AD provided by ![]() |
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![]() ![]() |

![]() |
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Although it is not the best option you can start with a ![]() This will let you start out at around 700 health and 67 AD at level 1 which is pretty decent. However i don't recommend ![]() ![]() ![]() ![]() |
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![]() |


![]() |
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![]() As you can farm with your ![]() ![]() ![]() ![]() |
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![]() |

![]() |
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A little bit of CDR, some health and health regen, an activ AoE slow and a big load of armor. This item is absolute boss if you face an AD top laner and it also helps you spam your skills harder plus staying longer in the fight. It will also shut down the enemy AD champs very effectively by mitigating their damage beyond any usefullness and giving you a 20% chance to slow their movement and attack speed by 35% when they hit you. Together with the slow you obtain from getting ![]() |
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![]() |

![]() |
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![]() It also gives you some magic resistance which increases up to a cap of 20 when hitting targets. ![]() ![]() To all the people hating on |
|
![]() |


![]() |
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This item will finish your development into an relentless killing machine as it gives you an on hit slow which counters all your kiting problems and a really big health boost. Due to the massive health boost it gives you won't need that much armor and you will be comfortable with about 170.![]() |
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![]() |

![]() |
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![]() ![]() ![]() ![]() |
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![]() |


Damage/Early Sustain


In combination with

The armor will help you to take more hits from your enemies and will lead to a nice armor value of 100+ in early-mid game while the ward leads to more map control and helps keeping you safe from the enemy jungler.
I take




I would recommend replacing







I normally don't take





Armor for those annoying AD carries

This item will greatly increase your survivability while giving you some more dps in teamfights. It also helps you farming creep waves more efficiently as the AoE from

Replace





Replace





I suggest getting this item instead of


You can also buy



Remember: Always build situational!
If you need to get more armor against a balanced team i won't recommend getting



If you decide going for


As





Magic resist for those fed AP carries


This item is nearly always viable but doesn't offer a spell shield like

Use




Replace



First of all it gives you bonus health and mana curing eventual mana problems. Secondly it adds a spell shield which refreshes every 45 second plus adding 50 more magic resist.

Replace


Health items for more survivability



The big downside about this item is that it offers no resistances just flat health and regen. The rules for incorporating it into your build are:
Enemy team is AD heavy but lacks AP: Replace

Enemy team is AP heavy but lacks AD: Replace

You can also replace


Tip: Buy an

More Items following soon


Your goals in the laning phase
You will have a weak early game but will rule in mid and late game. Thus your primary target in the laning phase should be minion farming. Use


Harass the enemy champion whenever possible as you will just shred through their armor and go for the kill as soon as your jungler ganks.
Try to get as many last hits as possible!
More lasthits = More money = More mid-lategame power
Starting out at solo top
Start with ![]() ![]() ![]() ![]() How to choose your bootsDoes your/one of your enemy/enemies have strong CC?Answer = Yes: ![]() Answer = No: ![]() Is your lane AD or AP?Answer = AD: ![]() Answer = AP: ![]() Answer = Both: Look at question 1. Choose boots depending on it's answer. Answer = Hybrid: Same as for "Both". If the enemy has not much CC take ![]() Sidenote: Question 1 is superior to question so if the answer to question 1 is "Yes" you don't need to think about the AD/AP/Hýbrid question! ![]() Select your build route!The way of the damage beastThis setup aims at giving you the maximum possible damage output through ![]() ![]() It will provide you with 63 bonus AD plus enough armor, health and mana regeneration. This will make you a fearsome opponent at solo top and provide you the maximum lane domination. You rely on dishing out more damage then you take so try to harass your enemy as much as possible. In general you can say that this build should only be used against a very bad solo top enemy or if you are fed and/or have a big level advantage as it doesn't provide much lane sustain and you need to dominate your lane all the time otherwise you will lose it. You only rely on Philosopher's Stone to keep you in your lane meaning you are weak against strong harassment champions like Gankplank with his ![]() ![]() The Noxian Prince of Solo TopThis setup will make you unbeatable in direct duels where the power of your abilites is replaced by raw striking power. It gives you a whole lot of armor, lifesteal, decent AD and some health. Combined with ![]() ![]() Use the ward ![]() You will also have remarkable lane sustain as Philosopher's Stone provides you with health and mana regen and ![]() This is the overall best option if you face an enemy whose skill level is about equal to yours. ![]() Lane sustain to the maxGetting owned in your lane? Let me introduce you to the max sustain build. You will not only have the regen from Philosopher's Stone but also you will have two lifesteal items giving you a total lifesteal value of 22%. This will help you gaining your health back fast and staying in the lane very long. The armor provided by ![]() ![]() The best thing about this set up: As soon as laning phase is over you can switch to your normal build! Just build that ![]() ![]() |

Your goals in mid game
If you did well in the laning phase and managed to push one or two of their towers you should at least got one of the above explained early game setups together. In mid game your power will start to grow as you should have a pretty good set of bonus stats by now. Your ultimate goal in mid game is to rack up kills and push towers whenever possible. However: Don't head solely for the towers as the enemy team can and will disturb and fight you when your team performs a 5 man tower push. The towers are not your primary goal in mid game!
Remember:Don't "secure" all the kills with "Noxian Guillotine" as the rest of your team especially the AD carry need kills too.
Important note please read!
If you decide to go with



Item Progression
The way of the damage beast
At the end of mid game you should have those items. You may think now: Those are pretty expensive how should i get that much gold?
As i mentioned before you should only start to build

By rushing


You will have some survivability through your







As i want to further improve your DPS now and give you even more armor penetration to work with i suggest building

To smoothen your resistances, build


Note: Sell your Philosopher's Stoneas late in the game as possible, the GP5 really adds up after some time and the mana regeneration can become handy in more than one situation.

The Noxian Prince of Solo Top
This is my preferred build as it is kind of cheap and gives you a good amount of damage and resistances. I recommend this build against a balanced enemy team as it provides around 170 of armor as well as mres. Although the mres value in the cheat sheet is listed as ~150 you have to take the on hit bonus from

The reasons why i rush

Remember: The more your farm the more damage you get.
Go for a

Build a



Upgrade the Null-Magic-Mantle into


The bonus AS is crucial to use the lifesteal from


But why




Build


The way of the healthy warrior
This build is completely different form the other builds as it favors health and survivability over raw damage output. Due to the amount of health and damage it gives you even in mid game this build is more than legit and it works not only on solo top but also on bot lane and duo top.


Go for



Build

By building





As your last midgame item i suggest a




Your goals in end/late game
The objectives of the late game phase are pretty straight forward. Your primary goal ia too win teamfights and push their towers. Also getting the baron buff whenever possible is extremely important. Don't head solely for the towers as you will be easily ganked and defeated even when 5v5 resulting in approximately 90 seconds for the enemy team to push and win the game. You should have become a pretty decent offtank by now. This is why there are only two more items to go for to smoothen out your build and resistances.
Remember: Never leave your team alone for farming purposes! Late game death times are horrible.

The way of the damage beast/The Noxian Prince of Solo Top
As you can see i add the same items to the damage oriented build and my preferred build as they both benefit

By upgrading




The way of the healthy warrior
The reasons why i decide to add


I build


Just some quick thoughts and reminders about team work with
Darius:


![]() |
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You should:1. Seperate the top priority enemies (the carries) from the rest of their team by using ![]() 2. Spam ![]() 3. Use your ![]() ![]() 4. Give your AD and AP carry as many kills as possible |
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![]() |

![]() |
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You should never:1. "Secure" every kill with your ultimate unless there is no carry around 2. Run straight in and initiate a fight. ![]() ![]() ![]() ![]() ![]() 3. Purposely KS your carries. If you do so you are abd and you should feel bad so don't KS ok? 4. Steal blue or red buff from your carries or any minions/jungle creeps at all |
|
![]() |
If you had a good game with one of my builds don't be shy send me a screenshot of it and i will publish it here :)

A pretty good game by Vidas Morte (Thank you for the screenshot :)) where he carried hard and still had a assist counter of 7 which isn't that natural as soon as you get fed and can deal massive amounts of damage in no time via your abilities. As you can see their main carry (in this case
Master Yi got a nice bunch of kills too. Nice work Vidas.

A pretty good game by Vidas Morte (Thank you for the screenshot :)) where he carried hard and still had a assist counter of 7 which isn't that natural as soon as you get fed and can deal massive amounts of damage in no time via your abilities. As you can see their main carry (in this case


I try to hold my assist count about as high as my kill count. Why? Because your teammates need kills also and it won't be good if you as a tanky dps/bruiser have all the kills.

This was a pretty nice game with a pretty nice team (after days of trolls, leavers, feeders etc etc) where i tested the more health oriented build. The results were pretty awesome. I played bot lane with ashe until mid game which is by far not the best position for

I will test the more health oriented build at solo top lane and will upload more screenshots proving the viability of the buils.

Again a nice game with the more health focused built. On a duo lane this build works out perfectly but i am still not sure about the top lane. I think i will be able to finish the midgame section soon if the testing results remain positive.
So that's it with my guide for
Darius.
I hope you liked it and pls rate and comment. I am open for criticism as long as it is productive. :)
Thanks to:
+ OTG BionicArm for giving a lot of support
+ War Rager for pointing out some viable alternative items.
+ Searz for his awesome template on how to make a guide look good.
+ Redemolf for the good feedback and the improvement ideas.
+ jhoijhoi for the awesome template on how to write a guide and the cool separators/dividers.
Changes planned:
-Adding a gameplay section: Farming/Laning,Teamfights
- Adding more alternative items
-Adding more Summoner Spells
-Adding more information to the Skill Sequence section
-Expanding the gameplay section (late game)
-Further optimizing format (masteries etc.)

I hope you liked it and pls rate and comment. I am open for criticism as long as it is productive. :)
Thanks to:
+ OTG BionicArm for giving a lot of support
+ War Rager for pointing out some viable alternative items.
+ Searz for his awesome template on how to make a guide look good.
+ Redemolf for the good feedback and the improvement ideas.
+ jhoijhoi for the awesome template on how to write a guide and the cool separators/dividers.
Changes planned:
-
- Adding more alternative items
-
-
-
-
05/27/2012
Guide published
05/27/2012
Updated mastery section and added more alternative items
05/27/2012
Completed the Summoner Spells section
05/28/2012
Completely revamped the masteries section
added a grapple location and a viability image
added seperators/section dividers
05/28/2012 Changed format,
splitted up the items section
activated require comment to vote due to 2 unexplained downvotes
05/29/2012
added images to the skill section,
added "Farming/Laning" section
Deactivated comment to vote again as i've seen that this does not prevent people from downvoting without trying. Bring it on people.
Changed the item's section a little bit:
Moved
Frozen Mallet to "Late Game Items" section and put
Madred's Bloodrazor in the "Alternative Items" section
implemented
Maw of Malmortius
added maximum sustain build option
05/30/2012
Removed "Farming/Laning" section
added "Early game section"
added "Basic ability combos" section
added "Uses of Apprehend" section (still under construction)
implemented
Wriggle's Lantern
reworked parts of the "Summoner Spells" section
reworked "Masteries" section
added "Skill Sequence" section
05/31/2012
reformated "Summoner Spells" section
changed the name of the former "Alternative Items" section to "Situational Items" section
added "Mid Game" section
fixed some typos
reactivated comment to vote as i now deem my guide worthy a +1 so i don't want any trollvotes to happen
added
Black Cleaver to the situational items section
changed the 2nd dps option a little bit
06/01/2012
expanded midgame section work still in progress
06/03/2012
further expanded the midgame section work not finished yet
06/04/2012
fixed a mistake in the cheat sheet item build
expanded midgame section
06/09/2012
finished midgame section
added Hall of Fame section
06/25/2012
moved
Randuin's Omen to core and
Sunfire Aegis to situational items
finished mid and lategame section
changed cheat sheet a bit
07/23/2012 added the Team Work/Teamfights section, pretty much finished the guide planning on adding teh missing pictures soon
Guide published
05/27/2012
Updated mastery section and added more alternative items
05/27/2012
Completed the Summoner Spells section
05/28/2012
Completely revamped the masteries section
added a grapple location and a viability image
added seperators/section dividers
05/28/2012 Changed format,
splitted up the items section
activated require comment to vote due to 2 unexplained downvotes
05/29/2012
added images to the skill section,
added "Farming/Laning" section
Deactivated comment to vote again as i've seen that this does not prevent people from downvoting without trying. Bring it on people.
Changed the item's section a little bit:
Moved


implemented

added maximum sustain build option
05/30/2012
Removed "Farming/Laning" section
added "Early game section"
added "Basic ability combos" section
added "Uses of Apprehend" section (still under construction)
implemented

reworked parts of the "Summoner Spells" section
reworked "Masteries" section
added "Skill Sequence" section
05/31/2012
reformated "Summoner Spells" section
changed the name of the former "Alternative Items" section to "Situational Items" section
added "Mid Game" section
fixed some typos
reactivated comment to vote as i now deem my guide worthy a +1 so i don't want any trollvotes to happen
added

changed the 2nd dps option a little bit
06/01/2012
expanded midgame section work still in progress
06/03/2012
further expanded the midgame section work not finished yet
06/04/2012
fixed a mistake in the cheat sheet item build
expanded midgame section
06/09/2012
finished midgame section
added Hall of Fame section
06/25/2012
moved


finished mid and lategame section
changed cheat sheet a bit
07/23/2012 added the Team Work/Teamfights section, pretty much finished the guide planning on adding teh missing pictures soon
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