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Teemo Build Guide by SirDeRp25

Top The SATAN of TOP-LANE by SirDeRp

Top The SATAN of TOP-LANE by SirDeRp

Updated on December 6, 2018
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League of Legends Build Guide Author SirDeRp25 Build Guide By SirDeRp25 80 4 151,658 Views 3 Comments
80 4 151,658 Views 3 Comments League of Legends Build Guide Author SirDeRp25 Teemo Build Guide By SirDeRp25 Updated on December 6, 2018
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Choose Champion Build:

  • LoL Champion: Teemo
    Put the T in Teeminal Cancer
  • LoL Champion: Teemo
    Sustain Satan
  • LoL Champion: Teemo
    Dark Harvest Satan
  • LoL Champion: Teemo
    100 BLADE SATAN (FOR VETERANS)
  • LoL Champion: Teemo
    TANKMO UNKILLABLE
  • LoL Champion: Teemo
    PERMA BLIND SATAN

Runes: Teemo Favoured Match-ups

1 2 3
Sorcery
Summon Aery
Manaflow Band
Absolute Focus
Gathering Storm

Domination
Taste of Blood
Ultimate Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2
TEEMO SUMMONERS
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #12 in
Top Lane
Win 52%
Get More Stats
Top Lane Ranked #12 in
Top Lane
Win 52%
More Teemo Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

The SATAN of TOP-LANE by SirDeRp

By SirDeRp25
Summoner Spells
Take this for hard match-ups.
The standard Spells, helps Teemo get his early kills, which he needs for be relevant later on.
Viable, but not recommended.
Introduction
Hey, thanks for clicking on my guide! I am SirDeRp, a Teemo main from OCE, with 260 000 Mastery Points on Teemo under my belt with a 56% win-rate as Teemo and a 3.87 KDA. Although I'm not a pro, I think I know enough to be able to teach you guys the basics of Teemo and help any beginners further develop their understanding for this champion. Teemo is EXTREMELY simple and in many ways 1 Dimensional, making him an extremely good champion to play if you are new to the game, by playing him you can focus on the basics of lane phase while paying absolutely no attention to mechanics, thus improving your overall performance. Macro > Micro. P.S. Feel free to add me if you're from OCE, my username is; SirDeRp.
WHY SHOULD I PLAY TEEMO?




For most people, the champion Teemo is like a human centipede form of Aids, cancer, and type 1 diabetes combined. The point of playing Teemo is not winning nor losing. But rather to make sure everyone suffers for the rest of the game, and winning through the harvest of Many disconnected opponents. In this guide I will show you all the dirty tricks every good Teemo main must know...
Guerrilla Warfare - PASSIVE
ABOUT:If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.

TIP#1: Before minions spawn, hide in brush or stand still in lane, when your opponent appears, be sure to give em a few Toxic Shot's. Becuase of the increase in attack speed, you are able to with most level 1 trades with correct use Guerrilla Warfare.

TIP#2: Consider lane opponent and opposing jungler. Champions such as Kayle Master Yi Udyr and Quinn who have no real Area Of Effect damage will never be able to hit Teemo when he is under the effects of Guerrilla Warfare So Teemo can simply hide in the brush without ever being harmed. Champions with forms of Area Of Effect such as Zed Brand and Pantheon can harm Teemo if they successfully hit Teemo with spells. Carefully consider the matchups before making a run for the brush! NOTE: Displacement abilities such as Riven's Broken Wing's third cast or Draven's E Stand Aside can reveal Teemo if they hit him. NOTE: Control Wards and Stealth Wards are UNABLE to reveal Teemoin Guerrilla Warfare. However, Sweeping Lens can detect the location of Teemo while he is under the influence of Guerrilla Warfare.
Blinding Dart - Q
ABOUT: Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
BLIND: Blind is a form of crowd control, targets under the influence of Blind will continue to miss all Basic Attacks until the duration of Blind ends. NOTE Targets under the effect of blind will still be able to cast Spells and Abilities

TIP#1: To maximise the overall effect of Blinding Dart attempt to Blind a target the second before their Basic Attack hits.

TIP#2: The affects of Blinding Dart also applies to 'Enhanced Basic Attacks' such as Garens Q Decisive Strike and Yoricks Q Last Rites.

TIP#3: Teemos only animation cancel consists of 1. Basic Attack 2. Blinding Dart 3. Basic Attack. This combo is Teemos BREAD AND BUTTER, used in quick trades or to burst a target quickly.
Move Quick - W
ABOUT: Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.
Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.

TIP#1: Use Move Quick to get to lane faster, chasing, or escaping.
Toxic Shot - E (Passive)
ABOUT: Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.

Why would a Teemo player complain about more DAMAGE
Noxious Trap - R (Ultimate) (Terminal Cancer)
ABOUT: TeemoTosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies and reducing their Movement Speed by 30/40/50%, reveals them and deals 200/325/450 (+50% Ability Power) magic damage over 4 seconds. Traps last 5 minutes and take 1 second to arm and stealth. If a thrown trap lands on another trap, it will bounce up to 3/4/5 Teemos further before planting. Teemo forages for a mushroom every 0 seconds, but he is only big enough to carry 3 at once. This my friend, is what Teemo is known for, SATAN's ultimate ability.

TIP#1: Avoid carrying 3 Noxious Traps on Teemo at all times, time is shrooms. At 3 Charges Noxious Traps cease to generate, you need to be placing shrooms whenever and wherever possible.

TIP#2: Noxious Trap is an extremely effective form of waveclear.

TIP#3: Place Noxious Trap down on location where enemy laner would be when he Teleports to lane (MAKE SURE THE GET THE TIMING RIGHT Teleport IS A FOUR SECOND CHANNEL)

TIP#4: Throw Noxious Trap on a minion the enemy laner is near.

TIP#5: Noxious Trap are used commonly be Teemo players as an effective form of warding, or sometimes placed in a pattern that causes the enemy to step onto the Noxious Trap when trading with Teemo. Keep in mind Noxious Trap's damage does not stack, enemies that step on multiple Noxious Traps only end up refreshing the 4-second effect that it has, therefore it is important to space out the Noxious Traps out so that each Noxious Trap can deal maximum damage before another trap is triggered.

A PERSONALLY MADE SHROOM PLACEMENT MAP IS UNDER CONSTRUCTION (sorry for the inconvenience)
DETAILED SHROOMING TECHNIQUES - (for the dirtiest of Teemo mains)
SHROOMING TECHIQUES

#1 - Something I love doing that enemies NEVER Expect. Shroom Behind existing enemy turrets (right in between the two turrets top and bottom of the lane) That was you don't have to tower dive weak enemies. Simply just make them Think you are going to tower dive them.

#2 - Take the lane with blue buff (if possible, sometimes you simply can't, due to team comp). Why? Because the enemy side (the side with golems) is a great place to shroom. It is narrow and restrictive movement, in addition it helps prevent ganking of your lane.

#3 - If the enemy team is buying oracles, either to preventing allied stealth player or to kill your shrooms, place your shrooms in the grass at the edge so they walk into them before they get the chance to kill them.

#4 - Don't place shrooms to close together, otherwise they just lose effectiveness. Though the same thing could possibly be said about being too far apart. If the "Shroom field" is at the right density an enemy could be enticed to continue walking through what they don't know to be their certain death till it is too late.

#5 - if you find yourself getting pushed back a lot don't try to keep shrooms everywhere. If your fearful of being tower dived place shrooms in the area of the tower (not in front unless you wish to hit minions). Place in the jungle exits too encase an enemy does tower dive you, they will more than likely die trying to escape.

#6 - [End Game Losing] if your losing, why not try and make the best of it and pick up a kill or two at the end. For those ones who like to Nexus Dive at the very end of the game place 2 shrooms ever so slightly at the edge of the nexus tower's range thus slowing them and picking up the kill in the process.
Early Game
Click on the Match-ups notes to see how to play out your lane in detail. It is very important that you hit EVERY SINGLE MINION. Just because the other guy backs doesn't mean you should. Teemo has decent sustain and is a lane bully to many top lane picks, look to bully your opponent out of lane and shove wave under their turrent to make them lose exp/ make it hard for them to cs.Only back if it is absolutely necessary. I see many Teemo players use majority of their Noxious Trap on clearly waves, i do not not recommend this, because you don't want to constantly push the wave. The only time you should be using shrooms on Minion waves, is when you are able to hit the enemy with the Noxious Trap radius. You may shove lane to denied enemy laner experience, but usually look to free until lvl 6 as Teemo is weak to ganks until level 6. Once you are lvl 6 Teemo is essentially ungankable, place shrooms in locations that will detect possible ganks and hard shove top lane to get the possibile first turrent gold.
Mid Game
Teemo is in my opinion the best Champion in terms of winning lane. Every Teemo should be able to clear the opposing tower before laning phase finishes. Until you clear that turrent, YOU DO NOT LEAVE YOUR LANE. The only exception being Aiding an ally or taking Herald. After you clear your tower, proceed to plant traps in the Top or Bottom jungle depending on where the action is taking place. Mid game is when Teemo shines usually around Lvls 9 to 12, use this time to your advantage and get as my possible kills as you can, KS idc WHAT YOU DO JUST GET THEM KILLZ PEOPLE!! By now you should have boots and 2 of the CORE ITEMS. place shrooms in all bushes of that jungle and hide in a place where someone is likely to walk. The combo i recommend for this is 1. Hextech Gunblade Lightning Bolt 2. Auto Attack 3. Blinding Dart4. Auto attack until death 5. Shine Mastery 6. Move Quick

Because Teemo doesn't bring too much to the team in terms of team fights, another viable option is to split push, Teemo is a great splitpusher because of his attack speed and ap on-hit which also applies to towers. Correct shroom placements will allow you to splitpush safely without getting caught. Split pushing forces the enemy team to apply presence in the lane in which you are pushing, creating opportunities for you team to obtain objectives. If you are ahead, enemy teams will have to send 2 or more members which is a huge help to the rest of your team, creating openings for possible 4 v 3. I myself am no expert at this method, so I recommend watching some videos online on how to splitpush effectively.
Late Game
Teemo is not a well rounded team fighter and is unable to contribute to late game teamfights. Your job is to KAMIKAZE bomb the ADC and any other squishy champions. You can prepare for teamfights with your Noxious Trap.
Your Noxious Trap is going to be the God Ward of the Late game, so place them in key locations where the Players won't go, and use them as vision.
Pros / Cons of TEEMO
PROS
    Godlike burst potential when ahead
    Very annoying to deal with
    Un-gankable after Lvl 6 because of
    Easy to Play
    Extreme Lane Bully

CONS
    Not great in team fights
    Very squishy
    Not very snowbally
    Seen as a troll pick in ranked
    Easily killed if Out of position
    Usually Aimed by the enemy team
Summary
Thank You for reading my guide on our favourite little devil from hell. I hope this guide has given you some more ways of making the endless torture of the other team last. Consider giving this guide a thumbs up if it has helped you learn more about our favourite little yordle from HELL, until next time, see you on the Rift!

League of Legends Champions:

Teamfight Tactics Guide