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Choose Champion Build:
-
ADC Assassin/Mid
-
Burst Assassin/Mid
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
News
[30.09.2013.] - Guide created.
[12.10.2013.] - AD carry Assassin build added (core) + new chapters
.
Possible future plans:
[Stale]Adding match-up chapter
[Stale]Adding video guide
[Stale]Adding more pictures to guide




In patch 3.10



Finally the long waited





Example: Every time I take

After lot of testing I found perfect build to lead you,

Ofcourse I might aswell go top lane or jungle, but why mid-lane? In top lane it is really hard to deal with tanks and bruisers with squishy
Master Yi even if you max E for flat true damage, while stacking health can counter you. It's not a no lane for
Master Yi, but the major thing why
Master Yi can't go top-lane is lack of tanks (as you see, I focus more on assassin build than split pusher).
In jungle
Master Yi excels on clearing jungle really fast and counter jungling. But then he has no CC in his kit, low jungler gold income compared to lane gold income and risk to lose Dragon/Baron while split-pushing, because of
Smite. As Season 4 promised jungle and support gold income will become bigger I'll try jungle
Master Yi more in jungle.
Lets finally answer, why mid-lane? Before rework AP
Master Yi was strong in lane, because of strong, safe harass, huge sustain and great farming abilities. Then why AD Yi was not a thing then compared to AP Yi? Weak sustain, weak and random minion kills, but great harass (kinda). After rework mid-lane
Master Yi saved specific great qualities - great harass and most important constant, strong farming ability, which plays huge part of mid-lane
Master Yi.



In jungle



Lets finally answer, why mid-lane? Before rework AP



Best Choices:
.
As
Master Yi has no reliable escapes except
Highlander which is his ultimate, you'll need to take
Flash to survive unexpected ganks or other tricky situations.
Best ability to finish someone in order to gain resets and kills.
Spoiler: Click to view
Optional Choices:
.
It works really well with
Master Yi as he has already build-in high mobility with
Alpha Strike and
Highlander to keep lane pressure when needed, but it sacrifice
Ignite instead of
Teleport for kill secure.
As
Master Yi is squishy
Barrier could help survive lethal attacks while losing
Ignite and being able to get killed by it.
It's an option against high-CC, sustained damage dealers or tanky carries with no escapes like
Ryze or
Swain.
Generally it's a bad spell as
Highlander gives same effect thought it has good synergy with it and
Flash is much stronger choice for
Master Yi.
.

As




Best ability to finish someone in order to gain resets and kills.

Optional Choices:
.

It works really well with






As




It's an option against high-CC, sustained damage dealers or tanky carries with no escapes like



Generally it's a bad spell as













Standard [21/9/0] masteries for AD carry with exception
Hardiness
and
Resistance
depending on situation (what kind of damage dealer you face in lane).



[Passive] Double Strike
Great passive to farm better, harass opponents and to destroy towers faster. Every 4th attack will proc
Double Strike do deal instant second attack with 50% reduced physical damage reduction ignoring on hit effects, meaning everytime you get 3 or 4
Double Strike stack you can harass opponent with
Wuju Style with full True damage potential.
Second attack from
Double Strike will proc additional
Double Strike stack making
Double Strike strike twice every 3rd attack, which allows destroy towers really fast.



Second attack from




[Q] Alpha Strike
Leap that damages up to four units, but now it has constant increased damage dealt to minions, meaning you'll have much easier time farming in lane, similar to old AP Yi, which is why mid-lane AD Yi is a thing compared to old AD Yi. Additionally
Alpha Strike now deals damage to four closest units to each other, meaning at
Alpha Strike (Rank 3) you'll be able kill caster minions instantly with possibility harassing enemy champion without being in contact (not so random anymore), this is why I max Q first = higher nuke, faster farming.
The best part of
Alpha Strike rework is ability to crit which gives huge damage spike to
Master Yi damage output similar as AP Yi did. Also auto-attacks reduce
Alpha Strike cooldown by 1 second, reducing it by 2 seconds with
Double Strike proc.


The best part of





[W] Meditate




Major thing what is changed about



[E] Wuju Style
Cooldown massively reduced,
Wuju Style duration reduced, active changed to True damage, it has AD ratio on both passive and active, no mana cost. A lot of changes. There are two things which allows
Master Yi harass opponents often is CD reduction and true damage. With having about 94 AD at level 2, meaning you'll do about 141+38TD=179DMG with
Double Strike proc ignoring
Alpha Strike damage, which is a lot. And with reduced CD sacrificing
Wuju Style duration you can harass opponent much often than you used to with old AD Yi. Later in game True damage will allow you to duel tanky enemies.






[R] Highlander










Starting Items
I always take these items, when going to lane.
Crystalline Flask is such a great items for
Master Yi. Most of time
Alpha Strike while farming/harassing and
Meditate while recovering will soak your mana. This item will help you recover your mana aswell will recover your health as
Meditate is a weaker heal you're not low enough. The best part of this item is that you call sell it later to get little more needed gold to buy big items.
Health Potion is great when you are being harassed hard and need health to recover quickly.
Aswell Sight Ward helps you notice upcoming ganks as Yi doesn't have any escape in his kit while laning.






Aswell Sight Ward helps you notice upcoming ganks as Yi doesn't have any escape in his kit while laning.

Doran's Blade



Boots of Speed
Self-explained. You need additional MS to avoid ganks easier.

Youmuu's Ghostblade
This item is specially made for melee ad-carries, which makes
Master Yi shine.
Youmuu's Ghostblade gives everything
Master Yi needs - Attack Damage, Cooldown Reduction, Critical chance, Movement Speed, Attack Speed and Armor Penetration, it almost like it's made for
Master Yi only. Lets take a deeper look, why!
The Brutalizer, getting it early after finishing
Doran's Blade and
Boots will give you enough AD, CDR and most important ArP. At this state of game enemy laners will probably build armor items to avoid you damage output, like
Seeker's Armguard or
Ninja Tabi. It's even better if they skip armor, because if lower their armor get the more damage you'll deal, while AD will increase your overall boost and CDR will lower your
Alpha Strike cooldown meaning you'll be able to farm and harass opponent more frequently.
And now for
Youmuu's Ghostblade. The sad part is that it only gives 30 AD, which is not a lot compared to other AD items, but most important it gives 20 ArP, 15% Crit and amazing active is huge for
Master Yi. 20 ArP is a lot while you're still laning, this will negate
Cloth Armor users and make squishy champions squishier. Then getting 15% Crit is huge thing as it will increase your damage dealt as you're auto-attacker - combined with
Double Strike it will ensure you'll crit this early in game, not to mention
Alpha Strike crit scaling. And the most important part of
Youmuu's Ghostblade active: Grants you 20% MS and 40% AS compared to
Highlander (25% MS, 35% AS (rank 1)) is almost equal. So basically you get a second
Highlander with only 45s CD, and combined these both together, well... you won't outrun
Master Yi. And combined all stats together, you get great item, which is made for
Master Yi only for 2700g. That's indeed cost-effective purchase during early-mid game.
Spoiler: Click to view










And now for













Boots
Complete you boots to
Mercury's Treads or
Ninja Tabi. Grab
Mercury's Treads if you have problems with CC or magic damage dealers or grab
Ninja Tabi if physical damage dealers cause you problems. Mostly I prefer
Mercury's Treads, that's why I sell
Ninja Tabi for
Mercury's Treads later in game.









Mid Items
As auto-attacker you'll need
Vampiric Scepter to sustain yourself during skirmishes and team-fights. As for
Zeal, you should get it right after
Vampiric Scepter to increase your dueling capabilities, by adding more crit chance for stronger auto-attacks and more frequent
Alpha Strike crit proc, by adding more AS to lower
Alpha Strike faster, increase your DPS and by adding MS to ensure you're stuck to your target.







AD item
As you got enough AS and Crit, you need to get another AD item. Choice between
Pickaxe and
B. F. Sword depends on how much gold do you have. I would always prefer to get
B. F. Sword instead, but usually I don't have enough gold to purchase it after next
Recall as it is 675 gold more expensive. The goal here is getting AD items which builds
Infinity Edge later on.
.





********************************************************************
.
QUESTION?
Why do you switch items between AD and Crit/AS so often? Why not finishing them?
.
First of all, look at
Master Yi kit. He almost benefits from AD/AS/Crit equally - AD gives boosts AA,
Alpha Strike and
Wuju Style, AS also AA,
Alpha Strike and
Wuju Style and Crit AA,
Alpha Strike and
Wuju Style passive. While crit doesn't synergies with
Wuju Style active, it doesn't matter as
Wuju Style active is just a bonus to deal with tanky champions. So basically
Master Yi kit benefits equally to AD/AS/Crit, meaning, you will need to buy items, also slow and steady, to maximize
Master Yi damage potential as AD-Carry Assassin. This is why
Youmuu's Ghostblade is such a good item on
Master Yi. Also its cheaper to get them in middle-game than higher tier items. Forcing on one stat early will lower your overall damage output while increasing specific ability's damage (it's also a choice, but then you'll need to check Burst Assassin Build instead).
.
********************************************************************
..
QUESTION?
Why do you switch items between AD and Crit/AS so often? Why not finishing them?
.
First of all, look at













.
********************************************************************


Late Items
After getting AD item finish
Zeal to
Phantom Dancer as it will give you much more guaranteed
Alpha Strike crit proc, faster auto-attacks (more true damage from
Wuju Style active) with increased crit chance for maximal dueling capabilities. Actually now when you'll finish
Zeal to
Phantom Dancer you'll start assassinating people instead of just dueling, as carries won't stand a chance to compete versus you without proper CC, additionally
Phantom Dancer will provide you with nice passive to ensure no one stands in your way.
But why not taking
Infinity Edge before
Phantom Dancer. Ofcourse same thing about AD and Crit/AS balance, but that's not a main reason. Main reason is Cost-Efficiency: For 1625g you get 20% Crit/32% AS instead of 25% Crit/45 AD for 2925g, excluding passives, while both increase damage output similarly. Thought buying
Infinity Edge first is not a good idea, but after getting this item you'll become a unstoppable killing machine. I mean it!
Infinity Edge will give you such a big damage spike that you'll wreck carries in pieces without proper CC, because it's just too good for
Master Yi - AD/Crit, but most of all passive 260% crit bonus damage where
Alpha Strike is included, making it deal 165(+ 196% AD) when critted, it's almost 2.0 TAD for ability which hit up to 4 targets. This is when fun gets real.







But why not taking









Defensive Item
Now you'll have to get a defensive item as you'll be doing huge threat to enemy team.
Guardian Angel will give you defensive stat boost to survive enemies attacks against you. The passive will revive
Master Yi if he dies, which is really important to not let carries die in late when everyone have big death timers.
Quicksilver Sash will help you a lot against hard CC like
Fiddlesticks
Terrify which can shot you down instantly in teamfights. If you can't remove effects like
Janna
Monsoon grab
Banshee's Veil instead.











Lifesteal Item
And as you last unfinished item is
Vampiric Scepter upgrade it to any of these items. Mostly I prefer
Ravenous Hydra, because in my opinion it outscales other item such as
Bloodthirster or
Blade of the Ruined King. It gives you 75 AD, but most important you'll additionally deal AoE damage per auto-attack with attractive active to burst someone down even faster. But generally I like this item because it also gives you great split pushing ability, which is really important in end-game. If you want
Bloodthirster for better crits and damage overall, take
Bloodthirster,
Blade of the Ruined King for shredding tanks apart. Your choice!









Optional Items
It's really weird, why I don't change
Youmuu's Ghostblade instead of
Last Whisper. Question is - Do I want to lose 15 crit for 35% ArP? I'll say - no.
Youmuu's Ghostblade already gives little ArP which still helps,
Youmuu's Ghostblade gives utility active to avoid tricky situations and I don't like to see Crit chance dropped from 70% to 55% as I like seeing critical damage dealt as often as possible combined with
Alpha Strike and
Infinity Edge effects, which add that assassin feel. Also this is where
Wuju Style active should get handy as it deal true damage. If armor is really a problem, take
Last Whisper instead
Youmuu's Ghostblade.
Why not taking
Statikk Shiv instead as an option? Well losing 10% Crit chance for little AoE burst is not worth so much as higher chance to crit with AA and
Alpha Strike, but you can try building
Statikk Shiv instead, if you like that burst effect.









Why not taking





Starting Items
I always take these items, when going to lane.
Crystalline Flask is such a great items for
Master Yi. Most of time
Alpha Strike while farming/harassing and
Meditate while recovering will soak your mana. This item will help you recover your mana aswell will recover your health as
Meditate is a weaker heal you're not low enough. The best part of this item is that you call sell it later to get little more needed gold to buy big items.
Health Potion is great when you are being harassed hard and need health to recover quickly.
Aswell Sight Ward helps you notice upcoming ganks as Yi doesn't have any escape in his kit while laning.






Aswell Sight Ward helps you notice upcoming ganks as Yi doesn't have any escape in his kit while laning.

Doran's Blade



Boots of Speed
Self-explained. You need additional MS to avoid ganks easier.

Sword of the Divine
And here she is. This item is so great on
Master Yi, because it has perfect synergy with
Master Yi in every aspect. Lets see why. First, you are building
Sword of the Divine from AS items, which are cheap and effective. Early AS allows you to use full potential of
Wuju Style and
Double Strike, aswell as
Alpha Strike for CD reduction to maximize your dueling capabilities. Second, with AS items combined with
Double Strike you'll shred towers in no time.
And at last when you'll get
Sword of the Divine itself. You'll instantly notice huge damage spike for
Master Yi upon usage. Best part of
Sword of the Divine is that it grats 100% crit chance, meaning you'll have guaranteed critical bonus from
Alpha Strike for free without consuming
Sword of the Divine stacks, so after dealing critical
Alpha Strike you'll still have next 3 attack with 100% crit chance, which is absurd damage output so early in game, not to mention it will grow and grow more as you'll build more AD to it. But be careful using it, because any kind of hard CC or invulnerability will during
Sword of the Divine active can negate its effect as it is only 3 seconds. High risk, high reward item for high risk, high reward champion.
Spoiler: Click to view







And at last when you'll get









B. F. Sword
Now building AD is important as it will increase damage output of
Alpha Strike,
Wuju Style and
Sword of the Divine.





Boots
Complete you boots to
Mercury's Treads or
Ninja Tabi. Grab
Mercury's Treads if you have problems with CC or magic damage dealers or grab
Ninja Tabi if physical damage dealers cause you problems. Mostly I prefer
Mercury's Treads, that's why I sell
Ninja Tabi for
Mercury's Treads later in game.








The Bloodthirster
Same as
B. F. Sword you need AD as much as possible. Why not take
Ravenous Hydra or
Infinity Edge instead?
Ravenous Hydra is good item for
Master Yi, but I tend to build him as assassin, meaning
Ravenous Hydra will scale with
Alpha Strike,
Wuju Style and
Sword of the Divine less than pure AD. Second,
Master Yi has no problems stacking full
Bloodthirster with
Alpha Strike farming potential.
Infinity Edge is bad item rushing for assassin
Master Yi - 25% Crit will make
Sword of the Divine a waste,
Bloodthirster gives a lot more AD, its cheaper and gives lifesteal.
Infinity Edge passive is not enough.



















Late Items #1











Late Items #2
These late items are more tended on survivability than damage output.
Quicksilver Sash will help you a lot against hard CC like
Fiddlesticks
Terrify which can shot you down instantly in teamfights. If you can't remove effects like
Janna
Monsoon grab
Banshee's Veil instead.
Randuin's Omen will make you more tanky against AD carries or assassins. At upgrade
Quicksilver Sash to
Mercurial Scimitar for AD damage boost.









I created this guide to popularize mid-lane
Master Yi as I find him really strong there. At beginning I used Burst Assassin Build or
Sword of the Divine build, it was really good build and still it is, but it felt always to me "Make or Die." I already knew
Youmuu's Ghostblade was great item on
Master Yi, but damage later on wasn't enough. Now after a lot of testing different builds on
Master Yi, I found perfect build path, that will always snowball you if you're getting in lead of others. Lets compare these two builds!
.
.
After comparing both builds, I concluded that both builds offer different playstyle - while ADC build is typical AD
Master Yi approach, burst build is focused more on using full potential of
Alpha Strike and
Sword of the Divine active. Still I prefer now more going ADC build as it is more constant, offering to deal huge amount of damage in extended skirmishes or team-fights, while burst build excels great at killing high priority target with strong peel in second, like
Jinx or
Varus.





.
___________ |
ADC
+ Constant Damage + High Mobility + Monster late-game - Need to snowball - Weak burst damage early/mid-game . |
_____ |
_____ |
Burst
+ High damage burst + High Attack damage + Strong turret pusher - Slow without ![]() - Risky ( ![]() - Countered by Crowd Control, Untargetability, HP |
After comparing both builds, I concluded that both builds offer different playstyle - while ADC build is typical AD





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