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Recommended Items
Runes:
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Season 8 In Depth Zyra Support Guide by Lil Penquinn
About the Author |
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Hello and welcome to my Zyra guide! I am a diamond 5 rated player on the EUW server. I peaked at platinum 1 in season 5 and in season 6 I finally reached diamond and better yet, I am still climbing. I've been playing League of Legends for three years and in the last year I have mained Zyra. The reason why I main Zyra is because in season 4 and pre-season 5 I was a mid lane main who exclusively played AOE mages. I eventually got bored of playing mid and decided to switch to support. Because of my previous experience playing mages and also AP supports I turned to
![]() I've always liked Zyra because she has never been weak and until recently, she has always been underestimated by enemy teams. She fits my niche playstyle perfectly and she deals the most damage of any support, her damage only being rivaled by ![]() ![]() ![]() |
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'About the Champion=============================Back to Top
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Pros
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+ Area Of Effect Waveclear + Magical Burst / Sustained DPS + Area of Effect Lockdown + Long Range Harass |
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Cons
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- Lack of Mobility - Incredibly Squishy by Nature - Skillshot Centric Kit - Long Cast Times + Delays |
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'Runes===============================================Back to Top
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In order to utilize our early game damage, we need to pick up a set of runes which will help us deal more damage with abilities. I'm going to list some possible rune options and combinations and explain why I think these runes are the most optimal for
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Why take this page?
Sorcery:
Arcane Comet's cooldown is lowered by your plants auto attacks. Plants also proc Arcane Comet. Alternative keystone is Aery for guaranteed poke damage. Paired with Scorch, Aery does a really strong amount of damage.
Your ultimate is on a really long cooldown so The Ultimate Hat helps you have it low enough to have it for most essential fights. Alternative is Mana Flow Band but since we take Biscuit Delivery we do not need Manaflow Band in most matchups unless we cannot afford to scale and need more early pressure.
Transcendence and The Ultimate Hat lower your cooldowns by the time the mid game comes around. Having your abilities up more often makes you a constant threat and the enemy have to deal with. Alternative is Celerity which gives you increased movement speed and a small bonus of Ability Power.
Scorch gives you really strong early damage in lane. Although it doesn't scale very well, it aids your damage in lane and really adds up as the lane goes on. There is no alternative to Scorch when playing Zyra support. You need it for the early pressure.
Scorch can also secure unexpected kills at times when people forget the delay before it procs, even when they could have survived by using a defensive summoner spell (heal).
Inspiration:
Cosmic Insight gives you cooldown reduction which is invaluable.
Biscuit Delivery allows you to sustain through trades and heal back up if you're on the receiving end of a bad fight. If you're taking mana flow band, the alternatives to take is Magical Footwear or Perfect Timing.
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'Summoner Spells=================================Back to Top
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In order to utilize our kill, peel and pick potential we need to pick summoner spells which have synergy with
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Make sure to pick up ![]() ![]() ![]() ![]() ![]() ![]() |
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Gives you more early/mid game kill pressure and more damage in all-ins. Casting ![]() ![]() ![]() ![]() ![]() |
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'Abilities=============================================Back to Top
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By maxing a certain skill in a certain order, we're able to utilise our strengths and minimise our weaknesses. Here is the order that I use in a large majority of my games.
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If ![]() ![]() |
Thorn Spitter
A plant that attacks enemies by firing projectiles from a range of 750. |
Vine Lasher
A short ranged plant that lowers the movement speed of enemies they hit. |
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(Trinket - Pre 6) This trinket helps you have control of brushes, and have vision of the river/tribrush incase of the enemy jungler or mid laner roaming bot lane. It also helps you to attack someone if you lose vision (e.g. they walk into a brush) during a duel, trade or all-in. |
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(Support Item) This gold generation item really helps you in the early game. You deal a flat amount of extra damage against champions or structures when it's up, which isn't significant but early game it can matter when trading. The gold generation is really nice and helps us get our core items quicker. The small amount mana regeneration means that we can continue to poke and peel in the laning phase without worrying about going out of mana. |
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(Lane Sustain) If you do not have the ![]() Biscuits are really important for surviving the lane, and being able to sustain your health after trading with the enemy duo means you can establish dominance over the enemy early game. If you're ignited, use a biscuit as it will immediately restore a small amount of health. |
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(Trinket - Post 6) Having the ability to deny vision is incredibly important. By getting rid of enemy wards they don't have vision of that area meaning you can take objectives or your team can rotate/gank another lane and force a kill. |
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(After Sightstone)![]() ![]() |
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(Damage Core)![]() |
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(Damage Core)![]() |
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(Cooldown Reduction - Damage)![]() ![]() ![]() |
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(Sightstone Upgrade) If you don't want ![]() ![]() ![]() |
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(Pick Potential)![]() ![]() ![]() |
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(Kiting)![]() |
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(Tank Bursting) When the enemy has a lot of tanks and you really need magic penetration you can build this item. It also grants a nice amount of ability power. |
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(Engage) You can walk into the enemy team once your team has grouped for a 5v5, use ![]() ![]() |
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(Damage)![]() |
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(Snowballing) Really risky pick-up but it can work if you're going to be playing pretty aggressive all game and want AP. I do not recommend it, but if you're feeling like you have the guts to, I won't stop you. |
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(Snowballing) Really risky pick-up and incredibly expensive item. You've got to be incredibly ahead, since this item is a luxory and you're lucky if you can ever buy it in your game as a support. |
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(Siege) When against a composition that deals a large amount of area of effect magic damage, this item is really strong. By giving your entire team magic resist, it means the enemies poke isn't as potent and when engaging/disengaging/sieging. Also, you can buff a minion in a side lane so the lane will automatically push whilst your team groups mid to siege down a tower. |
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(Supportive Core) When against a composition that deals a large amount of area of effect magic damage, this item is really strong. By giving your entire team magic resist, it means the enemies poke isn't as potent and when engaging/disengaging/sieging you can use the shield to mitigate damage, or save your teammates from burst damage. |
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(Supportive Core) When against enemies who have a lot of CC and can lockdown one of your carries, or the enemy has a lot of magic damage, this item comes in handy. The cleanse effect is great against pick/catch comps and the heal can save your ADC. It also makes you less susceptible to a mage's burst since it gives you magic resist. |
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(Supportive Core) This item gives armor, making you tankier. Also, the active heavily buffs your ADC or AD assassin (if they rely on crit chance such as ![]() |
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(Roam Heavy) Having ![]() ![]() |
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(Elixir) This Elixir buffs your damage and makes it so you don't run out of mana as quickly. Also, you can take down towers quickly with the true damage you deal to it with auto's. |
(these differ from the cheatsheet at the top)
Utility |
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Decent build when you're behind, or you have many carries on your team that lack utility but are a real threat late game. If you want a utility champion, you're probably better off picking ![]() |

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Ashe |
Synergy: 7/10![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Difficulty: 6/10![]() |
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Caitlyn |
Synergy: 8/10![]() ![]() ![]() ![]() |

Difficulty: 8/10![]() ![]() ![]() ![]() ![]() |
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Corki |
Synergy: 5/10![]() ![]() ![]() |

Difficulty: 7/10 By taking too many missteps, you're bound to get punished. You're incredibly squishy and he can easily ![]() |
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Draven |
Synergy: 7/10![]() ![]() |

Difficulty: 6/10 You don't need to 100-0 ![]() ![]() ![]() ![]() |
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Ezreal |
Synergy: 6/10![]() ![]() ![]() ![]() |

Difficulty: 5/10![]() ![]() ![]() ![]() ![]() |
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Graves |
Synergy: 5/10![]() ![]() ![]() |

Difficulty: 6/10 You can poke him in lane quite a lot and he tends to run out of mana if he spams his ![]() |
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Jhin |
Synergy: 5/10![]() ![]() ![]() |

Difficulty: 6/10 You can poke him but be aware of his burst. He has little DPS for an ADC but can easily oneshot you with an auto attack, Q into 4th auto attack crit combo. Make sure you zone him and deny him farm and push him under tower, poking him and making him unable to fight you. Otherwise, he'll be able to kill you and snowball off how squishy you are. |
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Jinx |
Synergy: 7/10![]() ![]() ![]() |

Difficulty: 5/10 She has no mobility what so ever, and she is really prone to getting caught out. She has no way to escape from you and her CC has a cast/setup time meaning that you can easily root her in place before she slows or snares you. |
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Kalista |
Synergy: 10/10![]() ![]() ![]() ![]() ![]() ![]() |

Difficulty: 10/10 She might have great synergy with you, but her entire kit counters yours. Mobility. She is pretty unpredictable and easily snowballs, and she's really strong against squishy mage supports. |
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Koggles |
Synergy: 6/10![]() |

Difficulty: 6/10 He has no mobility, and only one form of CC which is a slow. He's really easily to catch out and his early game is pretty weak unless he's in a very favourable matchup. He's also very vulnerable to ganks and your crowd control can easily allow your jungler to follow up and secure a kill onto ![]() |
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Lucian |
Synergy: 9/10![]() ![]() ![]() |

Difficulty: 7/10 If you get into a bad position, he can jump on you and easily burst you from full to half health. He's a good lane bully and it's very difficult to snare him in place due to the ![]() |
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Miss Fortune |
Synergy: 6/10![]() ![]() ![]() ![]() ![]() |

Difficulty: 9/10 Before her rework, I had her a 3/10 difficulty. She has no mobility, but now she has both crazy burst & DPS, and not only is she now one of the strongest lane bullies in the game, but she synergises really well with some of the popular supports ( ![]() |
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Sivir |
Synergy: 7/10![]() ![]() |

Difficulty: 8/10 She can spell-shield your poke, lockdown and trade back with her boomerang. She hasn't got mobility but she's hard to lock down due to her E. She's pretty immobile but she has decent team utility due to the speedboost from her ultimate. As a result, she can easily catch you out at level 6 with her support or jungler if you step too far into the lane and overextend. |
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Tristana |
Synergy: 7/10![]() ![]() |

Difficulty: 7/10 Try and be aggressive early. Poke her as much as you possibly can early, so she doesn't freely farm or manage to trade with you. Her ![]() |
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Twitch |
Synergy: 6/10 Twitch is highly auto attack dependent for his damage, and lock down helps him auto attack without being punished or jumped on by enemies. He's rather weak in lane, so by ![]() ![]() |

Difficulty: 6/10 Twitch doesn't have as much burst as other ADCs, so he's not a threat unless you let him be. He needs to auto attack you to use his ![]() ![]() ![]() |
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Varus |
Synergy: 9/10![]() ![]() ![]() ![]() ![]() |

Difficulty: 7/10 His long auto attack range and scary early game damage means that you can't poke him without taking damage back. His skillshots are quite fast moving but if you get an early ![]() ![]() |
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Vayne |
Synergy: 5/10![]() ![]() ![]() ![]() ![]() |

Difficulty: 8/10![]() ![]() ![]() ![]() |
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Simply put, once you've entered the lane at level one your job is to simply push the lane. You do this so you hit level 2 before your enemies. You can do this with auto attacks, ![]() ![]() ![]() ![]() ![]() ![]() When you're against melee ranged supports or short ranged AD Carries such as ![]() ![]() When you get the opportunity to (if your lane pushes) try to attack the enemy with auto attacks, ![]() ![]() |
![]() ![]() If you get engaged upon and you know you won't win the fight, try and disengage with ![]() ![]() ![]() ![]() ![]() Make sure that you only use ![]() ![]() If your jungler ganks for you, make sure you don't randomly turn aggressive since that might give information away. Wait for your jungler to come closer to the lane. Sweep the brush if you can. Then, once they're there, use ![]() ![]() ![]() ![]() |
meow |
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You have one of two options. You either engage, trying to look for a pick which can start a teamfight with grasping root, which you quickly follow with ![]() If you decide to play a more defensive and cautious style, you really want ![]() ![]() ![]() ![]() |
I HOPE YOU LEARNT SOMETHING
IF YOU'D LIKE TO YOU CAN
CONTACT ME ON MOBAFIRE OR
ADD ME ON LEAGUE OF LEGENDS:
MY USERNAME IS HEXTECH RIFLE!
I ALSO HAVE AN NA ACCOUNT:
MY USERNAME IS SEJWOONAPIGGLENA!
Please leave a comment if you have a question and an upvote on this guide if it helped you in any way, shape or form. I spent a lot of my own personal time on this and any feedback would be appreciated. Thank you ever so much for reading my Zyra guide.
P.S. [05/05/16] - I will update the guide throughout the month. Expect the guide to be fully updated by the start of June!
24/04/2018 - In the process of updating this guide. I cannot give an expectation for when it will be updated but I will say it may take a long time. I cannot promise it will be fully updated at all but I will try my best. Hopefully we can fully update it for season 8.
Thank you so much for reading. (>^-^)>[/center]
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