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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction
Tri Force + Tanky like Jarvan and Irelia
OR
Supporting Tank
CDR and

In my opinion, her damage is meh as a Supporting Tank.

I feel she's better built with Tri Force. But that's just me.

This is my preferred set up for Leona. Armor Penetration for punishing damage, mana regen for harassment in lane, magic resist for bulkiness, movement speed for laning mobility and team fight mobility.
Marks
Another good replacement for these are Magic Penetration. Especially if you're going support/tank build. You deal a lot more magical when support/tanking for your team. You need to deal as much damage as you possibly can and stay annoying.
Seals
Good replacements for this section are Armor and HP P/Lv
Armor allows you to be bulkier to sustained damage and allows you to take some more damage. HP P/Lv allows you to take more upfront burst and is pretty good when tanking as well as it makes you look even more beefier.
Glyphs
Good replacements for this are CDR and CDR P/Lv
Both are self explanatory. You need CDR to lay out more skills and that means more disruptions and damage. Having CDR is such a good utility area and can really change games by how much you can cast during a team fight. Look how much Vlad's 1 sec Q nerf changed him, he's seen as under powered now.
Quintessences
There are many good replacements for these. Strength, Desolation, Insight, and Greed are good replacements.
Why? Strength can help you last hit a LOT better in lane. Desolation gives you more late game and can allow your blows to deal great damage. Insight is if you're support tanking and you want the enemies to feel some damage. Avarice is good if you're letting your lane partner get all the gold. It helps if you're supporting a lane.

These are my favored masteries. The defensive tree gives her good early bulkiness and the Strength of Spirit mastery REALLY helps with her staying power. She has great HP regen, and is bulky. For the utility page. You want


Laning Items

philosopher's stone - Great mana and health regen and gold. A core item in my opinion.




kage's lucky pick - AP and gold, also builds into

Boots

berzerker's greaves - These boots are okay, not my favorite pair, but are good if you're carrying and/or they have no CC
ninja tabis - Against heavy AD? Worth it...if they don't have 2+ AD Carries, these aren't needed.





Damage Items














Defensive Items











Solo Lane DPS
START



CORE



MID GAME
Against stronger AD mid game

Against stronger AP mid game

Against massive burst or strong initiations

LATE GAME
If you went for


If you went for


If you went for



If you're carrying and don't really need to counter at all, build

Duo Lane Support/Tank
START


CORE


MID GAME
If the enemy team is balanced, go straight for a

If the enemy team has a slight edge on your team, go for a

Finish whichever item you didn't get afterwards.
LATE GAME
If the enemy team is balanced, go for your

After all these items, you then purchase


Jungle Leona
START


AFTER CLEAR


However many potions you can afford. Ward their blue, dragon, or red.
CORE



MID GAME
If the enemy team has an edge or you need to be tankier quick, take

If everything's going normally, build

Get whichever you didn't get between the two next.
LATE GAME
If you need to be tankier, take


If you're doing well, take

Take whichever you didn't take afterwards.









My Preferences

Exhaust is an EXTREMELY useful spell. Slows people, shuts down carries. It can turn a carry into an even easier target. Good for chasing, good for a game changing fight that you would lose because the carry does good damage. A great choice.

A good spell on mostly anyone. Usually flash over shadows this spell on squishier targets. I find Ghost better when playing a bulky character as they won't need a insta-jump-out-of-fight card. A good chasing spell and a good spell to make a threatening initiation.

A good spell for a surprise initiation. Works for everyone.
Good Choices

A good spell on anyone that's not a main carry. If you're supporting this is a decent substitute. This will allow you to check bushes, buffs, dragon, or baron. This can really change a game. Map awareness WINS GAMES

Too much CC for you to handle? This is a good take and can save your life in sticky situations when stun locked or slowed and glued to the floor.

A good spell, deals good damage. Just don't hit the creep.
Tanky DPS
You're playing as DPS Leona, the lane you want to request is top. If top isn't available, ask if you can have mid. If you can't solo, take bot with a support or go jungle. I'm going to apply the jungle portion on this girl later, after a few runs of her jungle to see if she's even viable there. You want a solo lane for farm as Tri Force is such an expensive item and is core on her.
Make sure to get last hits whenever available. To kill mage minions under turret, auto attack + Q to reset auto attack timer. Another thing you can do is attack mage minions before and after turret damage. When last hitting melee creeps, last hit when available. Wait for two turret hits on melee minions under tower and then last hit to ensure your gold.
Support Tank
You're playing as Support Leona, take a lane on bot with an AD carry. There's not much in this section besides just creating a zone for your AD Carry.
Take bush control and harass with your combo whenever you can and make sure they stay in reach for your carry to pop your passive. Make sure your carry stays safe as well. You want to give last hits to your carry and only take ones that your carry won't be able to grab.
Tanky DPS
During this phase of the game, you should have your core built. Usually, you'll stay at top lane to push a bit more during this phase to get more farm for your

This is also the part of the game where you'll be wanting to build certain items like


Support Tank
During this part of the game, you should have your core. Most teams you'll be going against have a strong nuke in their team, so you'll usually want to get


Whether as DPS or Support/Tank you are the initiator of fights (unless you have another tank that has a better initiation). You're also heavy on single target focus due to your passive and your Q so you have to stick like glue to their carry.





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