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Choose Champion Build:
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Standard
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AP Skarner
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
![]() Hi everyone, I´m XKillerMachineXx, and this is my new ![]() ![]() ![]() |


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1. Skarner Pros / Cons, Abilities 2. Pre-Game Masteries, Runes, Summoner Spells 3. Items Core Items, Late Game Items, Situational Items, AP Items 4. Gameplay Jungling, Warding, Gameplays 5. Epilogue |

Pros
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+ Fast jungle clear + Incredibly tanky + One of the fastest runners + Very much damage in his kit + One of the best ultimates in the game + Permaslow + Strong ganks |
![]() doesn´t fall of late game. |
Cons
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- No gap-closer - Kited easily - ![]() ![]() - You can ![]() ![]() - Can easily be out of position - ![]() |
As every champion, ![]() 1. He can be kited easily 2. If your team doesn´t follow up, you are out of position and probably going to die. His ![]() ![]() ![]() ![]() ![]() |


energize |
Each basic attack reduces ![]() This makes attack speed a very viable (and necessary!) stat for ![]() |

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![]() ![]() This is ![]() - Spam this as much as possible. - Use this when running away or chasing an enemy. - If you manage to land some autoattacks, the cooldown will be at about just 1-2 seconds. - It makes ![]() - When ganking try to apply ![]() - Don't waste your whole mana while using this. |


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![]() ![]() This is our attack speed and movement speed steroid. It can be used for several situations: - Chasing the enemy - Getting chased - Initiating - Absorb damage - Boost damage output - Faster speed for roaming - Use this as often as possible - If you are in a fight, you can have it permanently up. - Use this immediatly after using ![]() |


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![]() If ![]() ![]() ![]() ![]() This isn't the best skill for jungle ![]() - When you are low on health use it on a minion wave to heal yourself up. - Hit at least 3 targets - otherwise it isn't worth the mana spent! - It is your only ranged skill so use it to finish off luckers. - Just use it if needed. - The heal is not much but whn you kill an enemy with it you gain some health. - When the mark is on multiple enemies, you can use ![]() |



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![]() ![]() ![]() This is probably one of the best skills in the game. ![]() - You can't auto attack, but you can still use your other abilities while ![]() - You can use a ![]() - It can be useful to ![]() ![]() ![]() ![]() - If it is on cooldown, attack as many minions as possible to get it again. - Don't attempt to ![]() ![]() ![]() - ![]() |


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Take:![]() ![]() ![]() space ![]() ![]() ![]() ![]() ![]() ![]() ![]() |






Don't take:








space

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Take:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Greater Quintessence of Movement Speed: These work very well with
Skarner's high base movement speed. Also, they stack with
Seismic Bastion and other movement speed items.
Skarner needs to run very fast since he has no gap-closers and the faster you run, the wider your
Impale can carry your enemy :)
Greater Mark of Attack Speed: I like these runes for almost every jungler.
Skarner especially benefits from them. energize works very well with these and offers a great synergy. Skarner does almost no damage from auto attacks and really relies on his
Shattered Earth. Thanks to these runes you can autoattack faster -> shorter cooldowns -> more damage.
Greater Glyph of Scaling Magic Resist: The glyphs should be for magic resistance. I use the scaling ones because you won't have very much magic damage in the early game so the late game is more useful. They offer you some great survivability in the lategame against AP.
Greater Seal of Armor: The seals should offer armour and this is essential for every jungler. All jungle creeps deal physical damage and the early 10 armour are making a big difference. Also when you gank lanes the minions will do less damage on you.

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Item Sequence











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This is the standard start for almost every jungler. It gives you some magical damage on each minion hit - in addidion to 10% more damage on every neutral moster. It allows you to have a much faster jungle clear and it gives you the ability to buy 5 ![]() |
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These absorb an incredible amount of auto attack damage. Since ![]() |
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They are very good if the enemy has very much CC and AP and you don't take ![]() |
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This gives your whole team a boost of survivability and tankyness and should be picked up every game. It really helps your team out a lot too so it is very strong in the current Meta. |
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This is your main damage item until the late game. Since ![]() ![]() |
philosopher's stone | It gives you a decent amount of gold and the mana regen is very important, especially in early game. It should help you dealing with mana problems. |
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Tenacity, CDR, HP, mana regen, what do you want more? It feels perfect for ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Item Sequence






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This item provides every stat needed for ![]() |
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This is probably the best upgrade for ![]() ![]() ![]() |

Item Sequence












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It gives you hp, mana, mres and a spell shield. It is very good against teams with champions like ![]() ![]() ![]() |
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This is something like the anti-ad part of ![]() ![]() ![]() |
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This may seem as a strange pick. But it is very viable on ![]() ![]() ![]() ![]() |
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This is actually a very good item for ![]() ![]() ![]() |
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This seems obvious. It gives you very much AS and some on-hit damage. The decent amount of mres is nice, but not deal braking. |
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Very much armor, CDR and mana. Pick this up against a very high AD based composition. Like against ![]() |
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Highest amount of armour in one item in the game. Take it against 4/5 AD teams. It is highly situational so really just take this if the enemy doesn't have magic damage in their line-up. |
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This is the new ![]() ![]() |

Item Sequence









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For some tankyness, mana and nice AP. Very nice to get early on since it scales into the later game. |
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This is a must have. Some tankyness and AP. Already explained it in the situational items. |
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This gives you again some HP. But the most interesting part is the passive. With every ![]() |
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Some movement speed combined with AP and mana. Also, it's passive is like ![]() |

Jungling is Skarner’s main play style. Jungling means, that you run through the jungle, kill the creeps and get the buffs, secure dragons and barons, have global presence, gank lanes and go counterjungling - no worries, I’ll explain it all to you ;).
Jungling is probably the hardest role in the game. Since every game is different there isn´t the "right" play style. You have to get experience and with the time you´ll know where to gank, when to counter jungle and so on. I´ll give you all information about jungling, so you can stick to some tips.

1 - Blue Buff




2 - Red Buff

Use


3 - Wraith Camp

Get the Wraiths and remember to take a


4 - Golem Camp

Kill them as fast as possible. Alternatively, you can do wolves, if you plan to gank the lane on that side.

These timers are very important. These are the times when the camps reappear after you cleared them. Remember when you killed the buffs so you know when they are spawning again. It is essential that you keep them in mind.


Let's get to the fun part, where you can finally kill your enemies :)

Gank Pathes
There are very many paths how to gank, but not every Route is good in every situation. I'll show you all paths and explain when and why you should use them. All these Paths assume, that you are on purple (upper) side.


These are the routes to take when the enemies are overextended.
Do not take it when:
- The laner is farming in a safe position
- The laner has a stun/slow/snare and is able to kite you back.


These routes are very effective because of more reasons:
+ When the laner sees you, you are already very close.
+ You are behind your enemy
+ You can bypass wrong placed wards
+ This should be taken if the lane can kite you easily


These are pretty advanced ganking routes and can be only pulled off, if your lane is pushed. They can also be used to setup a counter-gank, which I will explain later.

Objective Control is basically just getting



First, you want to know when the
dragon and when
baron nashor spawn.


Burn these numbers in your brain! - They are probably the most important numbers in the game.

Second, look at the minimap
What does this mean?
This is pretty easy. E.G: You clear off the Wraiths camp. Note that before there is a mark where the Wraiths are:

After you have cleared them, the mark is gone:

After 50 Seconds, when the Wraiths are here again, the mark will reappear.
So what does this mean?
Whenever we see an "empty" camp, our Minimap realizes this and it will show us, when the camp is here again. This works for



Third, buy wards!
Wards win games. Don't let the Support buy all the wards. Unless you're the adc, you should ALWAYS pick up a few wards. As Jungler, your Job is controlling the objectives - so don't blame your Support for not warding


Fourth, use
Smite correctly!
I know that sounds odd, but I don't know how often i was able to steal red/blue buff,




We want to use

So how do we, yeah... do this?

1. Know the damage of
Smite

Here is the damage of

If you don't know it you can look it up in game in


2. Use the damage of
Smite as threshhold
Constantly look at the HP of the monster you want to secure. When you see the damage is below the damage it deals -->


3. Don't waste
Smite
This seems obvious but I see many junglers wasting









OK, now we learned how we can take objectives, but not WHEN.
There are some opportunities, where it's safe to go for

This is a scenario, where it CAN be safe to go, but it isn't always. If really all of your lanes are pushed and there is some ward coverage you can normally go for it.

This is a situation you MUST go for


When let's say you aced the enemy team, got 1 nice mid turret and every enemy is living in 5 seconds again - go for



This with some nice ward coverage is always nice for your team.
This one is tricky. It can cause your loose if done wrong. Or your win if done right. The most important thing is -

If your


If not at least 2 of your enemies are dead you should not try doing baron. If they are aced and you know you won't be able to get up the win - why not.

So if all are bot and you know


This is also a very good opportunity to do


Basically it means to go to the enemy jungle and steel creeps from them. This seems easy, but it can be your death if you don't do it properly.
Here are a few guidelines WHEN to go counterjungling.
+ When you have vision of the enemy jungler and you know he won't come to you.
+ When you know you can duel the enemy jungler.
+ When you know you are a faster jungler than he is.
+ When you have good map control - much vision and optimally pushed lanes.
+ When the enemy jungler is AFK
OK, now when know WHEN to counter jungle. But not how. Well... it isn't hard, it is like jungling in your own jungle! But don't try this if there are few or even none of the above listed points true. It can be very risky and cause more harm than good so look out!

This is a very big Topic. As I mentioned before, wards win games.
As jungler, your main goal of warding should be the objective control.
For any further information I would need to make another guide - but if you're interested in it, I recommend you reading Warding helper - More than your eyes can see.
As you can see it has a 96% vote - so don't ignore it!
Here comes my quick warding guide :D
These are the key spots to ward.



This is very important, as it saves bot completely from ganks and secures



This gives you vision about all paths to mid and in combination with the top ward it covers your whole side. This should be covered by your mid.


This gives you in combination with the mid ward complete coverage about the top side. This should be covered by your top.

OK, I told you, the different spots should be covered by the lanes. Well, they won't and can't always afford a ward. And they often don't know how to ward properly. If you come around and see there is no ward at these key spots, just drop one - please. It will be lifesaving in 90% of the games and your teammates won't be able to say: OMG noob jungler enemy jungler always babysits.

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More coming soon!


I am the Orianna covering in the #1 spot. I broke down laughing after seeing this :)
More coming soon

This was it! My

Also as you might notice, my native language isn't English so please feel free to correct me if I have mistakes in there!
Please leave comments below and vote the guide thank you :)

06.07.2013
- Guide going online[*]
07.07.2013
- Some minor improvements on the guide
- Added Cubby1313's recommended game settings. Thanks for that!
09.07.2013
- Added

- Added a quick build
10.07.2013
- Added the IMMORTAL MODE build.
- Added AP

- Added some more warding stuff
11.07.2013
- Added Be A Better Player & Have More Fun section - enjoy!
16.07.2013
- Added my first full Gameplay
19.07.2013
- Added When to go for objectives section
20.07.2013
- Added headers to all chapters, giving the guide a better look
- Completely rewritten Abilities section
- Removed some sections
- AP items explained
29.07.2013
- Added my own ToC
02.08.2013
- Did some spell checks
03.08.2013
- Massive changes thanks to the review from jhoijhoi - thanks for that!
6.08.2013
- Even more changes thanks to Meiyjhe!
Biiig thanks to
jhoijhois awesome Making A Guide
Cubby1313 for her recommended game settings chapter
PsiGuard for the great cheatsheet template!
xXFireFaithXx and Crasher17 for some nice photoshooting ;)
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