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Runes: Conqueror Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Threats & Synergies
Xin Zhao
Xin Has a better level 3 duel than you as his kit has built in sustain as well as the knock up, slow, and dash thats further than both your dashes combined. You need to make sure he doesnt get too far ahead. If you can keep pace you outscale him.
Bard
Bard has an easy-to-hit stun and his ult can set up great ganks.
Bard
Bard has an easy-to-hit stun and his ult can set up great ganks.
Champion Build Guide
Here is Where I will post updates per patch notes (within the last 2 patches) so that I can share my thoughts on any and all changes that might impact Wukongs Jungle capabilities. |
Patch 11.18
✦ Predator Buffs: I ran a couple games on predator just to see if it was at all worth it and I still dont think it is a viable keystone. The weaker skirmishing power that you sacrifice for the tiny bit of help with ganks is not at all worth it. I would still stay away from it. Its a fun cheese rune if you're playing in norms with friends because monkey go zoom-spin late game but I would never bring it in to ranked.✦ Umbral Glave Adjustments: I wouldnt have normally recommended Umbral before because the passive it gives is just not something that you would ever need for jungle wukong even when going assassin. But the loss in amount of lethality, even if it costs less, makes it pretty much griefing if you buy it. |
+ Early Game Skimishing power + Multiple dashes + Counter to the top meta champs + Build path diversity + Great into AD comps due to passive + Great power spikes at level 3, 6, 2nd item, and 3rd item |
- Slower first clear than most meta champs - Considered off meta so enemy might try to invade - Weaker against heavy AP comps - Harder to play from behind unless going full tank - Can be easily kited if dashes are not used properly - Unless using tenacity in build will become a cc target |
Here is What I would change to make ![]() ✦ Make basic attacks against jungle monsters refund 1 second instead of .5 on Q ![]() ✦ Adjust W ![]() ✦ Include visual indicator above W ![]() ✦ Make basic attacks by clone against Minions/monsters increase ![]() ![]() ![]() |
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This one is really interchangeable with any secondary or build I think it will mainly come down to the enemy team comp. If they have little cc and not many front-liners then ![]() If they have a lot of cc then ![]() If they dont have a lot of cc and they have some front-liners or you're going to be needing that extra sustain then ![]() This is something that you will need to decide in the pregame lobby. You can also of course adopt the mindset that you can always take the tenacity and then you wont have to buy ![]() | |||
In the last option in the precision tree you really should only choose between ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() Example: Going up against ![]() ![]() ![]() ![]() |
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Due to domination being secondary and you only get 2 options I wouldn't recommend choosing any from this list. However I will rank them for you in case you do want to experiment:![]() ![]() ![]() ![]() ![]() | |||
In the last option in the domination tree you really should only choose between ![]() ![]() ![]() |
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Due to ![]() ![]() ![]() ![]() | |||
I would say that ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
I personally feel that ![]() |
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For Assassin wukong you will typically want to take alacrity for the extra attack speed giving you more damage. | |||
For Assassin Wukong you will now want to take coup de grace in order to get more change to execute/1-shot enemies. |
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I dont think that anything on this row is a good/ gives as much as the 2 options I recommend below. The best one on this row for Wukong Jungle would be nimbus cloak simply for the ability to stick to enemies. | |||
I would say that ![]() | |||
I personally feel that ![]() |
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One could argue going ![]() ![]() | |||
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Take ![]() Good into: ![]() ![]() ![]() ![]() ![]() ![]() | |||
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Normally you will default to ![]() | |||
Take ![]() ![]() Good into: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Take ![]() Good into: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips & Notes: ✦ If you can get in range without using your W or E then this is best case scenario. You can either catch up to them after they flash or get out of turret range if you dove them under turret. ✦ Your Q is an auto attack reset. So most often look for AA>Q>AA. ✦ Your W does not go over any walls so do not plan on using that in escape/engage routes. ✦ Your E does go over walls if you have vision of the target on the other side and they are in range |
E MAX NOTE: You will typically max E first for the CD reduction on your dash that deals damage. The reason you also max W last with this order path is because you are building Ability haste in your build most likely so that will go down but the CD per level is only 1 second and as it is primarily an engage/ escape tool you should max your damage dealing abilities before this. | ||||||||||||||||||
ABILITY SEQUENCE |
1![]() E |
2![]() Q |
3![]() W |
4![]() E |
5![]() E |
6![]() R |
7![]() E |
8![]() Q |
9![]() E |
10![]() Q |
11![]() R |
12![]() Q |
13![]() Q |
14![]() W |
15![]() W |
16![]() R |
17![]() W |
18![]() W |
Mythic Itemization |
![]() ![]() Good into: ![]() ![]() ![]() ![]() ![]() ![]() | |||
![]() ![]() ![]() Good into: ![]() ![]() ![]() ![]() ![]() ![]() | |||
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Boot Itemization |
I think that ![]() | |||
![]() Good into: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
![]() Good into: ![]() ![]() ![]() ![]() ![]() |
Situational Itemization |
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![]() Note: If you buy the stopwatch component before finishing GA try to use that before completing the item, otherwise the stopwatch is wasted. Also do not let this item give you such a big sense of security that you run into terrible situations just because you have the revive. Going into the enemy 1v5 with no backup just because you have GA is not, and never will be a good idea. | |||
![]() ![]() ![]() ![]() | |||
![]() ![]() ![]() ![]() | |||
![]() ![]() Good Into: ![]() ![]() ![]() ![]() ![]() | |||
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![]() ✦ Red → Wolves → ![]() ✦ Blue → Gromp → ![]() ✦ Red → Blue → ![]() ✦ Blue → Red → ![]() The different paths can be chosen for different reasons and will probably change from game to game. Some of the reasons to adapt your pathing will include: ✦ Preference on getting bot lane leash ✦ Enemy jungler like a ![]() ![]() ![]() ✦ Need to path to a lane with hard CC to help improve gank potential early game ✦ Don't want to fight enemy jungler at scuttle |
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