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Choose Champion Build:
-
Nuclear Bomb Expert
-
Snowballing Bomb Expert
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Short Fuse (PASSIVE)
Ziggs Passive Ability
Introduction
I main ziggs atm, he is getting nerfs all over the time so he is not viable any more...

Annie-way as I played with him as noone else does, I started to make this guide to explain what I do and why.
BOMBS AWAY!!!

Pros
- Hard to counter if you practise alot.
- Very strong early game and if you played well, even stronger at late game.
- High Effective Combos with most Crowd Control (CC) champions.
- Badass funny to play.
- Long ranged abilities.
- Very effective nukes.
- Easiest champion to farm and counterfarm.
- Can make good ganks.
- Huge damage in teamfights.

Cons
- Hard to learn. (Ziggs is hard for you need to plan, time and place your abilities well. not even mentioned his W)
- Huge mana consumpsion.
- Only skillshots... woops this is a Pro
- Can hit himself with abilities.
- Squishy champion with only one escape-ability.
The point is that those who know what to do can be getting free wins.
Ziggs can be played effectively on 2 ways (,as mentioned at the top,) and can de-counter most other champions. Another thing that I like Ziggs for is that he has only skillshots, so its power is completely depending on the player and not the champion itself.


























The second reason is that she can't deal damage from a distance. This means that you should be spamming your abilities to keep her low on health and maybe kill her.
Always be care of where she is. A good

Counters where I care for are




Those can be very annoying because they can engage and kill you or get away without being hit too hard.
In case of facing these champions, you should be focussing on counter farm. Using


From level 6 you will need some help to keep ahead of them. Especially Talon and Kassadin might be a hard game if they didn't fell behind.

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Having an ![]() |
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Starting the game to rush ![]() |
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Who doesn't like items that refer to death? |
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I do not always use my ![]() You can use a deathcap in case you want some CDR and you have to burst a champion down that is not squishy enough for your abilities on their own. (lately i prefer Rylais instead) |
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This is a more late game item, but it is very essential IMO. Once you have a proper ![]() ![]() ![]() ![]() ![]() |
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As if a burst couldn't get any better. |
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![]() ![]() ![]() To make sure to survive during you land your combo, you can make good use of the active. |
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As you won't have any problems placing one basic attack, you have OP AP and you already have your ![]() ![]() |
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Final Items |
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The ![]() Even though I have this one in most of my builds, it is very game related. To be exact, I only buy it when I definitely see that my burst is not doing a lot and when the enemy champions all have 100+ MR. |
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MOAR Final Items |
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The ![]() |
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The ![]() |
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Trinkets |
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As you want to have huge mana regeneration, you should be rushing the ![]() ![]() |
Catalyst the Protector |
Alternatively you can buy the Catalyst the Protector to have good health and mana regain on level up and early stacks on ![]() |
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Most essential items |
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Sustainability |
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The ![]() A second Rod of Ages might be good if you have no other item to take. |
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As the perfect build from the ![]() ![]() |
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Final Items |
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The ![]() |
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As final item you should take an item that will give you the thing you need. So you should consider the ![]() ![]() ![]() ![]() ![]() ![]() |
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Trinkets |
Your passive

You can farm easily with this one and still not wasting mana. Once you combine it with the

Your primary damage source next to your basic attacks is your

First of all, the bomb will be dropped at the target location and bounces two more times for half of that distance (might be wrong about this one, but it is about half).
When the bomb hits enemy/neutral units, the bomb will explode, if not then it will make another bounce.
Casting it outside of the range circle casts it in that direction at the longest range.
Though your Q is your primary damage source, your

The point is that it has a longer cooldown and a higher mana cost.
You should be using this ability well to slow your target to make it easier for your jungler (or yourself) by making more time.
It is extremely helpfull to keep your farm ahead and make a fast clear of jungle creeps in your spare time.
This ability deals more damage the more bombs hit your enemy. Placing this ability at the middle of the enemies makes it too overpowered and it will deal up to 700 + (150% AP) damage... 0.o viable???
You can also use this to block your enemies path. So you can zone your enemies easily, or you devide their team to be able to make a 5vs3 battle.
Another ability that can do that is your

Equal as your E, this one remains on the ground, but doesn't react on collision with enemy units. Instead you can activate it by re-using your W.
The differences are that this one deals way less damage and has a higher cooldown, so using it to poke your opponent down is only good if you have infinite mana.
You can use it to zone your opponent just like your E and these two together make the best combo, but I always use it effectively because of its knockback.

You can also use it to stop channeling abilities like




This is a terrible ability for your opponents if you can use it well.
Last but not least, you have another ability that makes you the terror of the game, gave me too much kills and honors and will give you a lot of nice opportunities. What else could it possibly be? !!!

I like this one for its huge AOE and massive range. In teamfights you can deal extremely much damage if you can trap them in the middle (,for it deals more damage in the center).
In lane, your opponent might be able to escape with only 100 hp left... just a waste of time to let them live isn't it?
I use this one often when the enemy team is walking towards us and I will use it between them to let half of their team walk back and the other walk to the front. Enabling 5vs3 and 5vs2 battles for us.
You should be having a lot of practise about when to use it, missile speed (in combination with distance), where to place your ult and how to time it perfectly. (don't worry, it took me a long time as well to find out what possibilities there are in one ability ZiXD
Runes
The runes for Ziggs may vary for each player: Some players might love the


As I have only 2 pages and have not much IP to spent, I will just be playing with the

I think that there are some who use the Movement Speed Quits a lot and I will probably be buying them soon too, but as a start you should have flat AP.
As you try to take no damage in late game, you just don't need so much Magic Resist and Armor and have some place for more AP or Magic Penetration.
You should be having the resist to your lane opponent if you can, for it will make the early game much easier.
Masteries
The new Masteries are pretty awesome for some roles, like the mid APC.
These Masteries show the best way to deal massive damage and highest profit from other things.
Since CDR had some hard nerfs lately, I think it is better to have CDR masteries again.

In lane, there are a few champions that own their lane without any threat:




For Ziggs, you just keep poking your opponent with your


Ofcourse you try to get as much farm as you can get and focus primarily on the minions and poke at the same time.
Farming as Ziggs is very easy for you can time your pokes to take farm with the AOE damage. Next to that you are able to take almost every minion if you don't get pushed under your turret at low levels and you have increased damage on your basic attacks once in a while.
You can be able to block your opponent's path to prevent him of farming and even of gaining exp.
You can do this by using your


(((picture soon)))
When you get ganked, you use your

Timing this when playing against a



As Ziggs, you shouldn't be greedy and try to make a kill whenever you see an enemy. In early game, you can start poking your opponent down and force him to base or finish him off with one combo. This will keep you ahead with gold and experience and you might be on a killing spree when you go to base for the first time.
Equal as in early game, in late game you can poke your opponents down in no time and when fed you can deal 80-100% of their HP in one full combo: (










When you get low on hp and you don't want to go base, you can keep distance and continously throw a

As I was an active jungler, I like to gank people as much as possible and wont show any mercy for those who stay under their turrets.
With

Always keep in mind that you still have to keep an eye open for yout opponent for any pings/ss's.
Ziggs can counter-gank most champions and will be fed if you shadow the enemies jungler.
(((picture soon)))

As you have to spamm your abilities in the fights, you must make sure that you won't get focussed and if you get anyway, you just activate your


(((picture soon)))
In teamfights you just spamm your



As mentioned before, you can avoid teamfights and create 5vs3 fights all the time. By scaring half of the team back and block their path.
(once I make replays, I will show you what I exacly do)
When building


You just have to use one ability every 2 seconds so the effect remains.
I will be watching the patches as long as I play League of Legends and will update the guides if nessecary.
I will be updating this guide soon with more information about lane opponents.
Feel free to give me feedback in the comments (I like to hear what other people think about what I do.)
I am still searching for a nice screen recording system to make movies. So if anyone knows of a good one than im glad to hear it... Yes I'm too lazy to find one myself. (trying BB FlashBack atm)
Bye guys.
WOOOOOOT!!! Snowday Ziggs Avaiable soon!!!
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