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VexRoth's avatar

VexRoth

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VexRoth's Mobafire Blog

11 Dec



Two Diana jungle games. Super stoked for this rework as it gives Diana some gank potential pre-6. And new ability effects is a nice plus.

Okay, her first jungle clear does not feel good. Both W & Q do basically 60 base damage. W gives you a shield but it is on a 15 second cool down at rank 1, so you are probably better off starting Q which has an 8 second cooldown at rank 1.

I think max order stays R Moonfall, Q Crescent Strike, W Pale Cascade, E Lunar Rush as the...
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4 comments
18 Nov
I don't recall exactly where I heard this, but I've used it and it works.

It works for any major objective such as Rift Herald, Dragon, or Baron, but we are specifically going to talk about Baron because high Silver/Low Gold teams often struggle with closing out games especially if the enemy team has decent wave clear and so you need Baron enhanced minions to help with sieging.

Push the enemy team out of the side of the jungle where the Baron resides. Then place a Control Ward in the Baron pit. One in the bush beside Red and one in the bush by Raptors and then sweep the area of...
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2 comments
09 Oct
Working on collecting information on being a better jungler.

Information is interesting. As with many things timing and circumstance matter.

You might get stellar advice, but not be ready to implement it due to needing other pieces of the puzzle to resolve themselves first.

If you watch a masterful martial artist perform a technique on an opponent, what you get at first might be something along the lines of, well he blocked their punch and then clotheslined their opponent and they fell down.

But when you break it down your realize that very little force was actually used, so it...
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0 comments
04 Oct
One of the elements of choosing your jungle route is future proofing. Future proofing is basically the concept of accounting for what might happen in the future in a way that is most likely to maintain a gold, XP, and/or tempo lead (possibly all the above).

Tempo at it simplest is if it takes me 3 moves to get to a gank and it takes the enemy jungler 4 moves to get to the same gank, then I have the tempo advantage. Meaning I get to act first. (which could be good - leads to clean gank that earns you a kill or a summoner spell or it could be bad - puts you into a losing countergank...
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03 Oct
Adapted from a post I originally made on my all that is ranked thread.

This may all be a no brainer for higher level junglers, but for people that are just getting into jungle or have hit a wall at their current ELO this might be of help if you aren't already doing it.

The idea is to have a plan about how you are going to path in the early game to increase your likelihood of impacting the map early in a positive way and hence increase your chances of going into the Mid game with a lead.

If you are like me for the longest time you had no plan other than to clear your camps and...
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