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Irelia Build Guide by hi im kmp

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[11.2] kmp's Irelia guide (5 year experience)

By hi im kmp | Updated on January 23, 2021
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Runes: [TOP] General 1

1 2 3
Precision
Conqueror
Presence of Mind
Legend: Alacrity
Coup de Grace

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Top Spells [GENERAL]
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Top Lane
Ranked #57 in
Top Lane
Win 47%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[11.2] kmp's Irelia guide (5 year experience)

By hi im kmp
Introduction Back to Top

Hi!


My name is Viktor aka kmp (currently 21st if you wanna check out my OP.GG). The origin of my name in case you wonder, is literally 3 random characters next to eachother. Don't bother asking or figuring out what does it mean.

I've started playing League in S5 and I've been playing Irelia ever since. I've started my first season in gold with Irelia. I almost got to diamond in S8 and S9 (Platinum 1 was my highest rank unfortunately).

This guide isn't finished yet.

I'm trying to add as many details as I can, so stay with me if you stopped by ;D

Remaining topics:

  • More threats and synergies (I'm actually planing on adding every champ to both and explain them)
  • Special matchups
  • More precise laning phase
  • More precise mid and late game

Most of this guide is about laning phase, so keep that in mind whilst reading my guide.

Enjoy!

Pros/Cons Back to Top

Pros


Easy to farm
Strong early/mid game
High skillcap
Incredibly mobile
Diverse gameplay

Cons


Can be double-edged sword
Falls off in late game
High skillfloor
1 CC destroys her
Requires a lot of time to master
Summoner Spells Back to Top

SUMMONER SPELLS
-
FLASH: Best summoner spell in the game. Allows you to engage easier, dodge abilities and escape death.
TELEPORT: This is a game changer. Ignite gives you easier lanes BUT you can split push (which Irelia wants to do), turn around a fight or contest objectives. You can also go back to lane faster, so you can keep up your pressure.
IGNITE: Most powerful summoner spell for laning! BUT Irelia doesn't need that eventhough it provides you easy early kills, thus lead and/or pressure.
CLEANSE: I'd suggest this summoner spell exclusievely on mid against high CC or long-range mages. It allows you to counteract their pressure, e.g. Xerath pokes with Arcanopulse and stuns you with Shocking Orb when you want to react or engage on him. Hit Cleanse and boom.. easy kill (or at least a free Flash since it has a bigger cooldown).
Runes Back to Top


PRECISION

Conqueror: Gives you 2-5 adaptive force and stacks up to 12 times. Each attack / spell gives you 2 stacks so basically, you gain 24-60 bonus ad. Not just that, but you have 9% healing from all sources when Conqueror is fully stacked. Press the Attack is good, but not good enough to beat Conqueror (keep in mind, that Press the Attack is stronger in 1v1 all-in's, so if you want to split all game, feel free to take it)

Presence of Mind: Since S11 Pre-Season this is THE BEST RUNE in the game. If you can use it correctly you'll never ever run out of mana / energy (which Irelia needs badly). This makes her gameplay easier and stronger, 'cuz you're constantly trading with the enemy almost cost free.

Legend: Alacrity: This is the best in my opinion, 'cuz I don't buy Trinity Force anymore.

Against a champion with a handful of CC, take Legend: Tenacity instead.

Against a lane bully, take Legend: Bloodline instead.

Coup de Grace: This is the most powerful of all available rune in this bracket. It offers you the chance to burst people / trade more efficiently.

: Bonus 10% attack speed - Needed, especially in the early laning phase
: Bonus 9 adaptive force - Needed 'cuz Irelia doesn't have high base stats
: Can be changed to def, depending on the matchup

General 1

General 2

Poke
Skill Sequence Back to Top
COMMON BUILD
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
This is the default for me, but I honestly think that starting with Flawless Duet is much better in any matchup. This kinda fits my style more. Use it only if you're playing aggressive on lane from the start.
BULLY BUILD
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
This is the go to skilltree in a bully matchup e.g. Jax, Darius, Jayce etc.
Abilities Usage Back to Top
Ionian Fervor is your main damage especially in the early/early-mid game. If you don't get a huge lead on the enemy team, start stacking your passive even before teamfights (use minions) otherwise you won't deal much damage.
The best ability in her kit is Bladesurge. It heals you, makes you more mobile, you can make small trades, bait abilities by jumping in and out, but most importantly Bladesurge deals the most damage in her kit apart from Ionian Fervor. Use it to engage, to escape or to heal, but you have to focus on getting those resets!
After the nerfs/buffs/adjusts to Defiant Dance, it became more of a useless ability in my opinion.. but you can always use it to reduce AD damage which is good since you should play Irelia on top :P (if you only want to stack Ionian Fervor it's a fine use too).
The only thing I can say about Flawless Duet is, if you miss and you don't have a lead, you'll probably lose the trade. Use Flawless Duet at it's max range, meaning, jump on minions as a gap closer to lengthen Flawless Duet.
The way I like to use Vanguard's Edge is either start the fight with it or use it right before I claim the kill. Other usage for this should be in teamfights when you can hit at least 2-3 people (don't waste it on only 1 if you don't need to..).
Itemization Back to Top
Core items

Usually you start building Trinity Force after Tiamat starting with Phage into Sheen. But in certain matchups where I don't need minions to Bladesurge to, I simply rush Phage so I can all-in whenever I want to, because the movementspeed and AD from Phage is enough in the early laning phase to kill someone with your Ionian Fervor active.

I'd say Tiamat is mostly a oneshot tool and it helps you spam Bladesurge. I used to think it can be skipped, but it really can not be. You don't have to upgrade it right away. Build HP if you are playing against a burstier team, then your upgrade should be Titanic Hydra, or build damage/sustain against a tankier team, then your upgrade should be Ravenous Hydra.


Optional sustain items

Sterak's Gage is by far the best item for bruisers in the game in my opinion. It gives you tons of HP and AD, pops a shield everytime you get a huge burst, gives tenacity everytime it pops.. Do I need to say more?

Wit's End is an interesting item since it's rework. For Irelia, it's useful if you're playing against a heavy AP team, but unfortunately it loses usefulness against a full AD team even with it's OP healing
(I'd recommend buying Death's Dance for sustain in this case).

Death's Dance is an all time pick for me. I really like what it gives to you. Delayed damage and 33% healing from AA and abilities.. How could I say no to this?!
This is the best sustain item against burst.

Personally, I don't buy defense usually, but if I did, Spirit Visage would be my choice (if I'm not facing a full AD team).
It improves every income healing by 30% including runes and teammates stuffs eg. Redemption, Nami's Ebb and Flow or Soraka's Astral Infusion, Wish.


Optional tank items

My personal preference is buying Guardian Angel right after Sterak's Gage simply because it gives you a much better pressure in teamfight (and more damage). Altough if I have a huge lead, I'm not buying defensive items, I'm going for damage and sustain so I can close up the game by myself.

This item is deprecated for Irelia in my opinion, but I still had to include it in the guide, because I love Dead Man's Plate. I feel like it's needed in some cases (after the 5 movementspeed nerf) when you need movementspeed to catch up to someone or to get away from it (also, the bonus 100 damage and slow implementation on-hit is pretty useful too).

Randuin's Omen is good against crit champs eg. Yasuo, Jinx, Xayah etc. If you're up against any of these champs buy Randuin's Omen right after Trinity Force. The active slow is good, it doesn't let the enemy to kite you (they have to burn Flash).

Thornmail is my all time pick, just like Sterak's Gage, if I want to get some armor. I think the Grievious wounds implementation and attack speed slow is so OP, the enemy doesn't stand a chance even if they're fed.


Other options

Sunfire Aegis is purely for tankiness. When you're lacking damage and you have to build tanky, Sunfire Aegis is a good choice (build Titanic Hydra first, so you don't lose damage that way).

Adaptive Helm is good against constant AP damage eg. Cassiopeia, Ryze, Teemo etc.
Combo Tips and Tricks Back to Top
This video wasn't made by me. Credits for Luviana, check out his channel HERE
Early laning phase Back to Top

Alright.. 2 quick tip to easily win/hold your lane:

  • Farm with Bladesurge - It keeps Ionian Fervor stacked up, meaning, you have bonus on hit damage.
  • Poke (with basic mostly) between every minion you take.
If you have Conqueror stacked up, you should go in for a trade. You win everytime with Ionian Fervor.

The basics of top lane is understanding the matchup. Meaning, you have to figure out what do you want to do in the first 5 minutes. Say you're laning against a Jax. You want to start with Flawless Duet 'cuz his lv1 is stronger because of his Counter Strike. That way, you can take CS from the first waves.

Lv1:

Lv2:

Lv3:

  • Even easier and faster trades with Defiant Dance
  • Keep up the pressure
  • Try to freeze

After Lv6:

  • Roam
  • Pressure top
  • Take Rift Herald
  • Take the jungle
  • Transfer your lead to the other lanes
  • Combos:

    #1 + + + + +

    #2 + + + + +

    #3 + + + + +

    ** These are only mechanical combos, autoattack and active items are excluded!!! **

    Watch the Combo Tips and Tricks section of the guide!
When behind Back to Top
Irelia doesn't really have a behind state. What I mean by that is she can kill / pressure a lane in 0/3 if she's played correctly.

Altough she can get behind on lane and when this happens:

  • Focus on farming instead of trading, but keep stacking Ionian Fervor.
  • Ask your jungler to be nearby and eventually try to gank
  • Go for roams mostly, like scuttle fights and mid ganks or even bot ganks with Teleport
  • Build sustain, such as Ravenous Hydra or Death's Dance or just Vampiric Scepter
  • If your opponent leaves, split push
  • If you just roamed mid / bot, push the lane as much as you can
You need gold, exp and map pressure.

Out of lane Irelia doesn't have a behind state. She can always win a teamfight with a single well-used Vanguard's Edge.
Out of lane Back to Top

With a lead:

Without a lead:

  • Pressure other lanes (especially mid)
  • Contest objectives (dragon prio since 9.23)
  • Take early Rift Herald and try to push it at least to 2nd tier
  • Setup an early baron (potentially) by pressuring bot
  • Call your team for an aram, you can end the game quickly
  • Split all the time and build Sanguine Blade
  • If you feel like you got back to the game group up, contest objectives and pressure the enemy team (they should fear the power of Vanguard's Edge)
Mid game Back to Top
Irelia has a lot of potentials in this state.

She can:

  • Split push
  • She can 1v1 anyone
  • She can win a teamfight by a single Vanguard's Edge

The main thing you want to do is making pressure.

  • Split push when:

    • You have Teleport
    • Your team stalls the enemy team
    • You can 1v1 anyone on the enemy team
  • Group up with your team when:

    • You don't have Teleport
    • Baron or Dragon is up
    • You have a huge lead on the enemy team
    • The enemy team is sieging your towers
Late game Back to Top
Special matchups - Fiora Back to Top
Special matchups - Poppy Back to Top
Special matchups - Malphite Back to Top
Special matchups - Pantheon Back to Top

League of Legends Champions:

Teamfight Tactics Guide
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