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Runes: Standard
1
2
3
4
Resolve
Precision
+10% Attack Speed
+6 Armor
+15-140 HP (lvls 1-18)
Spells:
1
2
3
Standard
Flash
Ignite
Recommended Items
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Bard
Ashe
Ideal
Strong
Ok
Low
None
Ashe
Champion Build Guide
Table of Contents
Introduction
Hi, my name is Demonsedge, and I've been enjoying my time on league of legends. I can't say enough about this game.
When I choose to play support, I will pick


I hope you will enjoy this guide and be able to follow my suggestions to understand how

So let's kick things off in style with my guide on

![]() |
Why choose Nautlius?: - He's a simple champion to pick up in the support lane and can be fun to play. - Provides heavy crowd control engages, sets up good picks for carries, and is good at absorbing damage when you need to get objectives such as ![]() ![]() - Has great playmaking potential while still being an effective frontline asset. I always enjoy taking him on the rift when playing league matches, and I hope you will too. |
Pros & Cons
|
Ability Rundown
|Target Immunity: 6|![]() This effect cannot occur on the same target more than once every few seconds. |
| Target Range: 1,122 | Width: 180 | Speed: 2,000 | Cast Time: .25 | Cost: 60 Mana | Cooldown: 14 / 13 / 12 / 11 / 10 |![]() If the anchor hits an enemy, it deals 70 / 115 / 160 / 205 / 250 (+ 90% ability power) magic damage and reveals them, dragging them towards ![]() If the anchor hits terrain, ![]() ![]() |
| Effect Radius: 250 | Cast Time: None | Cost: 80 Mana | Cooldown: 12 |![]() Pain of Wrath: The target suffers 30 / 40 / 50 / 60 / 70 (+ 40% ability power) magic damage over time, half dealt immediately and the other half dealt after 1.25 seconds. |
| Effect Radius: Wave 1 - (0 - 350) / Wave 2 - (215 - 465) / Wave 3 - (350 - 590) | Cast Time: 0.25 | Cost: 50 / 60 / 70 / 80 / 90 Mana | Cooldown: 7 / 6.5 / 6 / 5.5 / 5 | Nautilus sends three waves of explosions that radiate from him over 0.561 seconds, each dealing 55 / 85 / 115 / 145 / 175 (+ 30% ability power) per wave in magic damage to enemies hit and slowing them by 30 / 35 / 40 / 45 / 50% that decays over 1.5 seconds. Subsequent waves beyond the first deal 50% less damage. |
| Target Range: 1,500 / 2,250 / 3,000 | Effect Radius: 525 | Speed: 275 + 466.67 Per Second | Cast Time: 0.46 | Cost: 100 Mana | Cooldown: 120 / 100 / 80 | Nautilus sends out a ![]() Upon reaching the primary target or when it moves too far away, the ![]() |
Combos:
In this section, I will share some of the effective combos for

Tips & Tricks:
Playing As

-


-




-

Playing Against

- Play behind minions to avoid being hit by

- If


- While


Summoner Spells
Summoner Spells
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Wards & Trinkets
Wards & Trinkets:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() With support items ( ![]() ![]() ![]() |
Stats To Consider
|
Which Boots and Why?
Boots of Swiftness > Slow Reduction
When you have to deal with slows such as
Ashe arrows or even movement imparing abilities that would leave you slowed and make it hard for you to escape fights.
When you have to deal with slows such as

Ionian Boots of Lucidity > Ability Haste
In the games where you feel casting your abilities will do you more in teamfights I'd pick these. They also give you access to summoner spell haste which is good when you want to get your
Flash or any other spell you currently have sooner and make a bigger impact in the game.
In the games where you feel casting your abilities will do you more in teamfights I'd pick these. They also give you access to summoner spell haste which is good when you want to get your

*Do note that you get diminishing returns on tenacity the more you stack, so avoid




Items
If we are choosing to take the
Steel Shoulderguards, we do so to gain more attack damage for better autos and his passive
Staggering Blow.


If we are choosing to take the
Relic Shield, we do this to have a little more ability damage with our skills.

For

Then you might be asking: well Demonsedge how do I complete the support item quest?
Apart from getting our support quest done we should focus on getting:
Getting either of these mythics as your first item depends on what the enemy team is comprised of and not how

Synergies well with
Nautilus because of how easily you can gain the effect of the shield from the item, plus you can stack it on top of
Titan's Wrath and
Shield Bash for more durability. I'd suggest picking this up if you are against teams you need a little more survivability when in team fights.



Gives you decent heatlh, magic resist, ability haste and % base health regeneration. The reason we get this item is for it's passive which increases healing and shielding strength on us by 25%. Great when looking to pop a stronger
Titan's Wrath shield in combat.


With
Anathema's Chains, gain health & ability haste and a nemesis passive that allows you to gain damage reduction from a specific target and removing their resistance to crowd control while you're nearby. Very helpful when playing against champions who you know can annihilate you very quickly or when looking to reduce their effectiveness in combat.

Provides damage reduction via redirected post-mitigation damage for a specific nearby ally and then healing yourself for a percentage of the damage they deal to champions. Very nice pickup if you have the means to soak up tons of damage in prolonged fights.
A nice grievous wounds option for
Nautilus when struck by auto attacks or when immobilizing foes. Very helpful into auto attack heavy teams and healing from champions (
Nami,
Sona, Red
Kayn) or items (
Immortal Shieldbow,
Bloodthirster) that pose a threat.






A great alternative item for
Nautilus when you need sustain/durability in team fights and skirmishes. The passive effect regenerates max health out of combat once you have acquired enough health (through keystones, runes, items or levels) to trigger it. The regeneration effect will only apply after taking no damage from minions (3 seconds) or champions (6 seconds). Great synergy with
Titan's Wrath for more shield strength.


Runes
The following keystone & rune choices are great for

Keystone Runes:
-![]() ![]() The damage reduction gained applies to your whole team while not being applied to you. - ![]() ![]() ![]() ![]() - Pick up ![]() |

- ![]() ![]() - ![]() ![]() |

- While ![]() ![]() - ![]() ![]() - ![]() |

- ![]() - ![]() ![]() |

- I see ![]() - ![]() ![]() ![]() ![]() - For a quick resistance boost, look to conditioning as your choice. Contioning increases your ![]() ![]() - ![]() - When dealing with heavy burst teams and you feel like getting more damage reduction then pick up ![]() - ![]() ![]() - ![]() ![]() ![]() - If you get matched against heavy crowd control teams ![]() ![]() |
Rune Shards
When we are deciding on what rune shards (offensive and defensive) to pick for ![]() Offensive Shards - Do I need ![]() ![]() ![]() - Do I need additional ![]() ![]() - Do I require any ![]() Defensive Shards - Do I require more ![]() - Do I require ![]() - Do I require more ![]() ![]() ![]() |
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above, in conjunction with your

Summary
There are plenty of ways to build

I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips & tricks.
For any questions or thoughts, you wish to share, contact me in the discussion section. I'll be happy to talk things over with you and see how I can make sense of anything you need answers for to the best of my ability.
Demonsedge90
Nautilus Guide
13.1 Echo's from the Deep
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