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Recommended Items
Runes: Lethal Tempo (Most Games)
1
2
3
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
1
2
3
Standard
Flash
Heal
Items
Ability Order Standard
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ashe
Alistar
Ideal
Strong
Ok
Low
None
Alistar
Table of Contents
Introduction
Greetings, I am Demonsedge.
As a


My tips and suggestions can enhance your gameplay with

So, without further ado, let's begin with my guide on

![]() |
Why choose ![]() - She has an easy-to-learn kit with straightforward combos and mechanics. - Has excellent trading potential when duelling with the enemy and is very impactful in the lanes and when getting objectives ( ![]() ![]() ![]() - Has the potential to carry the game, make big plays, and is a great team fight asset. I always enjoy taking her on the rift when playing league matches, and I hope you will, too. |
Pros & Cons
|
Ability Rundown
Scoring a takedown with ![]() ![]() ![]() Additionally, ![]() ![]() ![]() ![]() |
| Cost: 20 Mana per attack with ![]() ![]() ![]() ![]() ![]() If you prioritize her ![]() ![]() |
| Cost: 40 / 45 / 50 / 55 / 60 Mana | Cooldown: 8 / 7 / 6 / 5 / 4 | Cast Time: 0.6 to 0.4 (based on bonus attack speed) | Target Range: 1,500 - center range / 1,440 - edge range | Width: 120 | Speed: 3,300 |![]() ![]() |
| Cost: 90 Mana | Cooldown: 24 / 20.5 / 17 / 13.5 / 10 | Cast Time: None | Target Range: 925 | Collision Radius: 115 | Effect Radius: 225 |![]() ![]() ![]() ![]() ![]() ![]() |
| Cost: 100 Mana | Cooldown: 75 / 65 / 55 | Cast Time: 0.6 | Range: Global | Collision Radius: 115 | Effect Radius: 400 / sight radius of missle 1,000 / radius of reveal from explosion 1,000 | Width: 280 Global | Speed: 400 - initial rocket speed / 1,000 - speed after 1,350 units | While ![]() ![]() ![]() ![]() ![]() With that in mind, ![]() ![]() ![]() ![]() ![]() ![]() |
Combos:
In this section, I will share some of the effective combos for

Tips & Tricks:
Playing As

-



- With



-






Playing Against

-



-

- Since


Game Plan as Jinx
When playing ![]() - Early game: Your primary focus should be to farm ![]() Setting up a freeze (holding the ![]() ![]() Another good tip is to ward often, which helps to avoid overextending into being dived on by the enemy ![]() - Mid-game: By now, you should be gathering with your team and focusing on fighting to secure objectives such as ![]() ![]() ![]() - Late game: If your games reach this stage, you'll want to be with your team at all times since you are vulnerable on your own (unless you have an item advantage on the enemy), Grabbing ![]() ![]() ![]() |
Things to consider:
Before prioritizing early objectives like

- Do I get any kills or objectives when roaming?
- What outcomes could occur during the roam?
- Do I come out ahead or not?
- If a team fight erupts during your games, always be sure to consider if you will gain anything from it, meaning will you impact the outcome of the battle or objective, or does your team come out on top without you being there?
- When deciding to enter combat with

Always be mindful of this when playing

Summoner Spells
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Note that you can only activate this spell after the ![]() |
Wards & Trinkets
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Stats To Consider
|
Which Boots & Why?
Berserker's Greaves > Attack Speed
Berserker's Greaves are the default option in fights as
Jinx. They give you plenty of attack speed needed to trade and farm while providing consistent damage against objectives such as
turrets
/
baron nashor
or
dragons
.





Boots of Swiftness > Slow Reduction
Consider them for combat when dealing with teams with slowing effects. These could include
Ashe's
Frost Shot/
Volley/
Serylda's Grudge/
Rylai's Crystal Scepter, or other movement impairing slowing effects that would leave you vulnerable and make it hard for you to escape combat.
Consider them for combat when dealing with teams with slowing effects. These could include





Plated Steelcaps > Basic Attack Damage Reduction
Choosing
Plated Steelcaps is an optimal selection against auto-attack-based opponents or when you need extra armor in combat. It is also potent against teams who heavily stack physical damage.
Choosing






Items
If you are dealing with poke matchups where you must be more patient, take a slower approach, or need the extra health/healing to sustain longer in the early fight and skirmishes, I would consider
Doran's Blade.

In games where you can snowball quickly, it's best to go
Long Sword. Additionally, you can gain a faster advantage over your opponent when looking to complete your first item (aka mythic rush) or if you want to evolve your abilities quickly.

Each of these starts can be very efficient but will depend on whom you are facing and what items you need to build for each matchup.
Now
Jinx might not scale with crit like other
marksman
, though
Infinity Edge is her best option compartively to the other crit mythics out there. Once acquired, it's an insane power spike and helpful at amplifying your overall base damage in combat.











Deals % current health damage, and steals movement speed, making bork and
Kraken Slayer great when shredding
tanks
and certain squishy champions. A very strong option for
Jinx if you decide to stack on-hit items.



An excellent sustain option for
Jinx as your late game purchase, allowing you to heal during and after combat. With
Bloodthirster's high life steal rating, and additional attack damage, you'll maintain pressure on the map and pose a significant threat to your opponents.
Note that the added damage scales slowly in the mid-game, becoming more noticeable as you approach the late game.


Note that the added damage scales slowly in the mid-game, becoming more noticeable as you approach the late game.
It provides
Jinx with a necessary revive when you want to stay alive longer while carrying in the game. Be mindful that dying in a large crowd means being swarmed after resurrecting; therefore, consider your positioning to avoid this scenario.

Upgrades from
Quicksilver Sash, and is effective when dealing with crowd control/spell effects (except airborne,
Smite,
Ignite or
Exhaust), while also effective against the following champion abilities:
Mordekaiser's
Realm of Death,
Warwick's
Infinite Duress,
Skarner's
Impale,
Urgot's
Fear Beyond Death,
Malzahar's
Nether Grasp,
Tahm Kench's
Devour, or
Sett's
The Show Stopper, that would impair or displace you during combat. Aside from the magic resistance & and critical strike chance base stats, the active effect grants bonus movement speed and ghosting for 1.5 seconds to escape fights or dangerous situations easily. However, the long active cooldown makes careful ability blocking paramount.






















Helpful by providing more duelling potential in extended trades and skirmishes.






A nifty setup that has been proven effective for




Runes
The following keystone and rune choices are great for

Keystone Runes:
- ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

- When looking for a decent sustain option for ![]() ![]() - ![]() ![]() ![]() |

- ![]() ![]() ![]() ![]() - ![]() ![]() - ![]() ![]() ![]() |

- ![]() ![]() ![]() - ![]() - With ![]() ![]() ![]() - The life steal from ![]() ![]() - ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

- ![]() ![]() - ![]() ![]() ![]() ![]() ![]() - ![]() ![]() |
Rune Shards
When deciding on what rune shards (whether offensive or defensive) to pick for ![]() Offensive Shards - Do I need extra ![]() ![]() - Do I need additional ![]() ![]() - Do I require any ![]() Defensive Shards - Do I require more ![]() - Do I require ![]() - Do I require more ![]() ![]() |
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your

Summary
There are many ways to build

I hope you enjoyed the guide and will refer it to your friends and fellow gamers looking for tips and tricks.
If you have any questions or thoughts, please get in touch with me in the discussion section. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
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