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Jinx Build Guide by Demonsedge90

ADC 13.23 Jinx? Stands for Jinx! Durr.

ADC 13.23 Jinx? Stands for Jinx! Durr.

Updated on December 5, 2023
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League of Legends Build Guide Author Demonsedge90 Build Guide By Demonsedge90 7 1 14,457 Views 0 Comments
7 1 14,457 Views 0 Comments League of Legends Build Guide Author Demonsedge90 Jinx Build Guide By Demonsedge90 Updated on December 5, 2023
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Runes: Lethal Tempo (Most Games)

1 2 3
Lethal Tempo
Legend: Bloodline
Coup de Grace

Manaflow Band
Gathering Storm

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Greetings, I am Demonsedge.

As a marksman player in bot lane, I possess extensive knowledge of the champion Jinx and can provide insight into how she functions. Throughout this guide, I will delve deeper into her team setup and itemization options.

My tips and suggestions can enhance your gameplay with Jinx.

So, without further ado, let's begin with my guide on Jinx - The Loose Cannon.

Jinx - The Loose Cannon
Marksman , Bot
Specialties: Sustained Damage, Ranged
Why choose Jinx?:
- She has an easy-to-learn kit with straightforward combos and mechanics.
- Has excellent trading potential when duelling with the enemy and is very impactful in the lanes and when getting objectives ( turrets / dragons & baron nashor ).
- Has the potential to carry the game, make big plays, and is a great team fight asset.

I always enjoy taking her on the rift when playing league matches, and I hope you will, too.

Pros & Cons
+ Increased range (with Fishbones, the Rocket Launcher)
+ Global ultimate
+ Strong area of effect damage
+ Fast tower pusher
+ Good objective securing
+ Hyper carry
- Squishy
- Immobile, no dash
- Weak into burst champions
- Weak laning
- Positioning is important
- Skills shots require preparation
Ability Rundown

Get Excited!

Scoring a takedown with Jinx against an enemy champion, an epic monster , turret , or inhibitor within 3 seconds of damaging them, gain bonus movement speed.

Additionally, Jinx gains a percentage of her total attack speed and is allowed to exceed the attack speed cap for the same duration.

Jinx is a champion who specializes in having raw and very high damage per second but is vulnerable to crowd control. As the game progresses, Jinx may be able to survive even a one-on-one duel with an enemy champion, as well as take advantage of Get Excited! to achieve multiple takedowns.

| Cost: 20 Mana per attack with Fishbones, the Rocket Launcher | Static Cooldown: 0.9 | Cast Time: None | Effect Radius: 250 |

Pow-Pow, the Minigun serves to clean the minions off the lane, as well as in close confrontations with her enemies. She gains additional attack speed with Pow-Pow, the Minigun but has a short attack range. Conversely, Fishbones, the Rocket Launcher provides distance for safe confrontation and extra area of effect damage. However, it is slow and uses mana per auto attack, so it is best suited for efficiently poking enemy champions in team fights.

If you prioritize her Switcheroo! first in the early game, Pow-Pow, the Minigun will attack very fast in the mid to late game.

| Cost: 40 / 45 / 50 / 55 / 60 Mana | Cooldown: 8 / 7 / 6 / 5 / 4 | Cast Time: 0.6 to 0.4 (based on bonus attack speed) | Target Range: 1,500 - center range / 1,440 - edge range | Width: 120 | Speed: 3,300 |

Zap! is a powerful skill with long-range and decent damage. It is handy when checking for hidden champions in the brush and to slow enemies who are running away or trying to engage you. But, it has a visible trajectory and a short delay before launching, so the enemy can easily dodge. However, in the early or mid-game, her Zap! is the perfect engagement tool if used at the right moment.

Flame Chompers!
| Cost: 90 Mana | Cooldown: 24 / 20.5 / 17 / 13.5 / 10 | Cast Time: None | Target Range: 925 | Collision Radius: 115 | Effect Radius: 225 |

Flame Chompers! or grenade-trap, if you want, serves to root opponents and keep them from moving. It is handy in team fights and self-defence, but it does very low magic damage and has a very long cooldown, so it's the ability with the lowest priority to level up, leaving it for late game.

Jinx can save your skin (or her own) if Flame Chompers! is placed at a closed distance to catch an opponent when being attacked. Once they are rooted, Jinx can move away to counterattack with Pow-Pow, the Minigun or Fishbones, the Rocket Launcher.

Super Mega Death Rocket!
| Cost: 100 Mana | Cooldown: 75 / 65 / 55 | Cast Time: 0.6 | Range: Global | Collision Radius: 115 | Effect Radius: 400 / sight radius of missle 1,000 / radius of reveal from explosion 1,000 | Width: 280 Global | Speed: 400 - initial rocket speed / 1,000 - speed after 1,350 units |

While Jinx's Super Mega Death Rocket! doesn't get blocked by and deal damage directly to monsters , the explosion upon hitting a champion does damage surrounding monsters . The damage is increased against monsters missing large portions of health but is limited to 800 damage.

With that in mind, Jinx can look to steal objectives such as dragons and baron nashor , but make sure that you hit an enemy champion next to it. More aware enemies will be looking to block Jinx's ult safely, so look for creative angles. It can be better to save your ult for fights against skilled junglers who have their Smite up.


In this section, I will share some of the effective combos for Jinx that are simple to understand and that you can apply while playing summoners rift (draft and ranked) games.

Auto - - Auto - Auto - - - Auto - Auto - Auto

- Auto - - - Auto - Auto

- - - Auto - Auto - Auto

Tips & Tricks:

Playing As Jinx:
- Jinx's first attack after switching to Fishbones, the Rocket Launcher will benefit from the attack speed stacks gained from Pow-Pow, the Minigun.
- With Fishbones, the Rocket Launcher, you'll deal maximum damage to all enemies in the explosion. Use them on minions in the lane to hit nearby enemy champions without drawing minion aggression.
- Jinx can Flash immediately after using Zap! and avoid being locked in the cast time; she can also use Zap! into Super Mega Death Rocket! and Flash.

Playing Against Jinx:
- Jinx's Pow-Pow, the Minigun takes time to ramp up; therefore, if you see her poking with Fishbones, the Rocket Launcher, try to jump on her and burst her down.
- Super Mega Death Rocket! will do less damage the closer you are to her.
- Since Jinx's Flame Chompers! have a long cooldown and are her primary means of protecting herself, though if she misses them, it will be harder for her to disengage from combat.

Game Plan as Jinx

When playing Jinx, it's crucial to have a solid understanding of your primary objectives for each game stage. Keeping this in mind can make all the difference in your performance.n, I will outline the things to focus on/consider at each game stage as .

- Early game: Your primary focus should be to farm minions , earning as much gold & experience as possible to acquire your core or mythic items while also getting ahead in your matchup.

Setting up a freeze (holding the minions just outside your turret ) or trading with the enemy can ultimately deny them gold & experience.

Another good tip is to ward often, which helps to avoid overextending into being dived on by the enemy jungle .

- Mid-game: By now, you should be gathering with your team and focusing on fighting to secure objectives such as baron nashor , rift herald or dragon . If there is a chance to grab waves or neutral camps, do so only if you know the enemy's position since getting ambushed while trying to farm can mean certain death for you.

- Late game: If your games reach this stage, you'll want to be with your team at all times since you are vulnerable on your own (unless you have an item advantage on the enemy), Grabbing dragon soul, elder dragon & baron nashor are essential to close out the game if ahead, also make sure to deny your opponent these objectives.

Things to consider:

Before prioritizing early objectives like dragons , one must consider the potential dangers of wandering around the map:
- Do I get any kills or objectives when roaming?
- What outcomes could occur during the roam?
- Do I come out ahead or not?

- If a team fight erupts during your games, always be sure to consider if you will gain anything from it, meaning will you impact the outcome of the battle or objective, or does your team come out on top without you being there?

- When deciding to enter combat with Jinx, you should be mindful of where you are during the fight (positioning) and also be aware of where the enemy is when attempting to engage with your abilities.

Always be mindful of this when playing Jinx.

Summoner Spells

Flash: An integral summoner spell for Jinx, taking 100% of the time in all your games. Another reason it's necessary is that if you get caught out and can't quickly escape, you can Flash to safety or dodge a crucial ability from the opponent.

Heal: A must-have spell for Jinx since it provides early-game sustain and movement speed, which can be helpful to escape skill shots or get you and a teammate out of a jam. The downside is that subsequent Heal spells applied to you (within 35 seconds) will be 50% effective; therefore, avoid it should your support get it. If you both take it, coordinate them appropriately for the best results.

Exhaust: Excellent for Jinx against champions who could take you down quickly, such as Draven, Katarina, Master Yi or LeBlanc. It is also great to use on targets for whom you want to slow down or reduce their incoming damage (includes bonus damage from Sheen-related items champion abilities).

Cleanse: It's best to take this reliable summoner spell into champions with heavy crowd control abilities such as, Lux's Light Binding, Morgana's Dark Binding/ Soul Shackles, Leona's Shield of Daybreak/ Zenith Blade/ Solar Flare, or Ashe's Enchanted Crystal Arrow, along with gaining protection from future disabling effects and increased tenacity for a few seconds. Removes Ignite, Exhaust, Smite & grounded effects while being ineffective againstcrowd control effects such as suppression, nearsightedness, stasis or airborne. These can include: Poppy's Keeper's Verdict, Bard's Tempered Fate and Nocturne's Paranoia.

Note that you can only activate this spell after the immobilizing status has been applied to you, not beforehand.

Wards & Trinkets

- When looking to remove enemy vision from the map, always consider buying Control Wards. They function similarly to the Oracle Lens trinket, dealing with stealth & camouflaged based champions ( Twitch, Rengar, Evelynn and Kha'Zix) that approach them. When returning to the fountain, do your best to acquire one or two if you have spare gold.

- Farsight Alteration (available at level 9) is picked in 99.5% of games as Jinx when split pushing, getting deep vision on objectives or target locations from a safe distance. Effective when side laning (similar to the Stealth Ward), but unlike Stealth Wards, they are visible to the enemy and fragile, meaning they will die the instant they are spotted.

- You should only grab Oracle Lens when dealing with stealth champions who plant traps such as Teemo, Shaco, & Nidalee. It's also beneficial against champions who use stealth to engage/disengage, like Twitch, Pyke, Wukong or Shaco.

- Stealth Ward is your main trinket in all games as Jinx, revealing a target location and granting sight of the enemy. With the maximum allowable Stealth Wards to place being three, you'll gain more vision around crucial regions of the rift. A good choice when side laning/creating deep vision zones in enemy territory or having sightlines on objectives ( baron nashor & dragons ).

Stats To Consider
- Attack Speed: The best stat you can have. Efficient on Jinx and effective when duelling or skirmishing with Pow-Pow, the Minigun and Fishbones, the Rocket Launcher.

- Attack Damage: The next best stat to acquire for Jinx. Any increase will improve your damaging abilities and give you more power in fights.

- Life Steal: Excellent stat to have on Jinx. Very efficient when applied through auto attacks & on-hit effects.

- Omni Vamp: We have limited item options when buying omni vamp, but it's still useful for healing on Jinx.

- Health: An essential stat in the grand scheme, but you can focus on something other than this when playing as Jinx.

- Ability Haste: In certain instances, it can be effective on Jinx, but overall we don't itemize for it as it doesn't improve our duelling potential enough to warrant it.

- Armor/Magic Resistance: Not a stat you should itemize for unless you are in dire need of it during combat.

- Movement Speed: Effective for kiting and escaping fights, though compared to the other stats, we don't spec for it as Jinx.
Which Boots & Why?
Berserker's Greaves > Attack Speed
Berserker's Greaves are the default option in fights as Jinx. They give you plenty of attack speed needed to trade and farm while providing consistent damage against objectives such as turrets / baron nashor or dragons .

Boots of Swiftness > Slow Reduction
Consider them for combat when dealing with teams with slowing effects. These could include Ashe's Frost Shot/ Volley/ Serylda's Grudge/ Rylai's Crystal Scepter, or other movement impairing slowing effects that would leave you vulnerable and make it hard for you to escape combat.

Mercury's Treads > Magic Resistance & Tenacity
If crowd control could impair your survivability and you can't afford to bring Cleanse, I recommend these Boots for tenacity and magic resistance. Potent against teams who are magic damage heavy.

Plated Steelcaps > Basic Attack Damage Reduction
Choosing Plated Steelcaps is an optimal selection against auto-attack-based opponents or when you need extra armor in combat. It is also potent against teams who heavily stack physical damage.

Mercury's Treads, Plated Steelcaps & Boots of Swiftness aren't picked often as Jinx when compared to Berserker's Greaves. However, the other selections can be viable if your matchup has the perfect condition for them (needing extra armor, magic resistance or slow resist).

Starter Items
If you are dealing with poke matchups where you must be more patient, take a slower approach, or need the extra health/healing to sustain longer in the early fight and skirmishes, I would consider Doran's Blade.
In games where you can snowball quickly, it's best to go Long Sword. Additionally, you can gain a faster advantage over your opponent when looking to complete your first item (aka mythic rush) or if you want to evolve your abilities quickly.

Each of these starts can be very efficient but will depend on whom you are facing and what items you need to build for each matchup.

Mythic Items
Using Galeforce on Jinx can help when looking to dodge skill shots, escape or chase down a target. When dashing near an enemy, bolts target them and deal magic damage based on their missing max health.
Now Jinx might not scale with crit like other marksman , though Infinity Edge is her best option compartively to the other crit mythics out there. Once acquired, it's an insane power spike and helpful at amplifying your overall base damage in combat.

Core Items
Kraken Slayer is a powerful option for Jinx when taking extended trades with the enemy. Provides additional physical damage every third auto-attack, increasing strength as you strike the same target. It's a solid rush option for improved early-game combat.
Jinx's Switcheroo! has powerful synergy with Runaan's Hurricane. Pow-Pow, the Minigun gains a stack of the attack speed buff for each bolt that hits, and Fishbones, the Rocket Launcher splash damage will stack on all enemies for all three projectiles. An excellent choice for Jinx for creating turret pressure, or just for hitting targets from afar, while also pairing nicely with other on-hit effects & critical strike chance modifiers.
Having Statikk Shiv on Jinx can give you an advantage in fights against tough opponents such as Nilah, Samira, Draven, or Caitlyn. It lets you poke from a distance and trim down minion waves for easier trading with the enemy.

Situational Items
Deals % current health damage, and steals movement speed, making bork and Kraken Slayer great when shredding tanks and certain squishy champions. A very strong option for Jinx if you decide to stack on-hit items.
An excellent sustain option for Jinx as your late game purchase, allowing you to heal during and after combat. With Bloodthirster's high life steal rating, and additional attack damage, you'll maintain pressure on the map and pose a significant threat to your opponents.

Note that the added damage scales slowly in the mid-game, becoming more noticeable as you approach the late game.
It provides Jinx with a necessary revive when you want to stay alive longer while carrying in the game. Be mindful that dying in a large crowd means being swarmed after resurrecting; therefore, consider your positioning to avoid this scenario.
Immortal Shieldbow is a solid defensive option Jinx can build for that mix of damage/sustain & durability. Provides a shield and bonus attack speed, making it excellent when fighting burst or Assassin champions ( Talon, Akali, or Rengar).
Lord Dominik's Regards is a great % armor penetration item that's helpful against champions such as Sett, Cho'Gath or Sion who have more max health (through items or runes) than Jinx. It's also advantageous against champions who have high armor ratings ( Rammus or Malphite).
Upgrades from Quicksilver Sash, and is effective when dealing with crowd control/spell effects (except airborne, Smite, Ignite or Exhaust), while also effective against the following champion abilities: Mordekaiser's Realm of Death, Warwick's Infinite Duress, Skarner's Impale, Urgot's Fear Beyond Death, Malzahar's Nether Grasp, Tahm Kench's Devour, or Sett's The Show Stopper, that would impair or displace you during combat. Aside from the magic resistance & and critical strike chance base stats, the active effect grants bonus movement speed and ghosting for 1.5 seconds to escape fights or dangerous situations easily. However, the long active cooldown makes careful ability blocking paramount.
Mortal Reminder is a strong % armor penetration option with that applies grievous wounds on your target after damaging them—an excellent selection when against with enemies who possess item or ability healing effects.
An excellent bruiser item option for Jinx, providing a magic shield + bonus physical damage alongside life steal until the end of combat. Building it against champions with heavey dot damage ( Brand, Singed & Teemo) or have strong magic damage output that threaten your survival.
Phantom Dancer pairs nicely with Jinx and Pow-Pow, the Minigun. Granting an on-attack ghosting effect, movement speed & stacking of spectral waltz, which when maxed out gives you increased attack speed in combat.

Helpful by providing more duelling potential in extended trades and skirmishes.
Rapid Firecannon enhances Jinx's attack range and, when combined with Fishbones, the Rocket Launcher, while also adding on-hit magic damage to your next auto attack. It can be very effective when looking to kite around difficult melee champions ( Yasuo, Yone or Mordekaiser).
Provides additional on-hit magic damage, and mobilty in combat, which help when looking to chase down targets during fights and skirmishes.

A nifty setup that has been proven effective for Jinx is combining Rapid Firecannon (increased range), Statikk Shiv & Stormrazor (on-hit magic damage), which in turn increases your burst potential in each fight and skirmish you are part of. While it can be quite gold intensive to build, it does pay out in the long run.


The following keystone and rune choices are great for Jinx and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.

Keystone Runes:

- Lethal Tempo synergizes nicely with Jinx, giving you increased attack range (after reaching max stacks in combat), providing increased chase down of your target(s) while also breaking the attack speed cap. It is helpful when damaging the enemy with Fishbones, the Rocket Launcher from a safe distance. Best paired with enchanter support champions such as Lulu or Nami.

- Fleet Footwork on Jinx helps by recovering health before or after combat, upon attacking an enemy champion or minion / monster . An efficient healing option that builds up throughout the game and gives you time to scale and be a late-game monster. An alternative to consider when versus champions with high poke pressure ( Lux/ Zyra/ Morgana & Soraka) or versus ranged duo lanes.

Domination Runes:

- When looking for a decent sustain option for Jinx, look no further than Taste of Blood, healing you upon damaging an enemy champion. It's a very effective rune option for early lane fights and skirmishes and is effective when getting through the early game.

- Eyeball Collection is a formidable Domination rune for Jinx granting increased attack damage once maxed out, allowing for more damage with autos/abilities.

Inspiration Runes:

- Magical Footwear allows Jinx to delay building Boots to focus on getting your mythic and core items sooner. Once added, gain extra movement speed in your current pair of Boots purchased.

- Future's Market is effective by accelerating your core item purchases faster. Assists Jinx in reaching your power spikes much sooner, gaining more potency in team fights.

- Biscuit Delivery is helpful when you need additional sustain after trades and skirmishes while giving you more maximum mana per biscuit (max 3)—a staple Inspiration rune taken by Jinx in most of her tough matchups.

Precision Runes:

- Triumph is useful for Jinx, restoring health and providing additional gold. An excellent option for Jinx when seeking extra sustain and income after securing takedowns.

- Presence of Mind provides mana per second when damaging champions. After scoring a takedown, you'll gain a portion of your maximum mana, ensuring you can cast your abilities during a new fight or skirmish.

- With Legend: Alacrity on Jinx, you'll deal more damage with your auto attacks, allowing for more pressure in fights. It helps reduce the cast time animation on Zap!.

- The life steal from Legend: Bloodline is low early on but builds up nicely into the late game. It is helpful for Jinx when against poke lanes or for early healing—an excellent option in duels and skirmishes/team fights.

- Coup de Grace for Jinx, increasing our damage to low health targets. The damage amplification can be very impactful when we seek to secure kills and dish out damage in team fights and skirmishes.

- Cut Down, good against tanks /bruisers ( Leona, Sett, Sion) & some bot lane champions ( Draven, Jhin, Twitch. When choosing Cut Down, be mindful of your starter item ( Doran's Blade or Long Sword) and other health based options, as it will affect your damage output significantly.

Resolve Runes:

- Conditioning is a good durability rune choice for Jinx, increasing your armor and magic resist. It is helpful when fighting Assassin champions such as Akali, Kha'Zix, Rengar, Master Yi or other champions that make it hard for you to survive fights.

- Overgrowth Jinx offers an additional source of durability during fights and trades. With every monster or minion killed, her maximum health increases; with the ability to gain more percentage maximum health as you absorb minions .

- Revitalize for Jinx, increases the total value of healing & shielding gained in combat from buffs ( mountain dragon soul), from runes ( Overheal), from life steal ( Immortal Shieldbow or Bloodthirster) & omni vamp ( Doran's Blade).

Sorcery Runes:

- Manaflow Band increases your maximum mana pool, along with providing regeneration of your missing maximum mana. A good rune option since it will prevent you from having to back multiple times for mana, allowing you to poke the enemy with Fishbones, the Rocket Launcher continuously.

- Absolute Focus increases Jinx's all-around pressure in fights and duels, which is excellent when looking for more aggressive trades. Ensure you have sustained healing from Bloodthirster, Blade of the Ruined King, Immortal Shieldbow or other healing sources to keep the bonus active.

- Gathering Storm is effective by increasing your overall damage (autos and abilities) against targets and scales indefinitely. A staple rune choice when playing as Jinx.

Rune Shards

When deciding on what rune shards (whether offensive or defensive) to pick for Jinx in each of your games, you have to factor in a few things:

Offensive Shards
- Do I need extra attack speed? The best shard to have in any matchup with Jinx.
- Do I need additional attack damage? For Jinx, we always take one adaptive damage shard.
- Do I require any ability haste? We don't select it; therefore, it's best to skip it.

Defensive Shards
- Do I require more armor? Strong against champions who deal physical damage or who are auto attack reliant.
- Do I require magic resistance? Best selected when dealing with a double mage bot or teams heavy in magic damage.
- Do I require more health? We rarely select this option as Jinx. It's still viable when going against mixed-damage team comps.

Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your Boots and items. It's a sure way to improve your overall survivability in games.


There are many ways to build Jinx, but hopefully, I've made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.

I hope you enjoyed the guide and will refer it to your friends and fellow gamers looking for tips and tricks.

If you have any questions or thoughts, please get in touch with me in the discussion section. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.

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