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Choose Champion Build:
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Healer
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Mage (Off Meta)
Recommended Items
Runes: Summon Aery

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:

Exhaust
Flash
Items
Ability Order Standard

Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Amumu
He carries two bandage charges, meaning if you dodge the first one, he will have a second to pull himself in and lock you down with his massive ultimate.

Draven
When she puts her E buff on his spinning axes, every single hit heavily slows the enemy, preventing them from running away from his high physical damage while her bouncing Ebb and Flow (W) keeps his health full during aggressive trades.
Synergies

Draven
When she puts her E buff on his spinning axes, every single hit heavily slows the enemy, preventing them from running away from his high physical damage while her bouncing Ebb and Flow (W) keeps his health full during aggressive trades.
When playing
Hopefully, you'll find this helpful guide and follow my suggestions to improve your
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Why choose • While not the easiest champion to learn, the payout for the practice is well worth it. • She has strong poke potential during short trades and is effective at providing sustain for her team, prepping them for upcoming fights. She is also effective at pressuring the enemy on objectives such as • Can setup nice catch plays or picks for her team, making her an excellent asset to her team. I enjoy playing |
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| Cost: 60 Mana | Cooldown: 12 / 11 / 10 / 9 / 8 | Cast Time: 0.25 | Target Range: 850 | Effect Radius: 200 (targeting enemies) / 225 (targeting allies) | You can also cast |
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| Cost: 70 / 75 / 80 / 85 / 90 Mana | Cooldown: 10 | Cast Time: 0.25 | Target Range: 725 | Effect Radius: 800 | Speed: 2,500 (initial) / 1,500 (bounce) | Paired with items such as |
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| Cost: 55 / 60 / 65 / 70 / 75 Mana | Cooldown: 11 | Cast Time: None | Target Range: 800 | While underrated, it offers additional burst potential and utility, and helps her or her allies stick to their targets. |
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| Cost: 100 Mana | Cooldown: 120 / 110 / 100 | Target Range: 2,750 | Effect Radius: 750 | Width: 500 | Speed: 850 | Not only does it help to zone the enemy but also provides a way to peel teammates who need to escape combat. Pairs nicely with It can disrupt abilities with channelling effects such as |
I will share practical and straightforward combinations while playing
Playing As
• Be mindful of your mana and spell usage as
• Using
•
Playing Against
•
•
• When you see an opponent affected by
As a |
In the game's early stages, your primary goal should be to gather as much gold (with the aid of your
Other tactics you can perform to help deny resources from your opponents include the following:
• Freezing the wave
• Open trade/lane fights
Additionally, keep setting up wards around the enemy
During the mid-game, it's important to group with your team, making sure they are all healed up for upcoming team fights or when looking to secure objectives such as
Continue to place wards around the river/lane bushes or
You must make strategic decisions to secure victory in the late game. Staying with your carries, making sure they are healthy at all times and you're ready to heal them should they get close to dying. Another good thing to consider is capturing late game objectives such as
Before prioritizing objectives like
• How much could I gain/lose when roaming compared to staying in my lane?
• What are the risks to me?
• Will I get ahead from roaming, or will I need to catch up?
As
To maximize your chances of victory as
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Below is a detailed overview of the summoner spells you can choose from that can improve your success in lane as By understanding your opponents, you can choose the best spells to counter potential threats. |
It can give you and your team a chance to isolate or to subdue a fleeing or high-value target.
Be mindful that
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•
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Remember that subsequent uses of
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Below are vision trinkets and consumables that can assist |
It is helpful when setting up vision while split pushing or when establishing deep vision in enemy territory or objectives (
Also effective against champions who plants traps (
If you can afford to purchase one or two, that will help your team.
Upon acquiring the final upgrade to your
In this section, I will highlight key attributes (stats) that can enhance |
• Ability Power: It's an essential stat for
• Heal & Shield Power: It's one of the best stats to acquire for
• Ability Haste: It's a powerful stat to have in every game as
• Health: Having extra health in theory helps to make us more durable in combat; however, since
Health options like
• Movement Speed: Increases your ability to roam around the map and dodge incoming skill shots. While not the most prioritized stat on
• Armor/Magic Resistance: While the added resistances are viable on
Similar to prioritizing health,
• Attack Speed: Even though we can gain
attack speed from
attack speed shard, it's generally a stat we wouldn't consider as With roaming being a key factor as
SwiftmarchSince
Crimson LucidityWhen going with a damage build on
Spellslinger's ShoesBe mindful that none of the tier 3
When charges are available, use them whenever possible, as they increase your gold gain and your teammates'.
When executing
Damaging champions will yield higher gold values (compared to executing
Either strategy is effective for completing your
immobilizes an enemy with either While it's more ideal/correct to build
Below, I will go over itemization options for both potential build paths you can consider on
Champions that tend to keep you at a distance, such as
When paired with other heal and shield power options such as
crowd control effects, be sure to pick up The shielding (at low health) is helpful when trying to escape combat, or to survive heavy burst damage.
The reveal effect is efficient against champions such as
crowd-control effect sent her way. If you're against It's best used to counter healers like
mana regeneration while also increasing the strength of all If at any point you no longer require your support item (
With
Due to
It's also great to pressure foes who don't prioritize healing or shielding effects in their kits, such as
crowd-control effects (except airborne). Since It's a solid option when paired with champions such as
While in
immobilizing your target(s) with either When against teams that consist of
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•
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You'll also gain increased shielding from the
mana regeneration.It is an excellent choice when looking to apply pressure with your kit from a safe distance.
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When choosing between offensive or defensive rune shards for |
• Do you require extra
attack speed? Since we aren't worried about farming, we'll skip this option.• Do you need additional
adaptive force? Since
adaptive force shards convert into extra ability power, it is appealing for • Do you require
ability haste? As • Do you need more
movement speed? Having extra mobility can be very effective for • Do you need
tenacity & slow resist? Since
crowd control effect strikes her, there is a good chance it will lead to certain death; therefore, even a minor resistance boost to
crowd control effects doesn't benefit her in the long run.In short, she's better off taking another shard that will provide more lasting value.
• Do you need
health? With two health options to choose from as
health shard is a good choice. On the other hand, if you are looking for a more early or mid game option, the flat
health shard is more suitable.Both options are effective on
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your
If you have any questions or thoughts you wish to share, feel free to contact me in the discussion section. I'll be happy to discuss anything with you and help you find the answers you need to the best of my ability.
I want to thank Katasandra and all the mods on Mobafire for their suggestions and awesome templates; without them, I couldn't have made this guide the way it is today.


























































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