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Recommended Items
Runes: Conqueror Runeset
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Gustwalker Smite
Items
Threats & Synergies
Bel'Veth
A ban-or-dodge type of matchup. Bel'Veth has infinite dashes, AoE on every single ability, becomes unkillable at the press of one button (E), and if that wasn't enough: she also scales better than Yorick. There's simply no room for outplaying her as Yorick, so either ban her or dodge the game.
Runeset to take: Phase Rush.
Nautilus
These champions provide a consistently useful amount of Crowd Control that will help you reach targets, set up your W, hit Mourning Mist (E) and overall make your life a whole lot easier both in Ganks and in teamfights.
Nautilus
These champions provide a consistently useful amount of Crowd Control that will help you reach targets, set up your W, hit Mourning Mist (E) and overall make your life a whole lot easier both in Ganks and in teamfights.
Champion Build Guide
I used to OTP

But now, I've moved on to play


I encourage you to check the guide on the desktop browser version, as the mobile version has a clunky formatting that makes for a less organized view.
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The last survivor of a long-forgotten religious order, ![]() ![]() |
+ Easy to pick up + Fast ![]() + Strong dueling + Excellent scaling + Good macrogame tools ![]() |
- Low mobility - Lackluster ![]() - Easy to invade - Weak before level 6 - Reliant on summons The first few minutes of the game can potentially be a bad time for you if you get invaded or your laners get outroamed for free, as ![]() ![]() |
Conqueror Runeset



























Additional notes:

Phase Rush Runeset

As for the




Additional notes:


























Additional notes:

Rune shards:









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On the other hand, ![]() ![]() |
Additional notes:

Taking




You will spend 3 ability points into it, then start maxing






With this sequence instead, you will fully commit to maxing




Starting Items

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Even if you don't purchase it directly, the game will set ![]() ![]() |
Additional notes:

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The best situation in which to start with ![]() ![]() |
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You will take ![]() ![]() ![]() |
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The other viable option is ![]() ![]() ![]() ![]() |
First Recall Purchase Options

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Pick up a ![]() ![]() ![]() ![]() |
Additional notes:

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Spending odd amounts of gold on two or three ![]() ![]() ![]() |
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Always try to grab one ![]() ![]() ![]() ![]() ![]() |
First Item Options
Choose from these as your first item purchase

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Additional notes:

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If you are a beginner to either ![]() ![]() ![]() |
Additional notes:

Second Item Options
Choose one for your second item purchase

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Additional notes:

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Additional notes:

Tier 2 Boots Options
Only buy after your first two full items

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As of patch 25.09, ![]() ![]() ![]() |
Additional notes:

Third-Fourth Item Options
Consider these items to complete your core build

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Additional notes:

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If your first two items provide 700 or more ![]() ![]() ![]() ![]() |
Additional notes:

Alternative Core Item Options
Situational substitutes to your core build items

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Additional notes:

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Additional notes:

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Additional notes:

Matchup-dependent
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You should consider taking ![]() ![]() ![]() ![]() ![]() |
Final Defensive Item Options
Pick from these tank items to finish your build

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Example Full Builds

These builds are NOT by-the-book rules you should follow every game, but rather my showcase of combinations that I know for sure that they work and can be adopted as consistent build paths on most, if not every game. Still, they serve different purposes and you are free to swap around items in their slots with similar items that you feel would accomplish a similar function with varying results.
Item Sequence






Emphasis:


Total


Individual stacks:

Item Sequence






Emphasis: Burst damage, powerfarming, durability.
Total


Individual stacks:




WHEN TO





WHOM TO







Stay until around 65-71 seconds into the game, after which you can drop your first




First Clear - Red Quadrant

A full clear of your










Note that when clearing the second quadrant, you want to stick to the logic of clearing the smaller camps before taking the buff camp. This is for the sake of making their respawn timers be as close to each other as possible, so when you go back to clear them again, you won't have to wait around for either of them to finish respawning, and be as quick and fluid as possible.
First Clear - Blue Quadrant

Below is how it's done when you prefer to start from the blue quadrant. The same order logic applies, so you will do








This route has similar clear speed but has a few caveats: first, it is slightly harder to pull off for people who aren't used to










Analyze the state of your lanes after you are done taking the




Post level 6 your clear speed becomes faster and you have to worry less about raising ghouls from camps on your own, as








If you are at a disavantage and your team lost all of the Tier 1 towers, go into your own jungle more carefully from there on. Nevertheless, it is really important that you do your best to keep your CS numbers as high as possible as this is the stage of the game where you can start to release



A good tactic is to release




Even though at this point of the game pushing lanes should always come first before grouping, you can still set up ambushes or picks in the sidelanes with your teammates if you have a good engage support or laners, as





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