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Choose Champion Build:
-
Critplank
-
Tankplank
-
APlank
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction






I adopted






I remember the first time I played



Thank you all for taking the time to read my

PLEASE NOTE: I have included three different builds in this guide, but the guide is only fully applicable to Critplank (the first build). The other two builds - Tankplank and APlank, I made just for fun. (Use at own discretion) Thanks.
Pros |
Cons |
I'm The Most Dangerous Man Alive!![]() ![]() |
Stay In The Fight!![]() ![]() ![]() ![]() |
X Marks The Spot!![]() ![]() ![]() ![]() |
Gimme Time To Prepare! It does take time to set up ![]() ![]() ![]() ![]() ![]() |
James Cook The Second! With a heal and CC remove ability - ![]() ![]() ![]() ![]() |
Come Closer, And Die! To be blunt, ![]() ![]() ![]() |
A Threat From Anywhere!![]() ![]() |
Where Be Me Crew At!![]() ![]() ![]() ![]() |
Runes






Greater Mark of Attack Damage x8,
Greater Mark of Critical Chance x1: With these Marks,
Gangplank will have a higher base at the beginning of the game and therefore an advantage early-game over a lane opponent with lower AD. The legendary 1% crit chance just makes sure you don't never crit. Alternate Marks are
or greater mark of armor penetration.
Greater Seal of Scaling Health: With these Seals,
Gangplank will not be that squishy, and also will let
Gangplank become tankier as the game progresses into the later levels. Alternate Seals are
or
.
Greater Glyph of Scaling Cooldown Reduction x6,
Greater Glyph of Scaling Magic Resist x3: These Glyphs will let
Gangplank's resistance against magic damage become greater and greater. The CD is so you can get to 40%. Alternate Glyphs are
or
.
Greater Quintessence of Attack Damage: Using these Quintessences will give that small extra boost that
Gangplank needs to beat the opponent during laning. Alternate Quintessences are
or
.
sooo tiny, while 2% spell vamp and life steal is kinda almost equivalent to
Doran's Blade's stats, so yeah - a bit more significant than
Natural Talent
. Lastly, we pick
Oppressor
for the tier 2 mini-keystone because of its early-game advantages compared to
Bounty Hunter
. Additionally,
Oppressor
is more reliable because you will always to +2.5% damage to movement impaired enemies, so you'll do the same damage even if you aren't fed at all.
In the Resolve tree, we have a few stats that make it not as easy to die when you are playing
Gangplank -
Recovery
,
Tough Skin
,
Runic Armor
and
Insight
. If any of you are wondering, I take
Recovery
here because
Unyielding
only scales with bonus resistances, and because my build doesn't have any resistances, there's not much point taking
Unyielding
. Also,
Insight
is a great choice for our
Gangplank here because it gives summoner spells 15% reduced cooldowns. Next, we have
Legendary Guardian
, which is great for teamfighting as it gives resistances the more enemy champions there are nearby. Last of all, we have our Keystone mastery:
Grasp of the Undying. The ultimate trading weapon, stealing health from your opponent as long as you have been in combat for 4 seconds.
Grasp of the Undying is very good with
Gangplank's passive -
Trial By Fire. Both of these help you amazingly in short trades against your lane opponent; there is not really a better Keystone for
Gangplank than
Grasp of the Undying.
Yeah, that's about it on the mastery trees. Moving on.





In the Resolve tree, we have a few stats that make it not as easy to die when you are playing

















Yeah, that's about it on the mastery trees. Moving on.
Starting Items







First Back
Depends on how much gold you have, really. I would start off with aiming for the






Core Items














As mentioned before, I would suggest starting with






After these 3 items, finish off your choice of tier 2 boots.
Other Offensive Items







Defensive Options
If you are wanting a build more on the Tankplank side,





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When playing as


At level 2, I get a point into





I put my first point into



Obviously, you should put a point into


The first thing you will want to know is the use of
Parrrley in early laning. Of course, you would want to use
Parrrley whenever it is off cooldown to farm safely at a distance, away from any poke, and also picking up Silver Serpents.
Parrrley can also be used or to slow down approaching enemy junglers.
Trial By Fire is also a critical part of
Gangplank's in=lane trading, as whacking someone with a blazing cutlass does deal quite a lot of damage. Remember the double
Trial By Fire combo (in the
Trial By Fire spoiler) - use this to quickly shred down your opponent's health bar.
Another very big part of Gangplank's gameplay after his update are windows of power. I mentioned before how it takes a long time to prepare his
Powder Kegs, and being able to set up and blow up the Kegs are
Gangplank's windows of power. Another champion who relies quite heavily on windows of power is
Ryze and his passive -
Arcane Mastery.
As powerful as the
Powder Kegs may be, they are fragile. Enemies with long range and an attentive eye will be able to spot them and disarm them. A good way to initiate a
Powder Keg chain is to hide a Keg in a nearby bush, or on the other side of a wall, etc. After that Keg has reached 1 HP, place down the second one and shoot the first one. PRO TIP: It is possible to extend the chain as the
Powder Kegs are exploding, so you can catch your enemies by a surprise hit.
Gangplank is also very good at zoning opponents and harassing, particularly against melee opponents. Remember the How to Harass with
Powder Keg (in the
Powder Keg spoiler). If facing a melee champion, you may want to place your first Keg in the middle of the enemy minion wave, making the enemy stay further away, and therefore, zoned.
Gangplank can unload surprising amounts of damage in an in-and-out fighting pattern, e.g. leading the enemy into a
Parrrley-
Powder Keg, then a
Cannon Barrage, and finally turning back and finishing the kill, thanks to the speed boost. In, and out. (Or in this case, out and in.)
As you become more experienced with
Gangplank, you should plan ahead and set up Kegs to maximise the benefit of the burst damage.







Another very big part of Gangplank's gameplay after his update are windows of power. I mentioned before how it takes a long time to prepare his




As powerful as the










As you become more experienced with

As a top-laner who is quite good at split-pushing (after buying
Statikk Shiv and also because of his ultimate), a very important part of
Gangplank's gameplay is warding. As mentioned above, you should buy a
Vision Ward quite early in the game, as it will protect you from ganks from the enemy jungler. The below diagram shows places where you could/should place
Stealth Wards and
Vision Wards if you are on the blue team. The only difference between red- and blue-side warding are the
Vision Wards in the tri-bushes - 'B' in the diagram. (Note: my warding map does not only apply to top-lane
Gangplank)

Purple =
Vision Ward /
Greater Vision Totem; Green =
Stealth Ward /
Stealth Ward /
Greater Stealth Totem
A: When playing as the top-laner or ADC/support, you need to ward the river bush whenever you push past it.
B: A precaution against enemy junglers who gank from the tribush rather than the river bush, or diving you inside your outer turret. You will want to keep this warded constantly, so a
Vision Ward will be more cost-effective than several
Stealth Wards.
C: As the mid-laner, it is different in terms of warding when compared to top-lane and bot-lane because you could be ganked from both directions. This is why I opt for
Stealth Wards instead of
Vision Wards so that the enemy jungler won't be able to destroy your vision that easily.
D: These
Stealth Wards are for protecting your jungler and his/her buffs, and to ensure that they aren't stolen by the enemy jungler.
E: I put
Vision Wards behind the
dragon and
baron pits, as preparation and anti-steal.
F: Same as above.
G: For helping your jungler/team potentially stealing a buff or just getting a kill.








Purple =





A: When playing as the top-laner or ADC/support, you need to ward the river bush whenever you push past it.
B: A precaution against enemy junglers who gank from the tribush rather than the river bush, or diving you inside your outer turret. You will want to keep this warded constantly, so a


C: As the mid-laner, it is different in terms of warding when compared to top-lane and bot-lane because you could be ganked from both directions. This is why I opt for


D: These

E: I put



F: Same as above.
G: For helping your jungler/team potentially stealing a buff or just getting a kill.
In mid- to late-game,
Gangplank becomes and excellent split-pusher and wave-clearer. Putting
Powder Kegs in nearby bushes can help you deter any enemies who come and try to stop your push. Using the slow and bonus movespeed (as well as massive damage) from
Powder Keg allows
Gangplank to run away search for more worthy opponents safely.
Due to his global ult,
Gangplank can contribute to faraway teamfights while split-pushing. However, when split-pushing be careful of enemies who are able to move through walls, for example
Ekko and
Tristana. Although, you do have
Remove Scurvy to get rid of CC, you won't be able to outrun champions with gap-closing kits (unless you get boots), e.g.
Jayce,
Wukong, and
Riven. (See Pros and Cons).
If not split-pushing, the best way
Gangplank can contribute to teamfights is through strategic placement of
Powder Kegs. In most cases,
Remove Scurvy can let him dance through the enemy frontline and blast the squishy carries with a crit-loaded
Parrrley together with the (ver strategically placed)
Powder Kegs.
Depending on the build you chose, can be the team's damage and CC soaker, or rip up the enemy team with crit-loaded
Parrrleys and incredible damage. Depending on the upgrades you chose for
Cannon Barrage,
Gangplank can use his ult to focus high-priority targets, zone the enemy team, help his team chase/escape, or all three.




Due to his global ult,







If not split-pushing, the best way





Depending on the build you chose, can be the team's damage and CC soaker, or rip up the enemy team with crit-loaded



First of all I would just like to thank you for having read this far into my guide - all the way to the end! My guide is written for you guys, who have the time and patience to read someone's first ever MobaFire guide. I hope that you will upvote my guide, but if you do downvote, please let me know why.
Life lesson from
Gangplank - "Eat more oranges."
Special thanks to:
Life lesson from

Special thanks to:
- Thanks to jhoijhoi's Making a Guide guide!
- You!!!
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