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Choose Champion Build:
-
Top lane Aatrox
-
Jungle Aatrox
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Introduction


Welcome to my

This guide focuses on how to build




I implore you to read the whole guide, and thank you for reading in advance.
Here are my current ranked stats with




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![]() SPACESPACESPACE Pros: + Great sustain + ![]() + Awesome dueling potential + Revive passive + Great wave clear and pushing power + Powerful ultimate ![]() + Great gank potential |
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![]() SPACESPACESPACE Cons: - ![]() ![]() - Needs to keep his ![]() - ![]() - Healing reduction like ![]() - Requires gold to be effective - Very squishy - ![]() |


Top
21/9/0:












Those 4 bonus damage to minions and monsters from



However, the cooldown reduction could mean life or death in a duel, you might have been able to kill your opponent if your


You can run




Although the 5 AD from





The 5 AD will be better in most situations, also






When playing




17/13/0:

This 17/13/0 page, is good for extensive trading, the extra 4 points in the defense tree help


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Jungle
21/9/0:

A normal junglers page, not much to add to my previous comments, just you could take







In the jungle, where every tiny bit improves jungle speed it's good to take






Normal top lane and jungle runes
Runes





Top lane runes if versing a magic damage dealer
Runes





Marks:








Greater Mark of Armor Penetration - Armor penetration is a viable option, but since

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Seals:


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Glyphs:



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Quintessences:




Greater quintessence of Armor penetration - Armor penetration is another viable option, not as good as the other two but can be useful in certain situations, when you have a full AD team for example.















The normal summoner spell combo for top lane is


For jungle it is













Keep in mind, when you resurrect you lose all of the blood in the




If you are intending on invading, or think that your opponents will invade, get this at level 1.





Both







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Maxing



If you are being zoned and are unable to get into melee range of the minions I would advise maxing

Also if you are playing an opponent you can wreck by going all in on , I would advise maxing

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When jungling, you don't need more sustain than level 1


Some would say to max







Starting items
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The ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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I wouldn't recommend stating ![]() ![]() ![]() |
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Starting ![]() ![]() |
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Early game items
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Next you want to get your ![]() ![]() ![]() ![]() |
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If you prefer the ![]() ![]() ![]() ![]() |
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If you are having trouble with a magic damage dealer early on, it might be a good idea to pick up a ![]() ![]() ![]() ![]() ![]() ![]() |
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Boots
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If the enemy team is AD heavy or if you are having trouble against a physical damage dealer, ![]() ![]() ![]() ![]() |
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If the opposing team is crowd control heavy, or have a lot of magic damage dealers, I would advise picking up ![]() ![]() ![]() ![]() |
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If you are jungling, it is generally better to pick up these than ![]() ![]() ![]() |
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Core Items
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I keep mentioning the "![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Building some tankiness on ![]() ![]() ![]() |
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As with ![]() ![]() ![]() ![]() ![]() |
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Situational Items
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If you are having trouble with slippery champions or think you want some more survivability but still want damage, ![]() |
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I like to buy ![]() ![]() |
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Again, there are better items you could buy for ![]() ![]() |
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One of the most important things to remember to do while laning with







With



Once you reach under 50% HP you should heal with





It is a good idea when pushing as




Jungle Route



When the game begins you're going to want to pick up your

Both red and blue buff spawns at 1:55, when it does get your team to put some damage down on your respective buff and attack it while using



Once you have finished off your buff, walk directly to the other buff (Blue buff for blue side and red buff for red side). Once there, start attacking it and use your Q, if your




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Ganking
The most important job of a jungler is to gank. Ganking is the best way to ensure your lanes do well and don't fall behind. There are many things to consider when going for a gank; should you or your laner initiate the gank? Where should you gank from? Is the enemy jungler nearby? If there are multiple targets, who should be your priority?
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Should you or your laner initiate the gank?
This depends on if you think you are walking through wards when walking to the lane in question, it depends on your opponents ability to escape once they know you are ganking them.
If your ally that you are ganking for has good CC to initiate (like


You generally want your ally to initiate when you know that you are walking through an enemy-warded area of the map or simply if the enemy knows that you are coming for a gank. It gives the enemy less chance to escape, especially if your ally can get them to use their escapes.
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Where should you gank from?
When ganking you have many options from where to gank from; you could gank through the river, you could 'lane gank', or you could go behind the opponents by going through the corresponding tri-bush.
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Ganking through the river
The average gank is made by walking through the river into the lane in question, it is the 'normal' way to gank a lane and should be used if the enemy you are ganking is pushed, or is around the middle of the lane.
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Lane ganking
Lane ganking, if you do not know, is where you, as the jungler walks down the friendly side of the lane and normally through the bushes (when ganking top lane or bottom lane).
It is particularly effective when you allies are pushed and ganking through the river would not be effective. Be careful of wards in the the side bushes, ask your allies if they know of any wards in said bushes before committing to the gank.
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Tri-bush ganks
A tri-bush gank is where you walk through the tri-bush, normally the one closest to the enemies tower and either gank the enemy from behind, or tower dive said enemy.
You want to be ganking from the tri-bush gank when the enemy is pushed back just in front of their tower or are at their tower. However, be careful when tower diving and make sure your team has enough damage and wont be CC'd or kited to death.
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Is the enemy jungler nearby?
And what should you do if they are?
Most junglers these day take the route as described above, so both you and the enemy jungler will probably finish their initial route at the same time and if you are both ganking the same lane, will be ganking that lane around the same time. You need to be very wary of this, if either the enemy laner or jungler is one that has high early game damage such as


At any other point in the game, since you should be paying attention to each lane and hence notice if the enemy jungler ganks another lane, you know it will be safe to gank the lane you are intending on ganking. However, make sure to pay attention to friendly wards and if you see the enemy jungler near the lane you are intending on ganking, be cautious when ganking that lane, they could easily counter gank you and turn the tides.
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If there are multiple targets, who should be your priority?
If you are either counter ganking, ganking bottom lane or if there are multiple people in one lane, you need to decide who to focus, who to avoid and who to ignore.
When ganking, you need to take into account the HP and damage potential of each target. If they have a low health, but high damage potential target in lane (such as







One thing you'll notice if you watch professional players play

You need to keep this in mind when playing




Regarding




If you can, use





Although you have your









Thanks for reading my guide, if you found it useful or liked the guide, please upvote. If you have any comments, questions, requests or if I have made an error please don't hesitate to comment or ask. If you are going to downvote, please tell me why you are, I appreciate and welcome any constructive criticism.
Thanks again for reading.
-Deathpossum
PS. I play on OCE if you are interested in looking me up. LolKing still shows my NA account.
9/10/2013: Released the guide
10/10/2013: Fixed the jungling portion of the guide to be correct (was missing
Spirit of the Ancient Golem). Updated the introduction section to include current ranked stats.
10/10/2013: Fixed the jungling portion of the guide to be correct (was missing

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