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Choose Champion Build:
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Pridestalker all the way up in S10 !
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Other Builds
Recommended Items
Runes: Conq Dmg
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Rammus
He stacks armor, taunts you and you are dea just avoid him and try to crossmap play and os the carries before he can taunt or taunts somebody else
Ivern
BUSH!!
Ivern
BUSH!!
PREGAME







Currently playing on many accounts while having SoloGrinding as tryhard acc on EUW and Ziduro on EUNE .
I put a lot of effort into this guide and I hope I can teach you how to play Rengar properly :).
Twitch.tv/frozerlol
My Discord for questions
A List of all EUW Acounts
A List of all EUNE Acounts
Pros
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+ Insanely fun to play + High Burst / One Shotting + Variation on Fero Spells + Attack speed steroids + Bush Jumps + Very adaptive |
Rengar is one of the best Solo Queue Jungler since he was released, due to his very unique Duel/Assassination Kit. He has the ability to 1v1 nearly every jungler in the early game and his clear speed is very good ( he's even faster with his first camps than graves !). You won't get bored because you can play him in so many different ways and you have to adapt every game item/playstyle wise. |
Cons
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- Hard to master - Very unique Playstyle - Rip if they group - Only Camouflage - Interuptable ult - Countered by tankyness |
Rengar is a double-edged sword, either you get ahead and stomp or you get stomped. It's hard to come back, if the enemy plays it correctly. He needs to engage and you will most likely die, when the targets you need to engage on won't get one shotted. So you have to try to get ahead early by utilizing your strengths and try to compensate your weaknesses. |
I will mark the most important things for you (instead of shortening it) .
Starting with his passive:
Unseen Predator EFFECT RADIUS: 50 SPEED: 1450

INNATE: While in Brushmaker brush or Ambush 2 camouflaged, Rengar's basic attacks gain 600 bonus range and cause him to leap to enemies beyond his normal Melee role melee range. This bonus lasts for 0.5 seconds upon exiting brush or stealth. Leaping when on 0 Ferocity generates 1 Ferocity.
FEROCITY: Rengar generates 1 Ferocity whenever he casts a basic ability. Upon reaching 4 Ferocity his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own, grants Rengar 30% / 40% / 50% bonus movement speed for 1.5 seconds, and consumes all of his Ferocity. Reaching 4 Ferocity with Savagery or Bola Strike locks its empowered version for 0.1 seconds before and after casting it. All Ferocity is lost after being out-of-combat for 8 seconds.
Bonetooth Necklace Green
BONETOOTH NECKLACE: Enemy champion Damage rating takedown, within 1.5 seconds of being damaged by Rengar, grants him a Trophy, up to one per unique enemy champion and to a maximum of 5. An Head of Kha'Zix additional one is made available through the event The Hunt is On! Trophies grant 1% - 36% (based on Bonetooth Necklace Green trophies) bonus AD as bonus attack damage.
So basically you get Stacks for every Champion you damaged in the last 1.5 s and get bonus AD for them. You can look up which stacks you already got by hovering over the icon of the passive above your skills. But that's just a nice to have, the more important thing is that you get 1 ferocity whenever you use a skill. You get a Fero for free, when you have no ferocity and attack someone out of a bush or when you jump onto him.

Savagery Q: COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4

ACTIVE: Rengar's next two basic attacks within 3 seconds gain 40% bonus attack speed, with the first also dealing bonus Attack damage physical damage and having 25 bonus range.
BONUS PHYSICAL DAMAGE:
30 / 60 / 90 / 120 / 150 (+ 0 / 5 / 10 / 15 / 20% AD)

Savagery resets Rengar's basic attack timer.
This Spell is where your DMG comes from. You use it to reset your AA, to speed up in your jungle when you have no camp to clear or you won't make it to the next one with full fero.
Your Fero Q gives your even more DMG and Attackspeed for the next 5 Seconds.

Battle Roar W: EFFECT RADIUS: 450 COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10

PASSIVE: Rengar stores 50% of the damage he's taken in the last 1.5 seconds as Grey Health (75% versus monsters).
ACTIVE: Rengar lets out a battle roar, dealing magic damage to nearby enemies and Heal power healing Rengar for his Grey Health.
MAGIC DAMAGE:
50 / 80 / 110 / 140 / 170 (+ 80% AP)

EMPOWERED ACTIVE: Battle Roar's base damage is modified to 50 - 220 (based on level) and additionally Cleanse cleanses.
Rengar's W is his backup/aoe spell. You store 50% of the damage you took in the last 1.5s and heal for this amount when you use your W. Your empowered W is also a Cleanse, so you can jump in do your combo and when you get stunned just press w and run out.

Bola Strike E: TARGET RANGE: 1000 COOLDOWN: 10

PHYSICAL DAMAGE:
55 / 100 / 145 / 190 / 235 (+ 80% bonus AD)
SLOW:
30 / 45 / 60 / 75 / 90%
EMPOWERED ACTIVE: Bola Strike's base physical damage is increased to 50 - 305 (based on level) and using it Root icon roots its target for 1.75 seconds.

Now to his only CC-Ability. Your E is a slow which gets stronger per point into it and when you throw a 4 Ferocity E onto someone, he's snared for 1,75s.

Thrill of the Hunt R : EFFECT RADIUS: 2500 / 3000 / 3500 COOLDOWN: 110 / 90 / 70

ACTIVE: Rengar channels his predatory instincts, becoming Ambush 2 camouflaged after 2 seconds and gaining bonus movement speed for the duration. Attacking or casting most spells ends Thrill of the Hunt.
CAMOUFLAGE DURATION: 12 / 16 / 20
BONUS MOVEMENT SPEED:40 / 50 / 60%
Rengar gains True Sight icon true sight of the nearest enemy champion, who he can leap to deal 50% AD bonus physical damage and reduce their armor for 4 seconds.
ARMOR REDUCTION: 12 / 18 / 24
This is the essential of Rengar's Kit which makes him a real Hunter. He gets one with his surrounding and enters camouflage mode. When Rengar is in Camo he gains movespeed, true sight on the nearest enemy, keeps it and can jump on someone. So you try to scout as much as you can before oneshotting. However if you come to close to the enemy, he will get an ! as a warning above his head, that you are near and marked him. You reduce the Armor of the target you jump on and deal bonus damage when the target was marked.
The Keystone question
First of all you can take Electrocute or Predator in the Domination Tree and Fleet Footwork or Conqueror.
BLOODLINE / ALACRITY
You normally take ![]() |
Coup de Grace You take this one because you really want that 8% extra damage on a target when you are high on hp and usually you wont jump on a target when you are low or you wont need the extra damage then. |
Second Tree Runeoptions

Electrocute,Fleet or Predator if you don't like Conqueror ?
Let's see the potential and Pro's and Cons of each one.
ELECTROCUTE
PROS
-nice damage-strong if you get 3 aa's out -really reliant
CONS
-no sustain /bonus ad-weaker then conqueror in long fights |
Fleet Footwork
PROS
-healthier jungle clear-great in chases -insane lategame
CONS
-no damage-hard to utilize perfect -inferior to conq. late |
PREDATOR
PROS
-insane mobility-ok skaling -nice catchpotential
CONS
-not the highest damage-high cd -falls off after full build -you need early boots |
As you can see Electrocute has the least CONS that's why you should take Electrocute on Rengar when you don't like to play with Conqueror and want more DMG in short trades.
![]() ![]() ![]() |

But before that some clear help:
- try to kite the camp
- try to generate fury before you start your red buff and jump 1:22 on the blasting cone with Q, this way you already have 2 fury when you start the buff and can q him instantly again for another stack.
- And keep in mind that you don’t need to burst the jungle camps, so just reset every AA you can with a Q. So instead of Q mid-air on a camp, you jump and instantly q after you did your jump aa on the target you want to kill.
- try to do blue and gromb at the same time hitting them with W's.
Due to the recent XP-Changes in 11.4 we level a lot less. You usually full clear but that differs each game.
Jungle Monster:
Respawn timer buffs: 5 min
Respawn timer normal creeps: 2 mins

Spawns minute 2 and Respawns every 2.30 mins
Crab: You should take the scuttle crab whenever you can later on in the game. The only thing you need to care about are lanepriority, where the enemy jungler is and If you can fight him. You can either choose to make the crab lvl 3 when you look for a skirmish or a safe crab or lvl 4 when u know that he won't do the crab or you just simply don't wanna 1v1 him.

Opens his eye every 10sec -2.5 sec the minimum is 3 seconds.
The eye won’t open anymore when he’s lower than 15%.
Herold Spawntimer: 8:00min
Respawn: 6mins

You can normally take him down with 3ppl if one of them can tank for you. If you are very fed and are fullbuild min 30 with hydra you can actually solo it. Just try it a few time in normal games to get a hang of your dmg on him. His buff lasts for 180 seconds now
Drakes:
Spawntime: 5:00 plus each 5mins respawn until one team has slain 4 drakes.
The first three drakes are now always three unique once. The subsequent drakes will be the same element as the third drake.
The first team to slay four Elemental Drakes gains a Dragon Soul matching the Elemental Rift
I'm going to display the normal drake buff yellow and the permanent Dragon Soul Buff in red.

There is a small trick pretty much everyone uses but doesn’t talk about,so you can do this drake very easy because of his combination of high dmg and low attackspeed. You start with an e on the drake wait until it flies up (that you don’t get knocked) and aa q the drake. You use your W only after he hit you. You are on 3 Fero now, except when you managed to either start the drake with one fero through jumping from the bush on the drake or using the Blast Cone before. When you are on 4 fero don’t q when you are solo doing it, use your w. You will only take one full hit every time when you repeat those steps I just told you about.
Gives you now +8%/+16%/+24%/+32% armor and magic resist.
After not taking damage for 5 seconds, gain a shield for 225 (+0.2 bonus attack damage) (+0.15 ability power) (+0.15 bonus health)

The infernal is ok to do solo. He’s easy to do, but he’s very important for the late game. That’s why it’s a bit risky to solo it, unless you see the enemy jungler somewhere or you are that fed, that you can solo it quite fast, when you have enough vision around bot side.
Gives you now +5%/+10%/+15%/+20% attack damage and ap.
Every 3 seconds, your next damaging attack or ability on an enemy unit triggers a small explosion, dealing 90 (+0.25 bonus attack damage) (+0.15 ability power) (+0.03 bonus health) damage to the target and nearby enemies.

He’s annoying, because his Attackspeed is low but his AA’s slow you, that’s why you can’t really drag him out without getting much dmg. Try to do this one either with your teammates or alone when you are fed or when you are sure that noone is in the near.
Gives you now +5%/+10%/+15%/+20% missing health regen per 5 seconds.
Dealing damage to enemies heals you for 180 (+0.4 bonus attack damage) (+0.25 ability power) (+0.1 bonus health) and restores 90 (+0.04 maximum mana) mana over 3 seconds.
Damage to minions or monsters regenerates with 30% effectiveness.

You don’t heal yourself that much compared to the Mountain Drake for example when you use your Fero W because his hits don’t deal that much dmg.He compensates the lack of dmg per hit with his high attackspeed.
Gives you now +10%/20%/+30%/+40% ultimate CDR.
Passively gain 10% increased movement speed.
After casting your ultimate, gain an additional 30% movement speed for 3 seconds (30 second cooldown).

Tick-Damage + below 20% Execute: The buff lasts 3mins and the respawntimer on the drake is 6mins.
You can also start at Blue -> Gromb -> Wolves -> Raptors -> Red and either Crab/ Bot gank or crugs.
If you think you are stronger than the opponent, you could either invade his first buff and steal it or start at your red and go to the opponent buff based on side.
For further rengar informations and builds look into his guide
With Full Fero
Full Fero Q+JUMP -> MID AIR E + W +Fero Q
GANKING OR WHEN YOU COULD GET KITED
Q+ JUMP -> MID AIR E + W + Tiamat + FERO E or try to gather some stacks before the best is full fero and JUMP+ FERO E + W + Q
WHEN YOU GET BURSTED / CC'D
Jumping in either with Q or not , midairbola + w -> FERO W at the right time
Most builded items

This item gives you a lot of survivability + damage in the jungle. You usually build it into teams where you have fights that get dragged out for a prolonged time. It feels really good due to the variety of stats it gives you.


This is a fun addition since you can just Galeforce out of a bush to extend your jumping range

This item gives you a greater burst on one target but imo this item is never better then eclipse which is why I never build it.
Most builded items


This item is insanity it gives rengar every stat he needs AD,Haste and Crit and buffs your next AA after an spell procing on the Q. This item is completly nuts which is the reason why you usually build this item second unless you are going Tank.









Situational Damage Items



I rarely go this item as last item since there are better options rn.




Situational Offtank Items









Situational Tank Items
















This will be a personal statement to the skins:
Normal Skin: He's actually quite fine and its not as ugly as Udyr's normal skin for example.
Head Hunter: Probably my favourite among all those skins, even when he's the oldest skin for rengar. He looks quite nice, either using him or Night Hunter. This is the most used Skin among the Rengar Playerbase. And a big plus for this skin are his Chromas. Every Chroma of this Skin looks nice.
NightHunter: Playing him more often in the Nighttime, you can put his cap on If you want to with strg+2. As you can think this is the 2nd most used skin of Rengar.
SSW Rengar: Dont buy him except when you love sneakers. He has ****ing big ones.
Mecha Rengar: He sure looks fancy and new but he feels a bit clunky to play. I dont see any Mains using him , im only playing with this skin when I dont need to tryhard for examples in Normals.
Darude Sandstorm: Looks fantastic with the chromas and feels smooth. As long as you are fine with his W animation (which looks like a shroom explosion of our favourit rat in the game ) then you should definitely grab this one.
So If you want to buy a Skin for Rengar don't waste the money on the mecha one and buy urself the Headhunter/Sandy with one/two chromas or you decide yourself for the Nighthunter If you like the more assasine looking style. And Sneaker Boy only with a foot fetish.
[8.16]: Hecarim Buff he's maybe one danger level higher now but I have to test it. Taliyahs early is a bit weaker now which makes her more punishable. Trundle got finally nerfed and he probably goes down one or two level.Same with Wukong and Tryndamere. Amumu got buffed and you probably wont be able to kill him in the late unless you buy % Armorpenetration. Rammus is stronger now aswell due to his resistance buff, but this will affect the late game a bit more than the early game. The rune changes dont really matter you only lose some Movespeed and AD in the late but you won't take Domination because that got nerfed aswell. Maybe we should try to give Inspiration a chance.
[10.6] Haven't done this in a while but everything that changed was that you transition into crit and you take conqueror. This Patch changed DD which made it better for offtank rengar top imo.
And a special thanks to jhoijhoi's Making a Guide guide.
[27/06/18]: I added the crab section and corrected some spelling issues and corrected the Patch. Nothing has changed about rengar and his itemization.Except that you get 1 mroe ad when you run Domination+Precision]
[18/07/18]: I took a look over all matchups and their difficulty and updated the things based 8.14 patch. And I made the combo videos and found out some more jumps.
[29/07/18]: I connected my stream with mobafire would like to see you sometimes in my chat when you have questions.
[01/08/18]:[8.15] Stromrazor might be better for Rengar now.
[plans]: Im going to add the Combo Videos, found out a few more jumps and will add a trick part. And when my stuff is working properly, some more cheese strats.
[16.08.18]: Hecarim Buff he's maybe one danger level higher now but I have to test it. Taliyahs early is a bit weaker now which makes her more punishable. Trundle got finally nerfed and he probably goes down one or two level.Same with Wukong and Tryndamere. Amumu got buffed and you probably wont be able to kill him in the late unless you buy % Armorpenetration. Rammus is stronger now aswell due to his resistance buff, but this will affect the late game a bit more than the early game. For the runes
[28.08.18]: Rengar shorter CD on his R -Duskblade less Dmg but more Penetration and Stormraizor less DMG overall more ATKspeed. Theses are the important things for Rengar so I think its better to buy something different then Stormraizor now for example Youmuus.
[19.10.18]: I have to check if the runes are still perfect like that due to the DH early game nerf.
[21.11.18]: Ok so im curios about how the Rengar runes are changing, I will keep you updated.
[06.02.19]: Due to the adc changes there might be some changes on how to build rengar which I will test in the next day.
[21.03.19]: Okay so I finally had enougth spare time to actually change the things I wanted to change. Changed the runes so you dont get confused.
[24.03.20]: Made small changes here and there. I updated the builds and runes, fixed the new item logs and changed a few infos :).
[29.04.20]: Due to the recent item changes I might change the build as soon as I tested it enought.
[27.02.21]: I updated everything according the last patches sorry for the delay.
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