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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction
This guide is currently outdated, i am planning to do a major revision, but till then avoid using it!

In this guide i try to provide the reader with all the knowledge i claim to know about her and also show the uncommon way to play her as a hybrid, outside of the meta standards. You will find detailed stats, masteries, runes, items explanations along with other stuff, you might find useful not only while playing hybrid eve, but also while playing other builds and champions.



- Her unique invisibility
Shadow Walk makes the use of
Stealth Ward less effective and requires the enemy to go a whole another level of awareness
- Hybrid damage makes her hard to counter
Dark Frenzy gives her built in counter to slows and great mobility in fights
- Great sustain damage
- Strong
Life steal and
spell vamp to sustain her in fights
- Deals with her natural squishiness and leads her into great fighter
- Able to make use of various items, giving us wide option range
- Squishy
- Vulnerable to CC apart from slows
- Close range
- Lack CC early game, one of the main tools of a jungler
- Hard to cooperate with certain champions/play styles
- She is often recognized as main target and victim of counter-jungling, thats why she needs a bit of cooperation from her team
- Mana dependent early game
- Not as high Burst damage
- Requires good gold income, especially early game

Attack Damage and Ability Power
Both affect nearly same way your




Penetration
With the current state of the game, to counter magic dmg for example, you can rely mostly on resistance and health, to avoid your magic damage get countered you rely mostly on magic pen; pretty much the same goes to Physical damage and Armor pen. Whit this said, a way to make your enemy hardly counter your damage is to generate hybrid damage and true damage. Hybrid damage cant be countered by only stacking resistance or armor, your enemy must have both, which makes his task harder. In the same way, penetrating either his resistance or armor will improve your dmg only partially. There is currently no item that will give you good amount or way to penetrate both armor and resistance. The only reliable penetration we got is from

Increased Attack Speed
This is an important for you stat, cus as already said you rely on your attacks, but duo to the fact you get it in big amount from your









Mobility
Mobility is also very important for eve, especially when in jungle and roaming. You will find yourself crossing the map back and forth and rarely standing in place waiting for the right moment to execute an ambush. As close range champ, speed is especially important to reach your target.
Armor, Resistance and Health
Those are valued for you as a close range champion thats supposed to stand in the heart of the battle. Not only this, but eve is generally a squishy champion and her natural defenses are mobility and deception. Since you have a large shield provided from your

Cooldown
Cooldown can be awesome on eve, but its not a stat to strive for. Your




As a melee jungler, eve needs that extra armor, especially early on when starting your jungle rout |
As melee champion, thats supposed to go close range, she is often targeted thats why she needs extra resistance as well |
I pick attack damage to support my basic attack and ![]() ![]() |
Same reasoning as marks |
Greater Quintessence of Hybrid Penetration greater mark of hybrid penetration are an inferior runes choice, even using a hybrid build, but thats a bit more complicate and if you wish to learn more you can scroll down the following table with runes effectiveness(made by me so i dont claim its entirely correct)










We pick all the flat AD and AP masteries, but skip


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This is the ability that makes Eve different from all other champs and all other invisible champs. Makes ![]() |
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This ability gives you the needed sustained damage for jungling and helps you chase down/kill targets, in situations when you are lacking the burst potential to assassinate them fast. Its your main tool to faster stack
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Place a point in it after you picked your 2 other basic abilities, its essential for faster moving between jungle camps and especially to overcome slows and keep up your blazing speed in team fights.
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It is your opener and only burst tool. You max this first for more burst in ganks and faster jungle clear. It provides you with a massive attack speed boost, so stacking too much attack speed on eve is not advised, as you could go over the cap. You can use
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Just like any other ultimate, you place point in it anytime its available. Since you are not focusing on AP, its damage wont be impressive and we mostly rely on its utility, thats why, eventho it does more dmg when used to initiate, when the enemy has more health, its also reasonable to keep for later use, to make sure your enemy wont run away, or when you actually need the shield. Always try to use it on more targets, to expand the shield. When playing against certain champs like
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Starting Items





Trinkets




Consider going for







Jungle & Gold Income
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Your main priority early game is getting a jungle sustain item and there are quite a few reasons. You must provide yourself with gold income and it is also widely believed jungler should pass kills to the respective laner and you make no excuse out of the rule. You need more life and mana sustain than anyone else, as you are supposed to kill creeps on your own. Right now the best available option for this build is
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Boots
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Out of all the boots options,
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() About boots upgrade, feel free to improvise, id go Captain if my team lacks such, as sometimes you can surpass your allies and can be crucial they join you sooner, or lead them out of danger while invisible, providing them bonus speed. Furor could repay even more for the loss of speed once you enter battle and Homeguard is simply awesome |
Offense
Right after you took care for jungle sustain and mobility, its time to build some more damage. You should pick at least one of the items bellow before heading for extra defensive items
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Words are not enough to describe the coolness of this item on eve and on this build in particular. Every bit of it is used. Bonus health, passive MS boost, additional MS when hitting killing minion/champion and ofc extra damage. You wont even have to time Spellblade, it should be up as soon as its out of cd. |
Transition Defensive Items
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As soon as you feel like you have enough damage, but starting to feel too squishy, it is time to go for some extra survivability. Depending on your needs and current items, you can get one of the complete defensive items, or just get its base and continue with seeking more damage.
Defense
For now i wont be including here items that trade some defensive stats for offense, like



When making your final items decision take in mind what damage you have to deal with, magic, physical, or both in most cases and how tanky you have to be according your team setup. Always try to get a chunk of both health, resistance and armor.
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This is my personal favorite, its bonus to healing regeneration effects synergy well with all your spell vamp and life leech.
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Out of the armor source items, this is the best one. I wont be going into details of its uses as its quite common
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This lets you deal with annoying Stuns and similar CC's and generally screw up the enemy combo
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Very good decision against strong ADCs and AD assassins relying a lot on normal attacks, it will also lower the chance they focus you
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Thats the only way to balance your armor and resistance while being able to use all the 3 offensive items above in addition with your jungler item and boots. It makes you slightly less appealing target as well, but puts your hp pretty low, you will have to rely mostly on your
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Complete Item Builds
Most reliable item builds






This items choice relies on








Here we switch to








This is another option, where we sacrifice



Luxery Build






This is a more expensive and improved gear choice, it can be used for longer games, when you have a solid gold incom, gives more overall armor and resistance as well as utility. It suggest that you sell


First of all you must know She is not easy to handle champion and is hard to play, not only in terms of skill requiring, but also in terms of taking care of your gold income, items dependency, your cooperation with team, your interaction with the enemy. There are different scenarios which you can use for ganking, team fights and other activities.
When to use your skills
Use






Farming in the Jungle
Dont fall out with items progress. Once you have

Ask for your team assistance when starting with Blue Golem(yes you start from it). You will often get counter-jungled by champs such as





Ganking
It can be hard at 1st as you lack the usual damage and/or CC the most junglers have, so dont waste your time in multiple early ganks unless something tells you its a good idea to do it, like a teammate that feel certain in his kill ability and need only a slight help. Your best friends are ambush and deception, your positioning is very important. You have various ganking routs on your disposal. Dont scare your prey away too early, let them engage a fight and join in while the chance is on your side. Track the enemy champs on the map and their health, if they are farming their lane on low life, try ambush them if possible. Keep track of the enemy jungler movement, try stealing monster camps of his part of the jungle field, or try counterganking him. You can easily prowl while he is killing a monster and steal the killing blow with smite if he is careless. As a jungle, it is your duty to keep track of drake and baron later in game, have your smite prepared for them and ask your team assistance if the right moment occurs.

Generally the 3 options you have as


I'll start with explaining why was she initially recognized as an AP mid champ. Well that was her natural location, her stealth makes her an awesome roamer and on mid she has fast access to the side lanes. All her abilities were doing magic damage and scaling with AP. Her ultimate was a lot more stronger, doing damage based on maximum health instead of current health, with a high percentage values, combined with the old

Now i miss the point when she was allocated from mid to a jungler. I believe her ability to farm in lane was diminished, while her mid enemies learned how to deal with her. New jungler items was also present and she was provided with the option to go there.
LoL devs were not happy with her state and they kept hitting on her abilities. The result so far is, her ult got heavily nerfed, her




Unfortunately hybrid never came to a competitive stage. Initially AP was simply superior to it and currently because the LoL meta is simply not comforting building that way. There is only few true hybrid items, with the main being








Right now "AD Eve" is the most viable option, relying on hit effect damage such as


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