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Choose Champion Build:
Spells:
Ignite
Exhaust
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

Update:
1) I will soon be adding a jungle

2) I am going to be making all the sub-titles much prettier.
This is a fun way to play Ezreal. It is made to have all of the items synergize. However this should not be your main build. It is very costly and if you do not get the base build it won’t work very effectively. It is also meant to be a humorous guide. This whole thing was devised because I was sick of seeing the same build everywhere. I wanted a different build unlike what other people were doing. So I made this.
This is my first build and I worked extremely hard on it so please respect the time and effort it took to test this build and type all of this including the coding. Please read it all the way through before passing judgment, and only comment if you have something constructive to say. I will gladly accept screen shots of your results with this. (My email is TheRyver@yahoo.com) Thank you for reading. Here we go:


I personally take


![]() because coupled with the ![]() |
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![]() Because sometimes that d*** ![]() |
You could also use


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![]() Because if you use it at the right time it can guarantee a kill with your ult, but you should leave that to your support and just ping where you want them to use it. |
Honorable mentions
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![]() If you’re good with it. I don’t use ![]() ![]() |
Lane Runes
9
mark of desolation12 ARM-PEN

9seal of replenishment2.8 MANA REGEN PER 5S |
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Still adds some nice mana regen but isn't as useful early game however like all /lvl runes it does scale much better than the flat runes late game.
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9GLYPH OF REPLENISHMENT2.79 MANA REGEN PER 5S
(Refer to seals)
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24.3 MR at Lvl 18
Adds some nice MR by late game when you really need it.
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This will help you spam out the q's even faster, and if you buy
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3Greater Quintessence of Vigor8.1 LIFE REGEN PER 5S
Take Garen’s passive and make it twenty times better. That’s what this does.
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Who wouldn't like some extra health early game? coupled with your
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3greater quintessence of desolation9.99 Armor pen
Laugh as the enemy tank keeps on building more armor and realizes he still doesn't have enough. This works great with
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Jungle Runes
To Be Added Soon
You may wonder why I didn't include any other marks. That is because in my personal opinion you need that arpen. You may disagree, and if so send me in some ideas for different marks, and I'll add them in.
Starting Items
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This is a good start for an aggressive early game. This is what I get by default. When you go back and get your second one you'll notice that you have good lane sustain, health, and AD for so early in the game. However there are other choices depending on the situation.
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If you are laning against someone that you aren't confident that you'll beat. This will help you survive longer. You'll want to be defensive with this build and not worry about harassing. This also works in the jungle, but it isn't the best for jungle Ez. He thrives on ganks not jungle farming.
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Early item options(lane)
2X Doran's Blade
Stacking Doran’s items early game is a very good start If you aren’t sure that you’ll dominate. If you have only bought one and you look down and realize you have enough for a phage then you don’t need to buy the second one though. This is not part of your main build. You will end up selling both of these to buy your first BF sword faster anyway.
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Sheen
Amazing early game item. Your Damage output should explode all over that
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Core build (lane)
Mercury's treads
Ez is not a tank. He is rather squishy. His best escape mechanism is his
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The Bloodthirster
This adds 100 AD fully stacked and 25% life-steal. This means you hit hard and you can stay in lane for as long as you want. (note:
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Late Game Items
Infinity Edge
Up, Up, Down, Down, Left, Right, Left, Right, B, A. Seriously. Coupled with the frozen mallet you should be able to incinerate the enemy team. If you don’t then you’re doing something wrong. Let me break it down to you. So far in the build you’ve built it up so you are close to an off-tank. You are now doing about 700 damage every second thanks to your off the shelf critting, and they can’t escape you unless they’re Yi. And even then you’ll probably rape him to death with your giant… glowing orbs… before he knows you’re there. GG bro. GG.
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Phantom Dancer
Is 1.5 AS just not fast enough for you? Are you just not critting enough for your taste? Do you like running around like
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Core items (jungle)
Mercury's Treads
This will help you with your ganks. Most people react to ganks by immediately popping their CC. This will help you power through those pesky slows. You could buy
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Wriggle's Lantern
This is pretty essential for
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Sorcerer's Shoes
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This really helps your abilities and
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Guinsoo's Rageblade
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This item actually works on Ez. Most people underestimate it. Some nice AD and some nice AP, plus dat passive. As you attack you keep getting more deadly. Great for hybrid.
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Lich Bane
This item is great for nuking, but you sacrifice a tiny bit of DoT. Not much though as if you auto attack after every ability then you're just doing ridiculous damage. It depends on how you play. If you prefer auto attacking more than using spells then go with
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Trinity Force
Very useful, however I don't think it stacks up against Lich Bane with this build. If you were to trade
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Rylai's Crystal Scepter
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Adds a nice amount of health, AP, and a slow. This is the mage's
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Against Tanky Teams
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youmuu's ghostblade
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This coupled with your
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Madred's bloodrazor
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Pretty standard item to get to counter a tank. With this build you have a high enough AS that it can really shred a tank. I love this item and coupled with a
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Armor
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Banshee's Veil
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Remember what I said about people popping CC on you as soon as you appear? Well now you can giggle excitedly as they waste their mana. This also makes you slightly more durable and helps
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Quicksilver sash
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Guardian angel
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This adds a nice chunk of armor and MR. It's basically the
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Randuin's Omen
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I have to be honest. I'm a tad biased when it comes to this item. I love it with a deep seated passion that only comes from using it on everyone
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Frozen Heart
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This item is great if you need some ridiculous amounts of armor (>200). It also adds mana. It's pretty great. Add in the CDR and AS redux and you've got an awesome item. This with
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Final word on items: ****er-spaniel.
But no seriously. There is no end all/be all formula to what you should buy and what order to buy it in. Mix it up. Find what works for you. Just don't buy a f***ing

Rising Spell Force(Passive)
Mystic Shot(Q)
This is your nuke. Press q and watch their health drop then 2 seconds later hit them again. Do that. Do that a lot. Thank God we picked up the mana regen runes right?
Tips and Tricks
- It only hit's one enemy so don't use it if there is a minion in the way.
Essence Flux(W)
It does 300 damage with the full build and costs twice as much as mystic shot and has a much longer cool down. Pretend it isn’t there unless the enemy is getting away and your q somehow isn’t off cool down (That will never happen. Ever). Or if it’s in a team fight and you want some minor AoE damage, but this is still not worth the mana. Just focus them down with your q instead. You’ll be more useful that way. W is only really useful in clutch situations. And still not really.
Tips and Tricks
- It kind of works if they’re all grouped up like idiots.
Arcane Shift(E)
This is possibly your most versatile ability. It is just so useful, but most people don't think of all the uses it can have.
Tips and Tricks
- Flash with some damage added. Think Kassadin’s ult but it costs less and doesn’t do as much damage. Good for catching people or getting away. Theoretically you could hit someone halfway across the map if there are no minions in front of them. Fun to use if they are getting away with one shard of health left. Just flash and bang! Dead.
- But this isn’t really what you should use it for. This should mainly be used for escaping in awesome ways. Chases with Ez involved are possibly the most entertaining.
- It should also be used for positioning. Ez is all about positioning. If you have bad positioning you die very quickly. So let me say that again. Positioning, positioning, positioning.
- You could also use it to initiate but I wouldn’t unless you are certain you can win and that the enemy team won’t catch you.
- I’ll also point out that most of the time you cannot be sure who this will hit so using it for damage isn’t recommended unless you are positive it will hit who you want. There are two reasons for this.
One: It will drain your mana very quickly if you do.
Two: If you use it for damage it might not have cooled down when the enemy cavalry arrives andSion stuns your *** and you need to GTFO. And believe me. That will happen every FIVE SECONDS. F***ing
Sion…
Trueshot Barrage(R)
Tips and Tricks
- If an enemy is on low health they will most likely do one of two things.
- They might just try to run straight back to their base. Just calculate in your head where you think they'll be when your ult gets there.
- They might run a little way back and then press "B". If they do this it is mostly up to luck now. Aim for where the path from the jungle meets the lane (either next to blue buff or double golems)
- You can also use this to initiate a team fight if they are all clumped up. This will bring most of them down to near half health and give your team a huge advantage, but you'll probably just want to save it for picking up runner after.
- Only ever use this on minions if it is to save a tower that you can't get to in time.
EARLY GAME (LVL’S 1-11)
You should try to be solo. Either mid or top with a jungler. Be friendly with the support down bot though. You want them to use their clairvoyance a lot after you hit level six. The simplest way to get an early edge in lane is to sit in the bush and wait for the enemy champ to show up. When they pass you





From there you simply get more CS (you need a lot) than your opponent. Don’t worry about getting a kill unless it’s really easy or they’re pressing you harder than they should and you’re confident that you won’t just be wasting your precious mana. Also remember that you’re squishy early game and can’t handle ganks so don’t push too hard until your jungler ganks and you know you can take the tower.
MID-GAME: (LVL’S 12-14)
Ok now everyone is getting antsy. The ganks are coming in like rounds from a machine gun. Everyone wants to rush into late game. But not you. You are more advanced than these simpletons. You know that the late game will come down to the CS. So you ignore the ganks, and you farm. Hard. By now you should be taking down the whole minion wave every time. You’ll get a couple kills here and there from the ganks but that isn’t your main point. You want cash. And if you do the math one minion wave is worth pretty much the same as a kill. So why give that up? Now if you need to do some clutch things to save your teammates and towers then of course do. You want your team to respect you and listen to you when you tell them to do something.
LATE-GAME (LVL’S 15-18)
S*** gets real here. No one else really gets CS, but you need to. If you see a huge minion wave go for it. But be careful. You’ll probably be ganked if you aren’t fast. Here is where the team fights come in. Right now all I can really say is positioning. Use your




Remember you can steal Baron with your ult. Use it when it gets to around 2000 HP. By the time it’s loaded it should be at 1500 and when it hits Baron it will probably be at around 400. And then you look like God. You’ll probably kill whoever was tanking too.
Introduction:
Ok. so this one really is just for fun. It is just a troll build and an extra. It has nothing to do with the actually guide so don't base your judgment on the guide around this. Think of it like a bonus track for the lulz. Now to get to it. I present to you "Ramzreal". The Tanky DPS. Bask in his power and his ridiculous health bar.
Summoner Spells:
There is only one pitfall for Ramzreal! He is obscenely slow. Coming in at a whopping 305 movement speed you can be assured the enemy team will never waste a slow on you! There are three Summoner spells that can help you here. Ramzreal already has a built in





Masteries:
Obviously we need as much HP as Possible so 9/21/0 is what we’ll go for. This should also give you some extra armor, but with 5000 HP who needs armor?
Runes:
Well since most of your AD comes from health and you’ll only really start getting that late game then my proposal is that you use these runes. And by proposal I mean demand, because Ramzreal doesn’t take no for an answer!
The only runes that you can ever use with this build… or else.
Greater mark of vitality 84.5 HP at lvl 18 (2 AD)
FUUUUCKK YEEEEESSSSSSS!!!!!!!!
Greater seal of endurance 224.4 HP at lvl 18 (4.5 AD)
I said so b***.

So much f***ing health God dammit! If you don’t get these then it’s because you’re a NOOB!
greater quintessence of vitality 143.8 HP at lvl 18 (3 AD)
(Refer to… you know what? F*** it. FUUUUUUCK YEEEEEEEESSSSSSSSSSSSS!!!!!!!)
Items:
This list was sent to me in a dream I had in a temple in the Czech republic. It was from Jesus. What’s that? How do I know that? Cuz I f***ing SAID SO DIDN’T I!?!







Skills:






How to play Ramzriel:
All game:
- R*pe those b****es on the enemy team.
- ALWAYS tower dive if you have even the slightest chance to.
- GG. Ramzriel Always carries. He had to be nerfed because he used to carry BOTH TEAMS.
(That's right. Direct quote. I'm so original)
A thanks to my friend jacobox12 for giving advice on how to make the build and for actually being supportive of this. (He's generally an a** haha. True story)
(02/28/12) Added another possible build choice. Added color for emphasis. Added alternate choices for Runes. Added tips and tricks. Added acknowledgments.
(02/29/12) Added the "rammus"/troll/lolz build. Worked on adding some pictures.
(03/10/12) Worked on the anti-tank build.
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