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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Threats & Synergies
Diana
One of your hardest matchups. She outtrades you with her W and arguably outscales you. It is hard to escape from her. You need an early kill (with jungler?) so you can snowball against her or you need to get your kills by roaming. Dodge her R with your E so she wont get a cooldown reset on her ult, and run away while she is slowed.
Introduction
** NOTE: FROM NOW ON I WILL GO VERY IN-DEPTH ON EVERYTHING. IF YOU JUST WANT TO KNOW WHAT TO BUILT READ THE NOTES IN THE FIRST PART OF THE GUIDE ** This guide will also contain a lot of general information around items and skills I use for ![]() My summoners name is Show and Tell. I've been playing league since season 3 and I have been a ![]() ![]() I am currently Platinum on EU west servers and with the start of season 6 I decided to test all the new items on ![]() ![]() ![]() I try to write this guide for a wide variety of readers. Even for people who are more experienced with ![]() If this guide gets any attention I will upgrade it with videos and I will add an in-depth playstyle section. English is not my mother language so I might make a lot of grammar and/or spelling mistakes. Please try to ignore it and try too just focus on the information I am trying to give you :) |
Pros
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+ Can snowball really hard and carry the game + Can dodge almost any skill with his E + Has tons of mobility + Outplays and jukes are common + Has high skillcap but is not hard to pick up + Can engage and disengage with his ult + Has no real hardcounters + Has really low cooldowns + OP mid game and still strong lategame + Can built tanky while still dealing dammage (Toplane?) |
I have always loved playing mobility champions being able to snowball. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
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- Has some mana problems early - You can miss your ult and be called noob - If you lose lane you'll have a hard time safe farming to get back in the game |
In my opinion there aren't really many cons on ![]() ![]() ![]() |
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While
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Many people seem to blindly go for
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() aa-E(cancel your animation)-aa and walk away while they are slowed. Also a big chance you dodge their harass with your E. |
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Both of these masteries are strong on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Pick
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Runes
Greater Mark of Magic Penetration: These runes will give you a good amount of dammage from the first minutes of the game untill the last minutes of the game. There aren't any other options here, these are a must.
Greater Seal of Armor: As
Fizz you will get harassed a lot by auto attacks. Also to trade you will receive a lot of minion dammage because
Fizz is melee. You need these runes to survive lane. I wouldn't recommend taking any other runes here.
Greater Glyph of Magic Resist: These are needed to survive laning phase against AP champions. If you are laning against AD with an AD jungler you could swap some of these runes for CDR (if you are not planning on going 40% CDR built) or scaling MR glyphs. I would still recommend to use these. There is always some magic dammage in the game. If enemy team is 100% AD based and you want to go 40% CDR built you could use 3x
Greater Glyph of Scaling Cooldown Reduction and 6x
Greater Glyph of Cooldown Reduction to get 10% CDR from your runes. Go for the 'Standard built' and then buy
Ionian Boots of Lucidity instead of
Sorcerer's Shoes to hit that 40% CDR. You can even built a
Randuin's Omen as last item instead of GA!
Greater Quintessence of Ability Power: These give you a good boost in dammage in your early game. There aren't any other viable options here.
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Flash is a MUST on almost any champion, including Fizz. Anyone saying ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Example: You use your ![]() ![]() ![]() |
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Ignite gives stronger all-in potential![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Other somewhat viable options are ![]() ![]() ![]() ![]() ![]() ![]() Long story short: Before the nerfs on your W you could take ![]() ![]() ![]() ![]() |


You're going to want to max out


Some people say: why max







Playful / Trickster has two parts. First part is playful, second part is trickster. Playful has a much larger hitbox and applies a slow. You should NOT USE TRICKSTER if you want to kill someone or when you are in a teamfight. It will have a smaller hitbox (easier to miss and hit less people) and it doesn't apply a slow. Actually the only reason to use trickster is if you want to use it as a dash. Try to learn to press E only once so you use playful most of the time. Only use trickster if you really know you need the extra distance.
- You can cast other spells like
Flash or
Ignite or
Smite or
Zhonya's Hourglass active DURING your
Playful / Trickster. Why is this usefull?
- When you use your
Playful / Trickster and it would kill someone but they
Flash away. You can
Flash after them BEFORE your
Playful / Trickster lands and still take the kill.
- One of my favourite moves to kill someone in lane is to pretend you will farm or push with your E. You E on the minion wave, then right before you land you
Flash in. Your E will hit them and you can instantly W-Q-
Ignite for the kill. They won't even have time to
Flash or dash away themselves. When they have low enough life to die to an all in but have a way to escape from you use this trick. It will give them no time to react.
- When you use your
Playful / Trickster and it would kill someone but they activate their
Zhonya's Hourglass and you will probably die by other enemies after you land. You can also activate your
Zhonya's Hourglass while midair. This will delay your
Playful / Trickster and makes sure you still hit them for the kill. If they then
Flash away after their zhonya's you can combine this trick and the previous trick. There is no escape!
Playful / Trickster can be used to remove focus from minions and monsters. This can be usefull in the jungle with the new agrro system but it is also VERY strong in lane. Very often when you all-in someone at level 3 there are minions around. Minions can deal a lot of dammage early on. When I all-in someone they will walk towards their tower, away from the minion wave. If you
Playful / Trickster on them with enough distance from the minions you will lose all of their aggro. This will give a bigger chance of succes on your level 3 all-in.
Playful / Trickster can be used to remove focus from towers. This makes
Fizz one of the best tower-divers in the game! Especially when you are diving with your jungler. Make sure you deal dammage first and take tower aggro while diving someone. Then when you feel like you have taken enough dammage you simply press E. The tower will then proceed to aggro your jungler. You can even use the E dammage to finish someone off, you don't need it to escape. With
Playful / Trickster you can divide the tower dammage evenly between you and other people diving with you.
- Unlike other dashes, you don't really need to dodge enemy skills. You just need to time your
Playful / Trickster right. This means you can chase someone, and when they fire their
Ethereal Chains you can use
Playful / Trickster to both dodge their skillshot and keep chasing them at the same time. This makes it very hard for people to juke you, even when they have cc.
- Your
Playful / Trickster allows you to make very good level 1-2 trades in combination with
Thunderlord's Decree . You can auto attack someone, then instantly use your
Playful / Trickster to cancel your aa animation. After you land your slow you can aa one more time to proc your
Thunderlord's Decree and walk away while they are slowed. There is a big chance they also miss their counter harass because you
Playful / Trickster the moment you come into range. This way you can outtrade almost any champion in level 1-2.


Especially in season 6 it feels as if minion block can screw you up like never before. This passive is underrated in my opinion. It also indirectly buffs your movement speed because when chasing someone through a minion wave they will have a different walking path and you will just walk to them in a straight line.

What to max first,








Because







Urchin Strike dashes a fixed distance. This can be used to juke people using bushes. Walk in a bush, wait until they walk in and you will have a full distance dash in the opposite direction. It can also be used to juke people chasing you without bushes. While running, suddenly step back a bit, and then
Urchin Strike through them again in your original running direction.
Urchin Strike can be used as an escape by dashing through minions/monsters. The obvious way of escaping is dashing to a minion in a safe direction. But other usefull tricks might be: warding over a wall to get vision of a jungle camp and
Urchin Strike through the wall. Or running towards river and
Urchin Strike through
Rift Scuttler. Overall a very solid escape spell.


You max this after


- Always activate this skill before using
Urchin Strike. This will make sure your
Urchin Strike makes use of the
Lich Bane passive and the
Seastone Trident dammage.
- With the active you can kill caster minions with one auto attack after they get a tower shot early game. This allows you to farm under your tower.
- Because of the dammage over time you can outduel stronger bruisers that would normally beat you in a 1v1. Use the bush tactic from
Urchin Strike and the slow from
Playful / Trickster and
Chum the Waters to extend the fight as long as you can. The longer the fight takes, the more dammage your
Seastone Trident will do.

This ultimate is overpowered if you hit it. So as long as you keep hitting your ultimate you are playing an overpowered champion. I would recommend only using this ult when you are very close to your target. Because it is a slow missile it is very easy to dodge when cast from a long distance.
- When possible, use this skill when the enemy has no vision on you. For example if someone is chasing you and you walk in a bush. Or you are chasing someone and you are still in the bush and he isn't. Or when someone is cutting a corner. This way they don't see it coming.
- If you all-in someone try to cast your ult while being very close to them. This will make it very hard for them to dodge it.
- You can also use your ult as a disengage, for yourself or one of your teammates. Not only will it slow and knockup the champion you hit but it will also force the enemy champions to walk away from eachother.
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*NOTE* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Why get this if it is equally good to ![]() ![]() ![]() ![]() The second reason why this item is so good is because of the increased healing. I get a ![]() ![]() Last but not least, ![]() ![]() Conclusion: With my way of building ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In very easy lanes you could start ![]() ![]() |
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With the inscreased healing from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Buying this item early when we started with ![]() ![]() ![]() ![]() |
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You could still start with this item in some games for the extra health. This could save you in some cases against heavy all-ins from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Core item on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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This item is awesome and therefore core on ![]() ![]() ![]() ![]() This item also gives you some armor which is especially usefull on a melee assassin like ![]() ![]() ![]() |
- When you use your E to kill someone but they activate their own
Zhonya's Hourglass' active to save themselves, you can activate your
Zhonya's Hourglass to delay your E and still kill them. Do this if you have a high risk of dying after your E lands.
- You can still activate this active when you got hit by a snare like
Ryze's
Rune Prison,
Morgana's
Dark Binding or
Lux'
Light Binding. When you got hit by a spell like this it is likely that people will throw their skillshots and ults at you so be ready to use your active.
- Just like your E this item will drop tower and minion aggro, making you an even better diver.
- This item can save you from dying to
Ignite or other DoT dammage.
- Try to learn and time this item to dodge skillshots and ults thrown at you. If you time it right they waste their ults on you (same goes for your E). Example of ults to dodge:
Zed,
Vi,
Talon,
Katarina,
Caitlyn and many other abilities.
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You should buy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Well this high-risk high-reward item is awesome on ![]() ![]() ![]() ![]() ![]()
When to buy a
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This item just gives so much AP. Without it you will fall off lategame so you will need this item sooner or later. The passive of this item becomes more usefull the more AP you have so it is better to get most of your other AP items first. The item is really expensive so don't bother building it early as it will slow you down and gives absolutely no utility. If you really need the dammage to kill people because you are behind you get this as your 4th item, never sooner. If you are ahead you get a ![]() |
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This item will keep your dammage high even when people are building magic resist. Don't get this item early as people rarely built magic resist early. This is an item similar to ![]() ![]() ![]() |
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Good item if you get focussed down in teamfights. It will give you some extra magic resist and armor which is also somewhat usefull but you mainly buy this for it's passive. If you go for 'snowballing Fizz' built you probably don't need more dammage and everybody will try to focus you down. With this item they can't focus you anymore in teamfights. In combination with your ![]() ![]() ![]() ![]() ![]() ![]() |
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When do we get a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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The good thing about this trinket is that your wards don't expire. Some people use this like they would use ![]() |
Items
Then I will start making in-depth sections about:
* Fizz laning (different styles and matchups)
* Fizz mid- and lategamne
* Fizz teamfighting (with videos)
Thanks for reading this guide. Hope you learned something and I hope I will be expanding this guide soon :)
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