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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
This is a jungling guide for


Pros:
-High damage, especially late game when your critical is nearly maxed
-



- Canon barrage is universal, slows, and does nice damage.
-

-He's a freaking pirate. Who doesn't think pirates kick ***?
Cons:
-If

-You can be ganked easily in the jungle, especially at the 2 golem camp where you'll have low HP.
-Somewhat squishy unless you get a defensive item other than


These add up to 14% attack speed, the perfect amount for jungling
Greater Mark of Desolation (1) and Greater Quintessence of Desolation (3):
These add up to 12 armor penetration. This will help in the jungle and in your early game ganks, as well as into the mid and late game team fights.

These provide armor, which is essential while jungling. They also help when you're ganking an AD champ and even into late game in the team fights.

Glyphs are entirely your choice. I choose to use glyphs of warding becasue they help you when you're ganking mages and in teamfights.
Plentiful Bounty : Improved smite is essential. When used, it gives you 5 gold which you will need most of the time. It also reduces the cooldown by 5 seconds
Alacrity : Increased attack speed helps a lot int he jungle
Sorcery : Required to be able to put 21 into the offense tree
Sunder : More armor penetration helps throughout the game
Offensive Mastery : Helps kill jungle creeps faster
Brute Force : More attack damage means a more powerful Parley and faster jungling
Lethality : As this guide intends to have a high critical rate, more critical damage is great to have.
Havoc : Another increase in damage
Good Hands : Less time dead is always good.
Perseverence : This is required to unlock the next tier of skills. Getting 3 into this instead of Good Hands seems like a waste in my opinion. Feel free to switch them
Awareness : Required for any jungler. Getting this means you'll level up at the camps you're supposed to level up at as opposed to being level 2 when you should be level 3 and so on.
Utility Mastery: Longer buffs from Baron, Golem, and Lizard. This is important as it allows you to jungle for longer periods of time without having to go back.

You start off your jungle at the wolf camp with a




Move on to the Wraith camp.





Skip the red buff and go to the 2 golems. Make sure you have around 300 to 350 HP before starting. If you don't, wait a few seconds until you do. If you're really low on HP (Under 300), you can go back, but your jungle will be slowed quite a bit.





Use








Go to your red buff and use your






From this point on, you can do several things:
1) Go gank a lane where your teammates are having trouble
2) Ward the map
3) Continue jungling. Steal their buffs and ward them, especially if the enemy team has a jungler.
4) Buy an Oracle Elixir and go around destroying any of their




Jungle route in video:


















































































Any items that mainly give AP. Items that give AP only add to








Optional spells




Spells I do not recommend





















Remember: R>Q>E>W
I've added a second build taking suggestions from the comments and adding in my own ideas. the


1) Gank any time the opportunity is available. Even if you're not done your route and you have enough HP, go for it.
2) Ward the map, particularly Baron, Dragon, Red, Blue, and the river.
3) Counter jungle
4) Buy an Oracle Elixir and destroy any invisible thing you see.
Thank you for reading my guide. Please leave feedback on any way you think I can improve it.
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