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Choose Champion Build:
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S3 Main: Allow None to Escape
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Classic: Time-tested
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Ghostblade Farming
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Triforce Tank
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AP Trolling
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction




+ High Damage output without having to build all damage + ALL of his skills are fun to use and useful for yourself and your team. + Very Annoying in lane, in ganks, and in team fights + Passive ![]() + Only champion able to use the "Stop" key for useful applications + Skilled players can easily turn a game around, even if they lost their lane + Large number of tricks for players to master |
- Farm Dependent - Counterpicked easily (true for many champions) - No natural lane sustain (e.g. ![]() ![]() - Badly timed ![]() - Turrets, ![]() ![]() - Using ![]() - Takes time to master |
The runes I have selected for the main builds are pretty straightforward.
Marks- Armor Penetration is always nice to have because it allows you to do damage even if the enemy starts to build armor against you.
Seals- Armor is good to have because many times your top lane opponent will be another AD Bruiser, such as

Glyphs- Because you are an offtank, eventually you will end up taking some damage during team fights. This will help you survive against magic damage from their AP carry, who may decide that it is a good idea to take you out of the fight to avoid your knock-up and general face-bashing.
Quints- Physical Damage is also nice to have because it gives you more initial damage that will help you in laning phase.
Masteries
Defense Tree. Generally,





Skill Priority
Grabbing E at level 1 will maximize your damage for a level 1 trade. Place points in your ultimate whenever possible. Putting points into






Because of Wukong's Passive




The second build is the build that I used to use before the change to



Generally, the third build is not recommended at all unless you can guarantee that you will farm well and/or get fed easily.


AP Wukong is not recommended because most of his abilities are based on AD and you cannot spam Decoy to win.








Help your jungler get started before heading to lane if their starting path is on your side. If his path is not on your side, stand in a safe place with an eye on your other buff to alert your team to an invade. Once leashing/protecting is complete, head to lane.
Laning:
Generally, it is not a good idea to trade often as


Ganks:
When your jungler is ready to gank, you can trade with your opponent without using your abilities. Many times, this will make it so that



When you are getting ganked, it is a good idea NOT to panic. Saving your







Team Fights:








Baron/Dragon:
Unless your Jungler is




Unless your laning phases is over, you should generally not help take dragon with your team.


1. Using Q immediately after a basic attack maximizes your damage. At higher levels during laning, it can be used to last hit in order to push the lane and allow yourself to gank mid.
2. Using Q can be a good way to escape a single opponent if you have built Frozen Mallet or Iceborn Gauntlet. The range on Q as well as the slow from your items can give you the small edge to escape.

1. By putting the Decoy in a bush, you become invisible with to everyone and can E/Q/R out of nowhere to catch enemies off guard and start a large burst.
2. After top laning is over, a skilled player can use

3. Putting down the Decoy and running in the direct opposite direction is often a better way of escaping than just putting it down and continuing to run.
4. The "Stop" key looks exactly the same as if you had used W, so it can be used to trick opponents into thinking the real

5. Decoy can be used to block certain skill shots such as




6. If the enemy jungler comes in to dive you underneath your turret, leading with the Stop trick and then actually using the Decoy can grant you a kill, or even a Double Kill if you are lucky.

1. Using Nimbus Strike after a basic attack at mid levels can be used to easily farm/push a lane.
2. When running away,

3. If you are in the jungle and you have puchased a sight ward, throwing the ward over a wall to a jungle camp can allow you to dash to it, nearly the same as an extra




1. I would only use Cyclone to escape in lane from a gank IF NECESSARY. It allows you to knock up enemy champions and get a little bit of extra movement speed to get away, but then you must wait for it to go on cooldown once more.
2.





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