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Choose Champion Build:
-
Tank Build #1
-
Tank Build #2
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Concussive Blows (PASSIVE)
Braum Passive Ability
Introduction
Hello and welcome to my very first guide featuring

I am currently a S2 Player aspiring to continuously improve and rank up. I main top lane and support with some capability in jungle and mid lane, but struggle as an adc. I began playing not too long ago in November 2013. As expected when I finally got to ranked, I had been placed in B4. Through a lot of research and a positive attitude, I have improved immensely as the months went on even shooting straight from B4 to S5 in a matter of a month.
When



- Praise the Mustache for it is our Savior!
- Very Tanky
- Plenty of CC
- Master of Getting Assists (20+ consistant)
- Amazing Defensive Shield that can even Negate a Projectile Ult
- Good Early Game, Scales Very Well into Late Game
Stand Behind Me can allow for Wall Jumping if an Ally is Present
- Dragon Shield!
- Very Dependent on ADC and Team Mates to Capitalize on your Plays
- Will take a lot of CC Effects Sometimes putting Him in a Bad Position
- Generally Slow Champion
- Damage is Insignificant unless you Build a lot of Health or Pure Damage
- Messing up on
Unbreakable's Direction can be Incredibly Costly

Primary Masteries





















Secondary Masteries
The leftover 6 points can be used to preference. Recommended would be between








Runes




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These are the seals I prefer to run with ![]() ![]() |
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If you are not as confident during the laning phase or perhaps have a tougher matchup, you can run ![]() |
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With the recent changes to runes, I would not recommend running ![]() ![]() |
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As ![]() ![]() |
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If you want to go with a more aggressive mark, ![]() ![]() ![]() ![]() ![]() |
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The only acceptable replacement to ![]() ![]() ![]() ![]() |
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A huge weakness that ![]() ![]() ![]() ![]() |
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These are an acceptable replacement for ![]() ![]() |
- Easily the strongest spell in the game
- Can be used offensively and defensively
- Wall jump with ease when in danger
Flash combined with
Stand Behind Me can cover a great distance for surprise attacks
- Will usually be your go to spell
- When called for, can assist
Braum with his movement problem
- Covers a greater distance than
Flash with the drawback/advantage of potentially staying in opponents range
- Shorter cooldown than
Flash
- At least one player on the team should have this spell
- Can assist your adc when going all in on the opposing adc
- Good to use when chasing or being chased
- Scales better than other spells when dealing with late game champions such as
Jax and
Zed
- Take if lane is a sustain lane such as
Soraka and
Sona
- Can potentially help in finishing off an opponent that otherwise got away
- Needed against high sustain champions such as
Dr. Mundo and Vladamir
- If adc does not have this spell, take it
- Usually meant to help with tough lanes
- Can be used offensively thanks to the addition of speed boost





- Once the first stack is applied, your allies can assist in adding stacks by auto attacking or on hit skills such as
Ezreal's
Mystic Shot.
- The stun will last for 1.25 secs up to lvl 6, 1.5 secs up to lvl 11, and 1.75 secs beyond that.
- Be sure to do an auto attack or two once an enemy is stunned as this will be one of the few times you can do decent damage thanks to the additional magic damage.
- Multiple enemies can have a stack of
Concussive Blows on them at the same time. This means you should probably auto attack as many enemies in a team fight as possible.




- Minions can be hit by this skill, so it is important to have a clear shot at your desired target.
- Damage scales further with Braum's maximum health.
- Can be used after
Stand Behind Me is cast on a minion or ally for a surprise attack.
- If possible, use
Winter's Bite after
Concussive Blows stun has been applied for even more damage on a single target.



- Using this skill will instantly place you in between your ally and nearest enemy. If desired you can use
Unbreakable before jumping to your ally which could save them from that nasty
Jinx ult.
- If the opportunity is present, this skill can be used to jump over walls when an ally is present to do so. Communication could be your best friend in dire situations.
- The skill can be used without jumping to an ally nor minion. It will just apply the armor and mr bonus to yourself.
- Feel free to use
Stand Behind Me on the ally tanking dragon or baron.




- Whenever possible, try to use while
Stand Behind Me is active to take absolute minimal damage.
- You can still cast skills and spells while
Unbreakable is active.
- The shield will not block skills that are placed area of effect such as
Cho'Gath's
Rupture and
Zyra's
Stranglethorns.
- Since
Unbreakable can completely block the damage of the first projectile to hit it. It would be wise to plan when to use it while against champion ults such as
Jinx's
Super Mega Death Rocket! and
Ezreal's
Trueshot Barrage.
- SUPER DUPER IMPORTANT!!! Do not use this to block turret shots. It does not work, no matter how godly your mustache may be!



- First enemy knocked up remains in the air longer than those that follow. Timing could be important in key situations.
- Enemies will still remain slowed for a short period of time after leaving the area affected.
- If possible, encourage your team mates to force a team fight in the jungle as his ult works well in enclosed spaces.
- Like
Winter's Bite, using
Glacial Fissure after
Stand Behind Me could be quite surprising to the enemies.







You will lastly cap





Build #1:
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face of the mountain |
Another big difference for ![]() ![]() ![]() |
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With feedback and testing, this item is easily a must have with ![]() ![]() ![]() ![]() |
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Build #2:
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These are an option if your team is well ahead in the game. I would probably still recommend going with either ![]() ![]() |
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If your team manages to stay far ahead in the game, you could take this item. It has the second highest amount of health on any item in the game and will give you a permanent slow to keep applying stacks of ![]() |

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This will usually be your go to last item. It has health and armor which are always great to have. The active applies yet another form of cc for ![]() |
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If the opposing team is mostly magic damage or has a dangerous mage such as ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() |
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After quite a bit of testing, I found myself drawn more to ![]() ![]() ![]() |
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Best used against a team with a high amount of cc or a spell combo that can 100 to 0 you (as unlikely as that is). Same as ![]() |
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When the opposing team has a lot of cc or a strong cc that can ignore your shield (i.e. ![]() ![]() ![]() ![]() |
zeke's herald |
Only take this item if your team is heavy on AD champions. Would most likely replace ![]() |
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Only recommended if against 3 or more auto attacking AD champions. Does have a lot of armor as well which is never a bad thing. (At the moment I have no idea if this works with ![]() |
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These will be your go to boots in majority of games. One huge weakness ![]() |
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This will generally be your go to boots for heavy cc/magic teams. Since ![]() ![]() |
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When ahead in the game, this enchantment will likely be your best choice in which you can set up a fight and your team can quickly follow up. |
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If you decided to go without
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If you find yourself having trouble keeping in range of your opponents, this is a great option to take over ![]() |
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If anything within your base could be put at risk to fall, this is your go to enchantment. Majority of games you will likely be taking this over the others. |
Best Synergy


Great Synergy







Good Synergy





Lacking Synergy



- White Dots: Early warding locations
- Red Dots: Mid/Late warding locations
- Red arrows: Walls that can be jumped with
Flash or
Stand Behind Me
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