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Choose Champion Build:
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AD Shyvana
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Full AP Shyvana
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AP Bruiser Shyvana
Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Ghost
Unleashed Smite
Items
Threats & Synergies
Zilean
Lulu
In this list with "none" I mean "horrible", and with "low" I mean "fine".
Lulu
In this list with "none" I mean "horrible", and with "low" I mean "fine".
Champion Build Guide
Shyvana's Q is a double aa with aa reset, it allows her to burst enemies. It scales with ad and ap, and procs on-hits. The aoe effect Shyvana's Q gains in dragon form is really valuable for team fights, specially if you buy ad, and hitting multiple enemies considerably reduces Q's cd.
W-Burnout
Shyvana's W creates an aura around herself that deals aoe damage and grants bonus movement speed that decays over time. It's great for farming and provides some damage for fights. Sometimes it's better to save it for when you need the movement speed more.
E-Flame Breath
Shyvana's E fires a projectile that marks enemies, causing her basic attacks to deal bonus on-hit damage based on the target's max health. In dragon form it becomes a fireball that explodes on impact dealing aoe burst and leaves a burning zone that adds some aoe damage. Mark's on-hit is an important source of dps, but it's not always necessary, sometimes it's better to save it for a better target or for when it's easier to hit, when you are closer to the enemy or he's cced. Fire balls have a nice base damage in the early game if you max E, but it isn't a decent source of damage later if you don't buy ap.
R-Dragon's Descent
Shyvana's R transforms her into a dragon, granting her bonus health, increased size and attack range, and enchancing her abilities, after a long range dash that can cross walls and deals damage. This is her only defensive ability and her only dash, sometimes it's better to keep it to put you out of danger, avoid ccs or to close distances after the enemy flashes away, for example. You need to attack to gain fury faster, having R for fights makes a big difference.
Full ap Shyvana works more like something between an artillery mage and a skirmisher. This build has a more sudden, explosive and devastating style. Unlike most artillery mages, ap Shyv needs to go melee to deal part of her damage (Q's aoe burst and on-hit's dps), to compensate that, she has W's movement speed boost. With this build you want to stay safe while making the enemy healthbars dissapear with fireballs and Qs. Full ap Shyv excels at teamfights. She is also a good splitpusher and better at destroying towers with this build. Ap Shyvana really cares about resources, you want to accumulate as much gold and experience as possible, and use it to deal more damage in dragon form and carry the game by forcing high impact fights.
Ap bruiser Shyvana works as a juggernaut, a tankier fighter who wants to fight over the enemies. This build has a more slow and relentless style in fights. It has less dps and burst than the other builds, but is more reliable due to the possibility of playing the fights slower, the range, the ability haste and the durability. Bruiser Shyv is better for those games where you need to have more presence, you can play less selfish than with the other builds, but you really don't want to fall behind, with this build you want to stay solid, maintaining the snowball. Like other juggernauts, she becomes a raid boss when snowballing. Burst champions can't kill you and you can kill them, unless they get fed.
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