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Choose Champion Build:
Spells:
Smite
Exhaust
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
About this Guide

Welcome to my ranked


Please comment and rate the guide.
Some excellent general guides which' content I wouldn't want to repeat:
Who is your jungler and what does he do?
Warding helper: More than your eyes can see
Counter picks against each individual champion
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Hard target to catch with no CC, but as long as you dodge her ![]() |
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She doesn't have CC, and she can only do so much damage with her energy pool. Some health and magic resist makes her burst laughable. Drop a ![]() |
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He is a natural counter to melee ADs with his ![]() ![]() ![]() |
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Easy counterjungling target, he falls behind easily. Don't ever focus him in teamfights, because you just refresh his ![]() ![]() |
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Dodge her ![]() ![]() ![]() ![]() |
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When her ![]() ![]() ![]() ![]() ![]() ![]() |
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Other than the high CD and easily dodgeable stun ![]() |
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His main threat to you is a potential jungle invasion, his ![]() ![]() |
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Dodging or ![]() ![]() |
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Fragile target, her ![]() ![]() ![]() |
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Taking ![]() ![]() ![]() |
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Avoid him and his ![]() ![]() |
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No CC. If you want to kill him, have a slow, and save your ![]() |
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You need a slow to catch him with ![]() |
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You will hardly ever encounter her in ranked. Mostly chosen to display willingness to troll in lobby. |
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Very similar to ![]() ![]() ![]() ![]() |
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If jungling make your team steal his blue buff, he will fall far behind. In lane you cannot really gank him because of his ![]() ![]() |
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A very sticky champion with her ![]() |
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There is no best build for a character. But there is an optimal build which takes account of how the game is going, whom your playing with and against. This guide explains how to achieve an optimal and cost efficient item build. Always rush either


Boot Choice:

Against AD heavy team:

Against no hard crowdcontrol:

The Builds:
Survival and Glasscannon are currently the best choices to start early game. Notice how their Masteries, Runes, and Skill Sequences slightly differ from each other.
Some things to keep in mind:
- Yi is a melee autoattack champion, therefore you cannot just build offensive items as ranged AD carries do; you cannot just build defensive stats either because you would inevitably be ignored. Thus it is essential to find a pretty good balance of offense and survivability for EVERY SINGLE match.
- Furthermore to maximize what you get for your relatively small jungling income, you need to take items that synergize with each other.Here is an example to illustrate this: On the one hand
Youmuu's Ghostblade is pretty good with
Infinity Edge, but
Phantom Dancer is much better with
Infinity Edge. On the other hand
Youmuu's Ghostblade is much better with
Black Cleaver than
Phantom Dancer is.
Now lets consider how a good player would build any champion:
- 1.Think of a late game build that suits both teams champion composition
- 2.Consider which starting item(s) would be the best for your role
- 3.Decide for a very efficient early build
- 4.Work towards your final build as the match demands
And a final idea which is universally true:
As you are buying certain base stats, other base stats become more cost efficient. This is true both defensive and offensive wise. Example:
- 1.Buying only health is worse than buying health and defensive stats (Effective Health)
- 2.Buying only damage is worse than buying damage and attack speed (DPS: Damage Per Second)
- Rule of thumb: always back up health with armor and magic resist, and damage with attack speed (and possibly critical chance)!
Hence there are 2 optimal building routes (at least of course :D):
- Survival: Attack Damage, Attack Speed, Flat Armor Penetration, good survivability, extras: built in mini
Highlander, slowing attacks
- Glasscannon: Attack Damage, Attack Speed, Critical Chance, Movement Speed, essential survivability, Critical Damage, Percentage Armor Penetration
Both builds are meant for damage wise balanced teams; of course if one exceeds the other the item selection is simplified a whole lot.
Greater Mark of Desolation
Survival build relies on flat armor penetration. Taking it makes each consecutive point worth more and more (inverse to armor stacking)

Glasscannon build relies on

Viable Seal:

You need the flat armor to survive in the jungle
Viable Glyph:

You are not exposed to magic damage early on, therefore per level gives you more when it will count.
Viable Quintessences:

Better sustain early on
Greater Quintessence of Desolation
Armor penetration begins to shine later on



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Must have for every jungler to speed up farming and secure buffs, drake and baron for the team. |
2nd slot:
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Overal 12.5% DPS increase, but if charged up provides a nice burst for ganking. Charge it up on minor camps before ganks. |
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Gap closer and farming tool. Leveling it increases base magic damage, chance to deal extra damage to creeps, mana cost but reduces cooldown. You return to your initial target unless it dies before you finish the move. Use this to ![]() |
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Channelled heal and defense boost. Use it to heal between camps, or to survive a teamfight if you get focused hard |
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Damage boost. Activate against champions and tougher creeps. Use it smartly together with a ![]() |
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Ultimate killing and escape tool. In teamfights time its activation, so your skills get refreshed. |
- You should always prioritize
Highlander, then
Wuju Style.
- Before you blindly level
Alpha Strike over
Meditate consider this: The DPS boost is really small, and costs more mana at higher levels. But it becomes increasingly better for farming minions and more reliable to steal buffs/dragon/baron. Therefore it is recommended to level Alpha Strike to accelerate clearing times when rushing
Youmuu's Ghostblade because of lacking additional Attack Speed (Survival build).
- But when rushing
Phantom Dancer followed up by
Infinity Edge (Glasscannon build) the extra damage for camp clearing doesn't matter, and you will have little survivability. In these cases spend a single point on
Alpha Strike at level 2 to use as a gap closer utility spell, and afterwards max
Meditate instead. After you burned through
Highlander and
Wuju Style and get agroed by enemies pop Meditation. If they insist on trying to kill you just tank the damage happily with the increased resistances. If they interrupt the channel try to move to safety. Keep in mind not to
Meditate if they have some stun or silence on cooldown.




Late Game Lifesteal:
Zeke's Herald
or

or

or

Boots:


or

Last item:







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Best stand-alone damage item for Yi. Build ![]() ![]() ![]() |
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Rushing this is also very efficient: ![]() ![]() |
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Extremely expensive, but with the Critical Damage Boost, AD, and CritC simply devastating. You need additional CritC and AS to back it off. |
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I only get this on Build 2, because having flat Armor Penetration/Reduction makes this less cost effective. Also penetration wise it becomes better then ![]() |
Zeke's Herald |
My current favorite lifesteal item because of aura (way to win rankeds), AS and CDR. Synergies: ![]() ![]() |
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This is the 2nd nerf on this item in a short time. I didn't like it much before but now I think it's better to leave the ![]() |
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Way to go if you are fed, but I would still prefer Zeke's Herald on Survival build. Synergies: ![]() |
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Major armor and minor magic resist buff, with a nice unique passive, which has a long cooldown but will divert focus from you in a teamfight. Best used in Glasscannon build. Synergies: ![]() |
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Amazing Item. Get Chain Armor as early resist, and upgrade it as you gain HP. Becomes cost efficient at 2000hp. Synergies: ![]() ![]() ![]() ![]() |
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Pretty good stats and passive. Get this if the AP carry has repeatedly tried to unleash a combo on you, or you feel you miss some magic resist. |
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This is a bad item on Yi, especially early on. The ![]() ![]() ![]() |
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Gives too little health and health regeneration. Only ever get it if enemy is autoattack heavy (Survival build). You also don't have the defensive stats to make full use of the active. |
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This is a good bet if you don't know what is killing you, and you don't like to think. Flat health is meh on Yi. Although decent in Glasscannon build as there is little space for defensive items. |
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Get this only in Glasscannon build after ![]() ![]() ![]() ![]() ![]() ![]() |
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I like this new item, although it suits ![]() |
Other items are not optimal on jungle Yi, don't get them.

With the new jungle and your initial 19% lifesteal you pretty much do what you want:
- Steal enemy red or blue buff, even solo (
Flash advised).
- Wrights then red buff for a level 2 gank.
- Wolves then blue buff for standard jungle clearing; then wrights, golems, lizard and you are ready to gank. Alternatively go back for Boots of Speed before picking up the red buff for stronger ganks, especially if target started with them.
You need to gank whenever an enemy overextends, or when your teammate is in difficulty. Make sure to help losing lanes as much as you can.
I have seen many newbie junglers try to counterjungle and fail miserably. That is because they expect honorable and glorious confrontations. Wrong. Think of it as trolling the enemy jungler. Consider what would be annoying for you and do it to the enemy. Examples:
- Try to steal one buff right in the beginning
- Encourage your team to invade especially if you have stun(s)
- Clear camps leaving a minor creep behind (thus preventing respawning)
- Charge up your
Double Strike and wait in a bush, possibly have red buff, then activate
Wuju Style and shred them to death
- Wait in bush and steal buff with
Smite and possibly execute enemy
- Wait in bush and steal buff with
Alpha Strike (best with Build 1) and possibly execute enemy
- Ward bush and hop over trees with
Alpha Strike to take/steal buff
- Ward bush and
Smite over the trees to steal buff
- Ask support to use
Clairvoyance to uncover an area if you have no vision on it
- Use
Alpha Strike to harass enemy champions when only 3 minions are nearby
- Use
Meditate to bait enemies when you have allies nearby
- Always use
Youmuu's Ghostblade's active before using
Highlander, as delaying it makes it more probable that you can refresh all your skills
- You can activate
Wuju Style a second time after
Highlander refreshed your skills, making it possible to double its active effect for a short duration
- When stealing the enemies wrights, kill the big one, then charge up
Double Strike on the remaining ones. You don't need to kill all the small ones
- When the enemy has a lot of crowdcontrol clearable by
Cleanse, take it.
- You cannot
Cleanse suppresses
- You cannot
Cleanse the healing reduction part of
Ignite, but you can still easily heal through it with
Meditate, therefore don't waste
Cleanse on
Ignites
Alpha Strike pops spell shield
Alpha Strike can be used to avoid non-targeted abilities (e.g.
Karthus's
Requiem)
- Activating
Wuju Style a second time, after the cooldown has been refreshed by
Highlander, actually results in a decrease in damage, as it eliminates the passive-active stack
Master Yi's Double Strike is similar to
Caitlyn's
Headshot. It is very useful when farming minions. Gathering stacks on it by attacking minions, then attacking the enemy on the seventh strike is an effective harrassment method.
Alpha Strike's multiple-target component has a deceptively long range. You can target minions near an enemy champion to harass them.
Alpha Strike can also be used defensively. Since it includes a dash function, you can dodge skillshots. Also,
Master Yi is untargetable during the teleport, so
Alpha Strike can be used to dodge AoE nukes such as
Nunu & Willump's
Absolute Zero if timed properly.
Meditate is especially useful when an opponent is trying to turret dive against
Master Yi. He can stand next to the turret and use
Meditate to hold off damage from the opponent while they are repeatedly being hit by the turret.
- When you are being chased, hiding in a brush and channeling
Meditate can give you the upper hand against the enemies. However, do not do this if they can still defeat you after the
Meditate.
- Be aware that Blinds can effectively cut almost all of
Master Yi's damage
- Triggering
Wuju Style and
Highlander when combined with various melee increases makes
Master Yi a high damage dealer, if for short periods. It's especially effective in destroying towers.
Master Yi was designed by Ezreal (person).
- "Wuju" is a reference to two of the developers at Riot Games. Namely, Andy Woo and Jeff Jew.
- "Wuju", or "Wuji", is the grey field a taijitu (the yin-yang symbol) is traditionally shown on, symbolizing "nothingness".
- It bears similarity to "Wushu", the collective name of Chinese martial arts, mostly known as Kung-fu in western countries.
Master Yi was one of the champions chosen for the Ionian pool available during the Ionia vs. Noxus match. However, he was not one of the selected champions.
Master Yi is your enemy in The Proving Grounds. He is incredibly easy to deal with however, not matching his true power.
- The goggles
Master Yi wears (known as the Seven Lenses of Insight) seem to be an over-exaggeration of trifocal Night Vision goggles, and according to his background, provide a similar effect, allowing him to "see across a wider range of the spectrum". They were made and given to him by
Heimerdinger. His costume and the googles bring strong resemble to Sam Fisher from Splinter Cell game franchise,
- Yi is the Chinese word for one.
Master Yi's dance is based on Napoleon Dynamite. Notably, he shares his dance's source with
Katarina, but her dance is a different part of the same dance.
Master Yi's
Meditate has the highest AP ratio, giving him 5 health for every 1 ability power.
- Master Yi shares a quote with
Wukong: "Wuju style."
- The Chosen skin is a direct reference to the Jedi Knights of the Star Wars franchise.
- This skin's lightsaber changes colors based upon Wuju Style's current state: blue (normal), green (passive), red (active), purple (cooldown). This is similar to the Jedi Knight games which had blue, yellow, and red lightsaber stances; each altered the speed and power of attacks.
- The Headhunter
Master Yi skin clothing bears many resemblances with the Predator from the Predator movies and Alien VS Predator franchise.
- Headhunter
Master Yi's helmet and goggles also look very similar to the game Shinobi's main character Hotsuma, who would dash to his enemy similar to
Master Yi's
Alpha Strike.
Master Yi's entire kinfolk were killed with chemical inventions created by
Singed.
Master Yi seeks the end on Noxus' predations.
Master Yi often spends his time meditating and training near the Great Barrier, south of the Institute of War.
Master Yi has recently started tutoring
Wukong in the art of Wuju.
- "The art of Wuju lives on in
Master Yi, and is plunged through the hearts of his foes."
Soraka, The Starchild
- The goggles Master Yi wears are a techmaturgical device that was gifted to the champion by Piltover's own
Heimerdinger, the Revered Inventor.
- The one-of-a-kind goggles, known as the "Seven Lenses of Insight", allow
Master Yi to see across a wider range of the spectrum than normal people see. They also give him abilities not dissimilar to that of real world binoculars and telescopes. The goggles are synced to Yi's own magical resonance, allowing him to adjust settings without the use of his hands. He simply thinks what he needs, and the goggles act accordingly.
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