This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Mastery Explanations






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Introduction
SPACING |
During my adventures in the League of Legends, and here on MOBAFire, I have often found myself deep in discussion over masteries. I decided to make a guide discussing all of the masteries, focusing in particular on those that are often disputed. It is quite lengthy, and getting ever longer, so take your time. You'll have to forgive me for uploading this guide for the second time. That sneaky publish button got me before it was completed. It is finished now! Enjoy! |
SPACING |
SPACING |
With the massive changes to the mastery trees in the most recent patch, it sort of puts this entire guide into a limbo state. Everything here, while useful last week, is now completely worthless. I'll update this guide over the coming weeks as I gather knowledge of the new masteries. Please be patient. Fizz isn't even a yordle, who needs him? |
SPACING |
SPACING | For those of you who do not know, masteries are points granted to players to increase their abilities in game. For each level you gain, you are granted one mastery point. Since level 30 is the highest attainable, you will end with thirty points. | SPACING |
The Offensive TreespacingspacingThe Defensive TreespacingspacingThe Utility Tree

SPACING | Trees are also broken into tiers, and require certain requirements to unlock stronger masteries. While the first tier is available without any points spent, each tier after costs 4 points to unlock. | SPACING |

SPACING |
You should also be aware that while masteries are helpful, they are rather insignificant. While a select few (such as
![]() |
SPACING |
Offensive Tree Masteries
SPACING |
The Offensive Tree seems to be the least contested of the bunch. Whether you are trying to build an attack damage character (such as ![]() ![]() ![]() ![]() Attack damage champions normally take 3 levels in ![]() ![]() ![]() 2% critical strike chance might not sound astounding, but it has potential. In a 30 minute game, you use about 900 auto attacks (1 attack every two seconds). This mastery allows 2% of those attack to deal double damage. When your auto attacks at the end of the game are dealing 200 damage per strike, this mastery can rear it's head. ![]() ![]() ![]() - ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can learn more about armor here. You can learn more about magic resistance here. Junglers are the only champions who should select this mastery. By junglers, I am reffering to someone who spends the early and mid-game in the jungle between the lanes. If you are playing ![]() The extra gold ![]() ![]() - Without ![]() ![]() - With ![]() ![]() By specializing in ![]() ![]() Magic damage champions normally take 3 levels of this mastery to progress down the tree. The ability power granted by this mastery is more beneficial to them than anyone else. Someone like ![]() ![]() At level 18, 3 ranks in ![]() ![]() Normally, mage characters get all four ranks ![]() ![]() ![]() Please note that cool down reduction granted by ![]() Champions who utilize their auto attacks often take this mastery if they need to progress further down the tree. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This is usually the final stop for all magic damage champions in the offensive tree. The masteries in the following tiers offer very little incentive for mages to continue to invest more points in this tree when the Utility Tree has so much to offer. 15% spell penetration may seem like another useless number, but it has a far greater impact than ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One should not be content to stop gaining armor penetration however. Often times, carry champions also purchase a ![]() ![]() ![]() The increased damage to minions granted by ![]() ![]() ![]() ![]() ![]() Laning champions shouldn't normally take ![]() Tier 4You guessed it, attack damage champions! Though this is one of the less beneficial masteries in this tree, it does still offer some benefit. As with many other masteries, this mainly affects the early game. 3 damage isn't much when ![]() ![]() ![]() Though ![]() ![]() ![]() ![]() Tier 5![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If you are building an attack damage carry who does not rely on critical strike chance (an attack speed ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since ![]() ![]() ![]() In a lower level game, before players understand how turret aggro works, or how to last hit, ![]() ![]() ![]() Tier 6![]() ![]() Attack damage champions who make it this far in the tree should definitely select ![]() Some junglers who continue to do damage well into the late game ( ![]() ![]() ![]() ![]() ![]() |
SPACING |
Defensive Tree Masteries
SPACING |
The Defensive Tree is by far the most contested of the bunch. Since some champions need very few, or no defenses at all, this tree can be skipped. For champions who want some added survivability however, this tree gives plenty of opportunities to demonstrate your personal preference.Tier 1A lovely buff to the ![]() ![]() ![]() ![]() ![]() ![]() As with many other masteries, ![]() ![]() ![]() Think of ![]() ![]() ![]() ![]() ![]() ![]() The second use of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() While the first use of ![]() ![]() Pretty much the same as ![]() You need to put all three points into ![]() ![]() Tier 2Oh ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
WARNING MATH CONTENT
At level 1, ![]() •Rank 1 gives .817 HP/5 •Rank 2 gives 1.617 HP/5 •Rank 3 gives 2.45 HP/5 If you purchase something like a ![]() ![]() •Rank 1 gives 5.03 HP/5 •Rank 2 gives 10.06 HP/5 •Rank 3 gvies 15.1 HP/5 At level 1, ![]() •Rank 1 gives 1.01 HP/5 •Rank 2 gives 2.01 HP/5 •Rank 3 gives 3.05 HP/5 If you purchase something like a ![]() ![]() ![]() •Rank 1 gives 10.3 HP/5 •Rank 2 gives 20.6 HP/5 •Rank 3 gvies 30.9 HP/5
END OF MATH PORTION
Depending on your build and champion role, ![]() ![]() ![]() ![]() ![]() Thanks to me for the math. It was helpful! While ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() My personal preference is for ![]() ![]() ![]() ![]() ![]() Despite ![]() ![]() ![]() ![]() You need to put four points into ![]() ![]() Between ![]() ![]() Tier 3![]() Please note that ![]() There isn't much to say on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tier 4The third and final piece of the Defensive Tree competition. ![]() ![]() ![]() ![]() If your games tend to drag on however, you are better off picking ![]() ![]() ![]() ![]() ![]() The effective health given by each of these masteries is roughly equal. There will be a point in every game where one is more effective than the other two. Take some notes about your next games to find which suits you best. Do you need just a bit more health to live through that gank? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If you are planning on taking all 21 points in the Defensive Tree, then taking ![]() ![]() ![]() Tier 5![]() ![]() ![]() ![]() ![]() ![]() Overall, while ![]() ![]() ![]() ![]() ![]() It may not seem like much, but I've used ![]() Tier 6![]() ![]() ![]() ![]() ![]() ![]() Note however, that ![]() ![]() ![]() |
SPACING |
Utility Tree Masteries
SPACING |
The third, and final tree! Seems like it's been ages since you started reading this, doesn't it? I know it's been ages since I starting writing this guide. Take a minute, stretch your legs, get a drink- this will still be here when you get back. The Utility Tree is right in the middle as far as contention. There still in a lot of debate, don't get me wrong, but unlike the Defensive Tree the confusion here is very easily cleared up. Many magic damage champions ( ![]() ![]() ![]() ![]() ![]() ![]() Tier 1The casting time of ![]() ![]() ![]() If you are planning on taking ![]() ![]() ![]() The very first mastery covered so far that is mandatory! 10% reduced death timers will reduce your out of game time dramatically during the course of a full match, with the most impactful being the very late game. When you reach level 18, your death timer is somewhere around 60 seconds. Getting into the game 6 seconds sooner can allow you to stop the lose of an inhibitor, actually benefit from the Baron buff your team is about to steal, or even make it to the enemy base in time to finish the round. ![]() ![]() Much like ![]() ![]()
WARNING MATH CONTENT
At level 1, ![]() •Rank 1 gives an additional .142 MP/5, and .168 HP/5 •Rank 2 gives an additional .213 MP/5, and .252 HP/5 •Rank 3 gives an additional .284 MP/5, and .336 HP/5 At level 18, ![]() •Rank 1 gives an additional .32 MP/5, and .48 HP/5 •Rank 2 gives an additional .48 MP/5, and .72 HP/5 •Rank 3 gives an additional .64 MP/5, and .96 HP/5 At level 18, with a Philosopher's Stone, ![]() •Rank 1 gives an additional .48 MP/5, and .84 HP/5 •Rank 2 gives an additional .72 MP/5, and 1.26 HP/5 •Rank 3 gives an additional .96 MP/5, and 1.68 HP/5
END OF MATH PORTION
While the level 18 numbers will change slighlty based on your build and runes, the regeneration bonus offered by ![]() ![]() ![]() ![]() So, ![]() ![]() .2 health per second, or 6 seconds reduced death timer? ![]() ![]() ![]() ![]() ![]() Until then however, if you prefer ![]() ![]() ![]() ![]() ![]() ![]() Tier 2The second mandatory mastery! ![]() You might not be as excited as I am over increased experience- where else are you going to put your points? If you need to progress farther into the Utility Tree, there is no other worthy spot for your points. Unless you want to place them in ![]() ![]() ![]() ![]() Unlike many people believe, ![]() ![]() ![]() - ![]() - ![]() - ![]() Those three items give you a total of 131.25 bonus mana. For four points, you would get a grand total of 192.4 mana (a free ![]() ![]() While 200 extra mana is a lot for ![]() ![]() Tier 3![]() ![]() ![]() ![]() ![]() ![]() During the early game, additional mana is always welcomed. For one point, you can get 1 MP/5. Definitely not as much as we would like to have, but it can make a big difference in your harass and ability to last hit with your abilities. Once you purchase a mana sustain item like ![]() ![]() ![]() This is the only regeneration oriented mastery that does not change based on your champion choice, nor your itemization. If you are unsure who you will be playing, ![]() Have you ever wondered why your golem buff wears off before you want it to? Or why the enemy ![]() ![]() ![]() If you plan on taking ![]() ![]() ![]() Though ![]() ![]() ![]() Determine if you are going to have a jungler on your team, or a designated roamer ( ![]() Tier 4![]() ![]() ![]() ![]() ![]() If you are planning on buying ![]() ![]() ![]() ![]() ![]() When Season Two rolls around, and ![]() ![]() ![]() Tier 5On the way to ![]() ![]() ![]() Please note that cool down reduction granted by ![]() I've grown particularly fond of ![]() ![]() ![]() ![]() Tier 6![]() ![]() ![]() ![]() ![]() • Original Timer: 55 seconds. Number of casts per 30 minutes: 33. • ![]() • ![]() ![]() • Changes in Season 2: Nerf. ![]() • Original Timer: 180 seconds. Number of casts per 30 minutes: 10. • ![]() • ![]() ![]() • Changes in Season 2: None. ![]() • Original Timer: 150 seconds. Number of casts per 30 minutes: 12. • ![]() • ![]() ![]() • Changes in Season 2: Buff. ![]() • Original Timer: 210 seconds. Number of casts per 30 minutes: 9. • ![]() • ![]() ![]() • Changes in Season 2: None. ![]() • Original Timer: 255 seconds. Number of casts per 30 minutes: 7. • ![]() • ![]() ![]() • Changes in Season 2: Nerf. ![]() • Original Timer: 300 seconds. Number of casts per 30 minutes: 6. • ![]() • ![]() ![]() • Changes in Season 2: REMOVED! Replaced with something like ![]() ![]() • Original Timer: 210 seconds. Number of casts per 30 minutes: 9. • ![]() • ![]() ![]() • Changes in Season 2: None. ![]() • Original Timer: 210 seconds. Number of casts per 30 minutes: 9. • ![]() • ![]() ![]() • Changes in Season 2: None. ![]() • Original Timer: 270 seconds. Number of casts per 30 minutes: 7. • ![]() • ![]() ![]() • Changes in Season 2: Buff. ![]() • Original Timer: 180 seconds. Number of casts per 30 minutes: 10. • ![]() • ![]() ![]() • Changes in Season 2: None. ![]() • Original Timer: 180 seconds. Number of casts per 30 minutes: 10. • ![]() • ![]() ![]() • Changes in Season 2: None. ![]() • Original Timer: 270 seconds. Number of casts per 30 minutes: 7. • ![]() • ![]() ![]() • Changes in Season 2: REMOVED! Replaced with something like ![]() ![]() • Original Timer: 540 seconds. Number of casts per 30 minutes: 3. • ![]() • ![]() ![]() • Changes in Season 2: None. ![]() • Original Timer: 75 seconds. Number of casts per 30 minutes: 24. • ![]() • ![]() ![]() • Changes in Season 2: None. ![]() • Original Timer: 300 seconds. Number of casts per 30 minutes: 6. • ![]() • ![]() ![]() • Changes in Season 2: None. |
SPACING |
SPACING | Want to see what all this looks like when all this information is used to form a mastery page? Rather than send you elsewhere to see complete mastery pages, I have some here for you! | SPACING |
Ability Power Mage
SPACING |
Who would use this mastery page? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SPACING |
Attack Damage Carry
SPACING |
Who would use this mastery page? ![]() ![]() ![]() |
SPACING |
Bruiser (Manabar)
SPACING |
Who would use this mastery page? ![]() ![]() ![]() |
SPACING |
Bruiser (No Manabar)
SPACING |
Who would use this mastery page? ![]() ![]() |
SPACING |
Support
SPACING |
Who would use this mastery page? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SPACING |
Junglers Galore
SPACING | Sadly, I am not an expert jungler. Here is a video from Stonewall008 showing a wide variety of mastery pages, and which junglers use each setup. | SPACING |
SPACING |
Nov 6. Added spacing between each tier, text, and each section's icon. Nov 6. Added columns to narrow the text to a more managable size. Nov 7. Spacing fixes. Again. Rar! Removed cheat sheets, and added "Sample Masteries" section. Added jungler masteries video from Stonewall008. Lots of little grammar erorr fixes. ![]() ![]() Nov 11. Added ![]() Still to come: explanations for "Sample Masteries" section. Remake for Season 2! |
SPACING |
SPACING |
I hope you've learned as much from reading this as I did in preparation for writing it. Like to know more? Feel that I've left anything out? Questions, comments, or concerns? Voice them below, and I'll do my best to respond in an orderly fashion. I'll be making it prettier in the coming days. It took me about two weeks to get all the information in, so let me know what I can do to make it more visually stimulating! There may also be spelling or gramatical errors in there somewhere, so please let me know if you find any. For those of you who have read about the changes to summoner spells coming soon, fear not! If the masteries are affected in any way, I will be right here with new information! Thanks to jhoijhoi for her Making a Guide guide. Some of the code here is different than I'm used to, it was invaluable! In addition to the guide help, she has given me tips on improving the quality of the guide, AND she gave me my Veteran Rec! Thanks to astrolia for their knowledge on ![]() Thank to MrNicholas for their help with my grammar errors! The guide is easier to read now! If you would like to see more example mastery pages, I would reccomend you visit Searz's Mastery Guide. It shows ten champions with good builds, masteries, runes, and on top of all that, it sums up the rest of this guide. |
SPACING |
You must be logged in to comment. Please login or register.