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Ekko Build Guide by MR.NOLIFE

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League of Legends Build Guide Author MR.NOLIFE

Mid Lane Mid Game Beast, Ekko Mid 7.24

MR.NOLIFE Last updated on December 13, 2017
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Cheat Sheet

AP Ekko Mid

Ekko Build

LoL Path: Domination
LoL Rune: Electrocute
LoL Rune: Sudden Impact
Sudden Impact
LoL Rune: Eyeball Collection
Eyeball Collection
LoL Rune: Relentless Hunter
Relentless Hunter

LoL Path: Sorcery
LoL Rune: The Ultimate Hat
The Ultimate Hat
LoL Rune: Gathering Storm
Gathering Storm

+5.4 Attack Damage or 9 Ability Power (Adaptive)

Precision / Sorcery / Inspiration: +5.6 Attack Damage or 9 Ability Power (Adaptive)
Resolve: +65 Health

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Middle Lane
Ranked #14 in
Middle Lane
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Threats to Ekko with this build

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Threat Champion Notes
Jhin Ekko is great at gap closing, so once you get really close too him, hes dead. Jhin has like no mobility, but watch out late that he doesn't one shot you
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My name is Mr.NOLIFE and Ive been an Ekko main since the beginning of Season 6, where I immediately fell in love with him. Ekko is a high mobility, high burst AP assassin with a ultimate that lets him survive anything, and a passive that deals insane damage. He is so much fun, but he takes some learning, so I made a guide to help people out. Enjoy :D

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Pros / Cons


    Very mobile
    High burst damage
    One of the few assassins with hard CC
    One of the best ults in the game
    Sexy skins
    Great roaming power
    High Utility

    Gets ****ed when stunned/snared
    Item dependent
    Cant deal with tanks
    Kinda squishy
    Cant beat sustain champs
    Weak early game

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Ability Overveiw

Z-Drive Resonance: Each of Ekko's damaging abilities and auto attacks apply a stack of Resonance on the target ( Timewinder can apply two). Once you reach 3 then the stacks trigger and deal magic damage. This is what gives you most of your burst. Early game this really doesn't deal a lot of damage, but come mid game you'll be poppin people like balloons

Timewinder: This is where most of your damage comes from early game. Use it to cs in lane, and after you phase drive onto someone, use it to slow them so you can stick to them. It deals more damage on the return, so if you can, line that up on people.

Parallel Convergence: This ability is amazing. No other way to describe it. It gives you bonus damage against low health enemies to help you last hit in lane, or execute low health enemies. On top of that it gives you a short acting shield that becomes MASSIVE late game, allowing you to dive in and take no damage in team fights. Most assassins don't have any hard cc, and those that do, its usually single target, however a well placed Parallel Convergence can stun the entire enemy team. This ability has so many uses, it can be used to zone, or to engage, or to slow or to protect you when you're low health.

Phase Dive: This is a very versatile tool. It can be used to enter a fight or escape from one. Early game it doesn't do a lot, but come late and mid game, this is where most of your damage will come from. Use it to engage, then throw you're q onto them to stick to em. Late game, this plus Lich Bane is so powerful, and you actually do insane damage to towers.

Chronobreak: Probably one of the best ultimate's in the game. Incredibly versatile and with a low CD, it is deadly. It does not have to just be an escape tool, it deals massive aoe damage and gives a huge heal, making it a great re-engage tool. If you get cc'd, you cant activate it, so don't count on it in every situation. Aldo make sure you don't ult back into a bad situation. I learned my lesson after I ulted right onto a Veigar E and got bursted. Don't be me.