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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
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Hey Corruptsoul here with a guide of the Anti-carry battle-mage,
Also, I have been tweaking this guide for about a month and there is still a lot of content I'd like to add. So if there is something missing, please let me know so I can add it! Thank you!
Credits tojhoijhoi for the template, which you can find here.

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P R O S |
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+ A viable pick for either top or middle lane of + + High damage output + Naturally tanky due to
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Long range finisher that is great for retreating enemies and focusing champions in team fights.+ Excellent farmer using
and
while still allowing you to attack enemy lane.+
Built in buffer to your health.+ Mordekaiser is often severely underestimated, leading to commitments in a fight that you will win. In order to maximize the benefits of this, try to keep your shield up constantly, especially early game. |
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P R O S |


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C O N S |
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- Shield is very weak early game, especially before
and
are leveled up. - Difficult to master his play style since he is a mixture of different types of champions. - Movement Speed can make it hard to focus AD Carry in fight. -
is very critical to success. Until it is built, health is very slow to regenerate and you risk being burst down.- No built in escapes or hard CC at all. - Might be accused of playing an "OP" champion. - Your team might not understand how to best work with you. Lack of team cooperation can lead to
not activating, leaving you at a disadvantage. |
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C O N S |
OFFENSE![]() |
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DEFENSE![]() |
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UTILITY![]() |
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Example Mastery Pages
Offensive Masteries for Damage Output
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>> This page is the one you will want to use if you know how to charge your shield and avoid major damage. This compliments the offensive runes well and is the build of choice for me.
The Utility specs on this page are mainly for
I choose |
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>> You really want to avoid using all defensive masteries because of the mechanism of his
I chose
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>> I am currently looking into support Mordekaiser, but it doesn't seem to be a good choice unless you have a great teammate. He lacks the CC or healing properties of a support to keep the carry in the lane.
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Runes
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Q U I N T S |
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Q U I N T S |
Runes
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M A R K S |
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M A R K S |
Runes
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S E A L S |
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S E A L S |
Runes
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G L Y P H S |
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G L Y P H S |

Survivability
Runes
Damage Output
Runes
My Personal Favorite
Runes
- New Mordekaiser:
Ghost +
Heal - Intermediate Mordekaiser:
Flash +
Ignite - Expert Mordekaiser:
Flash +
Cleanse
Summoner spells are in my opinion more useful when they follow your personal preference, but I have found that these spells are the most useful when used with Mordekaiser.
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Ghost: Ghost is the ultimate in movement boosts. I use ghost to either land the killing |
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Flash: Just like |
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Ignite: Mordekaiser's best friend. One of the easiest ways to get a kill on someone as Morde is to harass and push them under the tower, then close in and use |
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Cleanse: This is one of the spells that very high end players can use to wonderful effect, but the inexperienced player will basically be left with only one summoner spell while |
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Heal: As a player who relies on his passive to keep alive in fights, any kind of stun or burst damage can decimate him. I take heal if I am playing against characters like |

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Exhaust: This is one of those spells that can be useful, but isn't the best for this character. I love exhaust for a lot of champions but Mordekaiser is very unique and if you can't kill enemies by your burst damage, you either finish them with your ultimate and |


- Use your abilities on minions to charge your shield as you approach the enemy.
- A 1v1 fight around a minion wave will allow you to charge your shield while hitting the enemy as well.
- Your shield works off of magic resist and armor, so the more of both, the longer your shield will hold against attacks

- If your enemy is hiding behind the minion wave, try using
Mace of Spades on the minions to make the branching part hit them. - If there is only one target around,
Mace of Spades deals more damage. This can be used to surprise the enemy with your initial hit.

- Remember that it gives armor and magic resist, so casting it on your tank can help keep the focus away from your squishy characters.
- If you are pushing your lane well, you can cast
Creeping Death on the minions to help get a couple more hits on the turret. - Remember that
Creeping Death charges your shield as well, so casting it while in a fight will grant a long boost to your shield.

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Siphon of Destruction: Your bread and butter ability. This ability has a decent range and can hit multiple targets equally. The damage output from |
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- After a few hits with
Siphon of Destruction the enemy will back off significantly. Use this to your advantage to push to their tower and force them to lose gold. - Use this in co-operation with your
Mace of Spades to farm quickly. - If you are retreating, you can use it to charge your shield just enough to make it away.

- Items such as
Banshee's Veil can ruin an attempt to get a ghost. - Some characters abilities can stop his ult from going off. These include
Zilean's
Chronoshift and
Tryndamere's
Undying Rage. Avoid using it until you are sure that it will result in a ghost. - His ult has a relatively short cooldown, meaning you can spam it throughout the game to give you a better chance of a ghost.
- Using your ghost to tank a tower or
Baron Nashor after a team fight is a great way to take advantage of your it while no one can stop you.
There really isn't a better skill order to follow.

AhriDifficulty = MEDIUM

CassiopeiaDifficulty = VERY HARD

EvelynnDifficulty = MEDIUM HARD

FizzDifficulty = EASY

HeimerdingerDifficulty = MEDIUM

KatarinaDifficulty = EASY

Kog'MawDifficulty = VERY EASY

MorganaDifficulty = MEDIUM

OriannaDifficulty = MEDIUM HARD

RyzeDifficulty = MEDIUM

SyndraDifficulty = VERY HARD

TeemoDifficulty = EASY

VladimirDifficulty = EASY

ZiggsDifficulty = VERY EASY
Sorcerer's ShoesI love these boots. These give you the same movement speed as other level 2 boots but the magic pen is killer. I take these about 90% of the time because they are so useful. |
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There are 4 things that Mordekaiser needs to remain viable:
If you can keep these four aspects in mind when playing, any build you create, as long as they use a combination of all four, should work with him well. |
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The
THIS IS HIS CORE ITEM!
Rylai's gets a special note since it is the only item that can really give Mordekaiser any decent CC. Since Morde is constantly wading through the enemy team, hitting everyone at the same time, a slow on him is devastating if done correctly. Add on top of that the other stats and Rylai's is a wonderful item for almost any situation.
Sometimes it comes to mid game and you've either done really well or just decent (if you are listening to me). In the case that you've built your early game items and feel you can step away from the conventional and have enough gold, a
Ability power, armor, and a two second stasis. This item is great because it gives a great amount of AP and fulfills your need to build armor when the time comes. The stasis is an AMAZING tool, especially when you find yourself the focus of the enemy team in fights.- When you are engaging, try to wait until the whole team is focusing their autoattacks on you. This forces them to change targets and hopefully your tank can take the aggro away from you.
- It is usually a bad idea to use this when running from a fight unless you are sure your team will be there in time to force the enemy away from you. For some reason sitting still lets the enemy catch up with you.
- Don't be bashful and wait too long. It can be useful to use it earlier rather than later, since it gives the enemy more time to find the weaker target (you).
Rabadon's is your super late game item or for when you are doing well during mid game. The passive just gives that extra kick to make your abilities really hurt.
When the enemy is starting to realize that you are dealing too much damage for them and they start building MR, this is a strong choice. That extra magic penetration will help you break through it and keep viable to your team and prevent the enemy from focusing other characters over you.
A great replacement for
Another great choice, this isn't one of my ideal items only because I think you benefit more from other items. Can definitely replace There are 2 main types of targets: Tanks and DPS. There are times to focus on each type and I'm going to go into detail on when and why you pick certain targets.
Tanks
Tanks are usually the secondary choice for ulting but do have value. You may want to take a tank in two situations: if you are being focused and taking large amounts of damage OR you want to kill the tank first to use as your own tank. Both situations require you to be aware of what your team is doing and how the enemy team is reacting. If you can catch the tank alone (for example with a
DPS Carries
This is your primary target. Getting a
Ranged
These are considered Priority because they are ranged champions. This allows them to give damage while also staying distant to the fight and picking off champions moving through a fight.
Great damage output and also has her built in slow.
His damage and attack speed is high and both AD and AP Teemo's poison is devastating.
Similar to
Amazing output as well as true damage.
NOTE: His passive MUST go off before he can be used! This delays his usefulness.
High damage and long range, great choice.
Great carry, hard to focus with his
Like
Shorter range than other major carries but has high damage.
Hard to focus with her escape, but has high damage and range is excellent.
NOTE: Make sure her Special Mentions






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