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Runes:
1
2
Resolve
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Safety
Flash
Teleport
Items
Champion Build Guide
Table of Contents
Welcome and About Me
Hello there and welcome to my Guide on Top Lane Yorick. My name is Ninetales and I have been playing League of Legends since season 1, peaking at rank 39 on the Challenger ladder in season 3 and finishing challenger numerous times since. I primarily play on the Oceania server, but I also play on the Korean server from my residence in Perth, Western Australia with 135 ping where I peaked at Diamond 2 with an 82% winrate.
I started playing Yorick in season 7 after they reverted my Jungle Machine Gun Kog'maw and I had recently come back from a long break, and so far i have almost two million mastery points on the champion and know everything about him, so think of me as the Yorick Guru.
I primarily play him as a Jungler because i feel he is stronger in that position, which i also have a written guide for which you can find here. However for this guide, i will be explaining how to play Top Lane Yorick.
I hope you find the guide an interesting read and enjoy playing Yorick to his fullest potential.
I started playing Yorick in season 7 after they reverted my Jungle Machine Gun Kog'maw and I had recently come back from a long break, and so far i have almost two million mastery points on the champion and know everything about him, so think of me as the Yorick Guru.
I primarily play him as a Jungler because i feel he is stronger in that position, which i also have a written guide for which you can find here. However for this guide, i will be explaining how to play Top Lane Yorick.
I hope you find the guide an interesting read and enjoy playing Yorick to his fullest potential.
I stream over at www.twitch.tv/Ninetales and have a youtube channel at www.youtube.com/NinetalesOCE, which will hopefully have the content you're looking for if you're in need of further help after reading the guide.
In terms of difficulty to play, Top Lane Yorick is not very high on the scale. Your opponents will likely at some stage, allow you to push the lane and take objectives, so you will merely have to survive laning to the best of your ability and then take advantage of the situations that you're given.
To master the champion, it involves understanding the AI that governs his pets and the positioning that is important to maintain control of the various parts of his kit. With these in mind, it can be quite complex and can take a long time.
To master the champion, it involves understanding the AI that governs his pets and the positioning that is important to maintain control of the various parts of his kit. With these in mind, it can be quite complex and can take a long time.
THE GOOD
+ Can snowball very easily.
+ You have pets to accompany you throughout the game.
+ Terrific objective control, with the ability to solo dragon and baron at the earliest times possible.
+ You have the versatility to play Split-push or teamfight.
+ For once, the meta actually suits him.
- Can be difficult to master.
- Easy to get overconfident.
- Can be set behind early due to some very bad match-ups.
- Only as effective as your decision making.
- May force you to play split-push, a strategy many are uncomfortable with.
THE BAD
- Easy to get overconfident.
- Can be set behind early due to some very bad match-ups.
- Only as effective as your decision making.
- May force you to play split-push, a strategy many are uncomfortable with.
IT'S UNIQUE
OBJECTIVE CONTROL
![]() Shepherd of Souls |
Most people don't know what ![]() ![]() His passive also gives ![]() ![]() This passive can be noticeably useful in the laning phase, but it comes into strength as the game hits mid-game and it begins to leave graves from nearby corpses every two nearby unit deaths. This means that in pushing on your lonesome or with the team, you're less relied on landing last hits with your ![]() |
![]() Last Rites |
Whenever you last hit a minion, champion, jungle monster or epic monster with your ![]() ![]() If you already have four graves nearby, last hitting a unit will replace the grave furtherest away from ![]() |
![]() Awakening |
While your ![]() ![]() |
![]() Dark Procession |
Arguably one of the strongest abilities in the game, ![]() The enemy can choose to attack your wall to defeat it early, or it will simply expire after four seconds. Similarly, the wall will always die to one tower hit regardless of it's max hit points. The wall takes one second to activate, and will serve as a knock-back to channelling abilities if it displaces the enemy champion when it rises. This is usually attainable by casting the spell so that the champion is on the centre of one of the actual wall as opposed to being in the middle of the area. This is particularly useful against ![]() ![]() ![]() If the wall displaces a champion into the centre of the trap, it will attact tower aggro if casted under tower. If it does not displace the champion, or if it displaces them towards the outside, it will not draw tower aggro. |
![]() Mourning Mist |
One of the only ways you can control the Mist Walkers, ![]() ![]() The spell itself does 15% of the targets current health in the form of magic damage and slows the affected enemy by 30%, so it is essential you get used to it's janky cast animation and cone-shaped area to land your full combo. Generally this will be the start to your engage, harass or all-in by performing the following: ![]() ![]() ![]() |
![]() Eulogy of the Isles |
The Maiden of the Mist is summoned using the ultimate ![]() ![]() After 15 seconds of casting ![]() ![]() I will cover an entire chapter on the Mist Walkers and Maiden of the Mist so there will be more detail of the specifics there. |
![]() Flash | The best all-round choice for most champions. Give the ability to escape ganks, dodge spells and pick up kills that you wouldn't be able to normally since we lack a gapcloser. |
![]() Precision |
+ |
![]() Resolve |
![]() |
TriumphAmazing for team fighting and picking up kills in lane to allow you to win that 1v2 fight. Also gives your takedowns an small boost in gold earned which can add up valuably over time. |
![]() |
Legend: TenacityThis one really comes down to personal preference. Some like the tenacity, others like the buffed version of![]() ![]() |
![]() |
Last StandConstantly shows better results than Coup De Grace, and synergises well with a durability and healing build with items like Deaths Dance. |
![]() |
Overgrowth![]() |
![]() Resolve |
+ |
![]() Inspiration |
![]() |
Grasp of the Undying![]() ![]() ![]() |
![]() |
DemolishAbsolutely incredible on![]() |
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Second WindYour choices will largely be between![]() ![]() ![]() ![]() |
![]() |
Overgrowth![]() |
![]() |
Biscuit DeliveryA terrific pick-up for top lane![]() ![]() |
![]() |
Time Warp TonicWorks really well with![]() |
![]() Domination |
+ |
![]() Resolve |
![]() |
Hail of BladesIn match-ups where![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Taste of Blood![]() ![]() ![]() ![]() |
![]() |
Ghost PoroAn extremely underrated rune for laners to use, primarily because it lets you control the nearby bushes to prevent jungle ganks. If you get yourself in a position where you can freely invade and punish the enemy jungler by taking their buffs and camps, you can pop your![]() |
![]() |
Ultimate HunterYour hunter choice will be completely up to your personal preference. I find![]() ![]() ![]() ![]() |
![]() |
Overgrowth![]() |
STARTING ITEMS
![]() ![]() |
Doran's Shield and Health PotionI like![]() ![]() ![]() ![]() ![]() |
![]() |
Corrupting PotionAn amazing purchase for your first item,![]() ![]() |
![]() |
Doran's BladeUnderrated item for![]() ![]() ![]() |
FIRST FOUR ITEMS
Build Test. |
Theory![]() ![]() ![]() ![]() |
Build 1. |
Aggressive Trinity![]() ![]() ![]() ![]() |
Build 2. |
Risky Aggression![]() ![]() ![]() ![]() |
Build 3. |
Original and Standard![]() ![]() ![]() ![]() |
Build 4. |
Tank![]() ![]() ![]() ![]() |
ITEMS OF INTEREST
![]() |
Trinity ForceAn amazing item for![]() ![]() ![]() ![]() ![]() |
![]() |
Youmuu's GhostbladeAn insanely strong first item rush which gives![]() ![]() |
![]() |
Choice of BootsGenerally you'll want to choose your boots around your expected opponent for the majority of the game. In most cases, it will be the opposing top laner so you'll either invest into![]() ![]() ![]() ![]() |
![]() |
Death's DanceAn insanely strong item on![]() |
![]() |
Black CleaverAdds durability to the build after the![]() ![]() ![]() |
![]() |
Iceborn Gauntlet![]() ![]() ![]() ![]() ![]() |
![]() |
Sterak's GageWhile the synergy with![]() ![]() |
ITEMS TO COMPLETE YOUR BUILD
![]() |
Guardian AngelOne of the best items to give you the room for error,![]() |
![]() |
Spirit VisageSome players like to amplify the healing gained from their![]() ![]() ![]() ![]() ![]() |
![]() |
Randuins OmenGreat against critical strike itemizing AD Carry champions like Caitlyn, Tryndamere, Yasuo and numerous others. The critical strike rework is about to come into play, so expect to see a lot of the critical strike orientated champions against in replace of the on-hit champions such as![]() ![]() ![]() |
![]() |
StopwatchOne of the best spontaneous item pick-ups in the game,![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |






If you're anticipating versing an aggressive laner, take a


When trying to deal tower damage, keep in mind that if you have Mist Walkers summoned or the Maiden of the Mist is alive, the enemy champion dealing damage to you will redirect the pet to attack that champion causing tower aggro to shift to

Once you hit level 6, immediately level your ultimate ability and summon the Maiden of the Mist behind you. She will stay at that location unless you walk her forward, and use her as pressure on the opposing jungler to dissaude him from ganking you. With her our and constantly sending Mist Walkers down the lane, it is very hard to kill you and set you behind. If she oversteps forward too much or starts taking damage from the enemy champion, run 900 units outside her range to trigger her to follow you to your tower and recall to base. She will heal at the base fountain and you can walk to lane with you.
Keep in mind that the Maiden will always stand 500 range behind

Mist Walkers will always die to a single target spell and champion or turret auto attack. |
Mist Walkers provide 2 gold and no experience when they die. |
Mist Walkers and the Maiden of the Mist have Dynamically Updated Stats![]() ![]() |
Accompanying Mist Walkers and the Maiden of the Mist will teleport with Yorick![]() ![]() |
You can only have four Mist Walkers within 1200 range of each other |
Understanding turret attack priority![]() ![]() |
The Mist Walkers are coded to perform the same way every game, and rely on triggers to change their targets. When summoned, they will attack the nearest target to their summon location and they will follow behind Yorick at a range of 200 units if there is no nearby target. The rules that you'll need to remember are the following:
1. |
Auto-Attacking an Enemy Champion![]() ![]() |
2. |
Taking an Auto Attack or Single Target Spell from an Enemy Champion |
3. |
Landing
|
THE MAIDEN OF THE MIST
How the Maiden of the Mist follows Yorick![]() ![]() ![]() |
The Maiden of the Mist regularly summons Mist Walkers from the corpses of dead enemy units![]() ![]() ![]() |
Damage the same target as the Maiden of the Mist causes her to deal large percent health damage![]() |
The death of the Maiden of the Mist![]() ![]() |
Re-casting your Eulogy of the Isles to send the Maiden down the nearest lane![]() |
While


So generally the best thing to do is only teamfight when your team mates are doing well and performing reliably, and play whatever role is best at the time of the fight: Peel or Damage Dealer.
Peel
Quite often, playing peel is the best role because you're not the one being targeted so you are getting free attacks off without taking damage. If you have an AD Carry who is fed out of their brains but they're against a Jungle Rammus who keeps taunting them, your


Damage
I will usually default to damage, but i would only recommend playing the damage role if the enemy fails their engage. In other words, your team mate does not require the peel. By playing the damage role, you put yourself in the dangerous position of allowing the enemy team to collapse on you at any given moment and you'll have to deal with the enemy champions that are playing peel for their damage sources. My general rule comes down to if you can't (or don't) kill them in the first combo, you probably won't kill them in general.
One of the toughest things to learn is split-pushing. It's a skill that is not often practiced because not a lot of champions are capable of performing it adequately compared to their usual teamfighting. Yorick is the exception - he is 90% split-pushing power and 10% teamfighting power. It doesn't mean he can't team fight, but there are so many factors that go into team fighting that will often result in you being a lackluster participant. Most notably, area of effect abilties will often be the source of the killing blow to your pets and maiden of the mist which both dictate your potential to secure kills, deal damage and eliminate threats.
But knowing when to split-push is a tough decision because not every game is the same. It mainly comes down to your position in the game, your match-ups, your team mates and your goal.
You'll definitely want to consider a few factors before you make your decision:
1. Do they have a duelist champion to oppose your split-push?
This is arguably the biggest factor. You should never split-push against a 1. Do they have a duelist champion to oppose your split-push?



2. Is my team in a position to push?
This is often the biggest mistake new players make. They constantly run up the side lanes and die while their team is not able to do anything with the pressure. It's important to make sure your team is in a position to actually do something with the pressure you're creating, otherwise your sacrifice is for nothing. Wait until they get in position, and then march forward. If they refuse to get into position, then don't split-push.
3. Can i push fast enough?
This will come with experience, but judge based on your own opinion if you can outpush the enemy team. If they have five champions charging to your middle while your four team mates are defending the turret, can you push into their base fast enough that should your team die, you can end? If not, you might want to recall and defend at the base. I'll always recommend pushing anyway because in solo queue people mess up and make mistakes all the times, and five man dives onto four champions under turret never goes smoothly. A push of five champions will often result in two dying, meaning you only have to outpush three.
One of the strongest assets of


Generally you'll want to wait until you're level 6 so you have the

However, there is a rule alongside roaming and that is you should not roam if it means you will miss a cannon minion. Every three waves spawns a cannon minion (siege minion) that grants a large sum of gold as a bounty to the killer, and it is almost a necessity that you secure every single cannon minion. But the two other waves that pass have minimal gold and experience compared to the cannon wave, so you can gain an advantage by taking multiple jungle camps and sacrficing a few melee and ranged minions but making sure you're there in time for the cannon minion.








So when it comes to taking the

If you're attempting to solo the




Therefore, the order is the following:
1. |
Have four mist walkers out, begin the baron by auto-attacking it and have one of your mist walkers take an attack. Immediately start counting the number of auto-attacks the ![]() ![]() ![]() ![]() ![]() |
2. |
Wait until two mist walkers have been killed, and summon the Maiden of the Mist within close proximity to the ![]() ![]() |
3. |
Once you count four attacks, move ![]() ![]() |
4. |
Once the animation looks to end, reposition ![]() ![]() ![]() ![]() |
With multiple

Extreme
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FioraThe reason![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells: |
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Runes: |
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Items: |
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Irelia![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells: |
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Runes: |
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Items: |
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Jax![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells: |
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Runes: |
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Items: |
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Tryndamere![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells: |
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Runes: |
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Items: |
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Volibear![]() ![]() ![]() |
Spells: |
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Runes: |
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Items: |
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Hard
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Aatrox![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Camille![]() ![]() ![]() ![]() ![]() ![]() |
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Dr Mundo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Ekko![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Kled![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Mordekaiser![]() ![]() ![]() ![]() |
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Nasus![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Olaf![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Renekton![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Riven![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Shen![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Urgot![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Vayne![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Yasuo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Even
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Maokai![]() |
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Quinn![]() |
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Rumble![]() |
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Sion![]() |
Minor
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Akali![]() |
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Cho'Gath![]() |
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Gangplank![]() |
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Garen![]() |
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Illaoi![]() |
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Malphite![]() |
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Ornn![]() |
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Poppy![]() |
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Rengar![]() |
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Swain![]() |
Easy
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Darius![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Gnar![]() |
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Jayce![]() |
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Kennen![]() |
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Lissandra![]() |
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Singed![]() |
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Teemo![]() |
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Wukong![]() |
Thanks for Reading!
This guide will have a lot of content so i will be adding to it as time passes, so stay tuned if it seems incomplete.
Feel free to come by my stream if you have any questions or queries over at www.twitch.tv/ninetalesOCE or find me at www.youtube.com/ninetalesOCE.
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