This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction

SO I HEARD U LIEK DEMACIANS.
Welcome to my guide, on Jarvan IV, the Price of Demacia!
Honestly, I had my doubts about making this guide. Anybody can buy

A little info about myself : I started playing League in February 2011, after a Youtuber by the username of SSoHPKC played LoL in the background of his 75k Subscriber Q&A. Ever since, I've been playing League of Legends. An interesting note is that when I joined League Jarvan had just come out.
I don't think I've ever played Jarvan before Dreamhack. Before Dreamhack, I played the game purely for fun. Never cared if I won or not, I just fooled around with my friends. However, after Dreamhack I decided to become a bit more competative. Watching the pros play at Dreamhack would familiarize me with the metagame and what champions were deemed "Overpowered." Jarvan was definitely one of them. I loved jungling back then and mained jungle Amumu at the time. I saw lane Jarvan at Dreamhack being played by TheRainMan and saw how powerful that was. I was told by clanmates and friends that jungle Jarvan was a good idea, but never had I seen that in action before.
I bought Jarvan in the middle of Dreamhack I believe. I started off playing Jarvan as a top solo, even though I mainly jungled. After the nerfs I felt as if his mana problems were too overwhelming in lane, so I tried out Jungle Jarvan. Man was he fun. I was often counter jungled while playing Jungle Jarvan( Why, I have no clue ), and so I learned how to deflect counter-jungling and how to counter-jungle myself ( Even though Jarvan is an awful counter-jungler ). After that, I started to step up my game and join a team and compete for tournaments. Unfortunately, my team split up before school started for obvious reasons. I started playing ranked solo queue ( even though my teammates told me it was absolutely evil ), but only got a few games in as practice. Now I play a bit more competatively, and I HOPE I'm an above average player. I don't really have the ELO to show it, but without a team, I doubt I'll get that far in terms of skill anyways.
ANYWAYS...
This will be my first guide up on Mobafire, so it probably won't be the best guide out there, but I'll try my best to give out my opinions and strategies on


If you read this far I'm rather impressed. If you skipped to this line, well you didn't miss out on much. But now without further ado, let's get the the guide, shall we?
NOTE : Much thanks to Jhoijhoi for the format and the banner! Read his/her/it's guide on how to make a guide by clicking here!
As well as a legend, for any terms and abbreviations that I use and you don`t understand.
Oh, and if you guys care, this is how Phreak plays

Normally, you only watch champion spotlights to see how the champion works along with the champion`s mechanics. Phreak is just a bad player. All the showcases are him being extremely fed and stomping.
- Extremely strong early and mid game damage without damage items.
- Great late game and transitioning
- He has an AoE Knock-up which is deadly in close quarters ( Like in the jungle )
- You can initiate for your team if needed.
- Can scout with Demacian Standard ( His Flag / E )
- After your core items, you have a variety of choices from survivability or damage.
- Mobile with his blink from his E->Q combo! Jump over walls every roughly 10 seconds if you ever need to.
- You can save your teammates with your E->Q combo and/or your ult, and since I like to build fairly tanky, you have a better chance of living if you lock yourself up in your cage with the enemy then your squishy little Teemo being chased by a Rammus with movement speed of about 1000 :C
- Do you like Demacians? I like Demancians. Why is this important? When you press R and target an enemy champion, YOU YELL DEMACIA.
Cons ( Yes, Jarvan has some cons! )
- Skills use quite a bit of mana at the early and mid stages of the game
- Needs a lot of farm, which can be obtained easier in a lane rather then in the jungle
- Misusing your ultimate can and will cause your team to hate you
- Armor can drastically reduce Jarvan's damage, as I prefer to go tanky
- You often have to choose if you want to build survivability or damage. Few items give both survivability and damage.
The Good
The Bad









Not Tested Yet

The Runes that I use
The Runes you can use
![]() ![]() ![]() Greater Quintessence of Desolation If you want these, you can get them. I don't see much point in these quints, as you're not laning. Greater Seal of Replenishment It's been argued that with the new jungle, a good pull on blue would mean the armor runes can be replaced. I just don't really need these as with my Philo stone, I don't often go back for the sole reason of replenishing my mana very often. Since in higher ELO / Competitive games, junglers usually give out their 2nd blue to their solo mid, these runes could become useful. ![]() |

Offense Tree
![]() ![]() ![]() ![]() ![]() Now, I get 4 into ![]() ![]()
Defense Tree
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I put 3 points into ![]() 3 points into ![]() ![]() ![]() ![]() ![]() |
However, you can also go 21/9/0. With this, you do more damage all game long, and you can replace a few Greater Mark of Desolation for

![]() Martial Cadence : (Innate): Jarvan IV's first attack on a target deals 8% of their current health as bonus physical damage. This caps at 400 damage. This effect cannot occur on the same target for 6 seconds. Quite a nice passive. This skill is often overlooked. The more you switch between targets, the more damage you deal. This applies to both champions and monsters/minions. If you're holding a lane, you'll notice it's relatively easy to last hit due to this passive. It's like a mini-Kogmaw ![]()
TIPS AND TRICKS
![]() Dragon Strike : Jarvan IV extends his lance, dealing physical damage and lowering the Armor of all enemies in its path for 3 seconds. Additionally, if it encounters his Demacian Standard, it will pull Jarvan to it, knocking up enemies in his path. Range: 770 Jarvan's bread and butter. The scaling on this thing is amazing. A 1.1 AD Ratio can make Jarvan's Q hurt if you build a bit of AD. The Armor reduction is also useful in teamfights if you manage to hit 2/3 or more people. Your ranged AD carry can then just tear that person apart. Also, ranking this skill up reduces the cool down by one second per point, with a max of 6 seconds. Combined with cooldown, this skill is spammable and still does a decent amount.
TIPS AND TRICKS
![]() Golden Aegis : Jarvan IV forges a shield for 5 seconds, which slows surrounding enemies for 2 seconds upon activation. The shield has more health for every enemy champion nearby when activating. Cost: 65 mana Radius of AoE: 600 The slow synergizes well with Randuin's Omen, and the shield is okay. However, once mid-game comes along, the shield is negligible. Use it whenever you dive the enemy team to slow everybody down, but other then that the 12Second cool down at rank 5 is just far too long for this skill to be that useful if you're not laning.
TIPS AND TRICKS
![]() Demacian Standard : (Passive): Permanently grants Jarvan IV bonus attack speed and armor. Attack Speed: 10 / 13 / 16 / 19 / 22% Armor: 10 / 13 / 16 / 19 / 22 (Active): Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies in the area. The flag will stay on the location for 8 seconds granting armor and attack speed to all nearby allies as an aura. Cost: 55 mana Cooldown: 13 seconds Range: 830 Damage Radius: 150 (estimate) Aura Radius: 1200 (estimate) Sight Radius: 870 (estimate) This skill is just so useful. Every time you use it, extra attack speed and armor comes to buff your entire team. It can scout bushes so you don't facecheck, and combined with ![]()
TIPS AND TRICKS
![]() Cataclysm ( Ultimate ) : Jarvan IV heroically leaps to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the impassable terrain by activating this again. Range: 650 Radius of Wall AoE: 300 Radius of Sight: 1650 ( Note : When you use this skill, YOU YELL DEMACIA ) Amazing skill. It has a 1.5 bonus AD scaling, along with a decent base damage. It can trap foes in and act as a cage, letting your carries do all the work. However, using this skill incorrectly CAN cost your team a fight, so be careful of how you use it.
TIPS AND TRICKS
|
Hear me out on sequence explanations!
The first point into E helps out for level 1 scouting and helps you do your blue.
There's a reasoning behind all of this. Maxing


With the new jungle ( Even before the change ), the armor and attack speed did not matter THAT much. The cooldown on


Alright, now onto why I get

Most of the time, the shield will only be useful for small fights, as in teamfights that shield will just MELT. 400 hp in a teamfight is not that much, especially on a 12 second cooldown. Plus the fact that it's such a big mana burn all game. In a late-game teamfight, I MIGHT be able to use this skill TWICE. This skill just isn't worth putting the points into. The slow is nice, but I get Randuin's Omen, where its passive is pretty much the exact same thing.
If you guys noticed, there is a second build. That one maxes



TL;DR :







- If you guys watched the Riot vs Pros at Dreamhack, you'll hear the commentators talk about DP, which stands for Dude Potential. Basically what this is, is a tactic used to calculate how many people can potentially be near you. Before using
Demacian Standard and
Dragon Strike to blink in against a squishy little Teemo, make sure you're not accidentally running into 5 people!
- Use this to get past the enemy's tank! You want to be doing damage to their damage dealers, not the Galios and Shens with 300 armor and 4000 HP.
- You can use this to initiate for your team! This combination is DEADLY on champions who overextend, and is also dangerous in close quarters.
- Buying CDR is a very good stat to get on Jarvan. Buying cool down reduction allows you to just spam your knock up targets more often and to become even more disruptive.
- Use your knock up to disrupt dangerous ultimates such as
Katarina's
Death Lotus or
Malzahar's
Nether Grasp. Doing so could just save your team!
- When farming, use
Dragon Strike first and THEN
Demacian Standard ( Unless you're base-racing to the enemy team's tower ). If you push yourself up in the lane when it's not safe, you could get ganked and might even die.
- The knock up can NOT be reduced by Tenacity!
STARTING ITEMS


Since I'm jungling, I prefer to get a


FIRST BACK
Philosopher's Stone

Normally, I'll just finish my Philosopher's Stone. Don't worry too much if you can't buy your

CORE ITEMS



Just try to get the gold for

Now for

Now I finish off my boots, upgrading them into




PATHS
Now you can go either path you like. Whether you want to build damage or you want to get durability. Personally, I like to get at least one damage item so that you're not 100% ignored for lack of damage. Or, you could get a little bit of durability and possibly build damage later on into the game. After my core items, my items are constantly changing from game to game. You have to look at team comps, both yours and the enemy's. If you're in need of a tank, then you have a variety of options to give you survivability.
DPS ITEMS
























SURVIVABILTY
Pretty much most items with a lot of health, armor, or magic resistance is good. However, I'll just list the items I normally buy.
































SITUATIONAL ITEMS













Catalyst the Protector Buy this only if you started off












COMBINATION OF ITEMS



This is my set of core items. I don't get Philosopher's Stone and Heard of Gold every game, so those two are in brackets.


Have you been forced to start






I BELIEVE this is what Wicked gets on his





Oh my God are these two items broken. No lies. Broken.



That big health regeneration. You also get enough armor with


Now what do I get?
My preferred build is starting off with my core items ( Philosopher's Stone, Mercury Treads,




However, if I'm getting fed and my team is tanky enough, I'll build a

Now, if I'm feeding ( Which should never be the case as the jungler unless you're getting outplayed, which happens to even the best of players ), I prefer to get an





SOME LATE GAME BUILDS
My Standard Games :






OR






OR






OR ( My DPS Build which I RARELY use)






As you can see, in one build I get an Atma's Impaler as my damage item ( Cheat sheet 1 ), and in the other I get








For my third build ( Cheat sheet two ), I started off with cloth+5 pots instead of going for Philosopher's stone and






Now for my DPS build...
Yea, I like





Remember, you can change up your build as much as you want! The core items I get are just so good on Jarvan to pass up. Afterwards, Jarvan is an extremely flexible champion in terms of items. You can seek to build some big DPS, or be a team player and be the tank for your team! Just remember that Jarvan's playstyle kind of forces him to get out of position in some cases and to dive into several people. Compensate for that fact and you'll be fine!
NOTE : Please remember that when I'm talking about resistances, I'm assuming that the enemy team is follow the meta of 1 AP Carry, 1 AD Carry, while the jungle and solotop can be either or. If the enemy team has 5 AD Champions, then of course prioritize armor, even if I say armor is a lower priority than magic resistance. Adjust to each game and scenario. Don't follow one outline for every single game. Also, stats that help me do damage ( Such as AD, ArP, AS, etc. ) are at the bottom of the list. If you`ve read a lot of the material I`ve typed out so far, you`ll understand that I prefer to be my team`s tank, and soak up as much damage as I possibly can, so this list is influenced by that fact.
1) Health and Magic Resistance. On Jarvan, I usually get enough armor from my


2) Movement speed. THIS DOES NOT MEAN BUY 5










3) CDR. Look at







4) Armor. The reason why this is so low is because of the fact that with 1 point into



5) Everything else. Honestly, the stats above are what I try to prioritize. Attack damage, ArP, and Attack speed aren't mentioned because, like stated several times before, my goal is to be the team's off-tank, so I build items such as









( Blue text is for starting on blue team, red text is for starting on the purple team. )
A normal pathing to take is the standard old Blue start path.
Despite it`s name, you start at the wolves, to save as much time possible. With help, you`ll kill the wolves before the Blue buff even spawns! ( Buffs spawn 15seconds after the small camps spawn )
Second, you go to blue ( Note : Try to get your teammates to damage your wolves and pull your blue! ). You will level up. Put your next skill point into

After that, kill the wraiths. Simple stuff, no?
This is where I start to branch off from the video.
Once you`re done there, head to your double golems. Finish them off, and level up

Now, if you think you`re too low on health, recall! No need to risk getting ganked. Recall, and get your Philosopher's stone ( Or boots if you went with


Whether you recalled or not, get your red buff. Depending on your health, you can recall now if you didn't before, or do your wraiths once more for level 4, in which you put a point into

- If you have the blue buff, use
Golden Aegis as much as you like, so long as you don`t run out of mana for
Dragon Strike or
Demacian Standard!
- Use your knock up combo to damage AND get to camps faster! It`ll speed up your time overall.
- Donate your blue buff and red buff once you do not need them anymore! I like to give out my second blue buff to my AP Mid, and my red buff whenever my teammates want it ( Usually later on into the game ).
- Don`t follow this path WORD FOR WORD! If you see an open opportunity, GANK! It`ll put pressure on whatever lane you ganked, as well as ( hopefully ) put your laner ahead!
Jarvan IV`s level 2 ganks are DEVASTATING. That knock up is just so strong, and will occasionally force a recall or give your team first blood.
Jarvan IV`s level 6 ganks are even scarier.
Cataclysm is such a deadly move for characters without blinks. Just make sure that blinks are being baited out before you use your ult!
- Keep dragon control! Getting a free dragon is a HUGE asset to your team! Remember to keep the spawn timers on it, so that you`ll know when it is up next. This also goes for Baron Nashor late game. Control these two major objectives, and you`ll be far ahead of your opponents.
- Ward for your team! You know the saying. Buy a ward. Save a life. If you don`t know where to place your wards, look at Panglot`s guide onwhat wards do and where to place them.
Try to save as much mana as you possibly can on your second run ( after you recall ). This way, when the opportunity arises, you can gank.
First, I'd like to give a big thanks to Twi1ightSparkle for this video! I was originally looking for somebody who had fraps to record this for me, and he was the first person to offer help. That's the reason why it's his IGN instead of mine in the video, as he recorded it.
Once you're done with that, go to your wraiths and finish off with Double Golems, smiting them once more.
The second run is a lot simpler. Buy a Philosopher's Stone, two HP pots, and one MP pot. Go to the Wraiths, then to the Red buff ( Obviously using smite ), and end your route with Double Golems.
What this route allows is rotation around the jungle. Rotating around the jungle allows your to set up early ganks, which is why I chose this route over one that is faster.
Oh, and starting off at Wolves would be too risky if your blue is being stolen, so I start at Wraiths. Simple, right?



If you can`t perform ganks, just farm.

If you DO get farmed/fed... Well I go Atmogs for a majority of my games. And we ALL know how overpowered that is on top laners and junglers such as






Now, let`s talk about teamfights. What do I want to be doing? Who do I want to be focusing? When do I back off?
As




Now, who do you, as

I`m assuming there is 1 AD Carry and 1 AP Carry on both teams. Often, you`ll be going for the AD Carry. Jarvan has quite a substantial amount of armor from


A lot of people don`t know when to back off. When you're obviously outnumbered or without your carry, back off! Things will NOT go well. Just one death late game can lead to a baron and a loss for your team. If you know your team can dish out the damage, just stay in the fight and take one for the team. Just pray your team is smart enough to take out their damage dealers, because it takes a LOT to down a Jarvan, even if he is not fed or farmed.
Objectives for late game? Barons. Towers. Inhibitors. Catching people off guard.
A free Baron usually means the end of a game if the game seems rather even. Baron gives just so much gold and experience for one team, and the buff is can make a teamfight extremely one-sided.
If the enemy team is split up ( Example : 4 bot, 1 mid ), grab a tower if you can! If a majority of the team is bot, you can opt to go for Baron or push down top tower ( Normally Baron is a better choice, but most player`s aren't stupid enough to push bot late game where it really matters ). Push down to their base, and eventually go for the inhib.
Getting an inhibitor often means that one lane is going to be pushed back for a long time, allowing you to roam the enemy`s jungle and collect farm and buffs for your team with much more freedom.
Catching even one person off guard can be a team`s downfall late game. You can force teamfights, Barons, and even split pushes, as the game is 5v4 now. Roam together as a team and stay strong, ward, and don`t risk losing anybody or anything!
Currently, the only RECENT


Here's Abi22's first game as Jarvan!

Next up we have Da Cooky on EU West, raking in some assists as Jarvan!

Here are a few scores from Srkad!

Although it IS a leave, Random92 ( That's his Moba name ) apparently had internet issues. Nonetheless, amazing score. Racking in those assists like you should!

I must say, those are some impressive scores. Nice 5 game win-streak bro. Credit goes to n00b Sailbot CZ!

If only I could get such good scores like Halovian did this one game :l

If you'd like to have YOUR score up here, comment down below and post a link to the picture! If you're new to this kind of thing, I recommend going to imageshack, signing up, and posting your picture. You can use other websites, but that is the one that I use. What are you waiting for, submit your scores!

This guide was meant to help people who are just starting to play


CREDITS
Much thanks to Kreuw and the rest of Escur Gaming! Those guys taught me how to be bad at the game. With those techniques in mind, I found out how to become decent at the game by doing the exact OPPOSITE of how they played!
Thanks to Bwlingiant, Zer0 Bubu, Zer0 Ender, and the rest of the Zer0 Society! I`ve had SO much fun playing with you guys, along with learning how to work as a team with Zer0 Society`s Tier 2 Team!
Thanks to Jhoijhoi`s and Searz`s guide on how to make a guide! The link to it is in the introduction section. Also thanks to Jhoijhoi for the banner!
Thanks to Sinjustice`s guide on lane Jarvan IV! It would have taken me AGES to find out what items worked out for J4 without using and referring to his guide several times.
Thanks to Twi1ightSparkle for the alternate J4 jungle video! It took me while to look for somebody who had fraps and was willing to offer their time :/
And thank YOU for reading my guide!
CHANGE LOG AND UPDATES
12/28/11 - Ahri patch - Guide Released
1/5/12 - STILL Ahri patch - Edits made, fixed up a few grammar and spelling mistakes, working on masteries. 78% with 9/9 upvotes! 3rd place in terms of Jarvan guide! Thanks to everybody for the support!
1/8/12 - Masteries updated to 9/21/0! Thanks to everybody for the tips on this.
1/15/12 - Started begging for somebody with a video recorder in my blue-less route section.
Fixed up a few things under the runes section
Also, I will be adding a section with a bunch of scores, which is to come soon! I'll probably try to add my scores in now, and start collecting other people's scores, since a lot of people have exams coming up soon.
1/16/12 - Fixed up a items. Added more items to cheat sheet ( Yes, I'm concerned about the trollvote I got .-. ). Also added

1/19/12 - Adding patch notes section with

1/20/12 - Reached 80% ( 81% on the front page ) and reached 9th place for the - POPULAR : Last of 30 days - chart on the homepage! Thanks to everybody for the support :)
2/2/12 - Exams are DONE! I'll try to fix up my guide. Dropped to 77%, but it's whatever. As long as I know that my build works, it's good enough for me. Added the new bug fix for

2/11/12 - Got the blue-less route DONE! Thanks again to Twi1ightSparkle for the help and the video!
3/5/12 - Kinda didn't update this after some scores were added... I kinda just put them in. Oh well.
Added Random92 and N00b Sailbot CZ's scores! Also, I hit the 100, 000 viewers mark! 86% with 45 votes total! Thanks to everybody's support! :D
Also added some colour ( I'm Canadian, deal with it ) to this section for my own viewing purposes.
YEY COLOUR!
PATCH NOTES
v1 . 0 . 0 . 132 -


- Mana per level increased to 40 from 30
Golden Aegis mana cost reduced to 65 from 75
Demacian Standard mana cost reduced to 55 from 6


Buff on




-
*Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died
You must be logged in to comment. Please login or register.