Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
AP Mid Lane Gragas
-
AP Offtank Gragas (Top Lane)
-
Support Graggy
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Introduction

Hi there, my name's Crystalfortress and this is my guide for mid lane




LANDMARKS
100,000 views!!! NO WAY!!!

And top gragas guide on mobafire!!!

Thank you to all of you who have viewed the guide, and ESPECIALLY to those of you that have given me an upvote! If you enjoyed the guide, please upvote and leave me a comment. It makes me feel all warm and fuzzy inside, and makes you awesome and cool, for free!!!
UPDATES
4/21/2014 - Patch 4.6: Yay, graggy buffs!!!


5/8/2014 - Patch 4.7: More graggy buffs (mostly just adjustments though).








|
|

OFFENSE
21 points in offense is important for most carries, as you will be focusing on dealing as much damage as possible, and this tree provides you with stats to help you do just that. This is my preferred allocation of points, but some points could be switched around depending on personal preference.
UTILITY
9 points in utility provides you with a lot of helpful things. 3 extra mana regen is really nice since you won't be building any in terms of items, and this in addition to blue buff should work just fine. You also get quicker recalls, shorter cooldowns on summoner spells, better sustain from potions, and, most importantly, neutral buff duration. This will allow you to rely solely on blue buff for your mana regeneration.

MY PREFERRED RUNES
QUINTESSENCES
Ability Power is your main offensive stat. These provide you with more of that. This seems pretty simple.




MARKS
greater mark of hybrid penetration
greater mark of hybrid penetration
greater mark of hybrid penetration provides you with more magic penetration AND armor penetration. While his harass isn't based around his auto-attacks,


ALTERNATIVE RUNES
I use these on all of my rune pages, just because I haven't invested in any other quintessences and these were good on all champions. Especially nice on close range champions like
Gragas.
With the adjustments to runes in the recent 4.5 patch, I've been considering these more and more as an alternative, since they now start to overtake flat armor seals at level 6. Your choice, and possibly moved to preferred in the near future.
4.5 also gave a pretty big buff to scaling magic resist glyphs, and I've been considering investing in some myself. Could be helpful if you won't need the extra magic resist early.
Greater Mark of Magic Penetration will provide you with more magic damage from your abilities in comparison to greater mark of hybrid penetration, but your autoattacks (which are pretty important after the rework) will be less effective. I usually use a mix of these and hybrid penetration marks, giving me a good amount of both penetration stats.
QUINTESSENCES
I use these on all of my rune pages, just because I haven't invested in any other quintessences and these were good on all champions. Especially nice on close range champions like

SEALS
With the adjustments to runes in the recent 4.5 patch, I've been considering these more and more as an alternative, since they now start to overtake flat armor seals at level 6. Your choice, and possibly moved to preferred in the near future.
GLYPHS
4.5 also gave a pretty big buff to scaling magic resist glyphs, and I've been considering investing in some myself. Could be helpful if you won't need the extra magic resist early.
MARKS


MAIN SUMMONER SPELLS


ALTERNATIVE SUMMONER SPELLS






ABILITY LEVELING SEQUENCE EXPLANATION
Keep in mind that the rework is still pretty new, so I'm not SURE that this is the best set up, but it seems like it is so far.




ABILITY EXPLANATIONS
PASSIVE
This passive is really helpful for


MAIN SPELLS
This ability is your only non-ult long range ability, making it very important for farming and harassing in lane. When you activate it,

This ability is the reason why




This ability is your dash that you can use to get through walls, close gaps with enemies and escape bad situations. When you use this ability,




ULTIMATE ABILITY




STARTING ITEMS
The ![]() ![]() |
The flask start provides you with much more health sustain than the ![]() ![]() |
EARLY GAME ITEMS
![]() ![]() ![]() |
A second ![]() |
The main reason to build one of these early is to build into an early ![]() ![]() ![]() ![]() |
Although this item no longer builds into ![]() ![]() ![]() ![]() ![]() |
If you can afford one early, then definitely get one. Despite it's price, the huge boost in ability power will allow your spells to deal huge damage to your opponents. Also builds into both ![]() ![]() |
A good item to build early against physical damage mid laners like ![]() ![]() ![]() |
Could be bought early if you are against a magic damage mid laner, especially if they have a lot of burst damage. It's also nice to pick one up early because it builds into ![]() |
Mostly just nice to build into an early ![]() ![]() |
FINISHED BUILD
These boots are usually the best option for any magic damage champion, because magic penetration gives a huge boost to damage, and more movement speed is nice. Homeguard is my preference for better base defense and quicker returning to lane, although I've found myself looking at alacrity more and more after patch 4.5. |
This item is extremely important on almost any ability power hero, ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
This item is also really important for ![]() |
I prefer ![]() ![]() ![]() |
ALTERNATIVE ITEMS
![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() |



EARLY GAME










MID GAME
Mid game is when






LATE GAME







Gragas with a
Lich Bane and
Drunken Rage has lots of close-range burst damage. Try to assassinate low health enemies whenever you can.
Body Slam is exceptionally good at escaping from bad situations. You can use it to jump through walls that most enemies will not be able to follow you through unless they use
Flash. If they are chasing you through the jungle, going through walls into jungle creeps will decrease the cooldown without having to hit an enemy champion. Just make sure the monsters won't kill you.
- If you can, allowing
Barrel Roll to charge up significantly increases the strength of both the damage and the slow. This is easiest to do if the enemy is affected by an ally's crowd control. Or, if you're a total boss, you can charge up a
Barrel Roll and then knock an enemy into it using
Explosive Cask.
Explosive Cask is really difficult to use. I would suggest practicing it in some bot games before taking
Gragas into any normal or ranked games. These are the possible uses for it:
- Splitting up enemies in a teamfight, so your team can pick them off.
- Knocking one or more enemies towards your team so you guys can kill them.
- Knocking enemies away from your team if a teamfight is going poorly.
- Stealing or helping steal objectives like dragon or baron.
- Securing kills that are out of the range of your other abilities and are on low health.
- In the late game, be sure to use your
Barrel Roll to zone enemies during sieges. One good way to do this is to put it in such a location that the enemy has to either move into a very small choke point (making ally's skillshots easier to hit) or take the damage & slow from the barrel (also making skillshots easier to hit).
- Both
Body Slam and
Explosive Cask can be used to end channel abilities, like
Katarina's
Death Lotus or
Fiddlesticks'
Bountiful Harvest.
Barrel Roll can't be reactivated if you are under the effects of any crowd control that stops you from casting spells, including silences, stuns and knockups.
- Always try to cast
Drunken Rage a little before you get into a fight, because the inability to cast spells for a second leaves you vulnerable, but the damage reduction and empowered auto attack are really helpful.
- Since patch 4.7, the barrel now grants vision. This can be extremely helpful for checking a bush that you think might have an enemy in it before you go in yourself and checking the side lane bushes for any possible ganks from their jungler (although don't do this unless you suspect they are there, it costs some mana).
- Since the barrel has now grown a pair of eyes (Patch 4.7), baron and dragon steals are much easier. When you know the enemy team is attempting one of these objectives, throw in a
Barrel Roll, wait until it is at the right amount of health (
Barrel Roll damage +
Explosive Cask damage, or maybe a little less), throw in
Explosive Cask, trying to make sure to knock away the enemy jungler so he can't smite it away, and activate
Barrel Roll just as
Explosive Cask lands. Hopefully, this should get it for you, although it may also cost your life if they jump out of the baron pit and kill you.

Keep in mind that I haven't played a whole lot of games with post-rework

![]() |
![]() |
![]() |
![]() |
![]() |

Thanks for reading my guide!!! I hope that you liked it. Whether you did or you didn't, be sure to vote and comment with how you felt about it, and if you use the build, be sure to tell me how it went!!! If you have any thoughts or suggestions pertaining to any part of the guide or build, let me know in the comments. Have fun playing with the new

By the way, if you enjoyed this guide, and are looking for guides on any of the following champions, consider using one of the other guides that I've written!

4/5/2014 - Guide finished and published
4/6/2014 - Added "AP Offtank" alternative build. Won't be covered in the guide, but might help some people out. Be sure to comment if you disagree with the build.
4/24/2014 - 10,000 views!!! That's pretty good!!! Anyways, I added a landmarks & updates chapter, updated the matchups chapter with a few more that I've played, updated some sections of text for patch 4.6, and added the alternative items section to the ITEMS chapter (which I had planned to do from the beginning, what a doofus!!!). Glad that people are looking at the guide, but if you get the chance, please vote, as it makes me feel all cozy and warm inside. Also so the guide can get seen more. But mostly just for all of the feels. Also changed the main guide masteries to 21-0-9 because i've found that I prefer it.
4/25/2014 - adjusted masteries chapter to fit new masteries.
4/30/2014 - Added support graggy alternative build, as I've seen it get fairly popular in solo queue.
5/8/2014 - Added iceborn gauntlet to alternative items, as suggested by MonoHearted. Adjusted some portions of text for 4.7.
You must be logged in to comment. Please login or register.