Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

Hey Everyone, this is my first real guide, hope you like it. I Have loved
Pros
|
SPACE |
Cons
|
Pretty typical for any AD carry
If you would rather invest in the Utility Tree...
If it suits you,
Excellent Summoner Spells
The best summoner spell in the game, no doubt. Whats better than one
Another of my personal favorites, a hard counter to that pesky assassin that manages to slip by your team and tries to 1v1 you. Just
Ignite is just OP. Someone trying to get away with that sliver of health left and your ult is down? just
This is your get out of jail free card. Going up against a heavy cc team? No problem! Just pick
Currently this has been a season 3 favorite. Never Get on Ezreal!
Everything else... Just don't.
The ability sequence is self explanatory. You are an AD
_____________________________________________________________________________________
Skill Rotation
. Soften your prey.When going in for the kill, either position yourself to hit with
or if you are absolutely sure you wont need it to get away,
to a spot with a clear line of sight for
can be used as both an initiator (to get
Hide in the bush once you hit level 6 and ult them in the face. At early levels,
- By aiming
Mystic Shot into a bush, you can check for hidden units by whether you get a stack of
Rising Spell Force or not. - Remember that
Mystic Shot reduces cooldowns on all your spells (even
Mystic Shot itself), so spamming it is an easy way to get your
Trueshot Barrage up faster.
Mystic Shot CANNOT go through minions and CANNOT critically strike. The crit in this build is for your auto attacks.
Mystic Shot CAN hit stealthed units.
Mystic Shot will proc
Muramanas active effect,
Statikk Shivs lighting passive, and
Iceborn Gauntlets slow/aoe damage.
- Does not hit minions.
- You CAN get stacks of
Rising Spell Force by hitting allies with it, therefore buffing their attack speed.
- You can blink through almost every single wall in the game. If
Arcane Shift is targeting a spot more than half way through the wall, he immediately blinks completely to the other side.
Arcane Shift can be used both offensively and defensively. Offensively, it can be used to position your
Mystic Shot so nothing is in the way. Defensively, obviously, it can be used as an escape.
Trueshot Barrage has a map-wide range.- It diminishes in power with each enemy hit.
Trueshot Barrage CANNOT be cancelled even though it has a casting time.
Trueshot Barrage grants vision in flight.- Casting it into an enemy team is a great way to get max stacks of
Rising Spell Force.
Buffs
Since
_____________________________________________________________________________________
Arcane Shift: Where it can take you


By the Wolves

Blue Buff

Barrier by Red Buff by each Base

Second tower at Purple Teams top and Blue Teams bottom lane

Double Golems


Top left and Bottom right of the River (Red circle indicated only place I could not
Arcane Shift to)

Second tower at Purple Teams bottom and Blue Teams top lane (Star indicates the longest range I have ever
Arcane Shifted)
Starters
The choice is yours, they are both very good starter items. My rule of thumb; If you are laning with a support that has sustain such as
(NOTE: If you are confident in yourself and are a very aggressive player, it is also ok to get 2
Core
- Great starting item for any AD Carry. Lifesteal, Damage, Health, its all great. If you are having a little trouble surviving or farming early game, a second one wont hurt.
- Gives some decent attack speed early on and is VERY cheap compared to all over boots. If the enemy team is CC heavy, however, mercury treads are a great buy as well.
- Get it soon and you will start to see how much you actually hurt.Time for the Damage
- It is important to note that you can get the next four items (
Infinity Edge,
Phantom Dancer,
Bloodthirster and
Last Whisper) in whichever order you see fit. I have tried every possibility extensively and like the raw damage/ life steal and mobility that comes with
Bloodthirster &
Phantom Dancer first and then getting increased criticals and damage with the
Infinity Edge. Usually people don't start building armor until the end game so it isn't that important to rush a
Last Whisper.
- When paired with the attack speed and critical strike of your
- To be paired with
- Your
- With your masteries, this provides all the armor penetration you will need. It is a great/cheap little item for what it does.Optional
- This will give you some very good early sustain, and some help farming. After you get this, nothing will stop you from farming up a storm.
- This can be a pretty fun item when paired with the mana and utility given from
- You have
- This is basically a replacement for
- This is a great offensive item, even if it is a bit expensive. Also, because of the amount of life steal/gain that this item has, tanks are pitiful against you.
- By itself, this item really isn't that good. The massive amount of attack speed is really only viable with on-hit builds. This means, however, that this item syngergizes really well with
- A pretty fun defensive item. This is more of an item for if you are doing well, and want a little bit crowd control as well as a nice bit of health. It is very good to have at least a
- As of season 3, this is the armor defensive item.
- This is an good item for AD carries in general. Other than its passive, it is more of an offensive item, yet everything about this is good for
- In my opinion, one of the best single defensive item in the game for AD carries. It gives decent health, mana and a nice shield if you happen to get caught out of position and hit by some crowd control. On top of that, it is pretty cheap considering some of the other defensive items you might choose.
- This is a good defensive item to get against a heavy AD team. Its passive does have a very long (5 minute) cooldown, but it also brings a good amount of armor and some magic resist. Though
- Good defensive item if you are getting focused by a lot of CC.
- This is basically a
- If the enemy team is heavily using magic damage, this might also be a good choice. Usually, it is more intended for bruiser champions, but there is no reason an AD carry cant make use of it.
- *Sigh* if you must as a last item. The money spent in it really is best spent elsewhere though. you will get more damage out of a
I have contemplated this problem for a long, long time. Is
I finally decided no, its not. So many people complain that
"A few facts...
-The bonus damage from
-
-If
-The ability power means even less to AD
So, your 1260 gold is going into the 60-110 (depending on where you are in the game) bonus physical damage your
Suppose this 60-110 bonus physical damage is worth spending the gold on... does this mean you are hitting your intended target that often with the Sheen proc? What about team fights? If you're getting more than one successful
But is it really worth it? Even if you COULD hit your intended target every time? Well, how much gold does AD really cost? If you look to the most efficient AD item (
What if you could have that 34 AD instead? (obviously, you can't buy AD by the point. But 590 gold is not a long way to go for a
Even without that, let's say that, in a team fight,
-3 auto attacks and 1
-3 auto attacks (no bonus damage from gold spent on
pretty close call, but already in straight AD's favor...
So you get a similar amount of bonus damage (under ideal circumstances for
1260 is not an insignificant amount of gold and is going to slow you down in your long term goal of buying items that really boost your damage output."-(LZ06)
_____________________________________________________________________________________
Simply put, for the damage, your gold is better spend investing in late game damage items. Triforce is just a step in the wrong direction; it is a utility item while your main focus is damage.
I cannot stress this enough for all those who down vote me because I don't use
_____________________________________________________________________________________
Common Responses
Ezreal uses
Trinity Force because all effects are good for him , AD AP AS, crit, HP MP MovSpeed..
Yes he CAN use all those stats, but the fact is they are not worth the money.
Trinity Force costs over 4000 gold, and half of it goes to health, mana and Ability Power. Since Ezreal's main focus is damage, these are a step in the wrong direction.
Infinity Edge has more attack damage and crit, for 200 less gold,
Phantom Dancer has much more attack speed, crit and movement speed for over 1000 less gold.
- Getting a
Trinity Force actually makes
Ezreal do more damage than a fully stacked
Bloodthirster. His base AD at level 18 is 101.3. 150% of that is ~150. When fired with Q, you do 150 extra damage as opposed a 100 from BT or 80 from IE. Therefore, your statement that says
Trinity Force makes
Ezreal do low damage is incorrect. You're going to have to cast spells to get your passive up, why not get a little boost?
This response does hold its ground, except for one little oversight: Attack Speed.
Mystic Shots cooldown will be roughly 3.6 seconds with this build late game. Also, late game, this build will give
Ezreal (not even counting his
Rising Spell Force) about 3 attacks between
Mystic Shots with his attack speed. That
Bloodthirster now doesn't just do 100 damage, it does 300 damage over
Mystic Shots cooldown. This does not even account for the fact that most of the time, under non-ideal circumstances,
Mystic Shot doesn't even have a straight flight path to the intended target; instead it is blocked by an enemy minion or tank. This brings the question to whether you want an extra 150 damage every 3 seconds which hits unreliably, or an extra 300 damage which goes for the intended target without being blocked.
- If you use another skill (
Essence Flux,
Arcane Shift,
Trueshot Barrage) to trigger the trinity passive, next basic atack will do, if u make a critical it will add 150+250%= +525damage.
This is not AP
Ezreal. Even so, as AD those skills do **** damage by themselves so it is still more damage effective to just auto attack.
I hope I have convinced you that
_____________________________________________________________________________________
Updated 10/25/2012:
Slow duration reduced to 2 seconds from 2.5
Slow for ranged attacks reduced to 20% from 30%
Slow for ranged attacks reduced to 25% from 35%
This change makes
Smart Casting is practically made for Ezreal. It seperates the godly Ezreal players from the decent ones. USE IT!!
Smart casting makes each skill an instant cast to your mouse pointer (much like
Flash). Although it is a bit difficult to use at first and there are no range indicators on your skills, it saves a lot of time and allows you to instantly execute multiple abilities at the same time. Now instead of pressing
Arcane Shift, selecting a location to shift to, pressing
Mystic Shot, aiming it and hoping that everything hits, you can unleash your full arsenal at the same time. Now you don't have to stand still while casting; leaving your enemies' heads spinning at your maneuverability.
What is Smart Casting?
- In order to set it up so that all of your abilities will smart cast, first go into the options menu. Go into key bindings and replace "Smart Cast Skill" 1 though 4 with [Q], [W], [E] and [R]. Now when you cast any of your abilities, there will not be a range indicator, but your skills will fire faster and more efficiently. I personally recommend smart casting on all champions.
Warding Basics
Warding is especially important with Laning Phase
Ok time to start QQing the enemy lane to death. Grab a
Because of no
As a goal, you should aim for 150 last hits by 20:00. If you hit that, then you are in good shape for late game team fights.
Here is a screenshot showing proper placement while laning if the enemy isn't too aggressive:

NOTE: It is VERY important that you farm very well early game as other than your ultimate, you don't have a way to efficiently farm groups of minions. This means that you rely on auto attacks and
Warding is very important in the river to protect from ganks.
Save your
Mid Game
Mid game is where the fun really begins. By this time you should have an
_____________________________________________________________________________________
Ganking
is very easy withDont forget that you can use walls to your advantage*
In this screenshot, You will be able to do so much damage, they wont have a chance to get very far; if they do, just
Be aware that even if you don't have your
Now at this point, you did not build
Trinity Force so you will be doing crazy damage. Your role in team fights is simple: Stay out of the way and do as much damage as possible.
Arcane Shift is your best friend when doing this since it can be used to both escape and re-position. Enemy melee AD barging through your team toward you? no problem! just
Arcane Shift over a wall and keep
Mystic Shotting over the wall. If the team fight is particularly dangerous, why bother even going in when you can just sit behind a wall and Q spam until they are low! When the enemy team is low enough, just
Arcane Shift into the fray and start bursting everyone down.
Be careful though! if you use your
Arcane Shift to jump into the fray, you will only have
Flash to escape! In other words, it is risky as you are very vulnerable.
_____________________________________________________________________________________
- The decision you have to make: to save or not to save.
Be careful though! if you use your
_____________________________________________________________________________________
- The decision you have to make: to save or not to save.
- When Saving- You can easily pick off runners of those who choose to recall in an obvious spot.
- When Not Saving- You can blow it right through their team for a nice chunk of damage and to get your
Rising Spell Force up to 5 stacks. (this is the best option for those *close call* team fights)
- Since you aren't AP Ez, the damage of your ultimate isn't that amazing and therefore, is not that reliable when picking off runners unless they are at very low health. With just a little bit of magic resist, the damage goes down exponentially.
- 50% attack speed is a HUGE boost to damage; almost too good not to have when starting a team fight.
- I know it seems simple, but it is a lot easier to hit the enemy team when they are grouped up together rather than a lone runner possibly in the fog of war after the fight. It is simply less likely that you will wiff the ultimate if you use it beforehand, especially if you aren't that good of a shot with it.
With: A support overview
Supports come in 2 kinds: Sustain and Non-sustain (usually crowd control). Sustain supports such as
(Note: As an AD carry, you should be farming as much as possible for lane game anyway, but some AD champions you lane against need to be poked, harassed and zoned so they don't turn into late game monsters such as
With: Against: Be VERY afraid! If he manages to get a full combo off on you or really stun you at all, you will either take massive damage or, more than likely, die horribly. For the love of god, make sure you ward the lane bushes.
With: If you find a Against: Same as
With: Very aggressive in lane. Not really the best support for Against:
With: For having a lack of sustain, Against:
With: Against: As long as you keep your distance so you aren't close enough to get hit by her
With: So. much. crowd control. A kill lane if I've ever seen one; if she get her full combo off on an enemy that isn't full health, they are more than dead.Against: A copy/paste of
With: Against: Be very wary of getting too close to either her or her AD lest she
With: Same with most other supports with crowd control, her Against: Your
With: Against: Her
With: I have mixed feelings about Against:
With: Against: NEVER tower-dive with a
With: Feel free to spam your Against: Don't expect to get any kills. If she does manage to heal either herself or her AD with
With: A more aggressive but less sustainable version of Against: A
With: A perfect balance of sustain and crowd control. Against: If you get close enough to him, his
With: Coming soon!Against:
With: Not the best choice, but he still does his part. Even with the lack of crowd control, Against: Pray you have a support with sustain. His
Against: An AD breakdown
In much the same way supports come in 2 kinds, AD carries typically have 3. They can be strong laners, mid game carries or late game destroyers. Some are a mix of all 3, and just require a skillful hand to excel in the game. An example of this type of carry is
Her
Many people compare
He does quite a bit of damage if he manages to catch his axes in sequence, the up-side of this is you can see where his
"Its all skill". The better
He is very beefy and his
Kill him fast and kill him early. Be very aggressive with him and try to keep him from farming because if he does, he will tear up the late game. You can out damage him at the early levels so trading blows should be easy, and he has no natural escape so he is a sitting duck if you decide to go in for the kill.
She can't deal with harass at all and here only good poke ability is
Her
You are better than her in every way. Enjoy it.
Buy
A good
Losing your lane? No problem!
Since in the laning phase your top priority is to farm, it is more than ok if you NEED to use
So many people build utility on
Ezreal, that hardly anyone knows what he can be truly capable of. It really is sad to see that he has such a bad reputation, but don't listen to anyone. The truth is, he is so powerful if built for damage like any other AD carry, and he is also so much fun to play. Because he is entirely skillshot based, he is VERY hard to play well however; but if you can take the time to master him, it is well worth it. Good luck everyone and most importantly, have fun :).
Special thanks to jhoijhoi for his guide on how to build guides.
Hoped you enjoyed the guide, please rate and comment! :)
Special thanks to jhoijhoi for his guide on how to build guides.
Hoped you enjoyed the guide, please rate and comment! :)






You must be logged in to comment. Please login or register.