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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Introduction
This is a new guide and I am open to any and all suggestions. You are welcome to comment and suggest improvements/updates. This guide follows my play style and i don't claim this to be the best possible build.
Is this build a good idea?
YES!! IF:
- If you are an aggressive Sivir player
- If you are trying to shut down the lanes early
- If you want to get the towers as early as possible
- If you want to be a roaming Sivir shoving all the lanes and build enormous pressure on the enemies.
- If you like leisurely farming in the lane.
- If you want a late game focused Sivir.
- If you don't know how pressure works in the game.
- If you don't have the right team comp.




How does Sivir differs from other ranged AD carries?
1.Sivir lacks any form of Crowd control(CC)
2.Sivir lacks spammable DPS boosting abilities
3.Sivir has a very low auto attack range and she needs to be very close to the enemies to auto-attack them.
4.Sivir is a very mana hungry champion. Her abilities cost a lot of mana (110,40,75 and 100)
These aspects make her a very challenging champion to play with. And yes, she is underpowered.
For example,






















In general, the following champions work well with sivir:(this section is pending for expansion to include more champions)
Perfect supports





A


Unusual lane partners


Since our default build has enough sustain and because we have

A tanky

A Cho'gath with





Traditional Supports



















Mediocre laning choices

Though




If you are past 3 minutes after building your fully upgraded damage item and haven't got two towers. that means you failed
Remember that Sivir needs more gold than




+12 magic resist,
+8.2 armour
+9.6 damage
+7.7 Armor Penetration
and 3.7 Mana Regeneration/5s
This rune page build is not meant to be followed completely. It is up to your play style and what you have available. I am not focusing much on the runes. However, if you don't have the mana regeneration runes, try putting some points in utility tree of the masteries.
We took




Sivir eats turrets for breakfast, lunch and dinner.



Alternative

A good tool for aggressive sivir to net those kills. Cripples the enemy's attempts to heal. Pop ignite for some extra true damage and enjoy a free +5 Attack damage until ignite comes back from cooldown if you have a point in


Is a hard spell to master. It can save you from a lot of bad situations if you know how to use it correctly. Refer to refer to MeridianPrime's guide to Sivir which goes into great detail on which spells are blocked and which are not. This spell, if used correctly can be a very annoying ability that is bound to piss off the enemy team and bang their keyboard in frustration. Blocking
















This is the main Damage tool for Sivir. Make sure you hit the enemy on the way forward and on the way back to maximize damage. you can use this for both farming and harass but remember that it does greatly reduced damage if it strikes multiple targets before it hits the enemy champion. Take advantage of this spell and zone out the enemies, preventing them from farming while you continue to farm. This spell also applies the item passive


This is a great farming and harass tool early to mid game. This also gives Sivir a good burst damage early game because it refreshes the auto attack timer. if this is used immediately after the basic attack, it gives some extra damage instead of starting with ricochet. Your item




The ultimate ability for sivir. Boosts the attack and movement speed of all allies including minions. Use it to assist allies during a chase or at the start of teamfights or when you push turrets. You can also use it to escape from pursuing enemies. It has a moderately short cooldown which means that you can use it often.
For Sivir, we need to pick carefully what we want to build on her. Her limitations on attack speed and critical chance mean we can't focus on all the three stats that make an AD carry: Damage, Attack speed and Critical chance. To maximize the efficiency, I pick damage and attack speed. Damage is absolutely essential for her abilities and without attack speed, she is useless at auto-attacking. Though critical chance can be built on Sivir and her

Starting items:



Start with the standard boots and 3 health potions if your support has no healing abilities. If your support has a heal, go with a

First recall purchase

Get

Get

Get

Further purchases
You have to keep a close eye on how the game is progressing and how you are doing in the game. The right build varies greatly from one game to another.

First thing to do is to build a





This is a must have item on sivir. Huge attack damage and lifesteal works well on Sivir. Stacking this item is good but remember that huge damage means nothing without Attack Speed and Cooldown Rediction. Don't buy second



This is a great item on Sivir for these reasons:
1. You don't need attack speed all the time on Sivir. You need it only when you are chasing/auto-attacking enemies and while taking down turrets. This item's active gives you the much needed needed second ultimate while

2. The

3. Cooldown Reduction is good to have on Sivir and so is Armour penetration. This ensures that all your abilities are available more frequently and do more damage.
4.


Other items








Situational items



Build



Build


Extra health never hurts.


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